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Diffstat (limited to 'src/engine/external/glfw/lib/x11/platform.h')
| -rw-r--r-- | src/engine/external/glfw/lib/x11/platform.h | 415 |
1 files changed, 0 insertions, 415 deletions
diff --git a/src/engine/external/glfw/lib/x11/platform.h b/src/engine/external/glfw/lib/x11/platform.h deleted file mode 100644 index d03d3582..00000000 --- a/src/engine/external/glfw/lib/x11/platform.h +++ /dev/null @@ -1,415 +0,0 @@ -//======================================================================== -// GLFW - An OpenGL framework -// File: platform.h -// Platform: X11 (Unix) -// API version: 2.6 -// WWW: http://glfw.sourceforge.net -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Camilla Berglund -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#ifndef _platform_h_ -#define _platform_h_ - - -// This is the X11 version of GLFW -#define _GLFW_X11 - - -// Include files -#include <sys/time.h> -#include <unistd.h> -#include <signal.h> -#include <X11/Xlib.h> -#include <X11/keysym.h> -#include <X11/Xatom.h> -#include <GL/glx.h> -#include "../../include/GL/glfw.h" - -// Do we have pthread support? -#ifdef _GLFW_HAS_PTHREAD - #include <pthread.h> - #include <sched.h> -#endif - -// With XFree86, we can use the XF86VidMode extension -#if defined( _GLFW_HAS_XF86VIDMODE ) - #include <X11/extensions/xf86vmode.h> -#endif - -#if defined( _GLFW_HAS_XRANDR ) - #include <X11/extensions/Xrandr.h> -#endif - -// Do we have support for dlopen/dlsym? -#if defined( _GLFW_HAS_DLOPEN ) - #include <dlfcn.h> -#endif - -// We support two different ways for getting the number of processors in -// the system: sysconf (POSIX) and sysctl (BSD?) -#if defined( _GLFW_HAS_SYSCONF ) - - // Use a single constant for querying number of online processors using - // the sysconf function (e.g. SGI defines _SC_NPROC_ONLN instead of - // _SC_NPROCESSORS_ONLN) - #ifndef _SC_NPROCESSORS_ONLN - #ifdef _SC_NPROC_ONLN - #define _SC_NPROCESSORS_ONLN _SC_NPROC_ONLN - #else - #error POSIX constant _SC_NPROCESSORS_ONLN not defined! - #endif - #endif - - // Macro for querying the number of processors - #define _glfw_numprocessors(n) n=(int)sysconf(_SC_NPROCESSORS_ONLN) - -#elif defined( _GLFW_HAS_SYSCTL ) - - #include <sys/types.h> - #include <sys/sysctl.h> - - // Macro for querying the number of processors - #define _glfw_numprocessors(n) { \ - int mib[2], ncpu; \ - size_t len = 1; \ - mib[0] = CTL_HW; \ - mib[1] = HW_NCPU; \ - n = 1; \ - if( sysctl( mib, 2, &ncpu, &len, NULL, 0 ) != -1 ) \ - { \ - if( len > 0 ) \ - { \ - n = ncpu; \ - } \ - } \ - } - -#else - - // If neither sysconf nor sysctl is supported, assume single processor - // system - #define _glfw_numprocessors(n) n=1 - -#endif - -void (*glXGetProcAddress(const GLubyte *procName))(); -void (*glXGetProcAddressARB(const GLubyte *procName))(); -void (*glXGetProcAddressEXT(const GLubyte *procName))(); - -// We support four different ways for getting addresses for GL/GLX -// extension functions: glXGetProcAddress, glXGetProcAddressARB, -// glXGetProcAddressEXT, and dlsym -#if defined( _GLFW_HAS_GLXGETPROCADDRESSARB ) - #define _glfw_glXGetProcAddress(x) glXGetProcAddressARB(x) -#elif defined( _GLFW_HAS_GLXGETPROCADDRESS ) - #define _glfw_glXGetProcAddress(x) glXGetProcAddress(x) -#elif defined( _GLFW_HAS_GLXGETPROCADDRESSEXT ) - #define _glfw_glXGetProcAddress(x) glXGetProcAddressEXT(x) -#elif defined( _GLFW_HAS_DLOPEN ) - #define _glfw_glXGetProcAddress(x) dlsym(_glfwLibs.libGL,x) - #define _GLFW_DLOPEN_LIBGL -#else -#define _glfw_glXGetProcAddress(x) NULL -#endif - -// glXSwapIntervalSGI typedef (X11 buffer-swap interval control) -typedef int ( * GLXSWAPINTERVALSGI_T) (int interval); - - -//======================================================================== -// Global