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-rw-r--r--src/engine/server/es_server.cpp1969
1 files changed, 0 insertions, 1969 deletions
diff --git a/src/engine/server/es_server.cpp b/src/engine/server/es_server.cpp
deleted file mode 100644
index cc0e6e0f..00000000
--- a/src/engine/server/es_server.cpp
+++ /dev/null
@@ -1,1969 +0,0 @@
-/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-
-#include <base/system.h>
-
-#include <engine/e_config.h>
-#include <engine/e_engine.h>
-#include <engine/e_server_interface.h>
-
-#include <engine/e_protocol.h>
-#include <engine/e_snapshot.h>
-
-#include <engine/e_compression.h>
-
-#include <engine/e_network.h>
-#include <engine/e_config.h>
-#include <engine/e_packer.h>
-#include <engine/e_datafile.h>
-#include <engine/e_demorec.h>
-
-#include <mastersrv/mastersrv.h>
-
-#if defined(CONF_FAMILY_WINDOWS) 
-	#define _WIN32_WINNT 0x0500 
-	#include <windows.h> 
-#endif
-
-
-extern int register_process_packet(CNetChunk *pPacket);
-extern int register_update();
-
-static const char *str_ltrim(const char *str)
-{
-	while(*str && *str <= 32)
-		str++;
-	return str;
-}
-
-static void str_rtrim(char *str)
-{
-	int i = str_length(str);
-	while(i >= 0)
-	{
-		if(str[i] > 32)
-			break;
-		str[i] = 0;
-		i--;
-	}
-}
-
-
-class CSnapIDPool
-{
-	enum
-	{
-		MAX_IDS = 16*1024,
-	};
-
-	class CID
-	{
-	public:
-		short m_Next;
-		short m_State; /* 0 = free, 1 = alloced, 2 = timed */
-		int m_Timeout;
-	};
-
-	CID m_aIDs[MAX_IDS];
-		
-	int m_FirstFree;
-	int m_FirstTimed;
-	int m_LastTimed;
-	int m_Usage;
-	int m_InUsage;
-
-public:	
-
-	CSnapIDPool()
-	{
-		Reset();
-	}
-	
-	void Reset()
-	{
-		for(int i = 0; i < MAX_IDS; i++)
-		{
-			m_aIDs[i].m_Next = i+1;
-			m_aIDs[i].m_State = 0;
-		}
-			
-		m_aIDs[MAX_IDS-1].m_Next = -1;
-		m_FirstFree = 0;
-		m_FirstTimed = -1;
-		m_LastTimed = -1;
-		m_Usage = 0;
-		m_InUsage = 0;
-	}
-	
-
-	void RemoveFirstTimeout()
-	{
-		int NextTimed = m_aIDs[m_FirstTimed].m_Next;
-		
-		/* add it to the free list */
-		m_aIDs[m_FirstTimed].m_Next = m_FirstFree;
-		m_aIDs[m_FirstTimed].m_State = 0;
-		m_FirstFree = m_FirstTimed;
-		
-		/* remove it from the timed list */
-		m_FirstTimed = NextTimed;
-		if(m_FirstTimed == -1)
-			m_LastTimed = -1;
-			
-		m_Usage--;
-	}
-
-	int NewID()
-	{
-		int64 now = time_get();
-		
-		/* process timed ids */
-		while(m_FirstTimed != -1 && m_aIDs[m_FirstTimed].m_Timeout < now)
-			RemoveFirstTimeout();
-		
-		int id = m_FirstFree;
-		dbg_assert(id != -1, "id error");
-		m_FirstFree = m_aIDs[m_FirstFree].m_Next;
-		m_aIDs[id].m_State = 1;
-		m_Usage++;
-		m_InUsage++;
-		return id;
-	}
-
-	void TimeoutIDs()
-	{
-		/* process timed ids */
-		while(m_FirstTimed != -1)
-			RemoveFirstTimeout();
-	}
-
-	void FreeID(int id)
-	{
-		dbg_assert(m_aIDs[id].m_State == 1, "id is not alloced");
-
-		m_InUsage--;
-		m_aIDs[id].m_State = 2;
-		m_aIDs[id].m_Timeout = time_get()+time_freq()*5;
-		m_aIDs[id].m_Next = -1;
-		
-		if(m_LastTimed != -1)
-		{
-			m_aIDs[m_LastTimed].m_Next = id;
-			m_LastTimed = id;
-		}
-		else
-		{
-			m_FirstTimed = id;
-			m_LastTimed = id;
-		}
-	}
-};
-
-#if 0
-class IGameServer
-{
-public:
-	/*
-		Function: mods_console_init
-			TODO
-	*/
-	virtual void ConsoleInit();
-
-	/*
-		Function: Init
-			Called when the server is started.
-		
-		Remarks:
-			It's called after the map is loaded so all map items are available.
-	*/
-	void Init() = 0;
-
-	/*
-		Function: Shutdown
-			Called when the server quits.
-		
-		Remarks:
-			Should be used to clean up all resources used.
-	*/
-	void Shutdown() = 0;
-
-	/*
-		Function: ClientEnter
-			Called when a client has joined the game.
-			
-		Arguments:
-			cid - Client ID. Is 0 - MAX_CLIENTS.
-		
-		Remarks:
-			It's called when the client is finished loading and should enter gameplay.
-	*/
-	void ClientEnter(int cid) = 0;
-
-	/*
-		Function: ClientDrop
-			Called when a client drops from the server.
-
-		Arguments:
-			cid - Client ID. Is 0 - MAX_CLIENTS
-	*/
-	void ClientDrop(int cid) = 0;
-
-	/*
-		Function: ClientDirectInput
-			Called when the server recives new input from a client.
-
-		Arguments:
-			cid - Client ID. Is 0 - MAX_CLIENTS.
-			input - Pointer to the input data.
-			size - Size of the data. (NOT IMPLEMENTED YET)
-	*/
-	void ClientDirectInput(int cid, void *input) = 0;
-
-	/*
-		Function: ClientPredictedInput
-			Called when the server applys the predicted input on the client.
-
-		Arguments:
-			cid - Client ID. Is 0 - MAX_CLIENTS.
-			input - Pointer to the input data.
-			size - Size of the data. (NOT IMPLEMENTED YET)
-	*/
-	void ClientPredictedInput(int cid, void *input) = 0;
-
-
-	/*
-		Function: Tick
-			Called with a regular interval to progress the gameplay.
-			
-		Remarks:
-			The SERVER_TICK_SPEED tells the number of ticks per second.
-	*/
-	void Tick() = 0;
-
-	/*
-		Function: Presnap
-			Called before the server starts to construct snapshots for the clients.
-	*/
-	void Presnap() = 0;
-
-	/*
-		Function: Snap
-			Called to create the snapshot for a client.
-		
-		Arguments:
-			cid - Client ID. Is 0 - MAX_CLIENTS.
-		
-		Remarks:
-			The game should make a series of calls to <snap_new_item> to construct
-			the snapshot for the client.
-	*/
-	void Snap(int cid) = 0;
-
-	/*
-		Function: PostSnap
-			Called after the server is done sending the snapshots.
