diff options
Diffstat (limited to 'src/engine/server/es_server.cpp')
| -rw-r--r-- | src/engine/server/es_server.cpp | 1969 |
1 files changed, 0 insertions, 1969 deletions
diff --git a/src/engine/server/es_server.cpp b/src/engine/server/es_server.cpp deleted file mode 100644 index cc0e6e0f..00000000 --- a/src/engine/server/es_server.cpp +++ /dev/null @@ -1,1969 +0,0 @@ -/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ -#include <stdio.h> -#include <string.h> -#include <stdlib.h> - -#include <base/system.h> - -#include <engine/e_config.h> -#include <engine/e_engine.h> -#include <engine/e_server_interface.h> - -#include <engine/e_protocol.h> -#include <engine/e_snapshot.h> - -#include <engine/e_compression.h> - -#include <engine/e_network.h> -#include <engine/e_config.h> -#include <engine/e_packer.h> -#include <engine/e_datafile.h> -#include <engine/e_demorec.h> - -#include <mastersrv/mastersrv.h> - -#if defined(CONF_FAMILY_WINDOWS) - #define _WIN32_WINNT 0x0500 - #include <windows.h> -#endif - - -extern int register_process_packet(CNetChunk *pPacket); -extern int register_update(); - -static const char *str_ltrim(const char *str) -{ - while(*str && *str <= 32) - str++; - return str; -} - -static void str_rtrim(char *str) -{ - int i = str_length(str); - while(i >= 0) - { - if(str[i] > 32) - break; - str[i] = 0; - i--; - } -} - - -class CSnapIDPool -{ - enum - { - MAX_IDS = 16*1024, - }; - - class CID - { - public: - short m_Next; - short m_State; /* 0 = free, 1 = alloced, 2 = timed */ - int m_Timeout; - }; - - CID m_aIDs[MAX_IDS]; - - int m_FirstFree; - int m_FirstTimed; - int m_LastTimed; - int m_Usage; - int m_InUsage; - -public: - - CSnapIDPool() - { - Reset(); - } - - void Reset() - { - for(int i = 0; i < MAX_IDS; i++) - { - m_aIDs[i].m_Next = i+1; - m_aIDs[i].m_State = 0; - } - - m_aIDs[MAX_IDS-1].m_Next = -1; - m_FirstFree = 0; - m_FirstTimed = -1; - m_LastTimed = -1; - m_Usage = 0; - m_InUsage = 0; - } - - - void RemoveFirstTimeout() - { - int NextTimed = m_aIDs[m_FirstTimed].m_Next; - - /* add it to the free list */ - m_aIDs[m_FirstTimed].m_Next = m_FirstFree; - m_aIDs[m_FirstTimed].m_State = 0; - m_FirstFree = m_FirstTimed; - - /* remove it from the timed list */ - m_FirstTimed = NextTimed; - if(m_FirstTimed == -1) - m_LastTimed = -1; - - m_Usage--; - } - - int NewID() - { - int64 now = time_get(); - - /* process timed ids */ - while(m_FirstTimed != -1 && m_aIDs[m_FirstTimed].m_Timeout < now) - RemoveFirstTimeout(); - - int id = m_FirstFree; - dbg_assert(id != -1, "id error"); - m_FirstFree = m_aIDs[m_FirstFree].m_Next; - m_aIDs[id].m_State = 1; - m_Usage++; - m_InUsage++; - return id; - } - - void TimeoutIDs() - { - /* process timed ids */ - while(m_FirstTimed != -1) - RemoveFirstTimeout(); - } - - void FreeID(int id) - { - dbg_assert(m_aIDs[id].m_State == 1, "id is not alloced"); - - m_InUsage--; - m_aIDs[id].m_State = 2; - m_aIDs[id].m_Timeout = time_get()+time_freq()*5; - m_aIDs[id].m_Next = -1; - - if(m_LastTimed != -1) - { - m_aIDs[m_LastTimed].m_Next = id; - m_LastTimed = id; - } - else - { - m_FirstTimed = id; - m_LastTimed = id; - } - } -}; - -#if 0 -class IGameServer -{ -public: - /* - Function: mods_console_init - TODO - */ - virtual void ConsoleInit(); - - /* - Function: Init - Called when the server is started. - - Remarks: - It's called after the map is loaded so all map items are available. - */ - void Init() = 0; - - /* - Function: Shutdown - Called when the server quits. - - Remarks: - Should be used to clean up all resources used. - */ - void Shutdown() = 0; - - /* - Function: ClientEnter - Called when a client has joined the game. - - Arguments: - cid - Client ID. Is 0 - MAX_CLIENTS. - - Remarks: - It's called when the client is finished loading and should enter gameplay. - */ - void ClientEnter(int cid) = 0; - - /* - Function: ClientDrop - Called when a client drops from the server. - - Arguments: - cid - Client ID. Is 0 - MAX_CLIENTS - */ - void ClientDrop(int cid) = 0; - - /* - Function: ClientDirectInput - Called when the server recives new input from a client. - - Arguments: - cid - Client ID. Is 0 - MAX_CLIENTS. - input - Pointer to the input data. - size - Size of the data. (NOT IMPLEMENTED YET) - */ - void ClientDirectInput(int cid, void *input) = 0; - - /* - Function: ClientPredictedInput - Called when the server applys the predicted input on the client. - - Arguments: - cid - Client ID. Is 0 - MAX_CLIENTS. - input - Pointer to the input data. - size - Size of the data. (NOT IMPLEMENTED YET) - */ - void ClientPredictedInput(int cid, void *input) = 0; - - - /* - Function: Tick - Called with a regular interval to progress the gameplay. - - Remarks: - The SERVER_TICK_SPEED tells the number of ticks per second. - */ - void Tick() = 0; - - /* - Function: Presnap - Called before the server starts to construct snapshots for the clients. - */ - void Presnap() = 0; - - /* - Function: Snap - Called to create the snapshot for a client. - - Arguments: - cid - Client ID. Is 0 - MAX_CLIENTS. - - Remarks: - The game should make a series of calls to <snap_new_item> to construct - the snapshot for the client. - */ - void Snap(int cid) = 0; - - /* - Function: PostSnap - Called after the server is done sending the snapshots. - */ - void PostSnap() = 0; - - /* - Function: ClientConnected - TODO - - Arguments: - arg1 - desc - - Returns: - - See Also: - <other_func> - */ - void ClientConnected(int client_id) = 