diff options
Diffstat (limited to 'src/game/client/components/console.h')
| -rw-r--r-- | src/game/client/components/console.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/src/game/client/components/console.h b/src/game/client/components/console.h new file mode 100644 index 00000000..b88c6349 --- /dev/null +++ b/src/game/client/components/console.h @@ -0,0 +1,72 @@ +#ifndef GAME_CLIENT_COMPONENTS_CONSOLE_H +#define GAME_CLIENT_COMPONENTS_CONSOLE_H +#include <engine/shared/ringbuffer.h> +#include <game/client/component.h> +#include <game/client/lineinput.h> + +class CGameConsole : public CComponent +{ + class CInstance + { + public: + TStaticRingBuffer<char, 64*1024, CRingBufferBase::FLAG_RECYCLE> m_Backlog; + TStaticRingBuffer<char, 64*1024, CRingBufferBase::FLAG_RECYCLE> m_History; + char *m_pHistoryEntry; + + CLineInput m_Input; + int m_Type; + int m_CompletionEnumerationCount; + int m_BacklogActPage; + + public: + CGameConsole *m_pGameConsole; + + char m_aCompletionBuffer[128]; + int m_CompletionChosen; + int m_CompletionFlagmask; + + IConsole::CCommandInfo *m_pCommand; + + CInstance(CGameConsole *pGameConsole, int t); + + void ExecuteLine(const char *pLine); + + void OnInput(IInput::CEvent Event); + void PrintLine(const char *pLine); + + const char *GetString() const { return m_Input.GetString(); } + static void PossibleCommandsCompleteCallback(const char *pStr, void *pUser); + }; + + class IConsole *m_pConsole; + + CInstance m_LocalConsole; + CInstance m_RemoteConsole; + + CInstance *CurrentConsole(); + float TimeNow(); + + int m_ConsoleType; + int m_ConsoleState; + float m_StateChangeEnd; + float m_StateChangeDuration; + + void Toggle(int Type); + + static void PossibleCommandsRenderCallback(const char *pStr, void *pUser); + static void ClientConsolePrintCallback(const char *pStr, void *pUserData); + static void ConToggleLocalConsole(IConsole::IResult *pResult, void *pUserData); + static void ConToggleRemoteConsole(IConsole::IResult *pResult, void *pUserData); + +public: + CGameConsole(); + + void PrintLine(int Type, const char *pLine); + + virtual void OnConsoleInit(); + virtual void OnReset(); + virtual void OnRender(); + virtual void OnMessage(int MsgType, void *pRawMsg); + virtual bool OnInput(IInput::CEvent Events); +}; +#endif |