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diff --git a/src/engine/external/glfw/lib/internal.h b/src/engine/external/glfw/lib/internal.h
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-//========================================================================

-// GLFW - An OpenGL framework

-// File:        internal.h

-// Platform:    Any

-// API version: 2.6

-// WWW:         http://glfw.sourceforge.net

-//------------------------------------------------------------------------

-// Copyright (c) 2002-2006 Camilla Berglund

-//

-// This software is provided 'as-is', without any express or implied

-// warranty. In no event will the authors be held liable for any damages

-// arising from the use of this software.

-//

-// Permission is granted to anyone to use this software for any purpose,

-// including commercial applications, and to alter it and redistribute it

-// freely, subject to the following restrictions:

-//

-// 1. The origin of this software must not be misrepresented; you must not

-//    claim that you wrote the original software. If you use this software

-//    in a product, an acknowledgment in the product documentation would

-//    be appreciated but is not required.

-//

-// 2. Altered source versions must be plainly marked as such, and must not

-//    be misrepresented as being the original software.

-//

-// 3. This notice may not be removed or altered from any source

-//    distribution.

-//

-//========================================================================

-

-#ifndef _internal_h_

-#define _internal_h_

-

-//========================================================================

-// GLFWGLOBAL is a macro that places all global variables in the init.c

-// module (all other modules reference global variables as 'extern')

-//========================================================================

-

-#if defined( _init_c_ )

-#define GLFWGLOBAL

-#else

-#define GLFWGLOBAL extern

-#endif

-

-

-//========================================================================

-// Input handling definitions

-//========================================================================

-

-// Internal key and button state/action definitions

-#define GLFW_STICK              2

-

-

-//========================================================================

-// System independent include files

-//========================================================================

-

-#include <stdlib.h>

-#include <string.h>

-#include <stdio.h>

-

-

-//------------------------------------------------------------------------

-// Platform specific definitions goes in platform.h (which also includes

-// glfw.h)

-//------------------------------------------------------------------------

-

-#include "platform.h"

-

-

-//========================================================================

-// System independent global variables (GLFW internals)

-//========================================================================

-

-// Flag indicating if GLFW has been initialized

-#if defined( _init_c_ )

-int _glfwInitialized = 0;

-#else

-GLFWGLOBAL int _glfwInitialized;

-#endif

-

-

-//------------------------------------------------------------------------

-// Window hints (set by glfwOpenWindowHint - will go into _GLFWthread)

-//------------------------------------------------------------------------

-typedef struct {

-    int          RefreshRate;

-    int          AccumRedBits;

-    int          AccumGreenBits;

-    int          AccumBlueBits;

-    int          AccumAlphaBits;

-    int          AuxBuffers;

-    int          Stereo;

-    int          WindowNoResize;

-    int		 Samples;

-} _GLFWhints;

-

-GLFWGLOBAL _GLFWhints _glfwWinHints;

-

-

-//------------------------------------------------------------------------

-// Abstracted data stream (for image I/O)

-//------------------------------------------------------------------------

-typedef struct {

-    FILE*     File;

-    void*     Data;

-    long      Position;

-    long      Size;

-} _GLFWstream;

-

-

-//========================================================================

-// Prototypes for platform specific implementation functions

-//========================================================================

-

-// Init/terminate

-int _glfwPlatformInit( void );

-int _glfwPlatformTerminate( void );

-

-// Enable/Disable

-void _glfwPlatformEnableSystemKeys( void );

-void _glfwPlatformDisableSystemKeys( void );

-

-// Fullscreen

-int  _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount );

-void _glfwPlatformGetDesktopMode( GLFWvidmode *mode );

-

-// OpenGL extensions

-int    _glfwPlatformExtensionSupported( const char *extension );

-void * _glfwPlatformGetProcAddress( const char *procname );

-

-// Joystick

-int _glfwPlatformGetJoystickParam( int joy, int param );