0; - - - /* - Function: NetVersion - TODO - - Arguments: - arg1 - desc - - Returns: - - See Also: - <other_func> - */ - const char *NetVersion() = 0; - - /* - Function: Version - TODO - - Arguments: - arg1 - desc - - Returns: - - See Also: - <other_func> - */ - const char *Version() = 0; - - /* - Function: Message - TODO - - Arguments: - arg1 - desc - - Returns: - - See Also: - <other_func> - */ - void Message(int msg, int client_id) = 0; -}; - -#endif -/* -class IServer -{ -public: - BanAdd - BanRemove - TickSpeed - Tick - Kick - SetBrowseInfo - SetClientScore - SetClientName - GetClientInfo - LatestInput - ClientName - - SendMessage() - - Map - - virtual int NewSnapID() = 0; - virtual int FreeSnapID(int i) = 0; -};*/ - -class CServer -{ -public: - /* */ - class CClient - { - public: - - enum - { - STATE_EMPTY = 0, - STATE_AUTH, - STATE_CONNECTING, - STATE_READY, - STATE_INGAME, - - SNAPRATE_INIT=0, - SNAPRATE_FULL, - SNAPRATE_RECOVER - }; - - class CInput - { - public: - int m_aData[MAX_INPUT_SIZE]; - int m_GameTick; /* the tick that was chosen for the input */ - }; - - /* connection state info */ - int m_State; - int m_Latency; - int m_SnapRate; - - int m_LastAckedSnapshot; - int m_LastInputTick; - CSnapshotStorage m_Snapshots; - - CInput m_LatestInput; - CInput m_aInputs[200]; /* TODO: handle input better */ - int m_CurrentInput; - - char m_aName[MAX_NAME_LENGTH]; - char m_aClan[MAX_CLANNAME_LENGTH]; - int m_Score; - int m_Authed; - - void Reset() - { - /* reset input */ - for(int i = 0; i < 200; i++) - m_aInputs[i].m_GameTick = -1; - m_CurrentInput = 0; - mem_zero(&m_LatestInput, sizeof(m_LatestInput)); - - m_Snapshots.PurgeAll(); - m_LastAckedSnapshot = -1; - m_LastInputTick = -1; - m_SnapRate = CClient::SNAPRATE_INIT; - m_Score = 0; - } - }; - - CClient m_aClients[MAX_CLIENTS]; - - CSnapshotBuilder m_SnapshotBuilder; - CSnapIDPool m_IDPool; - CNetServer m_NetServer; - - int64 m_GameStartTime; - int m_CurrentTick; - int m_RunServer; - - char m_aBrowseinfoGametype[16]; - int m_BrowseinfoProgression; - - int64 m_Lastheartbeat; - /*static NETADDR4 master_server;*/ - - char m_aCurrentMap[64]; - int m_CurrentMapCrc; - unsigned char *m_pCurrentMapData; - int m_CurrentMapSize; - - CServer() - { - m_CurrentTick = 0; - m_RunServer = 1; - - mem_zero(m_aBrowseinfoGametype, sizeof(m_aBrowseinfoGametype)); - m_BrowseinfoProgression = -1; - - m_pCurrentMapData = 0; - m_CurrentMapSize = 0; - } - - - int TrySetClientName(int ClientID, const char *pName) - { - int i; - char aTrimmedName[64]; - - /* trim the name */ - str_copy(aTrimmedName, str_ltrim(pName), sizeof(aTrimmedName)); - str_rtrim(aTrimmedName); - dbg_msg("", "'%s' -> '%s'", pName, aTrimmedName); - pName = aTrimmedName; - - - /* check for empty names */ - if(!pName[0]) - return -1; - - /* make sure that two clients doesn't have the same name */ - for(i = 0; i < MAX_CLIENTS; i++) - if(i != ClientID && m_aClients[i].m_State >= CClient::STATE_READY) - { - if(strcmp(pName, m_aClients[i].m_aName) == 0) - return -1; - } - - /* set the client name */ - str_copy(m_aClients[ClientID].m_aName, pName, MAX_NAME_LENGTH); - return 0; - } - - - - void SetClientName(int ClientID, const char *pName) - { - if(ClientID < 0 || ClientID > MAX_CLIENTS || m_aClients[ClientID].m_State < CClient::STATE_READY) - return; - - if(!pName) - return; - - char aNameTry[MAX_NAME_LENGTH]; - str_copy(aNameTry, pName, MAX_NAME_LENGTH); - if(TrySetClientName(ClientID, aNameTry)) - { - /* auto rename */ - for(int i = 1;; i++) - { - str_format(aNameTry, MAX_NAME_LENGTH, "(%d)%s", i, pName); - if(TrySetClientName(ClientID, aNameTry) == 0) - break; - } - } - } - - void SetClientScore(int ClientID, int Score) - { - if(ClientID < 0 || ClientID > MAX_CLIENTS || m_aClients[ClientID].m_State < CClient::STATE_READY) - return; - m_aClients[ClientID].m_Score = Score; - } - - void SetBrowseInfo(const char *pGameType, int Progression) - { - str_copy(m_aBrowseinfoGametype, pGameType, sizeof(m_aBrowseinfoGametype)); - m_BrowseinfoProgression = Progression; - if(m_BrowseinfoProgression > 100) - m_BrowseinfoProgression = 100; - if(m_BrowseinfoProgression < -1) - m_BrowseinfoProgression = -1; - } - - void Kick(int ClientID, const char *pReason) - { - if(ClientID < 0 || ClientID > MAX_CLIENTS) - return; - - if(m_aClients[ClientID].m_State != CClient::STATE_EMPTY) - m_NetServer.Drop(ClientID, pReason); - } - - int Tick() - { - return m_CurrentTick; - } - - int64 TickStartTime(int Tick) - { - return m_GameStartTime + (time_freq()*Tick)/SERVER_TICK_SPEED; - } - - int TickSpeed() - { - return SERVER_TICK_SPEED; - } - - int Init() - { - int i; - for(i = 0; i < MAX_CLIENTS; i++) - { - m_aClients[i].m_State = CClient::STATE_EMPTY; - m_aClients[i].m_aName[0] = 0; - m_aClients[i].m_aClan[0] = 0; - m_aClients[i].m_Snapshots.Init(); - } - - m_CurrentTick = 0; - - return 0; - } - - int GetClientInfo(int ClientID, CLIENT_INFO *pInfo) - { - dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "client_id is not valid"); - dbg_assert(pInfo != 0, "info can not be null"); - - if(m_aClients[ClientID].m_State == CClient::STATE_INGAME) - { - pInfo->name = m_aClients[ClientID].m_aName; - pInfo->latency = m_aClients[ClientID].m_Latency; - return 1; - } - return 0; - } - - int SendMsg(int ClientID) - { - const MSG_INFO *pInfo = msg_get_info(); - CNetChunk Packet; - if(!pInfo) - return -1; - - mem_zero(&Packet, sizeof(CNetChunk)); - - Packet.m_ClientID = ClientID; - Packet.m_pData = pInfo->data; - Packet.m_DataSize = pInfo->size; - - if(pInfo->flags&MSGFLAG_VITAL) - Packet.m_Flags |= NETSENDFLAG_VITAL; - if(pInfo->flags&MSGFLAG_FLUSH) - Packet.m_Flags |= NETSENDFLAG_FLUSH; - - /* write message to demo recorder */ - if(!