diff options
Diffstat (limited to 'src/game/client/components/emoticon.cpp')
| -rw-r--r-- | src/game/client/components/emoticon.cpp | 37 |
1 files changed, 19 insertions, 18 deletions
diff --git a/src/game/client/components/emoticon.cpp b/src/game/client/components/emoticon.cpp index 934b2fcf..8001a306 100644 --- a/src/game/client/components/emoticon.cpp +++ b/src/game/client/components/emoticon.cpp @@ -1,4 +1,5 @@ #include <engine/e_client_interface.h> +#include <engine/client/graphics.h> #include <game/generated/g_protocol.hpp> #include <game/generated/gc_data.hpp> @@ -70,7 +71,7 @@ void EMOTICON::draw_circle(float x, float y, float r, int segments) float sa2 = sinf(a2); float sa3 = sinf(a3); - gfx_quads_draw_freeform( + client->Graphics()->QuadsDrawFreeform( x, y, x+ca1*r, y+sa1*r, x+ca3*r, y+sa3*r, @@ -107,20 +108,20 @@ void EMOTICON::on_render() if (length(selector_mouse) > 100) selected_emote = (int)(selected_angle / (2*pi) * 12.0f); - RECT screen = *ui_screen(); + CUIRect screen = *UI()->Screen(); - gfx_mapscreen(screen.x, screen.y, screen.w, screen.h); + Graphics()->MapScreen(screen.x, screen.y, screen.w, screen.h); - gfx_blend_normal(); + Graphics()->BlendNormal(); - gfx_texture_set(-1); - gfx_quads_begin(); - gfx_setcolor(0,0,0,0.3f); + Graphics()->TextureSet(-1); + Graphics()->QuadsBegin(); + Graphics()->SetColor(0,0,0,0.3f); draw_circle(screen.w/2, screen.h/2, 160, 64); - gfx_quads_end(); + Graphics()->QuadsEnd(); - gfx_texture_set(data->images[IMAGE_EMOTICONS].id); - gfx_quads_begin(); + Graphics()->TextureSet(data->images[IMAGE_EMOTICONS].id); + Graphics()->QuadsBegin(); for (int i = 0; i < 12; i++) { @@ -134,17 +135,17 @@ void EMOTICON::on_render() float nudge_x = 120 * cos(angle); float nudge_y = 120 * sin(angle); - select_sprite(SPRITE_OOP + i); - gfx_quads_draw(screen.w/2 + nudge_x, screen.h/2 + nudge_y, size, size); + RenderTools()->select_sprite(SPRITE_OOP + i); + Graphics()->QuadsDraw(screen.w/2 + nudge_x, screen.h/2 + nudge_y, size, size); } - gfx_quads_end(); + Graphics()->QuadsEnd(); - gfx_texture_set(data->images[IMAGE_CURSOR].id); - gfx_quads_begin(); - gfx_setcolor(1,1,1,1); - gfx_quads_drawTL(selector_mouse.x+screen.w/2,selector_mouse.y+screen.h/2,24,24); - gfx_quads_end(); + Graphics()->TextureSet(data->images[IMAGE_CURSOR].id); + Graphics()->QuadsBegin(); + Graphics()->SetColor(1,1,1,1); + Graphics()->QuadsDrawTL(selector_mouse.x+screen.w/2,selector_mouse.y+screen.h/2,24,24); + Graphics()->QuadsEnd(); } void EMOTICON::emote(int emoticon) |