diff options
Diffstat (limited to 'src/game/client/components/effects.cpp')
| -rw-r--r-- | src/game/client/components/effects.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/client/components/effects.cpp b/src/game/client/components/effects.cpp index 9f99d431..edf39c97 100644 --- a/src/game/client/components/effects.cpp +++ b/src/game/client/components/effects.cpp @@ -148,17 +148,17 @@ void CEffects::PlayerSpawn(vec2 Pos) m_pClient->m_pSounds->Play(CSounds::CHN_WORLD, SOUND_PLAYER_SPAWN, 1.0f, Pos); } -void CEffects::PlayerDeath(vec2 Pos, int Cid) +void CEffects::PlayerDeath(vec2 Pos, int ClientID) { vec3 BloodColor(1.0f,1.0f,1.0f); - if(Cid >= 0) + if(ClientID >= 0) { - if(m_pClient->m_aClients[Cid].m_UseCustomColor) - BloodColor = m_pClient->m_pSkins->GetColorV3(m_pClient->m_aClients[Cid].m_ColorBody); + if(m_pClient->m_aClients[ClientID].m_UseCustomColor) + BloodColor = m_pClient->m_pSkins->GetColorV3(m_pClient->m_aClients[ClientID].m_ColorBody); else { - const CSkins::CSkin *s = m_pClient->m_pSkins->Get(m_pClient->m_aClients[Cid].m_SkinId); + const CSkins::CSkin *s = m_pClient->m_pSkins->Get(m_pClient->m_aClients[ClientID].m_SkinID); if(s) BloodColor = s->m_BloodColor; } |