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Diffstat (limited to 'src/engine/external/glfw/lib/enable.c')
| -rw-r--r-- | src/engine/external/glfw/lib/enable.c | 295 |
1 files changed, 0 insertions, 295 deletions
diff --git a/src/engine/external/glfw/lib/enable.c b/src/engine/external/glfw/lib/enable.c deleted file mode 100644 index 6231a1f9..00000000 --- a/src/engine/external/glfw/lib/enable.c +++ /dev/null @@ -1,295 +0,0 @@ -//======================================================================== -// GLFW - An OpenGL framework -// File: enable.c -// Platform: Any -// API version: 2.6 -// WWW: http://glfw.sourceforge.net -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Camilla Berglund -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - - -//************************************************************************ -//**** GLFW internal functions **** -//************************************************************************ - -//======================================================================== -// Enable (show) mouse cursor -//======================================================================== - -static void _glfwEnableMouseCursor( void ) -{ - int CenterPosX, CenterPosY; - - if( !_glfwWin.Opened || !_glfwWin.MouseLock ) - { - return; - } - - // Show mouse cursor - _glfwPlatformShowMouseCursor(); - - CenterPosX = _glfwWin.Width / 2; - CenterPosY = _glfwWin.Height / 2; - - if( CenterPosX != _glfwInput.MousePosX || CenterPosY != _glfwInput.MousePosY ) - { - _glfwPlatformSetMouseCursorPos( CenterPosX, CenterPosY ); - - _glfwInput.MousePosX = CenterPosX; - _glfwInput.MousePosY = CenterPosY; - - if( _glfwWin.MousePosCallback ) - { - _glfwWin.MousePosCallback( _glfwInput.MousePosX, - _glfwInput.MousePosY ); - } - } - - // From now on the mouse is unlocked - _glfwWin.MouseLock = GL_FALSE; -} - -//======================================================================== -// Disable (hide) mouse cursor -//======================================================================== - -static void _glfwDisableMouseCursor( void ) -{ - if( !_glfwWin.Opened || _glfwWin.MouseLock ) - { - return; - } - - // Hide mouse cursor - _glfwPlatformHideMouseCursor(); - - // Move cursor to the middle of the window - _glfwPlatformSetMouseCursorPos( _glfwWin.Width>>1, - _glfwWin.Height>>1 ); - - // From now on the mouse is locked - _glfwWin.MouseLock = GL_TRUE; -} - - -//======================================================================== -// _glfwEnableStickyKeys() - Enable sticky keys -// _glfwDisableStickyKeys() - Disable sticky keys -//======================================================================== - -static void _glfwEnableStickyKeys( void ) -{ - _glfwInput.StickyKeys = 1; -} - -static void _glfwDisableStickyKeys( void ) -{ - int i; - - _glfwInput.StickyKeys = 0; - - // Release all sticky keys - for( i = 0; i <= GLFW_KEY_LAST; i ++ ) - { - if( _glfwInput.Key[ i ] == 2 ) - { - _glfwInput.Key[ i ] = 0; - } - } -} - - -//======================================================================== -// _glfwEnableStickyMouseButtons() - Enable sticky mouse buttons -// _glfwDisableStickyMouseButtons() - Disable sticky mouse buttons -//======================================================================== - -static void _glfwEnableStickyMouseButtons( void ) -{ - _glfwInput.StickyMouseButtons = 1; -} - -static void _glfwDisableStickyMouseButtons( void ) -{ - int i; - - _glfwInput.StickyMouseButtons = 0; - - // Release all sticky mouse buttons - for( i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i ++ ) - { - if( _glfwInput.MouseButton[ i ] == 2 ) - { - _glfwInput.MouseButton[ i ] = 0; - } - } -} - - -//======================================================================== -// _glfwEnableSystemKeys() - Enable system keys -// _glfwDisableSystemKeys() - Disable system keys -//======================================================================== - -static void _glfwEnableSystemKeys( void ) -{ - if( !_glfwWin.SysKeysDisabled ) - { - return; - } - - _glfwPlatformEnableSystemKeys(); - - // Indicate that system keys are no longer disabled - _glfwWin.SysKeysDisabled = GL_FALSE; -} - -static void _glfwDisableSystemKeys( void ) -{ - if( _glfwWin.SysKeysDisabled ) - { - return; - } - - _glfwPlatformDisableSystemKeys(); - - // Indicate that system keys are now disabled - _glfwWin.SysKeysDisabled = GL_TRUE; -} - - -//======================================================================== -// _glfwEnableKeyRepeat() - Enable key repeat -// _glfwDisableKeyRepeat() - Disable key repeat -//======================================================================== - -static void _glfwEnableKeyRepeat( void ) -{ - _glfwInput.KeyRepeat = 1; -} - -static void _glfwDisableKeyRepeat( void ) -{ - _glfwInput.KeyRepeat = 0; -} - - -//======================================================================== -// _glfwEnableAutoPollEvents() - Enable automatic event polling -// _glfwDisableAutoPollEvents() - Disable automatic event polling -//======================================================================== - -static void _glfwEnableAutoPollEvents( void ) -{ - _glfwWin.AutoPollEvents = 1; -} - -static void _glfwDisableAutoPollEvents( void ) -{ - _glfwWin.AutoPollEvents = 0; -} - - - -//************************************************************************ -//**** GLFW user functions **** -//************************************************************************ - -//======================================================================== -// glfwEnable() - Enable certain GLFW/window/system functions. -//======================================================================== - -GLFWAPI void GLFWAPIENTRY glfwEnable( int token ) -{ - // Is GLFW initialized? - if( !_glfwInitialized ) - { - return; - } - - switch( token ) - { - case GLFW_MOUSE_CURSOR: - _glfwEnableMouseCursor(); - break; - case GLFW_STICKY_KEYS: - _glfwEnableStickyKeys(); - break; - case GLFW_STICKY_MOUSE_BUTTONS: - _glfwEnableStickyMouseButtons(); - break; - case GLFW_SYSTEM_KEYS: - _glfwEnableSystemKeys(); - break; - case GLFW_KEY_REPEAT: - _glfwEnableKeyRepeat(); - break; - case GLFW_AUTO_POLL_EVENTS: - _glfwEnableAutoPollEvents(); - break; - default: - break; - } -} - - -//======================================================================== -// glfwDisable() - Disable certain GLFW/window/system functions. -//======================================================================== - -GLFWAPI void GLFWAPIENTRY glfwDisable( int token ) -{ - // Is GLFW initialized? - if( !_glfwInitialized ) - { - return; - } - - switch( token ) - { - case GLFW_MOUSE_CURSOR: - _glfwDisableMouseCursor(); - break; - case GLFW_STICKY_KEYS: - _glfwDisableStickyKeys(); - break; - case GLFW_STICKY_MOUSE_BUTTONS: - _glfwDisableStickyMouseButtons(); - break; - case GLFW_SYSTEM_KEYS: - _glfwDisableSystemKeys(); - break; - case GLFW_KEY_REPEAT: - _glfwDisableKeyRepeat(); - break; - case GLFW_AUTO_POLL_EVENTS: - _glfwDisableAutoPollEvents(); - break; - default: - break; - } -} - |