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-rw-r--r--src/engine/shared/protocol.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/engine/shared/protocol.h b/src/engine/shared/protocol.h
index 859f4941..4a4895ad 100644
--- a/src/engine/shared/protocol.h
+++ b/src/engine/shared/protocol.h
@@ -7,13 +7,13 @@
 
 /*
 	Connection diagram - How the initilization works.
-	
+
 	Client -> INFO -> Server
 		Contains version info, name, and some other info.
-		
+
 	Client <- MAP <- Server
 		Contains current map.
-	
+
 	Client -> READY -> Server
 		The client has loaded the map and is ready to go,
 		but the mod needs to send it's information aswell.
@@ -21,7 +21,7 @@
 		mods_connected is called on the server.
 		The client should call client_entergame when the
 		mod has done it's initilization.
-		
+
 	Client -> ENTERGAME -> Server
 		Tells the server to start sending snapshots.
 		client_entergame and server_client_enter is called.
@@ -31,11 +31,11 @@
 enum
 {
 	NETMSG_NULL=0,
-	
+
 	// the first thing sent by the client
 	// contains the version info for the client
 	NETMSG_INFO=1,
-	
+
 	// sent by server
 	NETMSG_MAP_CHANGE,		// sent when client should switch map
 	NETMSG_MAP_DATA,		// map transfer, contains a chunk of the map file
@@ -50,18 +50,18 @@ enum
 
 	NETMSG_AUTH_CHALLANGE,	//
 	NETMSG_AUTH_RESULT,		//
-	
+
 	// sent by client
 	NETMSG_READY,			//
 	NETMSG_ENTERGAME,
 	NETMSG_INPUT,			// contains the inputdata from the client
-	NETMSG_RCON_CMD,		// 
+	NETMSG_RCON_CMD,		//
 	NETMSG_RCON_AUTH,		//
 	NETMSG_REQUEST_MAP_DATA,//
 
 	NETMSG_AUTH_START,		//
 	NETMSG_AUTH_RESPONSE,	//
-	
+
 	// sent by both
 	NETMSG_PING,
 	NETMSG_PING_REPLY,