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-rw-r--r--src/engine/server/server.cpp7
-rw-r--r--src/engine/server/server.h2
2 files changed, 0 insertions, 9 deletions
diff --git a/src/engine/server/server.cpp b/src/engine/server/server.cpp
index beac5b9a..0e43e73f 100644
--- a/src/engine/server/server.cpp
+++ b/src/engine/server/server.cpp
@@ -345,13 +345,6 @@ void CServer::GetClientAddr(int ClientID, char *pAddrStr, int Size)
 }
 
 
-int *CServer::LatestInput(int ClientID, int *size)
-{
-	if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State < CServer::CClient::STATE_READY)
-		return 0;
-	return m_aClients[ClientID].m_LatestInput.m_aData;
-}
-
 const char *CServer::ClientName(int ClientID)
 {
 	if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State == CServer::CClient::STATE_EMPTY)
diff --git a/src/engine/server/server.h b/src/engine/server/server.h
index 9a68c9fe..be36a856 100644
--- a/src/engine/server/server.h
+++ b/src/engine/server/server.h
@@ -148,8 +148,6 @@ public:
 	int ClientCountry(int ClientID);
 	bool ClientIngame(int ClientID);
 
-	int *LatestInput(int ClientID, int *size);
-
 	virtual int SendMsg(CMsgPacker *pMsg, int Flags, int ClientID);
 	int SendMsgEx(CMsgPacker *pMsg, int Flags, int ClientID, bool System);