about summary refs log tree commit diff
path: root/src/game/client/components/controls.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/client/components/controls.cpp')
-rw-r--r--src/game/client/components/controls.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp
index 81c4d5ae..c0790799 100644
--- a/src/game/client/components/controls.cpp
+++ b/src/game/client/components/controls.cpp
@@ -199,7 +199,7 @@ int CControls::SnapInput(int *pData)
 void CControls::OnRender()
 {
 	// update target pos
-	if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED || m_pClient->m_Snap.m_SpecInfo.m_Active))
+	if(m_pClient->m_Snap.m_pGameInfoObj && !m_pClient->m_Snap.m_SpecInfo.m_Active)
 		m_TargetPos = m_pClient->m_LocalCharacterPos + m_MousePos;
 	else if(m_pClient->m_Snap.m_SpecInfo.m_Active && m_pClient->m_Snap.m_SpecInfo.m_UsePosition)
 		m_TargetPos = m_pClient->m_Snap.m_SpecInfo.m_Position + m_MousePos;
@@ -209,7 +209,8 @@ void CControls::OnRender()
 
 bool CControls::OnMouseMove(float x, float y)
 {
-	if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)
+	if((m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED) ||
+		(m_pClient->m_Snap.m_SpecInfo.m_Active && m_pClient->m_pChat->IsActive()))
 		return false;
 
 	m_MousePos += vec2(x, y); // TODO: ugly