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-rw-r--r--src/game/client/components/effects.h27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/game/client/components/effects.h b/src/game/client/components/effects.h
new file mode 100644
index 00000000..e8345500
--- /dev/null
+++ b/src/game/client/components/effects.h
@@ -0,0 +1,27 @@
+#ifndef GAME_CLIENT_COMPONENTS_EFFECTS_H
+#define GAME_CLIENT_COMPONENTS_EFFECTS_H
+#include <game/client/component.h>
+
+class CEffects : public CComponent
+{	
+	bool m_Add50hz;
+	bool m_Add100hz;
+public:
+	CEffects();
+
+	virtual void OnRender();
+
+	void BulletTrail(vec2 Pos);
+	void SmokeTrail(vec2 Pos, vec2 Vel);
+	void SkidTrail(vec2 Pos, vec2 Vel);
+	void Explosion(vec2 Pos);
+	void HammerHit(vec2 Pos);
+	void AirJump(vec2 Pos);
+	void DamageIndicator(vec2 Pos, vec2 Dir);
+	void PlayerSpawn(vec2 Pos);
+	void PlayerDeath(vec2 Pos, int ClientId);
+	void PowerupShine(vec2 Pos, vec2 Size);
+
+	void Update();
+};
+#endif