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-rw-r--r--src/engine/external/glfw/lib/thread.c340
1 files changed, 0 insertions, 340 deletions
diff --git a/src/engine/external/glfw/lib/thread.c b/src/engine/external/glfw/lib/thread.c
deleted file mode 100644
index 8094332c..00000000
--- a/src/engine/external/glfw/lib/thread.c
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@@ -1,340 +0,0 @@
-//========================================================================

-// GLFW - An OpenGL framework

-// File:        thread.c

-// Platform:    Any

-// API version: 2.6

-// WWW:         http://glfw.sourceforge.net

-//------------------------------------------------------------------------

-// Copyright (c) 2002-2006 Camilla Berglund

-//

-// This software is provided 'as-is', without any express or implied

-// warranty. In no event will the authors be held liable for any damages

-// arising from the use of this software.

-//

-// Permission is granted to anyone to use this software for any purpose,

-// including commercial applications, and to alter it and redistribute it

-// freely, subject to the following restrictions:

-//

-// 1. The origin of this software must not be misrepresented; you must not

-//    claim that you wrote the original software. If you use this software

-//    in a product, an acknowledgment in the product documentation would

-//    be appreciated but is not required.

-//

-// 2. Altered source versions must be plainly marked as such, and must not

-//    be misrepresented as being the original software.

-//

-// 3. This notice may not be removed or altered from any source

-//    distribution.

-//

-//========================================================================

-

-#include "internal.h"

-

-

-

-//************************************************************************

-//****                  GLFW internal functions                       ****

-//************************************************************************

-

-//========================================================================

-// _glfwGetThreadPointer() - Find pointer to thread with a matching ID

-//========================================================================

-

-_GLFWthread * _glfwGetThreadPointer( int ID )

-{

-    _GLFWthread *t;

-

-    for( t = &_glfwThrd.First; t != NULL; t = t->Next )

-    {

-        if( t->ID == ID )

-        {

-            break;

-        }

-    }

-

-    return t;

-}

-

-

-//========================================================================

-// _glfwAppendThread() - Append thread to thread list

-//========================================================================

-

-void _glfwAppendThread( _GLFWthread * t )

-{

-    _GLFWthread *t_tmp;

-

-    t_tmp = &_glfwThrd.First;

-    while( t_tmp->Next != NULL )

-    {

-        t_tmp = t_tmp->Next;

-    }

-    t_tmp->Next = t;

-    t->Previous = t_tmp;

-    t->Next     = NULL;

-}

-

-

-//========================================================================

-// _glfwRemoveThread() - Remove thread from thread list

-//========================================================================

-

-void _glfwRemoveThread( _GLFWthread * t )

-{

-    if( t->Previous != NULL )

-    {

-        t->Previous->Next = t->Next;

-    }

-    if( t->Next != NULL )

-    {

-        t->Next->Previous = t->Previous;

-    }

-    free( (void *) t );

-}

-

-

-

-//************************************************************************

-//****                     GLFW user functions                        ****

-//************************************************************************

-

-//========================================================================

-// glfwCreateThread() - Create a new thread

-//========================================================================

-

-GLFWAPI GLFWthread GLFWAPIENTRY glfwCreateThread( GLFWthreadfun fun,

-    void *arg )

-{

-    // Is GLFW initialized?

-    if( !_glfwInitialized )

-    {

-        return -1;

-    }

-

-    // Return the GLFW thread ID

-    return _glfwPlatformCreateThread( fun, arg );

-}

-

-

-//========================================================================

-// glfwDestroyThread() - Kill a thread. NOTE: THIS IS A VERY DANGEROUS

-// OPERATION, AND SHOULD NOT BE USED EXCEPT IN EXTREME SITUATIONS!

-//========================================================================

-

-GLFWAPI void GLFWAPIENTRY glfwDestroyThread( GLFWthread ID )

-{

-    // Is GLFW initialized?

-    if( !_glfwInitialized )

-    {

-        return;

-    }

-

-    // Is it a valid thread? (killing the main thread is not allowed)

-    if( ID < 1 )

-    {

-        return;

-    }

-

-    _glfwPlatformDestroyThread( ID );

-}

-

-

-//========================================================================

-// glfwWaitThread() - Wait for a thread to die

-//========================================================================

-

-GLFWAPI int GLFWAPIENTRY glfwWaitThread( GLFWthread ID, int waitmode )

-{

-    // Is GLFW initialized?

-    if( !_glfwInitialized )

-    {

-        return GL_TRUE;

-    }

-

-    // Is it a valid thread? (waiting for the main thread is not allowed)

-    if( ID < 1 )

-    {

-        return GL_TRUE;

-    }

-

-    return _glfwPlatformWaitThread( ID, waitmode );

-}

-

-

-//========================================================================

-// glfwGetThreadID() - Return the thread ID for the current thread

-//========================================================================

-

-GLFWAPI GLFWthread GLFWAPIENTRY glfwGetThreadID( void )

-{

-    // Is GLFW initialized?