(pInfo->flags&MSGFLAG_NORECORD)) - demorec_record_message(pInfo->data, pInfo->size); - - if(!(pInfo->flags&MSGFLAG_NOSEND)) - { - if(ClientID == -1) - { - /* broadcast */ - int i; - for(i = 0; i < MAX_CLIENTS; i++) - if(m_aClients[i].m_State == CClient::STATE_INGAME) - { - Packet.m_ClientID = i; - m_NetServer.Send(&Packet); - } - } - else - m_NetServer.Send(&Packet); - } - return 0; - } - - void DoSnapshot() - { - int i; - - { - static PERFORMACE_INFO scope = {"presnap", 0}; - perf_start(&scope); - mods_presnap(); - perf_end(); - } - - /* create snapshot for demo recording */ - if(demorec_isrecording()) - { - char data[CSnapshot::MAX_SIZE]; - int snapshot_size; - - /* build snap and possibly add some messages */ - m_SnapshotBuilder.Init(); - mods_snap(-1); - snapshot_size = m_SnapshotBuilder.Finish(data); - - /* write snapshot */ - demorec_record_snapshot(Tick(), data, snapshot_size); - } - - /* create snapshots for all clients */ - for(i = 0; i < MAX_CLIENTS; i++) - { - /* client must be ingame to recive snapshots */ - if(m_aClients[i].m_State != CClient::STATE_INGAME) - continue; - - /* this client is trying to recover, don't spam snapshots */ - if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_RECOVER && (Tick()%50) != 0) - continue; - - /* this client is trying to recover, don't spam snapshots */ - if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_INIT && (Tick()%10) != 0) - continue; - - { - char data[CSnapshot::MAX_SIZE]; - char deltadata[CSnapshot::MAX_SIZE]; - char compdata[CSnapshot::MAX_SIZE]; - int snapshot_size; - int crc; - static CSnapshot emptysnap; - CSnapshot *deltashot = &emptysnap; - int deltashot_size; - int delta_tick = -1; - int deltasize; - static PERFORMACE_INFO scope = {"build", 0}; - perf_start(&scope); - - m_SnapshotBuilder.Init(); - - { - static PERFORMACE_INFO scope = {"modsnap", 0}; - perf_start(&scope); - mods_snap(i); - perf_end(); - } - - /* finish snapshot */ - snapshot_size = m_SnapshotBuilder.Finish(data); - crc = ((CSnapshot*)data)->Crc(); - - /* remove old snapshos */ - /* keep 3 seconds worth of snapshots */ - m_aClients[i].m_Snapshots.PurgeUntil(m_CurrentTick-SERVER_TICK_SPEED*3); - - /* save it the snapshot */ - m_aClients[i].m_Snapshots.Add(m_CurrentTick, time_get(), snapshot_size, data, 0); - - /* find snapshot that we can preform delta against */ - emptysnap.m_DataSize = 0; - emptysnap.m_NumItems = 0; - - { - deltashot_size = m_aClients[i].m_Snapshots.Get(m_aClients[i].m_LastAckedSnapshot, 0, &deltashot, 0); - if(deltashot_size >= 0) - delta_tick = m_aClients[i].m_LastAckedSnapshot; - else - { - /* no acked package found, force client to recover rate */ - if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_FULL) - m_aClients[i].m_SnapRate = CClient::SNAPRATE_RECOVER; - } - } - - /* create delta */ - { - static PERFORMACE_INFO scope = {"delta", 0}; - perf_start(&scope); - deltasize = CSnapshot::CreateDelta(deltashot, (CSnapshot*)data, deltadata); - perf_end(); - } - - - if(deltasize) - { - /* compress it */ - int snapshot_size; - const int max_size = MAX_SNAPSHOT_PACKSIZE; - int numpackets; - int n, left; - - { - static PERFORMACE_INFO scope = {"compress", 0}; - /*char buffer[512];*/ - perf_start(&scope); - snapshot_size = intpack_compress(deltadata, deltasize, compdata); - - /*str_hex(buffer, sizeof(buffer), compdata, snapshot_size); - dbg_msg("", "deltasize=%d -> %d : %s", deltasize, snapshot_size, buffer);*/ - - perf_end(); - } - - numpackets = (snapshot_size+max_size-1)/max_size; - - for(n = 0, left = snapshot_size; left; n++) - { - int chunk = left < max_size ? left : max_size; - left -= chunk; - - if(numpackets == 1) - msg_pack_start_system(NETMSG_SNAPSINGLE, MSGFLAG_FLUSH); - else - msg_pack_start_system(NETMSG_SNAP, MSGFLAG_FLUSH); - - msg_pack_int(m_CurrentTick); - msg_pack_int(m_CurrentTick-delta_tick); /* compressed with */ - - if(numpackets != 1) - { - msg_pack_int(numpackets); - msg_pack_int(n); - } - - msg_pack_int(crc); - msg_pack_int(chunk); - msg_pack_raw(&compdata[n*max_size], chunk); - msg_pack_end(); - SendMsg(i); - } - } - else - { - msg_pack_start_system(NETMSG_SNAPEMPTY, MSGFLAG_FLUSH); - msg_pack_int(m_CurrentTick); - msg_pack_int(m_CurrentTick-delta_tick); /* compressed with */ - msg_pack_end(); - SendMsg(i); - } - - perf_end(); - } - } - - mods_postsnap(); - } - - - static int NewClientCallback(int cid, void *pUser) - { - CServer *pThis = (CServer *)pUser; - pThis->m_aClients[cid].m_State = CClient::STATE_AUTH; - pThis->m_aClients[cid].m_aName[0] = 0; - pThis->m_aClients[cid].m_aClan[0] = 0; - pThis->m_aClients[cid].m_Authed = 0; - pThis->m_aClients[cid].Reset(); - return 0; - } - - static int DelClientCallback(int cid, void *pUser) - { - CServer *pThis = (CServer *)pUser; - - /* notify the mod about the drop */ - if(pThis->m_aClients[cid].m_State >= CClient::STATE_READY) - mods_client_drop(cid); - - pThis->m_aClients[cid].m_State = CClient::STATE_EMPTY; - pThis->m_aClients[cid].m_aName[0] = 0; - pThis->m_aClients[cid].m_aClan[0] = 0; - pThis->m_aClients[cid].m_Authed = 0; - pThis->m_aClients[cid].m_Snapshots.PurgeAll(); - return 0; - } - - void SendMap(int