-	*/
-	void PostSnap() = 0;
-
-	/*
-		Function: ClientConnected
-			TODO
-		
-		Arguments:
-			arg1 - desc
-		
-		Returns:
-
-		See Also:
-			<other_func>
-	*/
-	void ClientConnected(int client_id) = 0;
-
-
-	/*
-		Function: NetVersion
-			TODO
-		
-		Arguments:
-			arg1 - desc
-		
-		Returns:
-
-		See Also:
-			<other_func>
-	*/
-	const char *NetVersion() = 0;
-
-	/*
-		Function: Version
-			TODO
-		
-		Arguments:
-			arg1 - desc
-		
-		Returns:
-
-		See Also:
-			<other_func>
-	*/
-	const char *Version() = 0;
-
-	/*
-		Function: Message
-			TODO
-		
-		Arguments:
-			arg1 - desc
-		
-		Returns:
-
-		See Also:
-			<other_func>
-	*/
-	void Message(int msg, int client_id) = 0;
-};
-
-#endif
-/*
-class IServer
-{
-public:
-	BanAdd
-	BanRemove
-	TickSpeed
-	Tick
-	Kick
-	SetBrowseInfo
-	SetClientScore
-	SetClientName
-	GetClientInfo
-	LatestInput
-	ClientName
-	
-	SendMessage()
-	
-	Map
-	
-	virtual int NewSnapID() = 0;
-	virtual int FreeSnapID(int i) = 0;
-};*/
-
-class CServer
-{
-public:
-	/* */
-	class CClient
-	{
-	public:
-	
-		enum
-		{
-			STATE_EMPTY = 0,
-			STATE_AUTH,
-			STATE_CONNECTING,
-			STATE_READY,
-			STATE_INGAME,
-			
-			SNAPRATE_INIT=0,
-			SNAPRATE_FULL,
-			SNAPRATE_RECOVER
-		};
-	
-		class CInput
-		{
-		public:
-			int m_aData[MAX_INPUT_SIZE];
-			int m_GameTick; /* the tick that was chosen for the input */
-		};
-	
-		/* connection state info */
-		int m_State;
-		int m_Latency;
-		int m_SnapRate;
-		
-		int m_LastAckedSnapshot;
-		int m_LastInputTick;
-		CSnapshotStorage m_Snapshots;
-		
-		CInput m_LatestInput;
-		CInput m_aInputs[200]; /* TODO: handle input better */
-		int m_CurrentInput;
-		
-		char m_aName[MAX_NAME_LENGTH];
-		char m_aClan[MAX_CLANNAME_LENGTH];
-		int m_Score;
-		int m_Authed;
-		
-		void Reset()
-		{
-			/* reset input */
-			for(int i = 0; i < 200; i++)
-				m_aInputs[i].m_GameTick = -1;
-			m_CurrentInput = 0;
-			mem_zero(&m_LatestInput, sizeof(m_LatestInput));
-
-			m_Snapshots.PurgeAll();
-			m_LastAckedSnapshot = -1;
-			m_LastInputTick = -1;
-			m_SnapRate = CClient::SNAPRATE_INIT;
-			m_Score = 0;
-		}
-	};
-	
-	CClient m_aClients[MAX_CLIENTS];
-
-	CSnapshotBuilder m_SnapshotBuilder;
-	CSnapIDPool m_IDPool;
-	CNetServer m_NetServer;
-
-	int64 m_GameStartTime;
-	int m_CurrentTick;
-	int m_RunServer;
-
-	char m_aBrowseinfoGametype[16];
-	int m_BrowseinfoProgression;
-
-	int64 m_Lastheartbeat;
-	/*static NETADDR4 master_server;*/
-
-	char m_aCurrentMap[64];
-	int m_CurrentMapCrc;
-	unsigned char *m_pCurrentMapData;
-	int m_CurrentMapSize;	
-	
-	CServer()
-	{
-		m_CurrentTick = 0;
-		m_RunServer = 1;
-
-		mem_zero(m_aBrowseinfoGametype, sizeof(m_aBrowseinfoGametype));
-		m_BrowseinfoProgression = -1;
-
-		m_pCurrentMapData = 0;
-		m_CurrentMapSize = 0;	
-	}
-	
-
-	int TrySetClientName(int ClientID, const char *pName)
-	{
-		int i;
-		char aTrimmedName[64];
-
-		/* trim the name */
-		str_copy(aTrimmedName, str_ltrim(pName), sizeof(aTrimmedName));
-		str_rtrim(aTrimmedName);
-		dbg_msg("", "'%s' -> '%s'", pName, aTrimmedName);
-		pName = aTrimmedName;
-		
-		
-		/* check for empty names */
-		if(!pName[0])
-			return -1;
-		
-		/* make sure that two clients doesn't have the same name */
-		for(i = 0; i < MAX_CLIENTS; i++)
-			if(i != ClientID && m_aClients[i].m_State >= CClient::STATE_READY)
-			{
-				if(strcmp(pName, m_aClients[i].m_aName) == 0)
-					return -1;
-			}
-
-		/* set the client name */
-		str_copy(m_aClients[ClientID].m_aName, pName, MAX_NAME_LENGTH);
-		return 0;
-	}
-
-
-
-	void SetClientName(int ClientID, const char *pName)
-	{
-		if(ClientID < 0 || ClientID > MAX_CLIENTS || m_aClients[ClientID].m_State < CClient::STATE_READY)
-			return;
-			
-		if(!pName)
-			return;
-			
-		char aNameTry[MAX_NAME_LENGTH];
-		str_copy(aNameTry, pName, MAX_NAME_LENGTH);
-		if(TrySetClientName(ClientID, aNameTry))
-		{
-			/* auto rename */
-			for(int i = 1;; i++)
-			{
-				str_format(aNameTry, MAX_NAME_LENGTH, "(%d)%s", i, pName);
-				if(TrySetClientName(ClientID, aNameTry) == 0)
-					break;
-			}
-		}
-	}
-
-	void SetClientScore(int ClientID, int Score)
-	{
-		if(ClientID < 0 || ClientID > MAX_CLIENTS || m_aClients[ClientID].m_State < CClient::STATE_READY)
-			return;
-		m_aClients[ClientID].m_Score = Score;
-	}
-
-	void SetBrowseInfo(const char *pGameType, int Progression)
-	{
-		str_copy(m_aBrowseinfoGametype, pGameType, sizeof(m_aBrowseinfoGametype));
-		m_BrowseinfoProgression = Progression;
-		if(m_BrowseinfoProgression > 100)
-			m_BrowseinfoProgression = 100;
-		if(m_BrowseinfoProgression < -1)
-			m_BrowseinfoProgression = -1;
-	}
-
-	void Kick(int ClientID, const char *pReason)
-	{
-		if(ClientID < 0 || ClientID > MAX_CLIENTS)
-			return;
-			
-		if(m_aClients[ClientID].m_State != CClient::STATE_EMPTY)
-			m_NetServer.Drop(ClientID, pReason);
-	}
-
-	int Tick()
-	{
-		return m_CurrentTick;
-	}
-
-	int64 TickStartTime(int Tick)
-	{
-		return m_GameStartTime + (time_freq()*Tick)/SERVER_TICK_SPEED;
-	}
-
-	int TickSpeed()
-	{
-		return SERVER_TICK_SPEED;
-	}
-
-	int Init()
-	{
-		int i;
-		for(i = 0; i < MAX_CLIENTS; i++)
-		{
-			m_aClients[i].m_State = CClient::STATE_EMPTY;
-			m_aClients[i].m_aName[0] = 0;
-			m_aClients[i].m_aClan[0] = 0;
-			m_aClients[i].m_Snapshots.Init();
-		}
-
-		m_CurrentTick = 0;
-
-		return 0;
-	}
-
-	int GetClientInfo(int ClientID, CLIENT_INFO *pInfo)
-	{
-		dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "client_id is not valid");
-		dbg_assert(pInfo != 0, "info can not be null");
-
-		if(m_aClients[ClientID].m_State == CClient::STATE_INGAME)
-		{
-			pInfo->name = m_aClients[ClientID].m_aName;
-			pInfo->latency = m_aClients[ClientID].m_Latency;
-			return 1;
-		}
-		return 0;
-	}
-
-	int SendMsg(int ClientID)
-	{
-		const MSG_INFO *pInfo = msg_get_info();
-		CNetChunk Packet;
-		if(!pInfo)
-			return -1;
-			
-		mem_zero(&Packet, sizeof(CNetChunk));
-		
-		Packet.m_ClientID = ClientID;
-		Packet.m_pData = pInfo->data;
