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Diffstat (limited to 'src/engine/external/glfw/lib/thread.c')
| -rw-r--r-- | src/engine/external/glfw/lib/thread.c | 340 |
1 files changed, 0 insertions, 340 deletions
diff --git a/src/engine/external/glfw/lib/thread.c b/src/engine/external/glfw/lib/thread.c deleted file mode 100644 index 8094332c..00000000 --- a/src/engine/external/glfw/lib/thread.c +++ /dev/null @@ -1,340 +0,0 @@ -//======================================================================== -// GLFW - An OpenGL framework -// File: thread.c -// Platform: Any -// API version: 2.6 -// WWW: http://glfw.sourceforge.net -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Camilla Berglund -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - - - -//************************************************************************ -//**** GLFW internal functions **** -//************************************************************************ - -//======================================================================== -// _glfwGetThreadPointer() - Find pointer to thread with a matching ID -//======================================================================== - -_GLFWthread * _glfwGetThreadPointer( int ID ) -{ - _GLFWthread *t; - - for( t = &_glfwThrd.First; t != NULL; t = t->Next ) - { - if( t->ID == ID ) - { - break; - } - } - - return t; -} - - -//======================================================================== -// _glfwAppendThread() - Append thread to thread list -//======================================================================== - -void _glfwAppendThread( _GLFWthread * t ) -{ - _GLFWthread *t_tmp; - - t_tmp = &_glfwThrd.First; - while( t_tmp->Next != NULL ) - { - t_tmp = t_tmp->Next; - } - t_tmp->Next = t; - t->Previous = t_tmp; - t->Next = NULL; -} - - -//======================================================================== -// _glfwRemoveThread() - Remove thread from thread list -//======================================================================== - -void _glfwRemoveThread( _GLFWthread * t ) -{ - if( t->Previous != NULL ) - { - t->Previous->Next = t->Next; - } - if( t->Next != NULL ) - { - t->Next->Previous = t->Previous; - } - free( (void *) t ); -} - - - -//************************************************************************ -//**** GLFW user functions **** -//************************************************************************ - -//======================================================================== -// glfwCreateThread() - Create a new thread -//======================================================================== - -GLFWAPI GLFWthread GLFWAPIENTRY glfwCreateThread( GLFWthreadfun fun, - void *arg ) -{ - // Is GLFW initialized? - if( !_glfwInitialized ) - { - return -1; - } - - // Return the GLFW thread ID - return _glfwPlatformCreateThread( fun, arg ); -} - - -//======================================================================== -// glfwDestroyThread() - Kill a thread. NOTE: THIS IS A VERY DANGEROUS -// OPERATION, AND SHOULD NOT BE USED EXCEPT IN EXTREME SITUATIONS! -//======================================================================== - -GLFWAPI void GLFWAPIENTRY glfwDestroyThread( GLFWthread ID ) -{ - // Is GLFW initialized? - if( !_glfwInitialized ) - { - return; - } - - // Is it a valid thread? (killing the main thread is not allowed) - if( ID < 1 ) - { - return; - } - - _glfwPlatformDestroyThread( ID ); -} - - -//======================================================================== -// glfwWaitThread() - Wait for a thread to die -//======================================================================== - -GLFWAPI int GLFWAPIENTRY glfwWaitThread( GLFWthread ID, int waitmode ) -{ - // Is GLFW initialized? - if( !_glfwInitialized ) - { - return GL_TRUE; - } - - // Is it a valid thread? (waiting for the main thread is not allowed) - if( ID < 1 ) - { - return GL_TRUE; - } - - return _glfwPlatformWaitThread( ID, waitmode ); -} - - -//======================================================================== -// glfwGetThreadID() - Return the thread ID for the current thread -//======================================================================== - -GLFWAPI GLFWthread GLFWAPIENTRY glfwGetThreadID( void ) -{ - // Is GLFW initialized? - if( !