cid) - { - msg_pack_start_system(NETMSG_MAP_CHANGE, MSGFLAG_VITAL|MSGFLAG_FLUSH); - msg_pack_string(config.sv_map, 0); - msg_pack_int(m_CurrentMapCrc); - msg_pack_end(); - server_send_msg(cid); - } - - void SendRconLine(int cid, const char *pLine) - { - msg_pack_start_system(NETMSG_RCON_LINE, MSGFLAG_VITAL); - msg_pack_string(pLine, 512); - msg_pack_end(); - server_send_msg(cid); - } - - static void SendRconLineAuthed(const char *pLine, void *pUser) - { - CServer *pThis = (CServer *)pUser; - static volatile int reentry_guard = 0; - int i; - - if(reentry_guard) return; - reentry_guard++; - - for(i = 0; i < MAX_CLIENTS; i++) - { - if(pThis->m_aClients[i].m_State != CClient::STATE_EMPTY && pThis->m_aClients[i].m_Authed) - pThis->SendRconLine(i, pLine); - } - - reentry_guard--; - } - - void ProcessClientPacket(CNetChunk *pPacket) - { - int cid = pPacket->m_ClientID; - NETADDR addr; - - int sys; - int msg = msg_unpack_start(pPacket->m_pData, pPacket->m_DataSize, &sys); - - if(m_aClients[cid].m_State == CClient::STATE_AUTH) - { - if(sys && msg == NETMSG_INFO) - { - char version[64]; - const char *password; - str_copy(version, msg_unpack_string(), 64); - if(strcmp(version, mods_net_version()) != 0) - { - /* OH FUCK! wrong version, drop him */ - char reason[256]; - str_format(reason, sizeof(reason), "wrong version. server is running '%s' and client '%s'.", mods_net_version(), version); - m_NetServer.Drop(cid, reason); - return; - } - - str_copy(m_aClients[cid].m_aName, msg_unpack_string(), MAX_NAME_LENGTH); - str_copy(m_aClients[cid].m_aClan, msg_unpack_string(), MAX_CLANNAME_LENGTH); - password = msg_unpack_string(); - - if(config.password[0] != 0 && strcmp(config.password, password) != 0) - { - /* wrong password */ - m_NetServer.Drop(cid, "wrong password"); - return; - } - - m_aClients[cid].m_State = CClient::STATE_CONNECTING; - SendMap(cid); - } - } - else - { - if(sys) - { - /* system message */ - if(msg == NETMSG_REQUEST_MAP_DATA) - { - int chunk = msg_unpack_int(); - int chunk_size = 1024-128; - int offset = chunk * chunk_size; - int last = 0; - - /* drop faulty map data requests */ - if(chunk < 0 || offset > m_CurrentMapSize) - return; - - if(offset+chunk_size >= m_CurrentMapSize) - { - chunk_size = m_CurrentMapSize-offset; - if(chunk_size < 0) - chunk_size = 0; - last = 1; - } - - msg_pack_start_system(NETMSG_MAP_DATA, MSGFLAG_VITAL|MSGFLAG_FLUSH); - msg_pack_int(last); - msg_pack_int(m_CurrentMapSize); - msg_pack_int(chunk_size); - msg_pack_raw(&m_pCurrentMapData[offset], chunk_size); - msg_pack_end(); - server_send_msg(cid); - - if(config.debug) - dbg_msg("server", "sending chunk %d with size %d", chunk, chunk_size); - } - else if(msg == NETMSG_READY) - { - if(m_aClients[cid].m_State == CClient::STATE_CONNECTING) - { - addr = m_NetServer.ClientAddr(cid); - - dbg_msg("server", "player is ready. cid=%x ip=%d.%d.%d.%d", - cid, - addr.ip[0], addr.ip[1], addr.ip[2], addr.ip[3] - ); - m_aClients[cid].m_State = CClient::STATE_READY; - mods_connected(cid); - } - } - else if(msg == NETMSG_ENTERGAME) - { - if(m_aClients[cid].m_State == CClient::STATE_READY) - { - addr = m_NetServer.ClientAddr(cid); - - dbg_msg("server", "player has entered the game. cid=%x ip=%d.%d.%d.%d", - cid, - addr.ip[0], addr.ip[1], addr.ip[2], addr.ip[3] - ); - m_aClients[cid].m_State = CClient::STATE_INGAME; - mods_client_enter(cid); - } - } - else if(msg == NETMSG_INPUT) - { - int tick, size, i; - CClient::CInput *pInput; - int64 tagtime; - - m_aClients[cid].m_LastAckedSnapshot = msg_unpack_int(); - tick = msg_unpack_int(); - size = msg_unpack_int(); - - /* check for errors */ - if(msg_unpack_error() || size/4 > MAX_INPUT_SIZE) - return; - - if(m_aClients[cid].m_LastAckedSnapshot > 0) - m_aClients[cid].m_SnapRate = CClient::SNAPRATE_FULL; - - if(m_aClients[cid].m_Snapshots.Get(m_aClients[cid].m_LastAckedSnapshot, &tagtime, 0, 0) >= 0) - m_aClients[cid].m_Latency = (int)(((time_get()-tagtime)*1000)/time_freq()); - - /* add message to report the input timing */ - /* skip packets that are old */ - if(tick > m_aClients[cid].m_LastInputTick) - { - int time_left = ((TickStartTime(tick)-time_get())*1000) / time_freq(); - msg_pack_start_system(NETMSG_INPUTTIMING, 0); - msg_pack_int(tick); - msg_pack_int(time_left); - msg_pack_end(); - server_send_msg(cid); - } - - m_aClients[cid].m_LastInputTick = tick; - - pInput = &m_aClients[cid].m_aInputs[m_aClients[cid].m_CurrentInput]; - - if(tick <= server_tick()) - tick = server_tick()+1; - - pInput->m_GameTick = tick; - - for(i = 0; i < size/4; i++) - pInput->m_aData[i] = msg_unpack_int(); - - mem_copy(m_aClients[cid].m_LatestInput.m_aData, pInput->m_aData, MAX_INPUT_SIZE*sizeof(int)); - - m_aClients[cid].m_CurrentInput++; - m_aClients[cid].m_CurrentInput %= 200; - - /* call the mod with the fresh input data */ - if(m_aClients[cid].m_State == CClient::STATE_INGAME) - mods_client_direct_input(cid, m_aClients[cid].m_LatestInput.m_aData); - } - else if(msg == NETMSG_RCON_CMD) - { - const char *cmd = msg_unpack_string(); - - if(msg_unpack_error() == 0 && m_aClients[cid].m_Authed) - { - dbg_msg("server", "cid=%d rcon='%s'", cid, cmd); - console_execute_line(cmd); - } - } - else if(msg == NETMSG_RCON_AUTH) - { - const char *pw; - msg_unpack_string(); /* login name, not used */ - pw = msg_unpack_string(); - - if(msg_unpack_error() == 0) - { - if(config.sv_rcon_password[0] == 0) - { - SendRconLine(cid, "No rcon password set on server. Set