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Diffstat (limited to 'src/engine/server.h')
| -rw-r--r-- | src/engine/server.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/src/engine/server.h b/src/engine/server.h new file mode 100644 index 00000000..52e6ec6a --- /dev/null +++ b/src/engine/server.h @@ -0,0 +1,81 @@ +#ifndef ENGINE_SERVER_H +#define ENGINE_SERVER_H +#include "kernel.h" +#include "message.h" + +class IServer : public IInterface +{ + MACRO_INTERFACE("server", 0) +protected: + int m_CurrentGameTick; + int m_TickSpeed; + +public: + /* + Structure: CClientInfo + */ + struct CClientInfo + { + const char *m_pName; + int m_Latency; + }; + + int Tick() const { return m_CurrentGameTick; } + int TickSpeed() const { return m_TickSpeed; } + + virtual const char *ClientName(int ClientID) = 0; + virtual bool ClientIngame(int ClientID) = 0; + virtual int GetClientInfo(int ClientID, CClientInfo *pInfo) = 0; + virtual void GetClientIP(int ClientID, char *pIPString, int Size) = 0; + virtual int *LatestInput(int ClientID, int *pSize) = 0; + + virtual int SendMsg(CMsgPacker *pMsg, int Flags, int ClientID) = 0; + + template<class T> + int SendPackMsg(T *pMsg, int Flags, int ClientID) + { + CMsgPacker Packer(pMsg->MsgID()); + if(pMsg->Pack(&Packer)) + return -1; + return SendMsg(&Packer, Flags, ClientID); + } + + virtual void SetBrowseInfo(char const *pGameType, int Progression) = 0; + virtual void SetClientName(int ClientID, char const *pName) = 0; + virtual void SetClientScore(int ClientID, int Score) = 0; + + virtual int SnapNewID() = 0; + virtual void SnapFreeID(int ID) = 0; + virtual void *SnapNewItem(int Type, int Id, int Size) = 0; + + virtual void SnapSetStaticsize(int ItemType, int Size) = 0; +}; + +class IGameServer : public IInterface +{ + MACRO_INTERFACE("gameserver", 0) +protected: +public: + virtual void OnInit() = 0; + virtual void OnConsoleInit() = 0; + virtual void OnShutdown() = 0; + + virtual void OnTick() = 0; + virtual void OnPreSnap() = 0; + virtual void OnSnap(int ClientID) = 0; + virtual void OnPostSnap() = 0; + + virtual void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientID) = 0; + + virtual void OnClientConnected(int ClientID) = 0; + virtual void OnClientEnter(int ClientID) = 0; + virtual void OnClientDrop(int ClientID) = 0; + virtual void OnClientDirectInput(int ClientID, void *pInput) = 0; + virtual void OnClientPredictedInput(int ClientID, void *pInput) = 0; + + virtual const char *Version() = 0; + virtual const char *NetVersion() = 0; +}; + +extern IGameServer *CreateGameServer(); +#endif |