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path: root/src/game/client/components/debughud.cpp
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Diffstat (limited to 'src/game/client/components/debughud.cpp')
-rw-r--r--src/game/client/components/debughud.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game/client/components/debughud.cpp b/src/game/client/components/debughud.cpp
index b904f60a..7145705c 100644
--- a/src/game/client/components/debughud.cpp
+++ b/src/game/client/components/debughud.cpp
@@ -22,16 +22,16 @@ void CDebugHud::RenderNetCorrections()
 	if(!g_Config.m_Debug || g_Config.m_DbgGraphs || !m_pClient->m_Snap.m_pLocalCharacter || !m_pClient->m_Snap.m_pLocalPrevCharacter)
 		return;
 
-	float Width =  300*Graphics()->ScreenAspect();
+	float Width = 300*Graphics()->ScreenAspect();
 	Graphics()->MapScreen(0, 0, Width, 300);
-	
+
 	/*float speed = distance(vec2(netobjects.local_prev_character->x, netobjects.local_prev_character->y),
 		vec2(netobjects.local_character->x, netobjects.local_character->y));*/
 
 	float Velspeed = length(vec2(m_pClient->m_Snap.m_pLocalCharacter->m_VelX/256.0f, m_pClient->m_Snap.m_pLocalCharacter->m_VelY/256.0f))*50;
 	float Ramp = VelocityRamp(Velspeed, m_pClient->m_Tuning.m_VelrampStart, m_pClient->m_Tuning.m_VelrampRange, m_pClient->m_Tuning.m_VelrampCurvature);
-	
-	const char *paStrings[] = {"velspeed:", "velspeed*ramp:", "ramp:", "Pos", "  x:", "  y:", "netobj corrections", "  num:", "  on:"};
+
+	const char *paStrings[] = {"velspeed:", "velspeed*ramp:", "ramp:", "Pos", " x:", " y:", "netobj corrections", " num:", " on:"};
 	const int Num = sizeof(paStrings)/sizeof(char *);
 	const float LineHeight = 6.0f;
 	const float Fontsize = 5.0f;
@@ -75,11 +75,11 @@ void CDebugHud::RenderTuning()
 	// render tuning debugging
 	if(!g_Config.m_DbgTuning)
 		return;
-		
+
 	CTuningParams StandardTuning;
-		
+
 	Graphics()->MapScreen(0, 0, 300*Graphics()->ScreenAspect(), 300);
-	
+
 	float y = 50.0f;
 	int Count = 0;
 	for(int i = 0; i < m_pClient->m_Tuning.Num(); i++)
@@ -88,7 +88,7 @@ void CDebugHud::RenderTuning()
 		float Current, Standard;
 		m_pClient->m_Tuning.Get(i, &Current);
 		StandardTuning.Get(i, &Standard);
-		
+
 		if(Standard == Current)
 			TextRender()->TextColor(1,1,1,1.0f);
 		else
@@ -96,7 +96,7 @@ void CDebugHud::RenderTuning()
 
 		float w;
 		float x = 5.0f;
-		
+
 		str_format(aBuf, sizeof(aBuf), "%.2f", Standard);
 		x += 20.0f;
 		w = TextRender()->TextWidth(0, 5, aBuf, -1);
@@ -109,12 +109,12 @@ void CDebugHud::RenderTuning()
 
 		x += 5.0f;
 		TextRender()->Text(0x0, x, y+Count*6, 5, m_pClient->m_Tuning.m_apNames[i], -1);
-		
+
 		Count++;
 	}
-	
+
 	y = y+Count*6;
-	
+
 	Graphics()->TextureSet(-1);
 	Graphics()->BlendNormal();
 	Graphics()->LinesBegin();