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-/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
-#ifndef ENGINE_INTERFACE_H
-#define ENGINE_INTERFACE_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-	Title: Engine Interface
-*/
-
-#include "e_keys.h"
-#include "e_system.h"
-
-enum 
-{
-	MAX_CLIENTS=12,
-	SERVER_TICK_SPEED=50, /* TODO: this should be removed */
-	SNAP_CURRENT=0,
-	SNAP_PREV=1,
-	
-	IMG_AUTO=-1,
-	IMG_RGB=0,
-	IMG_RGBA=1,
-	IMG_ALPHA=2,
-	
-	MASK_NONE=0,
-	MASK_SET,
-	MASK_ZERO,
-
-	SNDFLAG_LOOP=1,
-	SNDFLAG_POS=2,
-	SNDFLAG_ALL=3,
-	
-	CLIENTSTATE_OFFLINE=0,
-	CLIENTSTATE_CONNECTING,
-	CLIENTSTATE_LOADING,
-	CLIENTSTATE_ONLINE,
-	CLIENTSTATE_QUITING,
-	
-	BROWSESORT_NAME = 0,
-	BROWSESORT_PING,
-	BROWSESORT_MAP,
-	BROWSESORT_GAMETYPE,
-	BROWSESORT_PROGRESSION,
-	BROWSESORT_NUMPLAYERS
-};
-
-typedef struct
-{
-	int type;
-	int id;
-} SNAP_ITEM;
-
-typedef struct
-{
-	const char *name;
-	int latency;
-} CLIENT_INFO;
-
-typedef struct
-{
-	int width, height;
-	int format;
-	void *data;
-} IMAGE_INFO;
-
-typedef struct 
-{
-	int width, height;
-	int red, green, blue;
-} VIDEO_MODE;
-
-typedef struct
-{
-	int sorted_index;
-	int server_index;
-	
-	int progression;
-	int game_type;
-	int max_players;
-	int num_players;
-	int flags;
-	int latency; /* in ms */
-	char name[64];
-	char map[32];
-	char version[32];
-	char address[24];
-	char player_names[16][48];
-	int player_scores[16];
-} SERVER_INFO;
-
-typedef struct PERFORMACE_INFO_t
-{
-	const char *name;
-	struct PERFORMACE_INFO_t *parent;
-	struct PERFORMACE_INFO_t *first_child;
-	struct PERFORMACE_INFO_t *next_child;
-	int tick;
-	int64 start;
-	int64 total;
-	int64 biggest;
-	int64 last_delta;
-} PERFORMACE_INFO;
-
-void perf_init();
-void perf_next();
-void perf_start(PERFORMACE_INFO *info);
-void perf_end();
-void perf_dump();
-
-int gfx_init();
-void gfx_shutdown();
-void gfx_swap();
-int gfx_window_active();
-int gfx_window_open();
-
-void gfx_set_vsync(int val);
-void gfx_mask_op(int mask, int write);
-void gfx_clear_mask(int fill);
-
-int snd_init();
-int snd_shutdown();
-int snd_update();
-
-int map_load(const char *mapname);
-void map_unload();
-
-void map_set(void *m);
-
-
-/*
-	Group: Graphics
-*/
-
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-float gfx_screenaspect();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int gfx_get_video_modes(VIDEO_MODE *list, int maxcount);
-
-/* image loaders */
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int gfx_load_png(IMAGE_INFO *img, const char *filename);
-
-/* textures */
-/*
-	Function: gfx_load_texture
-		Loads a texture from a file. TGA and PNG supported.
-	
-	Arguments:
-		filename - Null terminated string to the file to load.
-		store_format - What format to store on gfx card as.
-	
-	Returns:
-		An ID to the texture. -1 on failure.
-
-	See Also:
-		<gfx_unload_texture>
-*/
-int gfx_load_texture(const char *filename, int store_format);
-
-/*
-	Function: gfx_load_texture_raw
-		Loads a texture from memory.
-	
-	Arguments:
-		w - Width of the texture.
-		h - Height of the texture.
-		data - Pointer to the pixel data.
-		format - Format of the pixel data.
-		store_format - The format to store the texture on the graphics card.
-	
-	Returns:
-		An ID to the texture. -1 on failure.
-		
-	Remarks:
-		The pixel data should be in RGBA format with 8 bit per component.
-		So the total size of the data should be w*h*4.
-		
-	See Also:
-		<gfx_unload_texture>
-*/
-int gfx_load_texture_raw(int w, int h, int format, const void *data, int store_format);
-
-/*
-	Function: gfx_texture_set
-		Sets the active texture.