sv_rcon_password to enable the remote console."); - } - else if(strcmp(pw, config.sv_rcon_password) == 0) - { - msg_pack_start_system(NETMSG_RCON_AUTH_STATUS, MSGFLAG_VITAL); - msg_pack_int(1); - msg_pack_end(); - server_send_msg(cid); - - m_aClients[cid].m_Authed = 1; - SendRconLine(cid, "Authentication successful. Remote console access granted."); - dbg_msg("server", "cid=%d authed", cid); - } - else - { - SendRconLine(cid, "Wrong password."); - } - } - } - else if(msg == NETMSG_PING) - { - msg_pack_start_system(NETMSG_PING_REPLY, 0); - msg_pack_end(); - server_send_msg(cid); - } - else - { - char hex[] = "0123456789ABCDEF"; - char buf[512]; - int b; - - for(b = 0; b < pPacket->m_DataSize && b < 32; b++) - { - buf[b*3] = hex[((const unsigned char *)pPacket->m_pData)[b]>>4]; - buf[b*3+1] = hex[((const unsigned char *)pPacket->m_pData)[b]&0xf]; - buf[b*3+2] = ' '; - buf[b*3+3] = 0; - } - - dbg_msg("server", "strange message cid=%d msg=%d data_size=%d", cid, msg, pPacket->m_DataSize); - dbg_msg("server", "%s", buf); - - } - } - else - { - /* game message */ - if(m_aClients[cid].m_State >= CClient::STATE_READY) - mods_message(msg, cid); - } - } - } - - void SendServerInfo(NETADDR *addr, int token) - { - CNetChunk Packet; - CPacker p; - char buf[128]; - - /* count the players */ - int player_count = 0; - int i; - for(i = 0; i < MAX_CLIENTS; i++) - { - if(m_aClients[i].m_State != CClient::STATE_EMPTY) - player_count++; - } - - p.Reset(); - - if(token >= 0) - { - /* new token based format */ - p.AddRaw(SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO)); - str_format(buf, sizeof(buf), "%d", token); - p.AddString(buf, 6); - } - else - { - /* old format */ - p.AddRaw(SERVERBROWSE_OLD_INFO, sizeof(SERVERBROWSE_OLD_INFO)); - } - - p.AddString(mods_version(), 32); - p.AddString(config.sv_name, 64); - p.AddString(config.sv_map, 32); - - /* gametype */ - p.AddString(m_aBrowseinfoGametype, 16); - - /* flags */ - i = 0; - if(config.password[0]) /* password set */ - i |= SRVFLAG_PASSWORD; - str_format(buf, sizeof(buf), "%d", i); - p.AddString(buf, 2); - - /* progression */ - str_format(buf, sizeof(buf), "%d", m_BrowseinfoProgression); - p.AddString(buf, 4); - - str_format(buf, sizeof(buf), "%d", player_count); p.AddString(buf, 3); /* num players */ - str_format(buf, sizeof(buf), "%d", m_NetServer.MaxClients()); p.AddString(buf, 3); /* max players */ - - for(i = 0; i < MAX_CLIENTS; i++) - { - if(m_aClients[i].m_State != CClient::STATE_EMPTY) - { - p.AddString(m_aClients[i].m_aName, 48); /* player name */ - str_format(buf, sizeof(buf), "%d", m_aClients[i].m_Score); p.AddString(buf, 6); /* player score */ - } - } - - - Packet.m_ClientID = -1; - Packet.m_Address = *addr; - Packet.m_Flags = NETSENDFLAG_CONNLESS; - Packet.m_DataSize = p.Size(); - Packet.m_pData = p.Data(); - m_NetServer.Send(&Packet); - } - - int BanAdd(NETADDR Addr, int Seconds) - { - return m_NetServer.BanAdd(Addr, Seconds); - } - - int BanRemove(NETADDR Addr) - { - return m_NetServer.BanRemove(Addr); - } - - - void PumpNetwork() - { - CNetChunk Packet; - - m_NetServer.Update(); - - /* process packets */ - while(m_NetServer.Recv(&Packet)) - { - if(Packet.m_ClientID == -1) - { - /* stateless */ - if(!register_process_packet(&Packet)) - { - if(Packet.m_DataSize == sizeof(SERVERBROWSE_GETINFO)+1 && - memcmp(Packet.m_pData, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)) == 0) - { - SendServerInfo(&Packet.m_Address, ((unsigned char *)Packet.m_pData)[sizeof(SERVERBROWSE_GETINFO)]); - } - - - if(Packet.m_DataSize == sizeof(SERVERBROWSE_OLD_GETINFO) && - memcmp(Packet.m_pData, SERVERBROWSE_OLD_GETINFO, sizeof(SERVERBROWSE_OLD_GETINFO)) == 0) - { - SendServerInfo(&Packet.m_Address, -1); - } - } - } - else - ProcessClientPacket(&Packet); - } - } - - int LoadMap(const char *pMapName) - { - DATAFILE *df; - char buf[512]; - str_format(buf, sizeof(buf), "maps/%s.map", pMapName); - df = datafile_load(buf); - if(!df) - return 0; - - /* stop recording when we change map */ - demorec_record_stop(); - - /* reinit snapshot ids */ - m_IDPool.TimeoutIDs(); - - /* get the crc of the map */ - m_CurrentMapCrc = datafile_crc(buf); - dbg_msg("server", "%s crc is %08x", buf, m_CurrentMapCrc); - - str_copy(m_aCurrentMap, pMapName, sizeof(m_aCurrentMap)); - map_set(df); - - /* load compelate map into memory for download */ - { - IOHANDLE file = engine_openfile(buf, IOFLAG_READ); - m_CurrentMapSize = (int)io_length(file); - if(m_pCurrentMapData) - mem_free(m_pCurrentMapData); - m_pCurrentMapData = (unsigned char *)mem_alloc(m_CurrentMapSize, 1); - io_read(file, m_pCurrentMapData, m_CurrentMapSize); - io_close(file); - } - return 1; - } - - int Run() - { - NETADDR bindaddr; - - //snap_init_id(); - net_init(); - - /* */ - console_register_print_callback(SendRconLineAuthed, this); - - /* load map */ - if(!LoadMap(config.sv_map)) - { - dbg_msg("server", "failed to load map. mapname='%s'", config.sv_map); - return -1; - } - - /* start server */ - /* TODO: IPv6 support */ - if(config.sv_bindaddr[0] && net_host_lookup(config.sv_bindaddr, &bindaddr, NETTYPE_IPV4) == 0) - { - /* sweet! */ - bindaddr.port = config.sv_port; - } - else - { - mem_zero(&bindaddr, sizeof(bindaddr)); - bindaddr.port = config.sv_port; - } - - - if(!m_NetServer.Open(bindaddr, config.sv_max_clients, 0)) - { - dbg_msg("server", "couldn't open socket. port might already be in use"); - return -1; - } - - m_NetServer.SetCallbacks(NewClientCallback, DelClientCallback, this); - - dbg_msg("server", "server name is '%s'", config.sv_name); - - mods_init(); - dbg_msg("server", "version %s", mods_net_version()); - - /* start game */ - { - int64 reporttime = time_get(); - int reportinterval = 3; - - m_Lastheartbeat = 0; - m_GameStartTime = time_get(); - - if(config.debug) - dbg_msg("server", "baseline memory usage %dk", mem_stats()->allocated/1024); - - while(m_RunServer) - { - static PERFORMACE_INFO rootscope = {"root", 0}; - int64 t = time_get(); - int new_ticks = 0; - - perf_start(&rootscope); - - /* load new map TODO: don't poll this */ - if(strcmp(config.sv_map, m_aCurrentMap) != 0 || config.sv_map_reload) - { - config.sv_map_reload = 0; - - /* load map */ - if(LoadMap(config.sv_map)) - { - int c; - - /* new map loaded */ - mods_shutdown(); - - for(c = 0; c < MAX_CLIENTS; c++) - { - if(m_aClients[c].m_State == CClient::STATE_EMPTY) - continue; - - SendMap(c); - m_aClients[c].Reset(); - m_aClients[c].m_State = CClient::STATE_CONNECTING; - } - - m_GameStartTime = time_get(); - m_CurrentTick = 0; - mods_init(); - } - else - { - dbg_msg("server", "failed to load map. mapname='%s'", config.sv_map); - config_set_sv_map(&config, m_aCurrentMap); - } - } - - while(t > TickStartTime(m_CurrentTick+1)) - { - m_CurrentTick++; - new_ticks++; - - /* apply new input */ - { - static PERFORMACE_INFO scope = {"input", 0}; - int c, i; - - perf_start(&scope); - - for(c = 0; c < MAX_CLIENTS; c++) - { - if(m_aClients[c].m_State == CClient::STATE_EMPTY) - continue; - for(i = 0; i < 200; i++) - { - if(m_aClients[c].m_aInputs[i].m_GameTick == server_tick()) - { - if(m_aClients[c].m_State == CClient::STATE_INGAME) - mods_client_predicted_input(c, m_aClients[c].m_aInputs[i].m_aData); - break; - } - } - } - - perf_end(); - } - - /* progress game */ - { - static PERFORMACE_INFO scope = {"tick", 0}; - perf_start(&scope); - mods_tick(); - perf_end(); - } - } - - /* snap game */ - if(new_ticks) - { - if(config.sv_high_bandwidth || (m_CurrentTick%2) == 0) - { - static PERFORMACE_INFO scope = {"snap", 0}; - perf_start(&scope); - DoSnapshot(); - perf_end(); - } - } - - /* master server stuff */ - register_update(); - - - { - static PERFORMACE_INFO scope = {"net", 0}; - perf_start(&scope); - PumpNetwork(); - perf_end(); - } - - perf_end(); - - if(reporttime < time_get()) - { - if(config.debug) - { - /* - static NETSTATS prev_stats; - NETSTATS stats; - netserver_stats(net, &stats); - - perf_next(); - - if(config.dbg_pref) - perf_dump(&rootscope); - - dbg_msg("server", "send=%8d recv=%8d", - (stats.send_bytes - prev_stats.send_bytes)/reportinterval, - (stats.recv_bytes - prev_stats.recv_bytes)/reportinterval); - - prev_stats = stats; - */ - } - - reporttime += time_freq()*reportinterval; - } - - /* wait for incomming data */ - net_socket_read_wait(m_NetServer.Socket(), 5); - } - } - - mods_shutdown(); - map_unload(); - - if(m_pCurrentMapData) - mem_free(m_pCurrentMapData); - return 0; - } - - static void ConKick(void *pResult, void *pUser) - { - ((CServer *)pUser)->Kick(console_arg_int(pResult, 0), "kicked by console"); - } - - static int str_allnum(const char *str) - { - while(*str) - { - if(!(*str >= '0' && *str <= '9')) - return 0; - str++; - } - return 1; - } - - static void ConBan(void *pResult, void *pUser) - { - NETADDR addr; - char addrstr[128]; - const char *str = console_arg_string(pResult, 0); - int minutes = 30; - - if(console_arg_num(pResult) > 1) - minutes = console_arg_int(pResult, 1); - - if(net_addr_from_str(&addr, str) == 0) - ((CServer *)pUser)->BanAdd(addr, minutes*60); - else if(str_allnum(str)) - { - NETADDR addr; - int cid = atoi(str); - - if(cid < 0 || cid > MAX_CLIENTS || ((CServer *)pUser)->m_aClients[cid].m_State == CClient::STATE_EMPTY) - { - dbg_msg("server", "invalid client id"); - return; - } - - addr = ((CServer *)pUser)->m_NetServer.ClientAddr(cid); - ((CServer *)pUser)->BanAdd(addr, minutes*60); - } - - addr.port = 0; - net_addr_str(&addr, addrstr, sizeof(addrstr)); - - if(minutes) - dbg_msg("server", "banned %s for %d minutes", addrstr, minutes); - else - dbg_msg("server", "banned %s for life", addrstr); - } - - static void ConUnban(void *result, void *pUser) - { - NETADDR addr; - const char *str = console_arg_string(result, 0); - - if(net_addr_from_str(&addr, str) == 0) - ((CServer *)pUser)->BanRemove(addr); - else - dbg_msg("server", "invalid network address"); - } - - static void ConBans(void *pResult, void *pUser) - { - unsigned now = time_timestamp(); - - int num = ((CServer *)pUser)->m_NetServer.BanNum(); - for(int i = 0; i < num; i++) - { - CNetServer::CBanInfo Info; - ((CServer *)pUser)->m_NetServer.BanGet(i, &Info); - NETADDR Addr = Info.m_Addr; - - if(Info.m_Expires == -1) - { - dbg_msg("server", "#%d %d.%d.%d.%d for life", i, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3]); - } - else - { - unsigned t = Info.m_Expires - now; - dbg_msg("server", "#%d %d.%d.%d.%d for %d minutes and %d seconds", i, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3], t/60, t%60); - } - } - dbg_msg("server", "%d ban(s)", num); - } - - static void ConStatus(void *pResult, void *pUser) - { - int i; - NETADDR addr; - for(i = 0; i < MAX_CLIENTS; i++) - { - if(((CServer *)pUser)->m_aClients[i].m_State == CClient::STATE_INGAME) - { - addr = ((CServer *)pUser)->m_NetServer.ClientAddr(i); - dbg_msg("server", "id=%d addr=%d.%d.%d.