-int _glfwPlatformGetJoystickPos( int joy, float *pos, int numaxes );

-int _glfwPlatformGetJoystickButtons( int joy, unsigned char *buttons, int numbuttons );

-

-// Threads

-GLFWthread _glfwPlatformCreateThread( GLFWthreadfun fun, void *arg );

-void       _glfwPlatformDestroyThread( GLFWthread ID );

-int        _glfwPlatformWaitThread( GLFWthread ID, int waitmode );

-GLFWthread _glfwPlatformGetThreadID( void );

-GLFWmutex  _glfwPlatformCreateMutex( void );

-void       _glfwPlatformDestroyMutex( GLFWmutex mutex );

-void       _glfwPlatformLockMutex( GLFWmutex mutex );

-void       _glfwPlatformUnlockMutex( GLFWmutex mutex );

-GLFWcond   _glfwPlatformCreateCond( void );

-void       _glfwPlatformDestroyCond( GLFWcond cond );

-void       _glfwPlatformWaitCond( GLFWcond cond, GLFWmutex mutex, double timeout );

-void       _glfwPlatformSignalCond( GLFWcond cond );

-void       _glfwPlatformBroadcastCond( GLFWcond cond );

-int        _glfwPlatformGetNumberOfProcessors( void );

-

-// Time

-double _glfwPlatformGetTime( void );

-void   _glfwPlatformSetTime( double time );

-void   _glfwPlatformSleep( double time );

-

-// Window management

-int  _glfwPlatformOpenWindow( int width, int height, int redbits, int greenbits, int bluebits, int alphabits, int depthbits, int stencilbits, int mode, _GLFWhints* hints );

-void _glfwPlatformCloseWindow( void );

-void _glfwPlatformSetWindowTitle( const char *title );

-void _glfwPlatformSetWindowSize( int width, int height );

-void _glfwPlatformSetWindowPos( int x, int y );

-void _glfwPlatformIconifyWindow( void );

-void _glfwPlatformRestoreWindow( void );

-void _glfwPlatformSwapBuffers( void );

-void _glfwPlatformSwapInterval( int interval );

-void _glfwPlatformRefreshWindowParams( void );

-void _glfwPlatformPollEvents( void );

-void _glfwPlatformWaitEvents( void );

-void _glfwPlatformHideMouseCursor( void );

-void _glfwPlatformShowMouseCursor( void );

-void _glfwPlatformSetMouseCursorPos( int x, int y );

-

-

-//========================================================================

-// Prototypes for platform independent internal functions

-//========================================================================

-

-// Window management (window.c)

-void _glfwClearWindowHints( void );

-

-// Input handling (window.c)

-void _glfwClearInput( void );

-void _glfwInputDeactivation( void );

-void _glfwInputKey( int key, int action );

-void _glfwInputChar( int character, int action );

-void _glfwInputMouseClick( int button, int action );

-

-// Threads (thread.c)

-_GLFWthread * _glfwGetThreadPointer( int ID );

-void _glfwAppendThread( _GLFWthread * t );

-void _glfwRemoveThread( _GLFWthread * t );

-

-// OpenGL extensions (glext.c)

-int _glfwStringInExtensionString( const char *string, const GLubyte *extensions );

-

-// Abstracted data streams (stream.c)

-int  _glfwOpenFileStream( _GLFWstream *stream, const char *name, const char *mode );

-int  _glfwOpenBufferStream( _GLFWstream *stream, void *data, long size );

-long _glfwReadStream( _GLFWstream *stream, void *data, long size );

-long _glfwTellStream( _GLFWstream *stream );

-int  _glfwSeekStream( _GLFWstream *stream, long offset, int whence );

-void _glfwCloseStream( _GLFWstream *stream );

-

-// Targa image I/O (tga.c)

-int  _glfwReadTGA( _GLFWstream *s, GLFWimage *img, int flags );

-

-

-#endif // _internal_h_