-	
-	Arguments:
-		id - ID to the texture to set.
-*/
-void gfx_texture_set(int id);
-
-/*
-	Function: gfx_unload_texture
-		Unloads a texture.
-	
-	Arguments:
-		id - ID to the texture to unload.
-		
-	See Also:
-		<gfx_load_texture_tga>, <gfx_load_texture_raw>
-		
-	Remarks:
-		NOT IMPLEMENTED
-*/
-int gfx_unload_texture(int id);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void gfx_clear(float r, float g, float b);
-
-/*
-	Function: gfx_screenwidth
-		Returns the screen width.
-	
-	See Also:
-		<gfx_screenheight>
-*/
-int gfx_screenwidth();
-
-/*
-	Function: gfx_screenheight
-		Returns the screen height.
-	
-	See Also:
-		<gfx_screenwidth>
-*/
-int gfx_screenheight();
-
-/*
-	Function: gfx_mapscreen
-		Specifies the coordinate system for the screen.
-		
-	Arguments:
-		tl_x - Top-left X
-		tl_y - Top-left Y
-		br_x - Bottom-right X
-		br_y - Bottom-right y
-*/
-void gfx_mapscreen(float tl_x, float tl_y, float br_x, float br_y);
-
-/*
-	Function: gfx_blend_normal
-		Set the active blending mode to normal (src, 1-src).
-
-	Remarks:
-		This must be used before calling <gfx_quads_begin>.
-		This is equal to glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA).
-	
-	See Also:
-		<gfx_blend_additive>
-*/
-void gfx_blend_normal();
-
-/*
-	Function: gfx_blend_additive
-		Set the active blending mode to additive (src, one).
-
-	Remarks:
-		This must be used before calling <gfx_quads_begin>.
-		This is equal to glBlendFunc(GL_SRC_ALPHA, GL_ONE).
-	
-	See Also:
-		<gfx_blend_normal>
-*/
-void gfx_blend_additive();
-
-/*
-	Function: gfx_quads_begin
-		Begins a quad drawing session.
-		
-	Remarks:
-		This functions resets the rotation, color and subset.
-		End the session by using <gfx_quads_end>.
-		You can't change texture or blending mode during a session.
-		
-	See Also:
-		<gfx_quads_end>
-*/
-void gfx_quads_begin();
-
-/*
-	Function: gfx_quads_end
-		Ends a quad session.
-		
-	See Also:
-		<gfx_quads_begin>
-*/
-void gfx_quads_end();
-
-/*
-	Function: gfx_quads_setrotation
-		Sets the rotation to use when drawing a quad.
-		
-	Arguments:
-		angle - Angle in radians.
-		
-	Remarks:
-		The angle is reset when <gfx_quads_begin> is called.
-*/
-void gfx_quads_setrotation(float angle);
-
-/*
-	Function: gfx_quads_setcolorvertex
-		Sets the color of a vertex.
-		
-	Arguments:
-		i - Index to the vertex.
-		r - Red value.
-		g - Green value.
-		b - Blue value.
-		a - Alpha value.
-		
-	Remarks:
-		The color values are from 0.0 to 1.0.
-		The color is reset when <gfx_quads_begin> is called.
-*/
-void gfx_setcolorvertex(int i, float r, float g, float b, float a);
-
-/*
-	Function: gfx_quads_setcolor
-		Sets the color of all the vertices.
-		
-	Arguments:
-		r - Red value.
-		g - Green value.
-		b - Blue value.
-		a - Alpha value.
-		
-	Remarks:
-		The color values are from 0.0 to 1.0.
-		The color is reset when <gfx_quads_begin> is called.
-*/
-void gfx_setcolor(float r, float g, float b, float a);
-
-/*
-	Function: gfx_quads_setsubset
-		Sets the uv coordinates to use.
-		
-	Arguments:
-		tl_u - Top-left U value.
-		tl_v - Top-left V value.
-		br_u - Bottom-right U value.
-		br_v - Bottom-right V value.
-		
-	Remarks:
-		O,0 is top-left of the texture and 1,1 is bottom-right.
-		The color is reset when <gfx_quads_begin> is called.
-*/
-void gfx_quads_setsubset(float tl_u, float tl_v, float br_u, float br_v);
-
-/*
-	Function: gfx_quads_drawTL
-		Draws a quad by specifying the top-left point.
-		
-	Arguments:
-		x - X coordinate of the top-left corner.
-		y - Y coordinate of the top-left corner.
-		width - Width of the quad.
-		height - Height of the quad.