variables (GLFW internals) -//======================================================================== - -//------------------------------------------------------------------------ -// Window structure -//------------------------------------------------------------------------ -typedef struct _GLFWwin_struct _GLFWwin; - -struct _GLFWwin_struct { - -// ========= PLATFORM INDEPENDENT MANDATORY PART ========================= - - // User callback functions - GLFWwindowsizefun WindowSizeCallback; - GLFWwindowclosefun WindowCloseCallback; - GLFWwindowrefreshfun WindowRefreshCallback; - GLFWmousebuttonfun MouseButtonCallback; - GLFWmouseposfun MousePosCallback; - GLFWmousewheelfun MouseWheelCallback; - GLFWkeyfun KeyCallback; - GLFWcharfun CharCallback; - - // User selected window settings - int Fullscreen; // Fullscreen flag - int MouseLock; // Mouse-lock flag - int AutoPollEvents; // Auto polling flag - int SysKeysDisabled; // System keys disabled flag - int WindowNoResize; // Resize- and maximize gadgets disabled flag - - // Window status & parameters - int Opened; // Flag telling if window is opened or not - int Active; // Application active flag - int Iconified; // Window iconified flag - int Width, Height; // Window width and heigth - int Accelerated; // GL_TRUE if window is HW accelerated - int RedBits; - int GreenBits; - int BlueBits; - int AlphaBits; - int DepthBits; - int StencilBits; - int AccumRedBits; - int AccumGreenBits; - int AccumBlueBits; - int AccumAlphaBits; - int AuxBuffers; - int Stereo; - int RefreshRate; // Vertical monitor refresh rate - int Samples; - - // Extensions & OpenGL version - int Has_GL_SGIS_generate_mipmap; - int Has_GL_ARB_texture_non_power_of_two; - int GLVerMajor,GLVerMinor; - - -// ========= PLATFORM SPECIFIC PART ====================================== - - // Platform specific window resources - Window Win; // Window - int Scrn; // Screen ID - XVisualInfo *VI; // Visual - GLXContext CX; // OpenGL rendering context - Atom WMDeleteWindow; // For WM close detection - Atom WMPing; // For WM ping response - XSizeHints *Hints; // WM size hints - - // Platform specific extensions - GLXSWAPINTERVALSGI_T SwapInterval; - - // Various platform specific internal variables - int OverrideRedirect; // True if window is OverrideRedirect - int KeyboardGrabbed; // True if keyboard is currently grabbed - int PointerGrabbed; // True if pointer is currently grabbed - int PointerHidden; // True if pointer is currently hidden - int MapNotifyCount; // Used for during processing - int FocusInCount; // Used for during processing - - // Screensaver data - struct { - int Changed; - int Timeout; - int Interval; - int Blanking; - int Exposure; - } Saver; - - // Fullscreen data - struct { - int ModeChanged; -#if defined( _GLFW_HAS_XF86VIDMODE ) - XF86VidModeModeInfo OldMode; -#endif -#if defined( _GLFW_HAS_XRANDR ) - SizeID OldSizeID; - int OldWidth; - int OldHeight; - Rotation OldRotation; -#endif - } FS; -}; - -GLFWGLOBAL _GLFWwin _glfwWin; - - -//------------------------------------------------------------------------ -// User input status (most of this should go in _GLFWwin) -//------------------------------------------------------------------------ -GLFWGLOBAL struct { - -// ========= PLATFORM INDEPENDENT MANDATORY PART ========================= - - // Mouse status - int MousePosX, MousePosY; - int WheelPos; - char MouseButton[ GLFW_MOUSE_BUTTON_LAST+1 ]; - - // Keyboard status - char Key[ GLFW_KEY_LAST+1 ]; - int LastChar; - - // User selected settings - int StickyKeys; - int StickyMouseButtons; - int KeyRepeat; - - -// ========= PLATFORM SPECIFIC PART ====================================== - - // Platform specific internal variables - int