-		Packet.m_DataSize = pInfo->size;
-
-		if(pInfo->flags&MSGFLAG_VITAL)
-			Packet.m_Flags |= NETSENDFLAG_VITAL;
-		if(pInfo->flags&MSGFLAG_FLUSH)
-			Packet.m_Flags |= NETSENDFLAG_FLUSH;
-		
-		/* write message to demo recorder */
-		if(!(pInfo->flags&MSGFLAG_NORECORD))
-			demorec_record_message(pInfo->data, pInfo->size);
-
-		if(!(pInfo->flags&MSGFLAG_NOSEND))
-		{
-			if(ClientID == -1)
-			{
-				/* broadcast */
-				int i;
-				for(i = 0; i < MAX_CLIENTS; i++)
-					if(m_aClients[i].m_State == CClient::STATE_INGAME)
-					{
-						Packet.m_ClientID = i;
-						m_NetServer.Send(&Packet);
-					}
-			}
-			else
-				m_NetServer.Send(&Packet);
-		}
-		return 0;
-	}
-
-	void DoSnapshot()
-	{
-		int i;
-		
-		{
-			static PERFORMACE_INFO scope = {"presnap", 0};
-			perf_start(&scope);
-			mods_presnap();
-			perf_end();
-		}
-		
-		/* create snapshot for demo recording */
-		if(demorec_isrecording())
-		{
-			char data[CSnapshot::MAX_SIZE];
-			int snapshot_size;
-
-			/* build snap and possibly add some messages */
-			m_SnapshotBuilder.Init();
-			mods_snap(-1);
-			snapshot_size = m_SnapshotBuilder.Finish(data);
-			
-			/* write snapshot */
-			demorec_record_snapshot(Tick(), data, snapshot_size);
-		}
-
-		/* create snapshots for all clients */
-		for(i = 0; i < MAX_CLIENTS; i++)
-		{
-			/* client must be ingame to recive snapshots */
-			if(m_aClients[i].m_State != CClient::STATE_INGAME)
-				continue;
-				
-			/* this client is trying to recover, don't spam snapshots */
-			if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_RECOVER && (Tick()%50) != 0)
-				continue;
-				
-			/* this client is trying to recover, don't spam snapshots */
-			if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_INIT && (Tick()%10) != 0)
-				continue;
-				
-			{
-				char data[CSnapshot::MAX_SIZE];
-				char deltadata[CSnapshot::MAX_SIZE];
-				char compdata[CSnapshot::MAX_SIZE];
-				int snapshot_size;
-				int crc;
-				static CSnapshot emptysnap;
-				CSnapshot *deltashot = &emptysnap;
-				int deltashot_size;
-				int delta_tick = -1;
-				int deltasize;
-				static PERFORMACE_INFO scope = {"build", 0};
-				perf_start(&scope);
-
-				m_SnapshotBuilder.Init();
-
-				{
-					static PERFORMACE_INFO scope = {"modsnap", 0};
-					perf_start(&scope);
-					mods_snap(i);
-					perf_end();
-				}
-
-				/* finish snapshot */
-				snapshot_size = m_SnapshotBuilder.Finish(data);
-				crc = ((CSnapshot*)data)->Crc();
-
-				/* remove old snapshos */
-				/* keep 3 seconds worth of snapshots */
-				m_aClients[i].m_Snapshots.PurgeUntil(m_CurrentTick-SERVER_TICK_SPEED*3);
-				
-				/* save it the snapshot */
-				m_aClients[i].m_Snapshots.Add(m_CurrentTick, time_get(), snapshot_size, data, 0);
-				
-				/* find snapshot that we can preform delta against */
-				emptysnap.m_DataSize = 0;
-				emptysnap.m_NumItems = 0;
-				
-				{
-					deltashot_size = m_aClients[i].m_Snapshots.Get(m_aClients[i].m_LastAckedSnapshot, 0, &deltashot, 0);
-					if(deltashot_size >= 0)
-						delta_tick = m_aClients[i].m_LastAckedSnapshot;
-					else
-					{
-						/* no acked package found, force client to recover rate */
-						if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_FULL)
-							m_aClients[i].m_SnapRate = CClient::SNAPRATE_RECOVER;
-					}
-				}
-				
-				/* create delta */
-				{
-					static PERFORMACE_INFO scope = {"delta", 0};
-					perf_start(&scope);
-					deltasize = CSnapshot::CreateDelta(deltashot, (CSnapshot*)data, deltadata);
-					perf_end();
-				}
-
-				
-				if(deltasize)
-				{
-					/* compress it */
-					int snapshot_size;
-					const int max_size = MAX_SNAPSHOT_PACKSIZE;
-					int numpackets;
-					int n, left;
-
-					{				
-						static PERFORMACE_INFO scope = {"compress", 0};
-						/*char buffer[512];*/
-						perf_start(&scope);
-						snapshot_size = intpack_compress(deltadata, deltasize, compdata);
-						
-						/*str_hex(buffer, sizeof(buffer), compdata, snapshot_size);
-						dbg_msg("", "deltasize=%d -> %d : %s", deltasize, snapshot_size, buffer);*/
-						
-						perf_end();
-					}
-
-					numpackets = (snapshot_size+max_size-1)/max_size;
-					
-					for(n = 0, left = snapshot_size; left; n++)
-					{
-						int chunk = left < max_size ? left : max_size;
-						left -= chunk;
-
-						if(numpackets == 1)
-							msg_pack_start_system(NETMSG_SNAPSINGLE, MSGFLAG_FLUSH);
-						else
-							msg_pack_start_system(NETMSG_SNAP, MSGFLAG_FLUSH);
-							
-						msg_pack_int(m_CurrentTick);
-						msg_pack_int(m_CurrentTick-delta_tick); /* compressed with */
-						
-						if(numpackets != 1)
-						{
-							msg_pack_int(numpackets);
-							msg_pack_int(n);
-						}
-						
-						msg_pack_int(crc);
-						msg_pack_int(chunk);
-						msg_pack_raw(&compdata[n*max_size], chunk);
-						msg_pack_end();
-						SendMsg(i);
-					}
-				}
-				else
-				{
-					msg_pack_start_system(NETMSG_SNAPEMPTY, MSGFLAG_FLUSH);
-					msg_pack_int(m_CurrentTick);
-					msg_pack_int(m_CurrentTick-delta_tick); /* compressed with */
-					msg_pack_end();
-					SendMsg(i);
-				}
-				
-				perf_end();
-			}
-		}
-
-		mods_postsnap();
-	}
-
-
-	static int NewClientCallback(int cid, void *pUser)
-	{
-		CServer *pThis = (CServer *)pUser;
-		pThis->m_aClients[cid].m_State = CClient::STATE_AUTH;
-		pThis->m_aClients[cid].m_aName[0] = 0;
-		pThis->m_aClients[cid].m_aClan[0] = 0;
-		pThis->m_aClients[cid].m_Authed = 0;
-		pThis->m_aClients[cid].Reset();
-		return 0;
-	}
-
-	static int DelClientCallback(int cid, void *pUser)
-	{
-		CServer *pThis = (CServer *)pUser;
-		
-		/* notify the mod about the drop */
-		if(pThis->m_aClients[cid].m_State >= CClient::STATE_READY)
-			mods_client_drop(cid);
-		
-		pThis->m_aClients[cid].m_State = CClient::STATE_EMPTY;
-		pThis->m_aClients[cid].m_aName[0] = 0;
-		pThis->m_aClients[cid].m_aClan[0] = 0;
-		pThis->m_aClients[cid].m_Authed = 0;
-		pThis->m_aClients[cid].m_Snapshots.PurgeAll();
-		return 0;
