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-rw-r--r--src/engine/external/glfw/lib/enable.c295
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diff --git a/src/engine/external/glfw/lib/enable.c b/src/engine/external/glfw/lib/enable.c
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index 6231a1f9..00000000
--- a/src/engine/external/glfw/lib/enable.c
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@@ -1,295 +0,0 @@
-//========================================================================

-// GLFW - An OpenGL framework

-// File:        enable.c

-// Platform:    Any

-// API version: 2.6

-// WWW:         http://glfw.sourceforge.net

-//------------------------------------------------------------------------

-// Copyright (c) 2002-2006 Camilla Berglund

-//

-// This software is provided 'as-is', without any express or implied

-// warranty. In no event will the authors be held liable for any damages

-// arising from the use of this software.

-//

-// Permission is granted to anyone to use this software for any purpose,

-// including commercial applications, and to alter it and redistribute it

-// freely, subject to the following restrictions:

-//

-// 1. The origin of this software must not be misrepresented; you must not

-//    claim that you wrote the original software. If you use this software

-//    in a product, an acknowledgment in the product documentation would

-//    be appreciated but is not required.

-//

-// 2. Altered source versions must be plainly marked as such, and must not

-//    be misrepresented as being the original software.

-//

-// 3. This notice may not be removed or altered from any source

-//    distribution.

-//

-//========================================================================

-

-#include "internal.h"

-

-

-//************************************************************************

-//****                  GLFW internal functions                       ****

-//************************************************************************

-

-//========================================================================

-// Enable (show) mouse cursor

-//========================================================================

-

-static void _glfwEnableMouseCursor( void )

-{

-    int CenterPosX, CenterPosY;

-

-    if( !_glfwWin.Opened || !_glfwWin.MouseLock )

-    {

-        return;

-    }

-

-    // Show mouse cursor

-    _glfwPlatformShowMouseCursor();

-

-    CenterPosX = _glfwWin.Width / 2;

-    CenterPosY = _glfwWin.Height / 2;

-

-    if( CenterPosX != _glfwInput.MousePosX || CenterPosY != _glfwInput.MousePosY )

-    {

-	_glfwPlatformSetMouseCursorPos( CenterPosX, CenterPosY );

-

-	_glfwInput.MousePosX = CenterPosX;

-	_glfwInput.MousePosY = CenterPosY;

-

-	if( _glfwWin.MousePosCallback )

-	{

-	    _glfwWin.MousePosCallback( _glfwInput.MousePosX, 

-				       _glfwInput.MousePosY );

-	}

-    }

-

-    // From now on the mouse is unlocked

-    _glfwWin.MouseLock = GL_FALSE;

-}

-

-//========================================================================

-// Disable (hide) mouse cursor

-//========================================================================

-

-static void _glfwDisableMouseCursor( void )

-{

-    if( !_glfwWin.Opened || _glfwWin.MouseLock )

-    {

-        return;

-    }

-

-    // Hide mouse cursor

-    _glfwPlatformHideMouseCursor();

-

-    // Move cursor to the middle of the window

-    _glfwPlatformSetMouseCursorPos( _glfwWin.Width>>1,

-                                    _glfwWin.Height>>1 );

-

-    // From now on the mouse is locked

-    _glfwWin.MouseLock = GL_TRUE;

-}

-

-

-//========================================================================

-// _glfwEnableStickyKeys() - Enable sticky keys

-// _glfwDisableStickyKeys() - Disable sticky keys

-//========================================================================

-

-static void _glfwEnableStickyKeys( void )

-{

-    _glfwInput.StickyKeys = 1;

-}

-

-static void _glfwDisableStickyKeys( void )

-{

-    int i;

-

-    _glfwInput.StickyKeys = 0;

-

-    // Release all sticky keys

-    for( i = 0; i <= GLFW_KEY_LAST; i ++ )

-    {

-        if( _glfwInput.Key[ i ] == 2 )

-        {

-            _glfwInput.Key[ i ] = 0;

-        }

-    }

-}

-

-

-//========================================================================

-// _glfwEnableStickyMouseButtons() - Enable sticky mouse buttons

-// _glfwDisableStickyMouseButtons() - Disable sticky mouse buttons

-//========================================================================

-

-static void _glfwEnableStickyMouseButtons( void )

-{

-    _glfwInput.StickyMouseButtons = 1;

