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Diffstat (limited to 'src/game/client/components/effects.cpp')
-rw-r--r--src/game/client/components/effects.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/client/components/effects.cpp b/src/game/client/components/effects.cpp
index 9f99d431..edf39c97 100644
--- a/src/game/client/components/effects.cpp
+++ b/src/game/client/components/effects.cpp
@@ -148,17 +148,17 @@ void CEffects::PlayerSpawn(vec2 Pos)
 	m_pClient->m_pSounds->Play(CSounds::CHN_WORLD, SOUND_PLAYER_SPAWN, 1.0f, Pos);
 }
 
-void CEffects::PlayerDeath(vec2 Pos, int Cid)
+void CEffects::PlayerDeath(vec2 Pos, int ClientID)
 {
 	vec3 BloodColor(1.0f,1.0f,1.0f);
 
-	if(Cid >= 0)	
+	if(ClientID >= 0)	
 	{
-		if(m_pClient->m_aClients[Cid].m_UseCustomColor)
-			BloodColor = m_pClient->m_pSkins->GetColorV3(m_pClient->m_aClients[Cid].m_ColorBody);
+		if(m_pClient->m_aClients[ClientID].m_UseCustomColor)
+			BloodColor = m_pClient->m_pSkins->GetColorV3(m_pClient->m_aClients[ClientID].m_ColorBody);
 		else
 		{
-			const CSkins::CSkin *s = m_pClient->m_pSkins->Get(m_pClient->m_aClients[Cid].m_SkinId);
+			const CSkins::CSkin *s = m_pClient->m_pSkins->Get(m_pClient->m_aClients[ClientID].m_SkinID);
 			if(s)
 				BloodColor = s->m_BloodColor;
 		}