-	}
-
-	void SendMap(int cid)
-	{
-		msg_pack_start_system(NETMSG_MAP_CHANGE, MSGFLAG_VITAL|MSGFLAG_FLUSH);
-		msg_pack_string(config.sv_map, 0);
-		msg_pack_int(m_CurrentMapCrc);
-		msg_pack_end();
-		server_send_msg(cid);
-	}
-
-	void SendRconLine(int cid, const char *pLine)
-	{
-		msg_pack_start_system(NETMSG_RCON_LINE, MSGFLAG_VITAL);
-		msg_pack_string(pLine, 512);
-		msg_pack_end();
-		server_send_msg(cid);
-	}
-
-	static void SendRconLineAuthed(const char *pLine, void *pUser)
-	{
-		CServer *pThis = (CServer *)pUser;
-		static volatile int reentry_guard = 0;
-		int i;
-		
-		if(reentry_guard) return;
-		reentry_guard++;
-		
-		for(i = 0; i < MAX_CLIENTS; i++)
-		{
-			if(pThis->m_aClients[i].m_State != CClient::STATE_EMPTY && pThis->m_aClients[i].m_Authed)
-				pThis->SendRconLine(i, pLine);
-		}
-		
-		reentry_guard--;
-	}
-	
-	void ProcessClientPacket(CNetChunk *pPacket)
-	{
-		int cid = pPacket->m_ClientID;
-		NETADDR addr;
-		
-		int sys;
-		int msg = msg_unpack_start(pPacket->m_pData, pPacket->m_DataSize, &sys);
-		
-		if(m_aClients[cid].m_State == CClient::STATE_AUTH)
-		{
-			if(sys && msg == NETMSG_INFO)
-			{
-				char version[64];
-				const char *password;
-				str_copy(version, msg_unpack_string(), 64);
-				if(strcmp(version, mods_net_version()) != 0)
-				{
-					/* OH FUCK! wrong version, drop him */
-					char reason[256];
-					str_format(reason, sizeof(reason), "wrong version. server is running '%s' and client '%s'.", mods_net_version(), version);
-					m_NetServer.Drop(cid, reason);
-					return;
-				}
-				
-				str_copy(m_aClients[cid].m_aName, msg_unpack_string(), MAX_NAME_LENGTH);
-				str_copy(m_aClients[cid].m_aClan, msg_unpack_string(), MAX_CLANNAME_LENGTH);
-				password = msg_unpack_string();
-				
-				if(config.password[0] != 0 && strcmp(config.password, password) != 0)
-				{
-					/* wrong password */
-					m_NetServer.Drop(cid, "wrong password");
-					return;
-				}
-				
-				m_aClients[cid].m_State = CClient::STATE_CONNECTING;
-				SendMap(cid);
-			}
-		}
-		else
-		{
-			if(sys)
-			{
-				/* system message */
-				if(msg == NETMSG_REQUEST_MAP_DATA)
-				{
-					int chunk = msg_unpack_int();
-					int chunk_size = 1024-128;
-					int offset = chunk * chunk_size;
-					int last = 0;
-					
-					/* drop faulty map data requests */
-					if(chunk < 0 || offset > m_CurrentMapSize)
-						return;
-					
-					if(offset+chunk_size >= m_CurrentMapSize)
-					{
-						chunk_size = m_CurrentMapSize-offset;
-						if(chunk_size < 0)
-							chunk_size = 0;
-						last = 1;
-					}
-					
-					msg_pack_start_system(NETMSG_MAP_DATA, MSGFLAG_VITAL|MSGFLAG_FLUSH);
-					msg_pack_int(last);
-					msg_pack_int(m_CurrentMapSize);
-					msg_pack_int(chunk_size);
-					msg_pack_raw(&m_pCurrentMapData[offset], chunk_size);
-					msg_pack_end();
-					server_send_msg(cid);
-					
-					if(config.debug)
-						dbg_msg("server", "sending chunk %d with size %d", chunk, chunk_size);
-				}
-				else if(msg == NETMSG_READY)
-				{
-					if(m_aClients[cid].m_State == CClient::STATE_CONNECTING)
-					{
-						addr = m_NetServer.ClientAddr(cid);
-						
-						dbg_msg("server", "player is ready. cid=%x ip=%d.%d.%d.%d",
-							cid,
-							addr.ip[0], addr.ip[1], addr.ip[2], addr.ip[3]
-							);
-						m_aClients[cid].m_State = CClient::STATE_READY;
-						mods_connected(cid);
-					}
-				}
-				else if(msg == NETMSG_ENTERGAME)
-				{
-					if(m_aClients[cid].m_State == CClient::STATE_READY)
-					{
-						addr = m_NetServer.ClientAddr(cid);
-						
-						dbg_msg("server", "player has entered the game. cid=%x ip=%d.%d.%d.%d",
-							cid,
-							addr.ip[0], addr.ip[1], addr.ip[2], addr.ip[3]
-							);
-						m_aClients[cid].m_State = CClient::STATE_INGAME;
-						mods_client_enter(cid);
-					}
-				}
-				else if(msg == NETMSG_INPUT)
-				{
-					int tick, size, i;
-					CClient::CInput *pInput;
-					int64 tagtime;
-					
-					m_aClients[cid].m_LastAckedSnapshot = msg_unpack_int();
-					tick = msg_unpack_int();
-					size = msg_unpack_int();
-					
-					/* check for errors */
-					if(msg_unpack_error() || size/4 > MAX_INPUT_SIZE)
-						return;
-
-					if(m_aClients[cid].m_LastAckedSnapshot > 0)
-						m_aClients[cid].m_SnapRate = CClient::SNAPRATE_FULL;
-						
-					if(m_aClients[cid].m_Snapshots.Get(m_aClients[cid].m_LastAckedSnapshot, &tagtime, 0, 0) >= 0)
-						m_aClients[cid].m_Latency = (int)(((time_get()-tagtime)*1000)/time_freq());
-
-					/* add message to report the input timing */
-					/* skip packets that are old */
-					if(tick > m_aClients[cid].m_LastInputTick)
-					{
-						int time_left = ((TickStartTime(tick)-time_get())*1000) / time_freq();
-						msg_pack_start_system(NETMSG_INPUTTIMING, 0);
-						msg_pack_int(tick);
-						msg_pack_int(time_left);
-						msg_pack_end();
-						server_send_msg(cid);
-					}
-
-					m_aClients[cid].m_LastInputTick = tick;
-
-					pInput = &m_aClients[cid].m_aInputs[m_aClients[cid].m_CurrentInput];
-					
-					if(tick <= server_tick())
-						tick = server_tick()+1;
-
-					pInput->m_GameTick = tick;
-					
-					for(i = 0; i < size/4; i++)
-						pInput->m_aData[i] = msg_unpack_int();
-					
-					mem_copy(m_aClients[cid].m_LatestInput.m_aData, pInput->m_aData, MAX_INPUT_SIZE*sizeof(int));
-					
-					m_aClients[cid].m_CurrentInput++;
-					m_aClients[cid].m_CurrentInput %= 200;
-				
-					/* call the mod with the fresh input data */
-					if(m_aClients[cid].m_State == CClient::STATE_INGAME)
-						mods_client_direct_input(cid, m_aClients[cid].m_LatestInput.m_aData);
-				}
-				else if(msg == NETMSG_RCON_CMD)
-				{
-					const char *cmd = msg_unpack_string();
-					
-					if(msg_unpack_error() == 0 && m_aClients[cid].m_Authed)
-					{
-						dbg_msg("server", "cid=%d rcon='%s'", cid, cmd);
-						console_execute_line(cmd);
-					}
-				}
-				else if(msg == NETMSG_RCON_AUTH)
-				{
-					const char *pw;
-					msg_unpack_string(); /* login name, not used */
