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Diffstat (limited to 'src/engine/external/glfw/lib/input.c')
| -rw-r--r-- | src/engine/external/glfw/lib/input.c | 280 |
1 files changed, 0 insertions, 280 deletions
diff --git a/src/engine/external/glfw/lib/input.c b/src/engine/external/glfw/lib/input.c deleted file mode 100644 index e944706b..00000000 --- a/src/engine/external/glfw/lib/input.c +++ /dev/null @@ -1,280 +0,0 @@ -//======================================================================== -// GLFW - An OpenGL framework -// File: input.c -// Platform: Any -// API version: 2.6 -// WWW: http://glfw.sourceforge.net -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Camilla Berglund -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - - -//======================================================================== -// glfwGetKey() -//======================================================================== - -GLFWAPI int GLFWAPIENTRY glfwGetKey( int key ) -{ - // Is GLFW initialized? - if( !_glfwInitialized || !_glfwWin.Opened ) - { - return GLFW_RELEASE; - } - - // Is it a valid key? - if( key < 0 || key > GLFW_KEY_LAST ) - { - return GLFW_RELEASE; - } - - if( _glfwInput.Key[ key ] == GLFW_STICK ) - { - // Sticky mode: release key now - _glfwInput.Key[ key ] = GLFW_RELEASE; - return GLFW_PRESS; - } - - return (int) _glfwInput.Key[ key ]; -} - - -//======================================================================== -// glfwGetMouseButton() -//======================================================================== - -GLFWAPI int GLFWAPIENTRY glfwGetMouseButton( int button ) -{ - // Is GLFW initialized? - if( !_glfwInitialized || !_glfwWin.Opened ) - { - return GLFW_RELEASE; - } - - // Is it a valid mouse button? - if( button < 0 || button > GLFW_MOUSE_BUTTON_LAST ) - { - return GLFW_RELEASE; - } - - if( _glfwInput.MouseButton[ button ] == GLFW_STICK ) - { - // Sticky mode: release mouse button now - _glfwInput.MouseButton[ button ] = GLFW_RELEASE; - return GLFW_PRESS; - } - - return (int) _glfwInput.MouseButton[ button ]; -} - - -//======================================================================== -// glfwGetMousePos() -//======================================================================== - -GLFWAPI void GLFWAPIENTRY glfwGetMousePos( int *xpos, int *ypos ) -{ - // Is GLFW initialized? - if( !_glfwInitialized || !_glfwWin.Opened ) - { - return; - } - - // Return mouse position - if( xpos != NULL ) - { - *xpos = _glfwInput.MousePosX; - } - if( ypos != NULL ) - { - *ypos = _glfwInput.MousePosY; - } -} - - -//======================================================================== -// glfwSetMousePos() -//======================================================================== - -GLFWAPI void GLFWAPIENTRY glfwSetMousePos( int xpos, int ypos ) -{ - // Is GLFW initialized? - if( !_glfwInitialized || !_glfwWin.Opened ) - { - return; - } - - // Don't do anything if the mouse position did not change - if( xpos == _glfwInput.MousePosX && ypos == _glfwInput.MousePosY ) - { - return; - } - - // Set GLFW mouse position - _glfwInput.MousePosX = xpos; - _glfwInput.MousePosY = ypos; - - // If we have a locked mouse, do not change cursor position - if( _glfwWin.MouseLock ) - { - return; - } - - // Update physical cursor position - _glfwPlatformSetMouseCursorPos( xpos, ypos ); -} - - -//======================================================================== -// glfwGetMouseWheel() -//======================================================================== - -GLFWAPI int GLFWAPIENTRY glfwGetMouseWheel( void ) -{ - // Is GLFW initialized? - if( !_glfwInitialized || !_glfwWin.Opened ) - { - return 0; - } - - // Return mouse wheel position - return _glfwInput.WheelPos; -} - - -//======================================================================== -// glfwSetMouseWheel() -//======================================================================== - -GLFWAPI void GLFWAPIENTRY glfwSetMouseWheel( int pos ) -{ - // Is GLFW initialized? - if( !_glfwInitialized || !_glfwWin.Opened ) - { - return; - } - - // Set mouse wheel position - _glfwInput.WheelPos = pos; -} - - -//======================================================================== -// glfwSetKeyCallback() - Set callback function for keyboard input -//======================================================================== - -GLFWAPI void GLFWAPIENTRY glfwSetKeyCallback( GLFWkeyfun cbfun ) -{ - // Is GLFW initialized? - if( !_glfwInitialized || !_glfwWin.Opened ) - { - return; - } - - // Set callback function - _glfwWin.KeyCallback = cbfun; -} - - -//======================================================================== -// glfwSetCharCallback() - Set callback function for character input -//======================================================================== - -GLFWAPI void GLFWAPIENTRY glfwSetCharCallback( GLFWcharfun cbfun ) -{ - // Is GLFW initialized? - if( !_glfwInitialized || !_glfwWin.Opened ) - { - return; - } - - // Set callback function - _glfwWin.CharCallback = cbfun; -} - - -//======================================================================== -// glfwSetMouseButtonCallback() - Set callback function for mouse clicks -//======================================================================== - -GLFWAPI void GLFWAPIENTRY glfwSetMouseButtonCallback( GLFWmousebuttonfun cbfun ) -{ - // Is GLFW initialized? - if( !_glfwInitialized || !_glfwWin.Opened ) - { - return; - } - - // Set callback function - _glfwWin.MouseButtonCallback = cbfun; -} - - -//======================================================================== -// glfwSetMousePosCallback() - Set callback function for mouse moves -//======================================================================== - -GLFWAPI void GLFWAPIENTRY glfwSetMousePosCallback( GLFWmouseposfun cbfun ) -{ - // Is GLFW initialized? - if( !_glfwInitialized || !_glfwWin.Opened ) - { - return; - } - - // Set callback function - _glfwWin.MousePosCallback = cbfun; - - // Call the callback function to let the application know the current - // mouse position - if( cbfun ) - { - cbfun( _glfwInput.MousePosX, _glfwInput.MousePosY ); - } -} - - -//======================================================================== -// glfwSetMouseWheelCallback() - Set callback function for mouse wheel -//======================================================================== - -GLFWAPI void GLFWAPIENTRY glfwSetMouseWheelCallback( GLFWmousewheelfun cbfun ) -{ - // Is GLFW initialized? - if( !_glfwInitialized || !_glfwWin.Opened ) - { - return; - } - - // Set callback function - _glfwWin.MouseWheelCallback = cbfun; - - // Call the callback function to let the application know the current - // mouse wheel position - if( cbfun ) - { - cbfun( _glfwInput.WheelPos ); - } -} - |