-		
-	Remarks:
-		Rotation still occurs from the center of the quad.
-		You must call <gfx_quads_begin> before calling this function.
-
-	See Also:
-		<gfx_quads_draw>
-*/
-void gfx_quads_drawTL(float x, float y, float width, float height);
-
-/*
-	Function: gfx_quads_draw
-		Draws a quad by specifying the center point.
-		
-	Arguments:
-		x - X coordinate of the center.
-		y - Y coordinate of the center.
-		width - Width of the quad.
-		height - Height of the quad.
-
-	Remarks:
-		You must call <gfx_quads_begin> before calling this function.
-
-	See Also:
-		<gfx_quads_drawTL>
-*/
-void gfx_quads_draw(float x, float y, float w, float h);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void gfx_quads_draw_freeform(
-	float x0, float y0,
-	float x1, float y1,
-	float x2, float y2,
-	float x3, float y3);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void gfx_quads_text(float x, float y, float size, const char *text);
-
-/* sound (client) */
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void snd_set_channel(int cid, float vol, float pan);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int snd_load_wv(const char *filename);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int snd_play_at(int cid, int sid, int flags, float x, float y);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int snd_play(int cid, int sid, int flags);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void snd_stop(int id);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void snd_set_listener_pos(float x, float y);
-
-/*
-	Group: Input
-*/
-
-/*
-	Function: inp_mouse_relative
-		Fetches the mouse movements.
-		
-	Arguments:
-		x - Pointer to the variable that should get the X movement.
-		y - Pointer to the variable that should get the Y movement.
-*/
-void inp_mouse_relative(int *x, int *y);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int inp_mouse_scroll();
-
-/*
-	Function: inp_key_pressed
-		Checks if a key is pressed.
-		
-	Arguments:
-		key - Index to the key to check
-		
-	Returns:
-		Returns 1 if the button is pressed, otherwise 0.
-	
-	Remarks:
-		Check keys.h for the keys.
-*/
-int inp_key_pressed(int key);
-
-/*
-	Group: Map
-*/
-
-/*
-	Function: map_is_loaded
-		Checks if a map is loaded.
-		
-	Returns:
-		Returns 1 if the button is pressed, otherwise 0.
-*/
-int map_is_loaded();
-
-/*
-	Function: map_num_items
-		Checks the number of items in the loaded map.
-		
-	Returns:
-		Returns the number of items. 0 if no map is loaded.
-*/
-int map_num_items();
-
-/*
-	Function: map_find_item
-		Searches the map for an item.
-	
-	Arguments:
-		type - Item type.
-		id - Item ID.
-	
-	Returns:
-		Returns a pointer to the item if it exists, otherwise it returns NULL.
-*/
-void *map_find_item(int type, int id);
-
-/*
-	Function: map_get_item
-		Gets an item from the loaded map from index.
-	
-	Arguments:
-		index - Item index.
-		type - Pointer that recives the item type (can be NULL).
-		id - Pointer that recives the item id (can be NULL).
-	
-	Returns:
-		Returns a pointer to the item if it exists, otherwise it returns NULL.
-*/
-void *map_get_item(int index, int *type, int *id);
-
-/*
-	Function: map_get_type
-		Gets the index range of an item type.
-	
-	Arguments:
-		type - Item type to search for.
-		start - Pointer that recives the starting index.
-		num - Pointer that recives the number of items.
-	
-	Returns:
-		If the item type is not in the map, start and num will be set to 0.
-*/
-void map_get_type(int type, int *start, int *num);
-
-/*
-	Function: map_get_data
-		Fetches a pointer to a raw data chunk in the map.
-	
-	Arguments:
-		index - Index to the data to fetch.
-	
-	Returns:
-		A pointer to the raw data, otherwise 0.
-*/
-void *map_get_data(int index);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void *map_get_data_swapped(int index);
-
-/*
-	Group: Network (Server)
-*/
-/*
-	Function: snap_new_item
-		Creates a new item that should be sent.
-	
-	Arguments:
-		type - Type of the item.
-		id - ID of the item.
-		size - Size of the item.
-	
-	Returns:
-		A pointer to the item data, otherwise 0.
-	
-	Remarks:
-		The item data should only consist pf 4 byte integers as
-		they are subject to byte swapping. This means that the size
-		argument should be dividable by 4.
-*/
-void *snap_new_item(int type, int id, int size);
-
-/*
-	Group: Network (Client)
-*/
-/*
-	Function: snap_num_items
-		Check the number of items in a snapshot.