-					pw = msg_unpack_string();
-					
-					if(msg_unpack_error() == 0)
-					{
-						if(config.sv_rcon_password[0] == 0)
-						{
-							SendRconLine(cid, "No rcon password set on server. Set sv_rcon_password to enable the remote console.");
-						}
-						else if(strcmp(pw, config.sv_rcon_password) == 0)
-						{
-							msg_pack_start_system(NETMSG_RCON_AUTH_STATUS, MSGFLAG_VITAL);
-							msg_pack_int(1);
-							msg_pack_end();
-							server_send_msg(cid);
-							
-							m_aClients[cid].m_Authed = 1;
-							SendRconLine(cid, "Authentication successful. Remote console access granted.");
-							dbg_msg("server", "cid=%d authed", cid);
-						}
-						else
-						{
-							SendRconLine(cid, "Wrong password.");
-						}
-					}
-				}
-				else if(msg == NETMSG_PING)
-				{
-					msg_pack_start_system(NETMSG_PING_REPLY, 0);
-					msg_pack_end();
-					server_send_msg(cid);
-				}
-				else
-				{
-					char hex[] = "0123456789ABCDEF";
-					char buf[512];
-					int b;
-
-					for(b = 0; b < pPacket->m_DataSize && b < 32; b++)
-					{
-						buf[b*3] = hex[((const unsigned char *)pPacket->m_pData)[b]>>4];
-						buf[b*3+1] = hex[((const unsigned char *)pPacket->m_pData)[b]&0xf];
-						buf[b*3+2] = ' ';
-						buf[b*3+3] = 0;
-					}
-
-					dbg_msg("server", "strange message cid=%d msg=%d data_size=%d", cid, msg, pPacket->m_DataSize);
-					dbg_msg("server", "%s", buf);
-					
-				}
-			}
-			else
-			{
-				/* game message */
-				if(m_aClients[cid].m_State >= CClient::STATE_READY)
-					mods_message(msg, cid);
-			}
-		}
-	}
-		
-	void SendServerInfo(NETADDR *addr, int token)
-	{
-		CNetChunk Packet;
-		CPacker p;
-		char buf[128];
-
-		/* count the players */	
-		int player_count = 0;
-		int i;
-		for(i = 0; i < MAX_CLIENTS; i++)
-		{
-			if(m_aClients[i].m_State != CClient::STATE_EMPTY)
-				player_count++;
-		}
-		
-		p.Reset();
-
-		if(token >= 0)
-		{
-			/* new token based format */
-			p.AddRaw(SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO));
-			str_format(buf, sizeof(buf), "%d", token);
-			p.AddString(buf, 6);
-		}
-		else
-		{
-			/* old format */
-			p.AddRaw(SERVERBROWSE_OLD_INFO, sizeof(SERVERBROWSE_OLD_INFO));
-		}
-		
-		p.AddString(mods_version(), 32);
-		p.AddString(config.sv_name, 64);
-		p.AddString(config.sv_map, 32);
-
-		/* gametype */
-		p.AddString(m_aBrowseinfoGametype, 16);
-
-		/* flags */
-		i = 0;
-		if(config.password[0])   /* password set */
-			i |= SRVFLAG_PASSWORD;
-		str_format(buf, sizeof(buf), "%d", i);
-		p.AddString(buf, 2);
-
-		/* progression */
-		str_format(buf, sizeof(buf), "%d", m_BrowseinfoProgression);
-		p.AddString(buf, 4);
-		
-		str_format(buf, sizeof(buf), "%d", player_count); p.AddString(buf, 3);  /* num players */
-		str_format(buf, sizeof(buf), "%d", m_NetServer.MaxClients()); p.AddString(buf, 3); /* max players */
-
-		for(i = 0; i < MAX_CLIENTS; i++)
-		{
-			if(m_aClients[i].m_State != CClient::STATE_EMPTY)
-			{
-				p.AddString(m_aClients[i].m_aName, 48);  /* player name */
-				str_format(buf, sizeof(buf), "%d", m_aClients[i].m_Score); p.AddString(buf, 6);  /* player score */
-			}
-		}
-		
-		
-		Packet.m_ClientID = -1;
-		Packet.m_Address = *addr;
-		Packet.m_Flags = NETSENDFLAG_CONNLESS;
-		Packet.m_DataSize = p.Size();
-		Packet.m_pData = p.Data();
-		m_NetServer.Send(&Packet);
-	}
-
-	int BanAdd(NETADDR Addr, int Seconds)
-	{
-		return m_NetServer.BanAdd(Addr, Seconds);	
-	}
-
-	int BanRemove(NETADDR Addr)
-	{
-		return m_NetServer.BanRemove(Addr);
-	}
-		
-
-	void PumpNetwork()
-	{
-		CNetChunk Packet;
-
-		m_NetServer.Update();
-		
-		/* process packets */
-		while(m_NetServer.Recv(&Packet))
-		{
-			if(Packet.m_ClientID == -1)
-			{
-				/* stateless */
-				if(!register_process_packet(&Packet))
-				{
-					if(Packet.m_DataSize == sizeof(SERVERBROWSE_GETINFO)+1 &&
-						memcmp(Packet.m_pData, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)) == 0)
-					{
-						SendServerInfo(&Packet.m_Address, ((unsigned char *)Packet.m_pData)[sizeof(SERVERBROWSE_GETINFO)]);
-					}
-					
-					
-					if(Packet.m_DataSize == sizeof(SERVERBROWSE_OLD_GETINFO) &&
-						memcmp(Packet.m_pData, SERVERBROWSE_OLD_GETINFO, sizeof(SERVERBROWSE_OLD_GETINFO)) == 0)
-					{
-						SendServerInfo(&Packet.m_Address, -1);
-					}
-				}
-			}
-			else
-				ProcessClientPacket(&Packet);
-		}
-	}
-
-	int LoadMap(const char *pMapName)
-	{
-		DATAFILE *df;
-		char buf[512];
-		str_format(buf, sizeof(buf), "maps/%s.map", pMapName);
-		df = datafile_load(buf);
-		if(!df)
-			return 0;
-		
-		/* stop recording when we change map */
-		demorec_record_stop();
-		
-		/* reinit snapshot ids */
-		m_IDPool.TimeoutIDs();
-		
-		/* get the crc of the map */
-		m_CurrentMapCrc = datafile_crc(buf);
-		dbg_msg("server", "%s crc is %08x", buf, m_CurrentMapCrc);
-			
-		str_copy(m_aCurrentMap, pMapName, sizeof(m_aCurrentMap));
-		map_set(df);
-		
-		/* load compelate map into memory for download */
-		{
-			IOHANDLE file = engine_openfile(buf, IOFLAG_READ);
-			m_CurrentMapSize = (int)io_length(file);
-			if(m_pCurrentMapData)
-				mem_free(m_pCurrentMapData);
-			m_pCurrentMapData = (unsigned char *)mem_alloc(m_CurrentMapSize, 1);
-			io_read(file, m_pCurrentMapData, m_CurrentMapSize);
-			io_close(file);
-		}
-		return 1;
-	}
-
-	int Run()
-	{
-		NETADDR bindaddr;
-
-		//snap_init_id();
-		net_init();
-		
-		/* */
-		console_register_print_callback(SendRconLineAuthed, this);
-
-		/* load map */
-		if(!LoadMap(config.sv_map))
-		{
-			dbg_msg("server", "failed to load map. mapname='%s'", config.sv_map);
-			return -1;
-		}
-		
-		/* start server */
-		/* TODO: IPv6 support */
-		if(config.sv_bindaddr[0] && net_host_lookup(config.sv_bindaddr, &bindaddr, NETTYPE_IPV4) == 0)
-		{
-			/* sweet! */
-			bindaddr.port = config.sv_port;
-		}
-		else
-		{
-			mem_zero(&bindaddr, sizeof(bindaddr));
-			bindaddr.port = config.sv_port;
-		}
-		
-		