-    if( !_glfwInitialized )

-    {

-        return 0;

-    }

-

-    return _glfwPlatformGetThreadID();

-}

-

-

-//========================================================================

-// glfwCreateMutex() - Create a mutual exclusion object

-//========================================================================

-

-GLFWAPI GLFWmutex GLFWAPIENTRY glfwCreateMutex( void )

-{

-    // Is GLFW initialized?

-    if( !_glfwInitialized )

-    {

-        return (GLFWmutex) 0;

-    }

-

-    return _glfwPlatformCreateMutex();

-}

-

-

-//========================================================================

-// glfwDestroyMutex() - Destroy a mutual exclusion object

-//========================================================================

-

-GLFWAPI void GLFWAPIENTRY glfwDestroyMutex( GLFWmutex mutex )

-{

-    // Initialized & valid mutex (no real way of assuring this)?

-    if( !_glfwInitialized || !mutex )

-    {

-        return;

-    }

-

-    _glfwPlatformDestroyMutex( mutex );

-}

-

-

-//========================================================================

-// glfwLockMutex() - Request access to a mutex

-//========================================================================

-

-GLFWAPI void GLFWAPIENTRY glfwLockMutex( GLFWmutex mutex )

-{

-    // Initialized & valid mutex (no real way of assuring this)?

-    if( !_glfwInitialized && !mutex )

-    {

-        return;

-    }

-

-    _glfwPlatformLockMutex( mutex );

-}

-

-

-//========================================================================

-// glfwUnlockMutex() - Release a mutex

-//========================================================================

-

-GLFWAPI void GLFWAPIENTRY glfwUnlockMutex( GLFWmutex mutex )

-{

-    // Initialized & valid mutex (no real way of assuring this)?

-    if( !_glfwInitialized && !mutex )

-    {

-        return;

-    }

-

-    _glfwPlatformUnlockMutex( mutex );

-}

-

-

-//========================================================================

-// glfwCreateCond() - Create a new condition variable object

-//========================================================================

-

-GLFWAPI GLFWcond GLFWAPIENTRY glfwCreateCond( void )

-{

-    // Is GLFW initialized?

-    if( !_glfwInitialized )

-    {

-        return (GLFWcond) 0;

-    }

-

-    return _glfwPlatformCreateCond();

-}

-

-

-//========================================================================

-// glfwDestroyCond() - Destroy a condition variable object

-//========================================================================

-

-GLFWAPI void GLFWAPIENTRY glfwDestroyCond( GLFWcond cond )

-{

-    // Initialized & valid condition variable?

-    if( !_glfwInitialized || !cond )

-    {

-        return;

-    }

-

-    _glfwPlatformDestroyCond( cond );

-}

-

-

-//========================================================================

-// glfwWaitCond() - Wait for a condition to be raised

-//========================================================================

-

-GLFWAPI void GLFWAPIENTRY glfwWaitCond( GLFWcond cond, GLFWmutex mutex,

-    double timeout )

-{

-    // Initialized & valid condition variable and mutex?

-    if( !_glfwInitialized || !cond || !mutex )

-    {

-        return;

-    }

-

-    _glfwPlatformWaitCond( cond, mutex, timeout );

-}

-

-

-//========================================================================

-// glfwSignalCond() - Signal a condition to one waiting thread

-//========================================================================

-

-GLFWAPI void GLFWAPIENTRY glfwSignalCond( GLFWcond cond )

-{

-    // Initialized & valid condition variable?

-    if( !_glfwInitialized || !cond )

-    {

-        return;

-    }

-

-    _glfwPlatformSignalCond( cond );

-}

-

-

-//========================================================================

-// glfwBroadcastCond() - Broadcast a condition to all waiting threads

-//========================================================================

-

-GLFWAPI void GLFWAPIENTRY glfwBroadcastCond( GLFWcond cond )

-{

-    // Initialized & valid condition variable?

-    if( !_glfwInitialized || !cond )

-    {

-        return;

-    }

-

-    _glfwPlatformBroadcastCond( cond );

-}

-

-

-//========================================================================

-// glfwGetNumberOfProcessors() - Return the number of processors in the

-// system. This information can be useful for determining the optimal

-// number of threads to use for performing a certain task.

-//========================================================================

-

-GLFWAPI int GLFWAPIENTRY glfwGetNumberOfProcessors( void )

-{

-    // Is GLFW initialized?

-    if( !_glfwInitialized )

-    {

-        return 0;

-    }

-

-    return _glfwPlatformGetNumberOfProcessors();

-}