-	
-	Arguments:
-		snapid - Snapshot ID to the data to fetch.
-			* SNAP_PREV for previous snapshot.
-			* SNAP_CUR for current snapshot.
-	
-	Returns:
-		The number of items in the snapshot.
-*/
-int snap_num_items(int snapid);
-
-/*
-	Function: snap_get_item
-		Gets an item from a snapshot.
-	
-	Arguments:
-		snapid - Snapshot ID to the data to fetch.
-			* SNAP_PREV for previous snapshot.
-			* SNAP_CUR for current snapshot.
-		index - Index of the item.
-		item - Pointer that recives the item info.
-	
-	Returns:
-		Returns a pointer to the item if it exists, otherwise NULL.
-*/
-const void *snap_get_item(int snapid, int index, SNAP_ITEM *item);
-
-/*
-	Function: snap_find_item
-		Searches a snapshot for an item.
-	
-	Arguments:
-		snapid - Snapshot ID to the data to fetch.
-			* SNAP_PREV for previous snapshot.
-			* SNAP_CUR for current snapshot.
-		type - Type of the item.
-		id - ID of the item.
-	
-	Returns:
-		Returns a pointer to the item if it exists, otherwise NULL.
-*/
-const void *snap_find_item(int snapid, int type, int id);
-
-/*
-	Function: snap_input
-		Sets the input data to send to the server.
-	
-	Arguments:
-		data - Pointer to the data.
-		size - Size of the data.
-
-	Remarks:
-		The data should only consist of 4 bytes integer as they are
-		subject to byte swapping.
-*/
-void snap_input(void *data, int size);
-
-/*
-	Group: Server Callbacks
-*/
-/*
-	Function: mods_init
-		Called when the server is started.
-	
-	Remarks:
-		It's called after the map is loaded so all map items are available.
-*/
-void mods_init();
-
-/*
-	Function: mods_shutdown
-		Called when the server quits.
-	
-	Remarks:
-		Should be used to clean up all resources used.
-*/
-void mods_shutdown();
-
-/*
-	Function: mods_client_enter
-		Called when a client has joined the game.
-		
-	Arguments:
-		cid - Client ID. Is 0 - MAX_CLIENTS.
-	
-	Remarks:
-		It's called when the client is finished loading and should enter gameplay.
-*/
-void mods_client_enter(int cid);
-
-/*
-	Function: mods_client_drop
-		Called when a client drops from the server.
-
-	Arguments:
-		cid - Client ID. Is 0 - MAX_CLIENTS
-*/
-void mods_client_drop(int cid);
-
-/*
-	Function: mods_client_input
-		Called when the server recives new input from a client.
-
-	Arguments:
-		cid - Client ID. Is 0 - MAX_CLIENTS.
-		input - Pointer to the input data.
-		size - Size of the data. (NOT IMPLEMENTED YET)
-*/
-void mods_client_input(int cid, void *input);
-
-/*
-	Function: mods_tick
-		Called with a regular interval to progress the gameplay.
-		
-	Remarks:
-		The SERVER_TICK_SPEED tells the number of ticks per second.
-*/
-void mods_tick();
-
-/*
-	Function: mods_presnap
-		Called before the server starts to construct snapshots for the clients.
-*/
-void mods_presnap();
-
-/*
-	Function: mods_snap
-		Called to create the snapshot for a client.
-	
-	Arguments:
-		cid - Client ID. Is 0 - MAX_CLIENTS.
-	
-	Remarks:
-		The game should make a series of calls to <snap_new_item> to construct
-		the snapshot for the client.
-*/
-void mods_snap(int cid);
-
-/*
-	Function: mods_postsnap
-		Called after the server is done sending the snapshots.
-*/
-void mods_postsnap();
-
-/*
-	Group: Client Callbacks
-*/
-
-/*
-	Function: modc_preinit
-		Called when the client starts, but before the engine is initialized.
-	
-	Remarks:
-*/
-void modc_preinit();
-
-/*
-	Function: modc_init
-		Called when the client starts.
-	
-	Remarks:
-		The game should load resources that are used during the entire
-		time of the game. No map is loaded.
-*/
-void modc_init();
-
-/*
-	Function: modc_newsnapshot
-		Called when the client progressed to a new snapshot.
-	
-	Remarks:
-		The client can check for items in the snapshot and perform one time
-		events like playing sounds, spawning client side effects etc.
-*/
-void modc_newsnapshot();
-
-/*
-	Function: modc_entergame
-		Called when the client has successfully connect to a server and
-		loaded a map.
-	
-	Remarks:
-		The client can check for items in the map and load them.
