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-rw-r--r--src/engine/external/glfw/lib/fullscreen.c95
1 files changed, 0 insertions, 95 deletions
diff --git a/src/engine/external/glfw/lib/fullscreen.c b/src/engine/external/glfw/lib/fullscreen.c
deleted file mode 100644
index e9f09cc6..00000000
--- a/src/engine/external/glfw/lib/fullscreen.c
+++ /dev/null
@@ -1,95 +0,0 @@
-//========================================================================

-// GLFW - An OpenGL framework

-// File:        fullscreen.c

-// Platform:    Any

-// API version: 2.6

-// WWW:         http://glfw.sourceforge.net

-//------------------------------------------------------------------------

-// Copyright (c) 2002-2006 Camilla Berglund

-//

-// This software is provided 'as-is', without any express or implied

-// warranty. In no event will the authors be held liable for any damages

-// arising from the use of this software.

-//

-// Permission is granted to anyone to use this software for any purpose,

-// including commercial applications, and to alter it and redistribute it

-// freely, subject to the following restrictions:

-//

-// 1. The origin of this software must not be misrepresented; you must not

-//    claim that you wrote the original software. If you use this software

-//    in a product, an acknowledgment in the product documentation would

-//    be appreciated but is not required.

-//

-// 2. Altered source versions must be plainly marked as such, and must not

-//    be misrepresented as being the original software.

-//

-// 3. This notice may not be removed or altered from any source

-//    distribution.

-//

-//========================================================================

-

-#include "internal.h"

-

-

-//************************************************************************

-//****                    GLFW user functions                         ****

-//************************************************************************

-

-//========================================================================

-// glfwGetVideoModes() - Get a list of available video modes

-//========================================================================

-

-GLFWAPI int GLFWAPIENTRY glfwGetVideoModes( GLFWvidmode *list,

-    int maxcount )

-{

-    int         count, i, swap, res1, res2, depth1, depth2;

-    GLFWvidmode vm;

-

-    if( !_glfwInitialized || maxcount <= 0 || list == (GLFWvidmode*) 0 )

-    {

-        return 0;

-    }

-

-    // Get list of video modes

-    count = _glfwPlatformGetVideoModes( list, maxcount );

-

-    // Sort list (bubble sort)

-    do

-    {

-        swap = 0;

-        for( i = 0; i < count-1; ++ i )

-        {

-            res1   = list[i].Width*list[i].Height;

-            depth1 = list[i].RedBits+list[i].GreenBits+list[i].BlueBits;

-            res2   = list[i+1].Width*list[i+1].Height;

-            depth2 = list[i+1].RedBits+list[i+1].GreenBits+

-                     list[i+1].BlueBits;

-            if( (depth2<depth1) || ((depth2==depth1) && (res2<res1)) )

-            {

-                vm = list[i];

-                list[i] = list[i+1];

-                list[i+1] = vm;

-                swap = 1;

-            }

-        }

-    }

-    while( swap );

-

-    return count;

-}

-

-

-//========================================================================

-// glfwGetDesktopMode() - Get the desktop video mode

-//========================================================================

-

-GLFWAPI void GLFWAPIENTRY glfwGetDesktopMode( GLFWvidmode *mode )

-{

-    if( !_glfwInitialized || mode == (GLFWvidmode*) 0 )

-    {

-        return;

-    }

-

-    _glfwPlatformGetDesktopMode( mode );

-}

-