_glfwInitialized ) - { - return 0; - } - - return _glfwPlatformGetThreadID(); -} - - -//======================================================================== -// glfwCreateMutex() - Create a mutual exclusion object -//======================================================================== - -GLFWAPI GLFWmutex GLFWAPIENTRY glfwCreateMutex( void ) -{ - // Is GLFW initialized? - if( !_glfwInitialized ) - { - return (GLFWmutex) 0; - } - - return _glfwPlatformCreateMutex(); -} - - -//======================================================================== -// glfwDestroyMutex() - Destroy a mutual exclusion object -//======================================================================== - -GLFWAPI void GLFWAPIENTRY glfwDestroyMutex( GLFWmutex mutex ) -{ - // Initialized & valid mutex (no real way of assuring this)? - if( !_glfwInitialized || !mutex ) - { - return; - } - - _glfwPlatformDestroyMutex( mutex ); -} - - -//======================================================================== -// glfwLockMutex() - Request access to a mutex -//======================================================================== - -GLFWAPI void GLFWAPIENTRY glfwLockMutex( GLFWmutex mutex ) -{ - // Initialized & valid mutex (no real way of assuring this)? - if( !_glfwInitialized && !mutex ) - { - return; - } - - _glfwPlatformLockMutex( mutex ); -} - - -//======================================================================== -// glfwUnlockMutex() - Release a mutex -//======================================================================== - -GLFWAPI void GLFWAPIENTRY glfwUnlockMutex( GLFWmutex mutex ) -{ - // Initialized & valid mutex (no real way of assuring this)? - if( !_glfwInitialized && !mutex ) - { - return; - } - - _glfwPlatformUnlockMutex( mutex ); -} - - -//======================================================================== -// glfwCreateCond() - Create a new condition variable object -//======================================================================== - -GLFWAPI GLFWcond GLFWAPIENTRY glfwCreateCond( void ) -{ - // Is GLFW initialized? - if( !_glfwInitialized ) - { - return (GLFWcond) 0; - } - - return _glfwPlatformCreateCond(); -} - - -//======================================================================== -// glfwDestroyCond() - Destroy a condition variable object -//======================================================================== - -GLFWAPI void GLFWAPIENTRY glfwDestroyCond( GLFWcond cond ) -{ - // Initialized & valid condition variable? - if( !_glfwInitialized || !cond ) - { - return; - } - - _glfwPlatformDestroyCond( cond ); -} - - -//======================================================================== -// glfwWaitCond() - Wait for a condition to be raised -//======================================================================== - -GLFWAPI void GLFWAPIENTRY glfwWaitCond( GLFWcond cond, GLFWmutex mutex, - double timeout ) -{ - // Initialized & valid condition variable and mutex? - if( !_glfwInitialized || !cond || !mutex ) - { - return; - } - - _glfwPlatformWaitCond( cond, mutex, timeout ); -} - - -//======================================================================== -// glfwSignalCond() - Signal a condition to one waiting thread -//======================================================================== - -GLFWAPI void GLFWAPIENTRY glfwSignalCond( GLFWcond cond ) -{ - // Initialized & valid condition variable? - if( !_glfwInitialized || !cond ) - { - return; - } - - _glfwPlatformSignalCond( cond ); -} - - -//======================================================================== -// glfwBroadcastCond() - Broadcast a condition to all waiting threads -//======================================================================== - -GLFWAPI void GLFWAPIENTRY glfwBroadcastCond( GLFWcond cond ) -{ - // Initialized & valid condition variable? - if( !_glfwInitialized || !cond ) - { - return; - } - - _glfwPlatformBroadcastCond( cond ); -} - - -//======================================================================== -// glfwGetNumberOfProcessors() - Return the number of processors in the -// system. This information can be useful for determining the optimal -// number of threads to use for performing a certain task. -//======================================================================== - -GLFWAPI int GLFWAPIENTRY glfwGetNumberOfProcessors( void ) -{ - // Is GLFW initialized? - if( !_glfwInitialized ) - { - return 0; - } - - return _glfwPlatformGetNumberOfProcessors(); -} |