%d:%d name='%s' score=%d", - i, addr.ip[0], addr.ip[1], addr.ip[2], addr.ip[3], addr.port, - ((CServer *)pUser)->m_aClients[i].m_aName, ((CServer *)pUser)->m_aClients[i].m_Score); - } - } - } - - static void ConShutdown(void *pResult, void *pUser) - { - ((CServer *)pUser)->m_RunServer = 0; - } - - static void ConRecord(void *pResult, void *pUser) - { - char filename[512]; - str_format(filename, sizeof(filename), "demos/%s.demo", console_arg_string(pResult, 0)); - demorec_record_start(filename, mods_net_version(), ((CServer *)pUser)->m_aCurrentMap, ((CServer *)pUser)->m_CurrentMapCrc, "server"); - } - - static void ConStopRecord(void *pResult, void *pUser) - { - demorec_record_stop(); - } - - - void RegisterCommands() - { - MACRO_REGISTER_COMMAND("kick", "i", CFGFLAG_SERVER, ConKick, this, ""); - MACRO_REGISTER_COMMAND("ban", "s?i", CFGFLAG_SERVER, ConBan, this, ""); - MACRO_REGISTER_COMMAND("unban", "s", CFGFLAG_SERVER, ConUnban, this, ""); - MACRO_REGISTER_COMMAND("bans", "", CFGFLAG_SERVER, ConBans, this, ""); - MACRO_REGISTER_COMMAND("status", "", CFGFLAG_SERVER, ConStatus, this, ""); - MACRO_REGISTER_COMMAND("shutdown", "", CFGFLAG_SERVER, ConShutdown, this, ""); - - MACRO_REGISTER_COMMAND("record", "s", CFGFLAG_SERVER, ConRecord, this, ""); - MACRO_REGISTER_COMMAND("stoprecord", "", CFGFLAG_SERVER, ConStopRecord, this, ""); - } - -}; - - -// UGLY UGLY HACK for now -CServer g_Server; -CNetServer *m_pNetServer; - -int server_tick() { return g_Server.Tick(); } -int server_tickspeed() { return g_Server.TickSpeed(); } -int snap_new_id() { return g_Server.m_IDPool.NewID(); } -void snap_free_id(int id) { return g_Server.m_IDPool.FreeID(id); } -int server_send_msg(int client_id) { return g_Server.SendMsg(client_id); } -void server_setbrowseinfo(const char *game_type, int progression) { g_Server.SetBrowseInfo(game_type, progression); } -void server_setclientname(int client_id, const char *name) { g_Server.SetClientName(client_id, name); } -void server_setclientscore(int client_id, int score) { g_Server.SetClientScore(client_id, score); } - -int server_getclientinfo(int client_id, CLIENT_INFO *info) { return g_Server.GetClientInfo(client_id, info); } - -void *snap_new_item(int type, int id, int size) -{ - dbg_assert(type >= 0 && type <=0xffff, "incorrect type"); - dbg_assert(id >= 0 && id <=0xffff, "incorrect id"); - return g_Server.m_SnapshotBuilder.NewItem(type, id, size); -} - -int *server_latestinput(int client_id, int *size) -{ - if(client_id < 0 || client_id > MAX_CLIENTS || g_Server.m_aClients[client_id].m_State < CServer::CClient::STATE_READY) - return 0; - return g_Server.m_aClients[client_id].m_LatestInput.m_aData; -} - -const char *server_clientname(int client_id) -{ - if(client_id < 0 || client_id > MAX_CLIENTS || g_Server.m_aClients[client_id].m_State < CServer::CClient::STATE_READY) - return "(invalid client)"; - return g_Server.m_aClients[client_id].m_aName; -} - -#if 0 - - -static void reset_client(int cid) -{ - /* reset input */ - int i; - for(i = 0; i < 200; i++) - m_aClients[cid].m_aInputs[i].m_GameTick = -1; - m_aClients[cid].m_CurrentInput = 0; - mem_zero(&m_aClients[cid].m_Latestinput, sizeof(m_aClients[cid].m_Latestinput)); - - m_aClients[cid].m_Snapshots.PurgeAll(); - m_aClients[cid].m_LastAckedSnapshot = -1; - m_aClients[cid].m_LastInputTick = -1; - m_aClients[cid].m_SnapRate = CClient::SNAPRATE_INIT; - m_aClients[cid].m_Score = 0; - -} - - -static int new_client_callback(int cid, void *user) -{ - m_aClients[cid].state = CClient::STATE_AUTH; - m_aClients[cid].name[0] = 0; - m_aClients[cid].clan[0] = 0; - m_aClients[cid].authed = 0; - reset_client(cid); - return 0; -} - -static int del_client_callback(int cid, void *user) -{ - /* notify the mod about the drop */ - if(m_aClients[cid].state >= CClient::STATE_READY) - mods_client_drop(cid); - - m_aClients[cid].state = CClient::STATE_EMPTY; - m_aClients[cid].name[0] = 0; - m_aClients[cid].clan[0] = 0; - m_aClients[cid].authed = 0; - m_aClients[cid].snapshots.PurgeAll(); - return 0; -} -static void server_send_map(int cid) -{ - msg_pack_start_system(NETMSG_MAP_CHANGE, MSGFLAG_VITAL|MSGFLAG_FLUSH); - msg_pack_string(config.sv_map, 0); - msg_pack_int(current_map_crc); - msg_pack_end(); - server_send_msg(cid); -} - -static void server_send_rcon_line(int cid, const char *line) -{ - msg_pack_start_system(NETMSG_RCON_LINE, MSGFLAG_VITAL); - msg_pack_string(line, 512); - msg_pack_end(); - server_send_msg(cid); -} - -static void server_send_rcon_line_authed(const char *line, void *user_data) -{ - static volatile int reentry_guard = 0; - int i; - - if(reentry_guard) return; - reentry_guard++; - - for(i = 0; i < MAX_CLIENTS; i++) - { - if(m_aClients[i].state != CClient::STATE_EMPTY && m_aClients[i].authed) - server_send_rcon_line(i, line); - } - - reentry_guard--; -} - -static void server_pump_network() -{ - CNetChunk Packet; - - m_NetServer.Update(); - - /* process packets */ - while(m_NetServer.Recv(&Packet)) - { - if(Packet.m_ClientID == -1) - { - /* stateless */ - if(!register_process_packet(&Packet)) - { - if(Packet.m_DataSize == sizeof(SERVERBROWSE_GETINFO)+1 && - memcmp(Packet.m_pData, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)) == 0) - { - server_send_serverinfo(&Packet.m_Address, ((unsigned char *)Packet.m_pData)[sizeof(SERVERBROWSE_GETINFO)]); - } - - - if(Packet.m_DataSize == sizeof(SERVERBROWSE_OLD_GETINFO) && - memcmp(Packet.m_pData, SERVERBROWSE_OLD_GETINFO, sizeof(SERVERBROWSE_OLD_GETINFO)) == 