diff options
Diffstat (limited to 'src/engine/external/glfw/lib/win32/win32_init.c')
| -rw-r--r-- | src/engine/external/glfw/lib/win32/win32_init.c | 356 |
1 files changed, 0 insertions, 356 deletions
diff --git a/src/engine/external/glfw/lib/win32/win32_init.c b/src/engine/external/glfw/lib/win32/win32_init.c deleted file mode 100644 index 41d7150a..00000000 --- a/src/engine/external/glfw/lib/win32/win32_init.c +++ /dev/null @@ -1,356 +0,0 @@ -//======================================================================== -// GLFW - An OpenGL framework -// File: win32_init.c -// Platform: Windows -// API version: 2.6 -// WWW: http://glfw.sourceforge.net -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Camilla Berglund -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -// With the Borland C++ compiler, we want to disable FPU exceptions -#ifdef __BORLANDC__ -#include <float.h> -#endif // __BORLANDC__ - - - -//************************************************************************ -//**** GLFW internal functions **** -//************************************************************************ - -//======================================================================== -// _glfwInitLibraries() - Load necessary libraries (DLLs) -//======================================================================== - -static int _glfwInitLibraries( void ) -{ - // gdi32.dll (OpenGL pixel format functions & SwapBuffers) -#ifndef _GLFW_NO_DLOAD_GDI32 - _glfwLibrary.Libs.gdi32 = LoadLibrary( "gdi32.dll" ); - if( _glfwLibrary.Libs.gdi32 != NULL ) - { - _glfwLibrary.Libs.ChoosePixelFormat = (CHOOSEPIXELFORMAT_T) - GetProcAddress( _glfwLibrary.Libs.gdi32, "ChoosePixelFormat" ); - _glfwLibrary.Libs.DescribePixelFormat = (DESCRIBEPIXELFORMAT_T) - GetProcAddress( _glfwLibrary.Libs.gdi32, "DescribePixelFormat" ); - _glfwLibrary.Libs.GetPixelFormat = (GETPIXELFORMAT_T) - GetProcAddress( _glfwLibrary.Libs.gdi32, "GetPixelFormat" ); - _glfwLibrary.Libs.SetPixelFormat = (SETPIXELFORMAT_T) - GetProcAddress( _glfwLibrary.Libs.gdi32, "SetPixelFormat" ); - _glfwLibrary.Libs.SwapBuffers = (SWAPBUFFERS_T) - GetProcAddress( _glfwLibrary.Libs.gdi32, "SwapBuffers" ); - if( _glfwLibrary.Libs.ChoosePixelFormat == NULL || - _glfwLibrary.Libs.DescribePixelFormat == NULL || - _glfwLibrary.Libs.GetPixelFormat == NULL || - _glfwLibrary.Libs.SetPixelFormat == NULL || - _glfwLibrary.Libs.SwapBuffers == NULL ) - { - FreeLibrary( _glfwLibrary.Libs.gdi32 ); - _glfwLibrary.Libs.gdi32 = NULL; - return GL_FALSE; - } - } - else - { - return GL_FALSE; - } -#endif // _GLFW_NO_DLOAD_GDI32 - - // winmm.dll (for joystick and timer support) -#ifndef _GLFW_NO_DLOAD_WINMM - _glfwLibrary.Libs.winmm = LoadLibrary( "winmm.dll" ); - if( _glfwLibrary.Libs.winmm != NULL ) - { - _glfwLibrary.Libs.joyGetDevCapsA = (JOYGETDEVCAPSA_T) - GetProcAddress( _glfwLibrary.Libs.winmm, "joyGetDevCapsA" ); - _glfwLibrary.Libs.joyGetPos = (JOYGETPOS_T) - GetProcAddress( _glfwLibrary.Libs.winmm, "joyGetPos" ); - _glfwLibrary.Libs.joyGetPosEx = (JOYGETPOSEX_T) - GetProcAddress( _glfwLibrary.Libs.winmm, "joyGetPosEx" ); - _glfwLibrary.Libs.timeGetTime = (TIMEGETTIME_T) - GetProcAddress( _glfwLibrary.Libs.winmm, "timeGetTime" ); - if( _glfwLibrary.Libs.joyGetDevCapsA == NULL || - _glfwLibrary.Libs.joyGetPos == NULL || - _glfwLibrary.Libs.joyGetPosEx == NULL || - _glfwLibrary.Libs.timeGetTime == NULL ) - { - FreeLibrary( _glfwLibrary.Libs.winmm ); - _glfwLibrary.Libs.winmm = NULL; - return GL_FALSE; - } - } - else - { - return GL_FALSE; - } -#endif // _GLFW_NO_DLOAD_WINMM - - return GL_TRUE; -} - - -//======================================================================== -// _glfwFreeLibraries() - Unload used libraries (DLLs) -//======================================================================== - -static void _glfwFreeLibraries( void ) -{ - // gdi32.dll -#ifndef _GLFW_NO_DLOAD_GDI32 - if( _glfwLibrary.Libs.gdi32 != NULL ) - { - FreeLibrary( _glfwLibrary.Libs.gdi32 ); - _glfwLibrary.Libs.gdi32 = NULL; - } -#endif // _GLFW_NO_DLOAD_GDI32 - - // winmm.dll -#ifndef _GLFW_NO_DLOAD_WINMM - if( _glfwLibrary.Libs.winmm != NULL ) - { - FreeLibrary( _glfwLibrary.Libs.winmm ); - _glfwLibrary.Libs.winmm = NULL; - } -#endif // _GLFW_NO_DLOAD_WINMM -} - - -//======================================================================== -// _glfwInitThreads() - Initialize GLFW thread package -//======================================================================== - -static void _glfwInitThreads( void ) -{ - // Initialize critical section handle - InitializeCriticalSection( &_glfwThrd.CriticalSection ); - - // The first thread (the main thread) has ID 0 - _glfwThrd.NextID = 0; - - // Fill out information about the main thread (this thread) - _glfwThrd.First.ID = _glfwThrd.NextID ++; - _glfwThrd.First.Function = NULL; - _glfwThrd.First.Handle = GetCurrentThread(); - _glfwThrd.First.WinID = GetCurrentThreadId(); - _glfwThrd.First.Previous = NULL; - _glfwThrd.First.Next = NULL; -} - - -//======================================================================== -// _glfwTerminateThreads() - Terminate GLFW thread package -//======================================================================== - -static void _glfwTerminateThreads( void ) -{ - _GLFWthread *t, *t_next; - - // Enter critical section - ENTER_THREAD_CRITICAL_SECTION - - // Kill all threads (NOTE: THE USER SHOULD WAIT FOR ALL THREADS TO - // DIE, _BEFORE_ CALLING glfwTerminate()!!!) - t = _glfwThrd.First.Next; - while( t != NULL ) - { - // Get pointer to next thread - t_next = t->Next; - - // Simply murder the process, no mercy! - if( TerminateThread( t->Handle, 0 ) ) - { - // Close thread handle - CloseHandle( t->Handle ); - - // Free memory allocated for this thread - free( (void *) t ); - } - - // Select next thread in list - t = t_next; - } - - // Leave critical section - LEAVE_THREAD_CRITICAL_SECTION - - // Delete critical section handle - DeleteCriticalSection( &_glfwThrd.CriticalSection ); -} - - -//======================================================================== -// _glfwTerminate_atexit() - Terminate GLFW when exiting application -//======================================================================== - -void _glfwTerminate_atexit( void ) -{ - glfwTerminate(); -} - - - -//************************************************************************ -//**** Platform implementation functions **** -//************************************************************************ - -//======================================================================== -// _glfwPlatformInit() - Initialize various GLFW state -//======================================================================== - -int _glfwPlatformInit( void ) -{ - OSVERSIONINFO osi; - - // To make SetForegroundWindow() work as we want, we need to