-		if(!m_NetServer.Open(bindaddr, config.sv_max_clients, 0))
-		{
-			dbg_msg("server", "couldn't open socket. port might already be in use");
-			return -1;
-		}
-
-		m_NetServer.SetCallbacks(NewClientCallback, DelClientCallback, this);
-		
-		dbg_msg("server", "server name is '%s'", config.sv_name);
-		
-		mods_init();
-		dbg_msg("server", "version %s", mods_net_version());
-
-		/* start game */
-		{
-			int64 reporttime = time_get();
-			int reportinterval = 3;
-		
-			m_Lastheartbeat = 0;
-			m_GameStartTime = time_get();
-		
-			if(config.debug)
-				dbg_msg("server", "baseline memory usage %dk", mem_stats()->allocated/1024);
-
-			while(m_RunServer)
-			{
-				static PERFORMACE_INFO rootscope = {"root", 0};
-				int64 t = time_get();
-				int new_ticks = 0;
-				
-				perf_start(&rootscope);
-				
-				/* load new map TODO: don't poll this */
-				if(strcmp(config.sv_map, m_aCurrentMap) != 0 || config.sv_map_reload)
-				{
-					config.sv_map_reload = 0;
-					
-					/* load map */
-					if(LoadMap(config.sv_map))
-					{
-						int c;
-						
-						/* new map loaded */
-						mods_shutdown();
-						
-						for(c = 0; c < MAX_CLIENTS; c++)
-						{
-							if(m_aClients[c].m_State == CClient::STATE_EMPTY)
-								continue;
-							
-							SendMap(c);
-							m_aClients[c].Reset();
-							m_aClients[c].m_State = CClient::STATE_CONNECTING;
-						}
-						
-						m_GameStartTime = time_get();
-						m_CurrentTick = 0;
-						mods_init();
-					}
-					else
-					{
-						dbg_msg("server", "failed to load map. mapname='%s'", config.sv_map);
-						config_set_sv_map(&config, m_aCurrentMap);
-					}
-				}
-				
-				while(t > TickStartTime(m_CurrentTick+1))
-				{
-					m_CurrentTick++;
-					new_ticks++;
-					
-					/* apply new input */
-					{
-						static PERFORMACE_INFO scope = {"input", 0};
-						int c, i;
-						
-						perf_start(&scope);
-						
-						for(c = 0; c < MAX_CLIENTS; c++)
-						{
-							if(m_aClients[c].m_State == CClient::STATE_EMPTY)
-								continue;
-							for(i = 0; i < 200; i++)
-							{
-								if(m_aClients[c].m_aInputs[i].m_GameTick == server_tick())
-								{
-									if(m_aClients[c].m_State == CClient::STATE_INGAME)
-										mods_client_predicted_input(c, m_aClients[c].m_aInputs[i].m_aData);
-									break;
-								}
-							}
-						}
-						
-						perf_end();
-					}
-					
-					/* progress game */
-					{
-						static PERFORMACE_INFO scope = {"tick", 0};
-						perf_start(&scope);
-						mods_tick();
-						perf_end();
-					}
-				}
-				
-				/* snap game */
-				if(new_ticks)
-				{
-					if(config.sv_high_bandwidth || (m_CurrentTick%2) == 0)
-					{
-						static PERFORMACE_INFO scope = {"snap", 0};
-						perf_start(&scope);
-						DoSnapshot();
-						perf_end();
-					}
-				}
-				
-				/* master server stuff */
-				register_update();
-		
-
-				{
-					static PERFORMACE_INFO scope = {"net", 0};
-					perf_start(&scope);
-					PumpNetwork();
-					perf_end();
-				}
-
-				perf_end();
-		
-				if(reporttime < time_get())
-				{
-					if(config.debug)
-					{
-						/*
-						static NETSTATS prev_stats;
-						NETSTATS stats;
-						netserver_stats(net, &stats);
-						
-						perf_next();
-						
-						if(config.dbg_pref)
-							perf_dump(&rootscope);
-
-						dbg_msg("server", "send=%8d recv=%8d",
-							(stats.send_bytes - prev_stats.send_bytes)/reportinterval,
-							(stats.recv_bytes - prev_stats.recv_bytes)/reportinterval);
-							
-						prev_stats = stats;
-						*/
-					}
-		
-					reporttime += time_freq()*reportinterval;
-				}
-				
-				/* wait for incomming data */
-				net_socket_read_wait(m_NetServer.Socket(), 5);
-			}
-		}
-
-		mods_shutdown();
-		map_unload();
-
-		if(m_pCurrentMapData)
-			mem_free(m_pCurrentMapData);
-		return 0;
-	}
-
-	static void ConKick(void *pResult, void *pUser)
-	{
-		((CServer *)pUser)->Kick(console_arg_int(pResult, 0), "kicked by console");
-	}
-
-	static int str_allnum(const char *str)
-	{
-		while(*str)
-		{
-			if(!(*str >= '0' && *str <= '9'))
-				return 0;
-			str++;
-		}
-		return 1;
-	}
-
-	static void ConBan(void *pResult, void *pUser)
-	{
-		NETADDR addr;
-		char addrstr[128];
-		const char *str = console_arg_string(pResult, 0);
-		int minutes = 30;
-		
-		if(console_arg_num(pResult) > 1)
-			minutes = console_arg_int(pResult, 1);
-		
-		if(net_addr_from_str(&addr, str) == 0)
-			((CServer *)pUser)->BanAdd(addr, minutes*60);
-		else if(str_allnum(str))
-		{
-			NETADDR addr;
-			int cid = atoi(str);
-
-			if(cid < 0 || cid > MAX_CLIENTS || ((CServer *)pUser)->m_aClients[cid].m_State == CClient::STATE_EMPTY)
-			{
-				dbg_msg("server", "invalid client id");
-				return;
-			}
-
-			addr = ((CServer *)pUser)->m_NetServer.ClientAddr(cid);
-			((CServer *)pUser)->BanAdd(addr, minutes*60);
-		}
-		
-		addr.port = 0;
-		net_addr_str(&addr, addrstr, sizeof(addrstr));
-		
-		if(minutes)
-			dbg_msg("server", "banned %s for %d minutes", addrstr, minutes);
-		else
-			dbg_msg("server", "banned %s for life", addrstr);
-	}
-
-	static void ConUnban(void *result, void *pUser)
-	{
-		NETADDR addr;
-		const char *str = console_arg_string(result, 0);
-		
-		if(net_addr_from_str(&addr, str) == 0)
-			((CServer *)pUser)->BanRemove(addr);
-		else
-			dbg_msg("server", "invalid network address");
-	}
-
-	static void ConBans(void *pResult, void *pUser)
-	{
-		unsigned now = time_timestamp();
-		
-		int num = ((CServer *)pUser)->m_NetServer.BanNum();
-		for(int i = 0; i < num; i++)
-		{
-			CNetServer::CBanInfo Info;
-			((CServer *)pUser)->m_NetServer.BanGet(i, &Info);
-			NETADDR Addr = Info.m_Addr;
-			
-			if(Info.m_Expires == -1)
-			{
-				dbg_msg("server", "#%d %d.%d.%d.%d for life", i, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3]);
-			}
-			else
-			{
-				unsigned t = Info.m_Expires - now;
-				dbg_msg("server", "#%d %d.%d.%d.%d for %d minutes and %d seconds", i, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3], t/60, t%60);
