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-rw-r--r--src/engine/server/server.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/engine/server/server.cpp b/src/engine/server/server.cpp
index f7b54df5..34eaddc4 100644
--- a/src/engine/server/server.cpp
+++ b/src/engine/server/server.cpp
@@ -1255,10 +1255,6 @@ void CServer::InitRegister(CNetServer *pNetServer, IEngineMasterServer *pMasterS
 
 int CServer::Run()
 {
-	m_pGameServer = Kernel()->RequestInterface<IGameServer>();
-	m_pMap = Kernel()->RequestInterface<IEngineMap>();
-	m_pStorage = Kernel()->RequestInterface<IStorage>();
-
 	//
 	m_PrintCBIndex = Console()->RegisterPrintCallback(g_Config.m_ConsoleOutputLevel, SendRconLineAuthed, this);
 
@@ -1291,7 +1287,6 @@ int CServer::Run()
 
 	m_NetServer.SetCallbacks(NewClientCallback, DelClientCallback, this);
 
-	m_ServerBan.Init(Console(), Storage(), this);
 	m_Econ.Init(Console(), &m_ServerBan);
 
 	char aBuf[256];
@@ -1609,7 +1604,11 @@ void CServer::ConchainConsoleOutputLevelUpdate(IConsole::IResult *pResult, void
 void CServer::RegisterCommands()
 {
 	m_pConsole = Kernel()->RequestInterface<IConsole>();
+	m_pGameServer = Kernel()->RequestInterface<IGameServer>();
+	m_pMap = Kernel()->RequestInterface<IEngineMap>();
+	m_pStorage = Kernel()->RequestInterface<IStorage>();
 
+	// register console commands
 	Console()->Register("kick", "i?r", CFGFLAG_SERVER, ConKick, this, "Kick player with specified id for any reason");
 	Console()->Register("status", "", CFGFLAG_SERVER, ConStatus, this, "List players");
 	Console()->Register("shutdown", "", CFGFLAG_SERVER, ConShutdown, this, "Shut down");
@@ -1626,6 +1625,10 @@ void CServer::RegisterCommands()
 	Console()->Chain("sv_max_clients_per_ip", ConchainMaxclientsperipUpdate, this);
 	Console()->Chain("mod_command", ConchainModCommandUpdate, this);
 	Console()->Chain("console_output_level", ConchainConsoleOutputLevelUpdate, this);
+
+	// register console commands in sub parts
+	m_ServerBan.Init(Console(), Storage(), this);
+	m_pGameServer->OnConsoleInit();
 }
 
 
@@ -1706,7 +1709,6 @@ int main(int argc, const char **argv) // ignore_convention
 
 	// register all console commands
 	pServer->RegisterCommands();
-	pGameServer->OnConsoleInit();
 
 	// execute autoexec file
 	pConsole->ExecuteFile("autoexec.cfg");