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-rw-r--r--src/engine/e_if_mods.h168
1 files changed, 0 insertions, 168 deletions
diff --git a/src/engine/e_if_mods.h b/src/engine/e_if_mods.h
deleted file mode 100644
index 08d0ec37..00000000
--- a/src/engine/e_if_mods.h
+++ /dev/null
@@ -1,168 +0,0 @@
-/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
-#ifndef ENGINE_IF_MOD_H
-#define ENGINE_IF_MOD_H
-
-/**********************************************************************************
-	Section: Server Hooks
-**********************************************************************************/
-/*
-	Function: mods_console_init
-		TODO
-*/
-void mods_console_init();
-
-/*
-	Function: mods_init
-		Called when the server is started.
-	
-	Remarks:
-		It's called after the map is loaded so all map items are available.
-*/
-void mods_init();
-
-/*
-	Function: mods_shutdown
-		Called when the server quits.
-	
-	Remarks:
-		Should be used to clean up all resources used.
-*/
-void mods_shutdown();
-
-/*
-	Function: mods_client_enter
-		Called when a client has joined the game.
-		
-	Arguments:
-		cid - Client ID. Is 0 - MAX_CLIENTS.
-	
-	Remarks:
-		It's called when the client is finished loading and should enter gameplay.
-*/
-void mods_client_enter(int cid);
-
-/*
-	Function: mods_client_drop
-		Called when a client drops from the server.
-
-	Arguments:
-		cid - Client ID. Is 0 - MAX_CLIENTS
-*/
-void mods_client_drop(int cid);
-
-/*
-	Function: mods_client_direct_input
-		Called when the server recives new input from a client.
-
-	Arguments:
-		cid - Client ID. Is 0 - MAX_CLIENTS.
-		input - Pointer to the input data.
-		size - Size of the data. (NOT IMPLEMENTED YET)
-*/
-void mods_client_direct_input(int cid, void *input);
-
-/*
-	Function: mods_client_predicted_input
-		Called when the server applys the predicted input on the client.
-
-	Arguments:
-		cid - Client ID. Is 0 - MAX_CLIENTS.
-		input - Pointer to the input data.
-		size - Size of the data. (NOT IMPLEMENTED YET)
-*/
-void mods_client_predicted_input(int cid, void *input);
-
-
-/*
-	Function: mods_tick
-		Called with a regular interval to progress the gameplay.
-		
-	Remarks:
-		The SERVER_TICK_SPEED tells the number of ticks per second.
-*/
-void mods_tick();
-
-/*
-	Function: mods_presnap
-		Called before the server starts to construct snapshots for the clients.
-*/
-void mods_presnap();
-
-/*
-	Function: mods_snap
-		Called to create the snapshot for a client.
-	
-	Arguments:
-		cid - Client ID. Is 0 - MAX_CLIENTS.
-	
-	Remarks:
-		The game should make a series of calls to <snap_new_item> to construct
-		the snapshot for the client.
-*/
-void mods_snap(int cid);
-
-/*
-	Function: mods_postsnap
-		Called after the server is done sending the snapshots.
-*/
-void mods_postsnap();
-
-
-/*
-	Function: mods_connected
-		TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void mods_connected(int client_id);
-
-
-/*
-	Function: mods_net_version
-		TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-const char *mods_net_version();
-
-/*
-	Function: mods_version
-		TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-const char *mods_version();
-
-/*
-	Function: mods_message
-		TODO
-	
-	Arguments:
-		arg1 - desc
-	
-	Returns:
-
-	See Also:
-		<other_func>
-*/
-void mods_message(int msg, int client_id);
-
-#endif