0) - { - server_send_serverinfo(&Packet.m_Address, -1); - } - } - } - else - server_process_client_packet(&Packet); - } -} - -static int server_load_map(const char *mapname) -{ - DATAFILE *df; - char buf[512]; - str_format(buf, sizeof(buf), "maps/%s.map", mapname); - df = datafile_load(buf); - if(!df) - return 0; - - /* stop recording when we change map */ - demorec_record_stop(); - - /* reinit snapshot ids */ - snap_timeout_ids(); - - /* get the crc of the map */ - current_map_crc = datafile_crc(buf); - dbg_msg("server", "%s crc is %08x", buf, current_map_crc); - - str_copy(current_map, mapname, sizeof(current_map)); - map_set(df); - - /* load compelate map into memory for download */ - { - IOHANDLE file = engine_openfile(buf, IOFLAG_READ); - current_map_size = (int)io_length(file); - if(current_map_data) - mem_free(current_map_data); - current_map_data = (unsigned char *)mem_alloc(current_map_size, 1); - io_read(file, current_map_data, current_map_size); - io_close(file); - } - return 1; -} - -static int server_run() -{ - NETADDR bindaddr; - - snap_init_id(); - net_init(); - - /* */ - console_register_print_callback(server_send_rcon_line_authed, 0); - - /* load map */ - if(!server_load_map(config.sv_map)) - { - dbg_msg("server", "failed to load map. mapname='%s'", config.sv_map); - return -1; - } - - /* start server */ - /* TODO: IPv6 support */ - if(config.sv_bindaddr[0] && net_host_lookup(config.sv_bindaddr, &bindaddr, NETTYPE_IPV4) == 0) - { - /* sweet! */ - bindaddr.port = config.sv_port; - } - else - { - mem_zero(&bindaddr, sizeof(bindaddr)); - bindaddr.port = config.sv_port; - } - - - if(!m_NetServer.Open(bindaddr, config.sv_max_clients, 0)) - { - dbg_msg("server", "couldn't open socket. port might already be in use"); - return -1; - } - - m_NetServer.SetCallbacks(new_client_callback, del_client_callback, this); - - dbg_msg("server", "server name is '%s'", config.sv_name); - - mods_init(); - dbg_msg("server", "version %s", mods_net_version()); - - /* start game */ - { - int64 reporttime = time_get(); - int reportinterval = 3; - - lastheartbeat = 0; - game_start_time = time_get(); - - if(config.debug) - dbg_msg("server", "baseline memory usage %dk", mem_stats()->allocated/1024); - - while(run_server) - { - static PERFORMACE_INFO rootscope = {"root", 0}; - int64 t = time_get(); - int new_ticks = 0; - - perf_start(&rootscope); - - /* load new map TODO: don't poll this */ - if(strcmp(config.sv_map, current_map) != 0 || config.sv_map_reload) - { - config.sv_map_reload = 0; - - /* load map */ - if(server_load_map(config.sv_map)) - { - int c; - - /* new map loaded */ - mods_shutdown(); - - for(c = 0; c < MAX_CLIENTS; c++) - { - if(m_aClients[c].state == CClient::STATE_EMPTY) - continue; - - server_send_map(c); - reset_client(c); - m_aClients[c].state = CClient::STATE_CONNECTING; - } - - game_start_time = time_get(); - current_tick = 0; - mods_init(); - } - else - { - dbg_msg("server", "failed to load map. mapname='%s'", config.sv_map); - config_set_sv_map(&config, current_map); - } - } - - while(t > server_tick_start_time(current_tick+1)) - { - current_tick++; - new_ticks++; - - /* apply new input */ - { - static PERFORMACE_INFO scope = {"input", 0}; - int c, i; - - perf_start(&scope); - - for(c = 0; c < MAX_CLIENTS; c++) - { - if(m_aClients[c].state == CClient::STATE_EMPTY) - continue; - for(i = 0; i < 200; i++) - { - if(m_aClients[c].inputs[i].game_tick == server_tick()) - { - if(m_aClients[c].state == CClient::STATE_INGAME) - mods_client_predicted_input(c, m_aClients[c].inputs[i].data); - break; - } - } - } - - perf_end(); - } - - /* progress game */ - { - static PERFORMACE_INFO scope = {"tick", 0}; - perf_start(&scope); - mods_tick(); - perf_end(); - } - } - - /* snap game */ - if(new_ticks) - { - if(config.sv_high_bandwidth || (current_tick%2) == 0) - { - static PERFORMACE_INFO scope = {"snap", 0}; - perf_start(&scope); - server_do_snap(); - perf_end(); - } - } - - /* master server stuff */ - register_update(); - - - { - static PERFORMACE_INFO scope = {"net", 0}; - perf_start(&scope); - server_pump_network(); - perf_end(); - } - - perf_end(); - - if(reporttime < time_get()) - { - if(config.debug) - { - /* - static NETSTATS prev_stats; - NETSTATS stats; - netserver_stats(net, &stats); - - perf_next(); - - if(config.dbg_pref) - perf_dump(&rootscope); - - dbg_msg("server", "send=%8d recv=%8d", - (stats.send_bytes - prev_stats.send_bytes)/reportinterval, - (stats.recv_bytes - prev_stats.recv_bytes)/reportinterval); - - prev_stats = stats; - */ - } - - reporttime += time_freq()*reportinterval; - } - - /* wait for incomming data */ - net_socket_read_wait(m_NetServer.Socket(), 5); - } - } - - mods_shutdown(); - map_unload(); - - if(current_map_data) - mem_free(current_map_data); - return 0; -} - - -#endif - -int main(int argc, char **argv) -{ - - m_pNetServer = &g_Server.m_NetServer; -#if defined(CONF_FAMILY_WINDOWS) - int i; - for(i = 1; i < argc; i++) - { - if(strcmp("-s", argv[i]) == 0 || strcmp("--silent", argv[i]) == 0) - { - ShowWindow(GetConsoleWindow(), SW_HIDE); - break; - } - } -#endif - - /* init the engine */ - dbg_msg("server", "starting..."); - engine_init("Teeworlds"); - - /* register all console commands */ - - g_Server.RegisterCommands(); - mods_console_init(); - - /* parse the command line arguments */ - engine_parse_arguments(argc, argv); - - /* run the server */ - g_Server.Run(); - return 0; -} - |