-			}
-		}
-		dbg_msg("server", "%d ban(s)", num);
-	}
-
-	static void ConStatus(void *pResult, void *pUser)
-	{
-		int i;
-		NETADDR addr;
-		for(i = 0; i < MAX_CLIENTS; i++)
-		{
-			if(((CServer *)pUser)->m_aClients[i].m_State == CClient::STATE_INGAME)
-			{
-				addr = ((CServer *)pUser)->m_NetServer.ClientAddr(i);
-				dbg_msg("server", "id=%d addr=%d.%d.%d.%d:%d name='%s' score=%d",
-					i, addr.ip[0], addr.ip[1], addr.ip[2], addr.ip[3], addr.port,
-					((CServer *)pUser)->m_aClients[i].m_aName, ((CServer *)pUser)->m_aClients[i].m_Score);
-			}
-		}
-	}
-
-	static void ConShutdown(void *pResult, void *pUser)
-	{
-		((CServer *)pUser)->m_RunServer = 0;
-	}
-
-	static void ConRecord(void *pResult, void *pUser)
-	{
-		char filename[512];
-		str_format(filename, sizeof(filename), "demos/%s.demo", console_arg_string(pResult, 0));
-		demorec_record_start(filename, mods_net_version(), ((CServer *)pUser)->m_aCurrentMap, ((CServer *)pUser)->m_CurrentMapCrc, "server");
-	}
-
-	static void ConStopRecord(void *pResult, void *pUser)
-	{
-		demorec_record_stop();
-	}
-	
-
-	void RegisterCommands()
-	{
-		MACRO_REGISTER_COMMAND("kick", "i", CFGFLAG_SERVER, ConKick, this, "");
-		MACRO_REGISTER_COMMAND("ban", "s?i", CFGFLAG_SERVER, ConBan, this, "");
-		MACRO_REGISTER_COMMAND("unban", "s", CFGFLAG_SERVER, ConUnban, this, "");
-		MACRO_REGISTER_COMMAND("bans", "", CFGFLAG_SERVER, ConBans, this, "");
-		MACRO_REGISTER_COMMAND("status", "", CFGFLAG_SERVER, ConStatus, this, "");
-		MACRO_REGISTER_COMMAND("shutdown", "", CFGFLAG_SERVER, ConShutdown, this, "");
-
-		MACRO_REGISTER_COMMAND("record", "s", CFGFLAG_SERVER, ConRecord, this, "");
-		MACRO_REGISTER_COMMAND("stoprecord", "", CFGFLAG_SERVER, ConStopRecord, this, "");
-	}	
-	
-};
-
-
-// UGLY UGLY HACK for now
-CServer g_Server;
-CNetServer *m_pNetServer;
-
-int server_tick() { return g_Server.Tick(); }
-int server_tickspeed() { return g_Server.TickSpeed(); }
-int snap_new_id() { return g_Server.m_IDPool.NewID(); }
-void snap_free_id(int id) { return g_Server.m_IDPool.FreeID(id); }
-int server_send_msg(int client_id) { return g_Server.SendMsg(client_id); }
-void server_setbrowseinfo(const char *game_type, int progression) { g_Server.SetBrowseInfo(game_type, progression); }
-void server_setclientname(int client_id, const char *name) { g_Server.SetClientName(client_id, name); }
-void server_setclientscore(int client_id, int score) { g_Server.SetClientScore(client_id, score); }
-
-int server_getclientinfo(int client_id, CLIENT_INFO *info) { return g_Server.GetClientInfo(client_id, info); }
-
-void *snap_new_item(int type, int id, int size)
-{
-	dbg_assert(type >= 0 && type <=0xffff, "incorrect type");
-	dbg_assert(id >= 0 && id <=0xffff, "incorrect id");
-	return g_Server.m_SnapshotBuilder.NewItem(type, id, size);
-}
-
-int *server_latestinput(int client_id, int *size)
-{
-	if(client_id < 0 || client_id > MAX_CLIENTS || g_Server.m_aClients[client_id].m_State < CServer::CClient::STATE_READY)
-		return 0;
-	return g_Server.m_aClients[client_id].m_LatestInput.m_aData;
-}
-
-const char *server_clientname(int client_id)
-{
-	if(client_id < 0 || client_id > MAX_CLIENTS || g_Server.m_aClients[client_id].m_State < CServer::CClient::STATE_READY)
-		return "(invalid client)";
-	return g_Server.m_aClients[client_id].m_aName;
-}
-
-#if 0
-
-
-static void reset_client(int cid)
-{
-	/* reset input */
-	int i;
-	for(i = 0; i < 200; i++)
-		m_aClients[cid].m_aInputs[i].m_GameTick = -1;
-	m_aClients[cid].m_CurrentInput = 0;
-	mem_zero(&m_aClients[cid].m_Latestinput, sizeof(m_aClients[cid].m_Latestinput));
-
-	m_aClients[cid].m_Snapshots.PurgeAll();
-	m_aClients[cid].m_LastAckedSnapshot = -1;
-	m_aClients[cid].m_LastInputTick = -1;
-	m_aClients[cid].m_SnapRate = CClient::SNAPRATE_INIT;
-	m_aClients[cid].m_Score = 0;
-
-}
-
-
-static int new_client_callback(int cid, void *user)
-{
-	m_aClients[cid].state = CClient::STATE_AUTH;
-	m_aClients[cid].name[0] = 0;
-	m_aClients[cid].clan[0] = 0;
-	m_aClients[cid].authed = 0;
-	reset_client(cid);
-	return 0;
-}
-
-static int del_client_callback(int cid, void *user)
-{
-	/* notify the mod about the drop */
-	if(m_aClients[cid].state >= CClient::STATE_READY)
-		mods_client_drop(cid);
-	
-	m_aClients[cid].state = CClient::STATE_EMPTY;
-	m_aClients[cid].name[0] = 0;
-	m_aClients[cid].clan[0] = 0;
-	m_aClients[cid].authed = 0;
-	m_aClients[cid].snapshots.PurgeAll();
-	return 0;
-}
-static void server_send_map(int cid)
-{
-	msg_pack_start_system(NETMSG_MAP_CHANGE, MSGFLAG_VITAL|MSGFLAG_FLUSH);
-	msg_pack_string(config.sv_map, 0);
-	msg_pack_int(current_map_crc);
-	msg_pack_end();
-	server_send_msg(cid);
-}
-
-static void server_send_rcon_line(int cid, const char *line)
-{
-	msg_pack_start_system(NETMSG_RCON_LINE, MSGFLAG_VITAL);
-	msg_pack_string(line, 512);
-	msg_pack_end();
-	server_send_msg(cid);
-}
-
-static void server_send_rcon_line_authed(const char *line, void *user_data)
-{
-	static volatile int reentry_guard = 0;
-	int i;
-	
-	if(reentry_guard) return;
-	reentry_guard++;
-	
-	for(i = 0; i < MAX_CLIENTS; i++)
-	{
-		if(m_aClients[i].state != CClient::STATE_EMPTY && m_aClients[i].authed)
-			server_send_rcon_line(i, line);
-	}
-	
-	reentry_guard--;
-}
-
-static void server_pump_network()
-{
-	CNetChunk Packet;
-
-	m_NetServer.Update();
-	
-	/* process packets */
-	while(m_NetServer.Recv(&Packet))
-	{
-		if(Packet.m_ClientID == -1)
-		{
-			/* stateless */
-			if(!register_process_packet(&Packet))
-			{
-				if(Packet.m_DataSize == sizeof(SERVERBROWSE_GETINFO)+1 &&
-					memcmp(Packet.m_pData, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)) == 0)
-				{
-					server_send_serverinfo(&Packet.m_Address, ((unsigned char *)Packet.m_pData)[sizeof(SERVERBROWSE_GETINFO)]);
-				}
-				
-				
-				if(Packet.m_DataSize == sizeof(SERVERBROWSE_OLD_GETINFO) &&
-					memcmp(Packet.m_pData, SERVERBROWSE_OLD_GETINFO, sizeof(SERVERBROWSE_OLD_GETINFO)) == 0)
-				{