MouseMoved, CursorPosX, CursorPosY; - -} _glfwInput; - - -//------------------------------------------------------------------------ -// Library global data -//------------------------------------------------------------------------ -GLFWGLOBAL struct { - -// ========= PLATFORM SPECIFIC PART ====================================== - - Display *Dpy; - int NumScreens; - int DefaultScreen; - - struct { - int Available; - int EventBase; - int ErrorBase; - } XF86VidMode; - - struct { - int Available; - int EventBase; - int ErrorBase; - } XRandR; - - // Timer data - struct { - double Resolution; - long long t0; - } Timer; - -#if defined(_GLFW_DLOPEN_LIBGL) - struct { - void *libGL; // dlopen handle for libGL.so - } Libs; -#endif -} _glfwLibrary; - - -//------------------------------------------------------------------------ -// Thread record (one for each thread) -//------------------------------------------------------------------------ -typedef struct _GLFWthread_struct _GLFWthread; - -struct _GLFWthread_struct { - -// ========= PLATFORM INDEPENDENT MANDATORY PART ========================= - - // Pointer to previous and next threads in linked list - _GLFWthread *Previous, *Next; - - // GLFW user side thread information - GLFWthread ID; - GLFWthreadfun Function; - -// ========= PLATFORM SPECIFIC PART ====================================== - - // System side thread information -#ifdef _GLFW_HAS_PTHREAD - pthread_t PosixID; -#endif - -}; - - -//------------------------------------------------------------------------ -// General thread information -//------------------------------------------------------------------------ -GLFWGLOBAL struct { - -// ========= PLATFORM INDEPENDENT MANDATORY PART ========================= - - // Next thread ID to use (increments for every created thread) - GLFWthread NextID; - - // First thread in linked list (always the main thread) - _GLFWthread First; - -// ========= PLATFORM SPECIFIC PART ====================================== - - // Critical section lock -#ifdef _GLFW_HAS_PTHREAD - pthread_mutex_t CriticalSection; -#endif - -} _glfwThrd; - - -//------------------------------------------------------------------------ -// Joystick information & state -//------------------------------------------------------------------------ -GLFWGLOBAL struct { - int Present; - int fd; - int NumAxes; - int NumButtons; - float *Axis; - unsigned char *Button; -} _glfwJoy[ GLFW_JOYSTICK_LAST + 1 ]; - - -//======================================================================== -// Macros for encapsulating critical code sections (i.e. making parts -// of GLFW thread safe) -//======================================================================== - -// Thread list management -#ifdef _GLFW_HAS_PTHREAD - #define ENTER_THREAD_CRITICAL_SECTION \ - pthread_mutex_lock( &_glfwThrd.CriticalSection ); - #define LEAVE_THREAD_CRITICAL_SECTION \ - pthread_mutex_unlock( &_glfwThrd.CriticalSection ); -#else - #define ENTER_THREAD_CRITICAL_SECTION - #define LEAVE_THREAD_CRITICAL_SECTION -#endif - - -//======================================================================== -// Prototypes for platform specific internal functions -//======================================================================== - -// Time -void _glfwInitTimer( void ); - -// Fullscreen support -int _glfwGetClosestVideoMode( int screen, int *width, int *height, int *rate ); -void _glfwSetVideoModeMODE( int screen, int mode, int rate ); -void _glfwSetVideoMode( int screen, int *width, int *height, int *rate ); - -// Cursor handling -Cursor _glfwCreateNULLCursor( Display *display, Window root ); - -// Joystick input -void _glfwInitJoysticks( void ); -void _glfwTerminateJoysticks( void ); - -// Unicode support -long _glfwKeySym2Unicode( KeySym keysym ); - - -#endif // _platform_h_ |