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Diffstat (limited to 'src/engine/external/glfw/lib/win32/win32_glext.c')
-rw-r--r--src/engine/external/glfw/lib/win32/win32_glext.c85
1 files changed, 0 insertions, 85 deletions
diff --git a/src/engine/external/glfw/lib/win32/win32_glext.c b/src/engine/external/glfw/lib/win32/win32_glext.c
deleted file mode 100644
index 3f4ea6f6..00000000
--- a/src/engine/external/glfw/lib/win32/win32_glext.c
+++ /dev/null
@@ -1,85 +0,0 @@
-//========================================================================

-// GLFW - An OpenGL framework

-// File:        win32_glext.c

-// Platform:    Windows

-// API version: 2.6

-// WWW:         http://glfw.sourceforge.net

-//------------------------------------------------------------------------

-// Copyright (c) 2002-2006 Camilla Berglund

-//

-// This software is provided 'as-is', without any express or implied

-// warranty. In no event will the authors be held liable for any damages

-// arising from the use of this software.

-//

-// Permission is granted to anyone to use this software for any purpose,

-// including commercial applications, and to alter it and redistribute it

-// freely, subject to the following restrictions:

-//

-// 1. The origin of this software must not be misrepresented; you must not

-//    claim that you wrote the original software. If you use this software

-//    in a product, an acknowledgment in the product documentation would

-//    be appreciated but is not required.

-//

-// 2. Altered source versions must be plainly marked as such, and must not

-//    be misrepresented as being the original software.

-//

-// 3. This notice may not be removed or altered from any source

-//    distribution.

-//

-//========================================================================

-

-#include "internal.h"

-

-

-//************************************************************************

-//****               Platform implementation functions                ****

-//************************************************************************

-

-//========================================================================

-// Check if an OpenGL extension is available at runtime (Windows version checks

-// for WGL extensions)

-//========================================================================

-

-int _glfwPlatformExtensionSupported( const char *extension )

-{

-    const GLubyte *extensions;

-

-    // Try wglGetExtensionsStringEXT

-    if( _glfwWin.GetExtensionsStringEXT != NULL )

-    {

-        extensions = (GLubyte *) _glfwWin.GetExtensionsStringEXT();

-        if( extensions != NULL )

-        {

-            if( _glfwStringInExtensionString( extension, extensions ) )

-            {

-                return GL_TRUE;

-            }

-        }

-    }

-

-    // Try wglGetExtensionsStringARB

-    if( _glfwWin.GetExtensionsStringARB != NULL )

-    {

-        extensions = (GLubyte *) _glfwWin.GetExtensionsStringARB( _glfwWin.DC );

-        if( extensions != NULL )

-        {

-            if( _glfwStringInExtensionString( extension, extensions ) )

-            {

-                return GL_TRUE;

-            }

-        }

-    }

-

-    return GL_FALSE;

-}

-

-

-//========================================================================

-// Get the function pointer to an OpenGL function

-//========================================================================

-

-void * _glfwPlatformGetProcAddress( const char *procname )

-{

-    return (void *) wglGetProcAddress( procname );

-}

-