-}

-

-static void _glfwDisableStickyMouseButtons( void )

-{

-    int i;

-

-    _glfwInput.StickyMouseButtons = 0;

-

-    // Release all sticky mouse buttons

-    for( i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i ++ )

-    {

-        if( _glfwInput.MouseButton[ i ] == 2 )

-        {

-            _glfwInput.MouseButton[ i ] = 0;

-        }

-    }

-}

-

-

-//========================================================================

-// _glfwEnableSystemKeys() - Enable system keys

-// _glfwDisableSystemKeys() - Disable system keys

-//========================================================================

-

-static void _glfwEnableSystemKeys( void )

-{

-    if( !_glfwWin.SysKeysDisabled )

-    {

-        return;

-    }

-

-    _glfwPlatformEnableSystemKeys();

-

-    // Indicate that system keys are no longer disabled

-    _glfwWin.SysKeysDisabled = GL_FALSE;

-}

-

-static void _glfwDisableSystemKeys( void )

-{

-    if( _glfwWin.SysKeysDisabled )

-    {

-        return;

-    }

-

-    _glfwPlatformDisableSystemKeys();

-

-    // Indicate that system keys are now disabled

-    _glfwWin.SysKeysDisabled = GL_TRUE;

-}

-

-

-//========================================================================

-// _glfwEnableKeyRepeat() - Enable key repeat

-// _glfwDisableKeyRepeat() - Disable key repeat

-//========================================================================

-

-static void _glfwEnableKeyRepeat( void )

-{

-    _glfwInput.KeyRepeat = 1;

-}

-

-static void _glfwDisableKeyRepeat( void )

-{

-    _glfwInput.KeyRepeat = 0;

-}

-

-

-//========================================================================

-// _glfwEnableAutoPollEvents() - Enable automatic event polling

-// _glfwDisableAutoPollEvents() - Disable automatic event polling

-//========================================================================

-

-static void _glfwEnableAutoPollEvents( void )

-{

-    _glfwWin.AutoPollEvents = 1;

-}

-

-static void _glfwDisableAutoPollEvents( void )

-{

-    _glfwWin.AutoPollEvents = 0;

-}

-

-

-

-//************************************************************************

-//****                    GLFW user functions                         ****

-//************************************************************************

-

-//========================================================================

-// glfwEnable() - Enable certain GLFW/window/system functions.

-//========================================================================

-

-GLFWAPI void GLFWAPIENTRY glfwEnable( int token )

-{

-    // Is GLFW initialized?

-    if( !_glfwInitialized )

-    {

-        return;

-    }

-

-    switch( token )

-    {

-    case GLFW_MOUSE_CURSOR:

-        _glfwEnableMouseCursor();

-        break;

-    case GLFW_STICKY_KEYS:

-        _glfwEnableStickyKeys();

-        break;

-    case GLFW_STICKY_MOUSE_BUTTONS:

-        _glfwEnableStickyMouseButtons();

-        break;

-    case GLFW_SYSTEM_KEYS:

-        _glfwEnableSystemKeys();

-        break;

-    case GLFW_KEY_REPEAT:

-        _glfwEnableKeyRepeat();

-        break;

-    case GLFW_AUTO_POLL_EVENTS:

-        _glfwEnableAutoPollEvents();

-        break;

-    default:

-        break;

-    }

-}

-

-

-//========================================================================

-// glfwDisable() - Disable certain GLFW/window/system functions.

-//========================================================================

-

-GLFWAPI void GLFWAPIENTRY glfwDisable( int token )

-{

-    // Is GLFW initialized?

-    if( !_glfwInitialized )

-    {

-        return;

-    }

-

-    switch( token )

-    {

-    case GLFW_MOUSE_CURSOR:

-        _glfwDisableMouseCursor();

-        break;

-    case GLFW_STICKY_KEYS:

-        _glfwDisableStickyKeys();

-        break;

-    case GLFW_STICKY_MOUSE_BUTTONS:

-        _glfwDisableStickyMouseButtons();

-        break;

-    case GLFW_SYSTEM_KEYS:

-        _glfwDisableSystemKeys();

-        break;

-    case GLFW_KEY_REPEAT:

-        _glfwDisableKeyRepeat();

-        break;

-    case GLFW_AUTO_POLL_EVENTS:

-        _glfwDisableAutoPollEvents();

-        break;

-    default:

-        break;

-    }

-}

-