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-rw-r--r--src/engine/external/glfw/lib/win32/win32_time.c146
1 files changed, 0 insertions, 146 deletions
diff --git a/src/engine/external/glfw/lib/win32/win32_time.c b/src/engine/external/glfw/lib/win32/win32_time.c
deleted file mode 100644
index ea35a8e5..00000000
--- a/src/engine/external/glfw/lib/win32/win32_time.c
+++ /dev/null
@@ -1,146 +0,0 @@
-//========================================================================

-// GLFW - An OpenGL framework

-// File:        win32_time.c

-// Platform:    Windows

-// API version: 2.6

-// WWW:         http://glfw.sourceforge.net

-//------------------------------------------------------------------------

-// Copyright (c) 2002-2006 Camilla Berglund

-//

-// This software is provided 'as-is', without any express or implied

-// warranty. In no event will the authors be held liable for any damages

-// arising from the use of this software.

-//

-// Permission is granted to anyone to use this software for any purpose,

-// including commercial applications, and to alter it and redistribute it

-// freely, subject to the following restrictions:

-//

-// 1. The origin of this software must not be misrepresented; you must not

-//    claim that you wrote the original software. If you use this software

-//    in a product, an acknowledgment in the product documentation would

-//    be appreciated but is not required.

-//

-// 2. Altered source versions must be plainly marked as such, and must not

-//    be misrepresented as being the original software.

-//

-// 3. This notice may not be removed or altered from any source

-//    distribution.

-//

-//========================================================================

-

-#include "internal.h"

-

-

-//************************************************************************

-//****                  GLFW internal functions                       ****

-//************************************************************************

-

-//========================================================================

-// _glfwInitTimer() - Initialise timer

-//========================================================================

-

-void _glfwInitTimer( void )

-{

-    __int64 freq;

-

-    // Check if we have a performance counter

-    if( QueryPerformanceFrequency( (LARGE_INTEGER *)&freq ) )

-    {

-        // Performance counter is available => use it!

-        _glfwLibrary.Timer.HasPerformanceCounter = GL_TRUE;

-

-        // Counter resolution is 1 / counter frequency

-        _glfwLibrary.Timer.Resolution = 1.0 / (double)freq;

-

-        // Set start time for timer

-        QueryPerformanceCounter( (LARGE_INTEGER *)&_glfwLibrary.Timer.t0_64 );

-    }

-    else

-    {

-        // No performace counter available => use the tick counter

-        _glfwLibrary.Timer.HasPerformanceCounter = GL_FALSE;

-

-        // Counter resolution is 1 ms

-        _glfwLibrary.Timer.Resolution = 0.001;

-

-        // Set start time for timer

-        _glfwLibrary.Timer.t0_32 = _glfw_timeGetTime();

-    }

-}

-

-

-//************************************************************************

-//****               Platform implementation functions                ****

-//************************************************************************

-

-//========================================================================

-// Return timer value in seconds

-//========================================================================

-

-double _glfwPlatformGetTime( void )

-{

-    double  t;

-    __int64 t_64;

-

-    if( _glfwLibrary.Timer.HasPerformanceCounter )

-    {

-        QueryPerformanceCounter( (LARGE_INTEGER *)&t_64 );

-        t =  (double)(t_64 - _glfwLibrary.Timer.t0_64);

-    }

-    else

-    {

-        t = (double)(_glfw_timeGetTime() - _glfwLibrary.Timer.t0_32);

-    }

-

-    // Calculate the current time in seconds

-    return t * _glfwLibrary.Timer.Resolution;

-}

-

-

-//========================================================================

-// Set timer value in seconds

-//========================================================================

-

-void _glfwPlatformSetTime( double t )

-{

-    __int64 t_64;

-

-    if( _glfwLibrary.Timer.HasPerformanceCounter )

-    {

-        QueryPerformanceCounter( (LARGE_INTEGER *)&t_64 );

-        _glfwLibrary.Timer.t0_64 = t_64 - (__int64)(t/_glfwLibrary.Timer.Resolution);

-    }

-    else

-    {

-        _glfwLibrary.Timer.t0_32 = _glfw_timeGetTime() - (int)(t*1000.0);

-    }

-}

-

-

-//========================================================================

-// Put a thread to sleep for a specified amount of time

-//========================================================================

-

-void _glfwPlatformSleep( double time )

-{

-    DWORD t;

-

-    if( time == 0.0 )

-    {

-	t = 0;

-    }

-    else if( time < 0.001 )

-    {

-        t = 1;

-    }

-    else if( time > 2147483647.0 )

-    {

-        t = 2147483647;

-    }

-    else

-    {

-        t = (DWORD)(time*1000.0 + 0.5);

-    }

-    Sleep( t );

-}

-