fiddle - // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early - // as possible in the hope of still being the foreground process) - SystemParametersInfo( SPI_GETFOREGROUNDLOCKTIMEOUT, 0, - &_glfwLibrary.Sys.ForegroundLockTimeout, 0 ); - SystemParametersInfo( SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID)0, - SPIF_SENDCHANGE ); - - // Check which OS version we are running - osi.dwOSVersionInfoSize = sizeof( OSVERSIONINFO ); - GetVersionEx( &osi ); - _glfwLibrary.Sys.WinVer = _GLFW_WIN_UNKNOWN; - if( osi.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) - { - if( osi.dwMajorVersion == 4 && osi.dwMinorVersion < 10 ) - { - _glfwLibrary.Sys.WinVer = _GLFW_WIN_95; - } - else if( osi.dwMajorVersion == 4 && osi.dwMinorVersion < 90 ) - { - _glfwLibrary.Sys.WinVer = _GLFW_WIN_98; - } - else if( osi.dwMajorVersion == 4 && osi.dwMinorVersion == 90 ) - { - _glfwLibrary.Sys.WinVer = _GLFW_WIN_ME; - } - else if( osi.dwMajorVersion >= 4 ) - { - _glfwLibrary.Sys.WinVer = _GLFW_WIN_UNKNOWN_9x; - } - } - else if( osi.dwPlatformId == VER_PLATFORM_WIN32_NT ) - { - if( osi.dwMajorVersion == 4 && osi.dwMinorVersion == 0 ) - { - _glfwLibrary.Sys.WinVer = _GLFW_WIN_NT4; - } - else if( osi.dwMajorVersion == 5 && osi.dwMinorVersion == 0 ) - { - _glfwLibrary.Sys.WinVer = _GLFW_WIN_2K; - } - else if( osi.dwMajorVersion == 5 && osi.dwMinorVersion == 1 ) - { - _glfwLibrary.Sys.WinVer = _GLFW_WIN_XP; - } - else if( osi.dwMajorVersion == 5 && osi.dwMinorVersion == 2 ) - { - _glfwLibrary.Sys.WinVer = _GLFW_WIN_NET_SERVER; - } - else if( osi.dwMajorVersion >= 5 ) - { - _glfwLibrary.Sys.WinVer = _GLFW_WIN_UNKNOWN_NT; - } - } - - // Do we have Unicode support? - if( _glfwLibrary.Sys.WinVer >= _GLFW_WIN_NT4 ) - { - // Windows NT/2000/XP/.NET has Unicode support - _glfwLibrary.Sys.HasUnicode = GL_TRUE; - } - else - { - // Windows 9x/ME does not have Unicode support - _glfwLibrary.Sys.HasUnicode = GL_FALSE; - } - - // Load libraries (DLLs) - if( !_glfwInitLibraries() ) - { - return GL_FALSE; - } - - // With the Borland C++ compiler, we want to disable FPU exceptions - // (this is recommended for OpenGL applications under Windows) -#ifdef __BORLANDC__ - _control87( MCW_EM, MCW_EM ); -#endif - - // Retrieve GLFW instance handle - _glfwLibrary.Instance = GetModuleHandle( NULL ); - - // System keys are not disabled - _glfwWin.KeyboardHook = NULL; - - // Initialise thread package - _glfwInitThreads(); - - // Install atexit() routine - atexit( _glfwTerminate_atexit ); - - // Start the timer - _glfwInitTimer(); - - return GL_TRUE; -} - - -//======================================================================== -// _glfwPlatformTerminate() - Close window and kill all threads -//======================================================================== - -int _glfwPlatformTerminate( void ) -{ - // Only the main thread is allowed to do this... - if( GetCurrentThreadId() != _glfwThrd.First.WinID ) - { - return GL_FALSE; - } - - // Close OpenGL window - glfwCloseWindow(); - - // Kill thread package - _glfwTerminateThreads(); - - // Enable system keys again (if they were disabled) - glfwEnable( GLFW_SYSTEM_KEYS ); - - // Unload libraries (DLLs) - _glfwFreeLibraries(); - - // Restore FOREGROUNDLOCKTIMEOUT system setting - SystemParametersInfo( SPI_SETFOREGROUNDLOCKTIMEOUT, 0, - (LPVOID)_glfwLibrary.Sys.ForegroundLockTimeout, - SPIF_SENDCHANGE ); - - return GL_TRUE; -} - |