-					server_send_serverinfo(&Packet.m_Address, -1);
-				}
-			}
-		}
-		else
-			server_process_client_packet(&Packet);
-	}
-}
-
-static int server_load_map(const char *mapname)
-{
-	DATAFILE *df;
-	char buf[512];
-	str_format(buf, sizeof(buf), "maps/%s.map", mapname);
-	df = datafile_load(buf);
-	if(!df)
-		return 0;
-	
-	/* stop recording when we change map */
-	demorec_record_stop();
-	
-	/* reinit snapshot ids */
-	snap_timeout_ids();
-	
-	/* get the crc of the map */
-	current_map_crc = datafile_crc(buf);
-	dbg_msg("server", "%s crc is %08x", buf, current_map_crc);
-		
-	str_copy(current_map, mapname, sizeof(current_map));
-	map_set(df);
-	
-	/* load compelate map into memory for download */
-	{
-		IOHANDLE file = engine_openfile(buf, IOFLAG_READ);
-		current_map_size = (int)io_length(file);
-		if(current_map_data)
-			mem_free(current_map_data);
-		current_map_data = (unsigned char *)mem_alloc(current_map_size, 1);
-		io_read(file, current_map_data, current_map_size);
-		io_close(file);
-	}
-	return 1;
-}
-
-static int server_run()
-{
-	NETADDR bindaddr;
-
-	snap_init_id();
-	net_init();
-	
-	/* */
-	console_register_print_callback(server_send_rcon_line_authed, 0);
-
-	/* load map */
-	if(!server_load_map(config.sv_map))
-	{
-		dbg_msg("server", "failed to load map. mapname='%s'", config.sv_map);
-		return -1;
-	}
-	
-	/* start server */
-	/* TODO: IPv6 support */
-	if(config.sv_bindaddr[0] && net_host_lookup(config.sv_bindaddr, &bindaddr, NETTYPE_IPV4) == 0)
-	{
-		/* sweet! */
-		bindaddr.port = config.sv_port;
-	}
-	else
-	{
-		mem_zero(&bindaddr, sizeof(bindaddr));
-		bindaddr.port = config.sv_port;
-	}
-	
-	
-	if(!m_NetServer.Open(bindaddr, config.sv_max_clients, 0))
-	{
-		dbg_msg("server", "couldn't open socket. port might already be in use");
-		return -1;
-	}
-
-	m_NetServer.SetCallbacks(new_client_callback, del_client_callback, this);
-	
-	dbg_msg("server", "server name is '%s'", config.sv_name);
-	
-	mods_init();
-	dbg_msg("server", "version %s", mods_net_version());
-
-	/* start game */
-	{
-		int64 reporttime = time_get();
-		int reportinterval = 3;
-	
-		lastheartbeat = 0;
-		game_start_time = time_get();
-	
-		if(config.debug)
-			dbg_msg("server", "baseline memory usage %dk", mem_stats()->allocated/1024);
-
-		while(run_server)
-		{
-			static PERFORMACE_INFO rootscope = {"root", 0};
-			int64 t = time_get();
-			int new_ticks = 0;
-			
-			perf_start(&rootscope);
-			
-			/* load new map TODO: don't poll this */
-			if(strcmp(config.sv_map, current_map) != 0 || config.sv_map_reload)
-			{
-				config.sv_map_reload = 0;
-				
-				/* load map */
-				if(server_load_map(config.sv_map))
-				{
-					int c;
-					
-					/* new map loaded */
-					mods_shutdown();
-					
-					for(c = 0; c < MAX_CLIENTS; c++)
-					{
-						if(m_aClients[c].state == CClient::STATE_EMPTY)
-							continue;
-						
-						server_send_map(c);
-						reset_client(c);
-						m_aClients[c].state = CClient::STATE_CONNECTING;
-					}
-					
-					game_start_time = time_get();
-					current_tick = 0;
-					mods_init();
-				}
-				else
-				{
-					dbg_msg("server", "failed to load map. mapname='%s'", config.sv_map);
-					config_set_sv_map(&config, current_map);
-				}
-			}
-			
-			while(t > server_tick_start_time(current_tick+1))
-			{
-				current_tick++;
-				new_ticks++;
-				
-				/* apply new input */
-				{
-					static PERFORMACE_INFO scope = {"input", 0};
-					int c, i;
-					
-					perf_start(&scope);
-					
-					for(c = 0; c < MAX_CLIENTS; c++)
-					{
-						if(m_aClients[c].state == CClient::STATE_EMPTY)
-							continue;
-						for(i = 0; i < 200; i++)
-						{
-							if(m_aClients[c].inputs[i].game_tick == server_tick())
-							{
-								if(m_aClients[c].state == CClient::STATE_INGAME)
-									mods_client_predicted_input(c, m_aClients[c].inputs[i].data);
-								break;
-							}
-						}
-					}
-					
-					perf_end();
-				}
-				
-				/* progress game */
-				{
-					static PERFORMACE_INFO scope = {"tick", 0};
-					perf_start(&scope);
-					mods_tick();
-					perf_end();
-				}
-			}
-			
-			/* snap game */
-			if(new_ticks)
-			{
-				if(config.sv_high_bandwidth || (current_tick%2) == 0)
-				{
-					static PERFORMACE_INFO scope = {"snap", 0};
-					perf_start(&scope);
-					server_do_snap();
-					perf_end();
-				}
-			}
-			
-			/* master server stuff */
-			register_update();
-	
-
-			{
-				static PERFORMACE_INFO scope = {"net", 0};
-				perf_start(&scope);
-				server_pump_network();
-				perf_end();
-			}
-
-			perf_end();
-	
-			if(reporttime < time_get())
-			{
-				if(config.debug)
-				{
-					/*
-					static NETSTATS prev_stats;
-					NETSTATS stats;
-					netserver_stats(net, &stats);
-					
-					perf_next();
-					
-					if(config.dbg_pref)
-						perf_dump(&rootscope);
-
-					dbg_msg("server", "send=%8d recv=%8d",
-						(stats.send_bytes - prev_stats.send_bytes)/reportinterval,
-						(stats.recv_bytes - prev_stats.recv_bytes)/reportinterval);
-						
-					prev_stats = stats;
-					*/
-				}
-	
-				reporttime += time_freq()*reportinterval;
-			}
-			
-			/* wait for incomming data */
-			net_socket_read_wait(m_NetServer.Socket(), 5);
-		}
-	}
-
-	mods_shutdown();
-	map_unload();
-
-	if(current_map_data)
-		mem_free(current_map_data);
-	return 0;
-}
-
-
-#endif
-
-int main(int argc, char **argv)
-{
-	
-	m_pNetServer = &g_Server.m_NetServer;
-#if defined(CONF_FAMILY_WINDOWS)
-	int i;
-	for(i = 1; i < argc; i++)
-	{
-		if(strcmp("-s", argv[i]) == 0 || strcmp("--silent", argv[i]) == 0)
-		{
-			ShowWindow(GetConsoleWindow(), SW_HIDE);
-			break;
-		}
-	}
-#endif
-
-	/* init the engine */
-	dbg_msg("server", "starting...");
-	engine_init("Teeworlds");
-	
-	/* register all console commands */
-	
-	g_Server.RegisterCommands();
-	mods_console_init();
-	
-	/* parse the command line arguments */
-	engine_parse_arguments(argc, argv);
-	
-	/* run the server */
-	g_Server.Run();
-	return 0;
-}
-