-*/
-void modc_entergame();
-
-/*
-	Function: modc_shutdown
-		Called when the client closes down.
-*/
-void modc_shutdown();
-
-/*
-	Function: modc_render
-		Called every frame to let the game render it self.
-*/
-void modc_render();
-
-/*
-	Function: modc_statechange
-		Called every time client changes state.
-*/
-void modc_statechange(int new_state, int old_state);
-
-/* undocumented callbacks */
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void modc_connected();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void modc_message(int msg);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void modc_predict();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int modc_snap_input(int *data);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void mods_message(int msg, int client_id);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void mods_connected(int client_id);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-const char *modc_net_version();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-const char *mods_net_version();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-const char *mods_version();
-
-/* server */
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int server_getclientinfo(int client_id, CLIENT_INFO *info);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-const char *server_clientname(int client_id);
-
-/* grabs the latest input for the client. not withholding anything */
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int *server_latestinput(int client_id, int *size);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void server_setclientname(int client_id, const char *name);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void server_setclientscore(int client_id, int score);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void server_setbrowseinfo(int game_type, int progression);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void server_kick(int client_id, const char *reason);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int server_tick();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int server_tickspeed();
-
-/* input */
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int inp_key_was_pressed(int key);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int inp_key_down(int key);
-
-
-
-typedef struct
-{
-	char ch;
-	int key;
-} INPUTEVENT;
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int inp_num_events();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-INPUTEVENT inp_get_event(int index);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void inp_clear_events();
-
-void inp_update();
-void inp_init();
-void inp_mouse_mode_absolute();
-void inp_mouse_mode_relative();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int inp_mouse_doubleclick();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void inp_clear_key_states();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int inp_key_presses(int key);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int inp_key_releases(int key);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int inp_key_state(int key);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-const char *inp_key_name(int k);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int inp_key_code(const char *key_name);
-
-/* message packing */
-enum
-{
-	MSGFLAG_VITAL=1
-};
-
-void msg_pack_start_system(int msg, int flags);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void msg_pack_start(int msg, int flags);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void msg_pack_int(int i);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void msg_pack_string(const char *p, int limit);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void msg_pack_raw(const void *data, int size);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void msg_pack_end();
-
-typedef struct
-{
-	int msg;
-	int flags;
-	const unsigned char *data;
-	int size;
-} MSG_INFO;
-
-const MSG_INFO *msg_get_info();
-
-/* message unpacking */
-int msg_unpack_start(const void *data, int data_size, int *system);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int msg_unpack_int();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-const char *msg_unpack_string();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-const unsigned char *msg_unpack_raw(int size);
-
-/* message sending */
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int server_send_msg(int client_id); /* client_id == -1 == broadcast */
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int client_send_msg();
-
-/* client */
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int client_tick();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int client_predtick();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-float client_intratick(); 
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-float client_ticktime();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-float client_intrapredtick();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int client_tickspeed();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-float client_frametime();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-float client_localtime();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void client_direct_input(int *input, int size);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int client_state();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-const char *client_error_string();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int *client_get_input(int tick);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int client_connection_problems();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void client_connect(const char *address);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void client_disconnect();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void client_quit();
-
-void client_entergame();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void client_rcon(const char *cmd);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void client_serverbrowse_refresh(int lan);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-SERVER_INFO *client_serverbrowse_sorted_get(int index);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int client_serverbrowse_sorted_num();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-SERVER_INFO *client_serverbrowse_get(int index);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int client_serverbrowse_num();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int client_serverbrowse_num_requests();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void client_serverbrowse_update();
-
-/* undocumented graphics stuff */
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void gfx_text(void *font, float x, float y, float size, const char *text, int max_width);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-float gfx_text_width(void *font, float size, const char *text, int length);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void gfx_text_color(float r, float g, float b, float a);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void gfx_text_set_default_font(void *font);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void gfx_getscreen(float *tl_x, float *tl_y, float *br_x, float *br_y);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int gfx_memory_usage();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void gfx_screenshot();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void gfx_lines_begin();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void gfx_lines_draw(float x0, float y0, float x1, float y1);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void gfx_lines_end();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void gfx_clip_enable(int x, int y, int w, int h);
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void gfx_clip_disable();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void gfx_quads_setsubset_free(
-	float x0, float y0,
-	float x1, float y1,
-	float x2, float y2,
-	float x3, float y3);
-
-/* server snap id */
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-int snap_new_id();
-
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void snap_free_id(int id);
-
-/* other */
-/*
-	Function: TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void map_unload_data(int index);
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif