diff options
Diffstat (limited to 'src/engine/client')
| -rw-r--r-- | src/engine/client/client.c | 11 | ||||
| -rw-r--r-- | src/engine/client/gfx.c | 6 | ||||
| -rw-r--r-- | src/engine/client/snd.c | 2 |
3 files changed, 11 insertions, 8 deletions
diff --git a/src/engine/client/client.c b/src/engine/client/client.c index 7a545988..646ca4b4 100644 --- a/src/engine/client/client.c +++ b/src/engine/client/client.c @@ -950,8 +950,8 @@ static void client_update() } /* STRESS TEST: join the server again */ - if(client_state() == CLIENTSTATE_OFFLINE && config.stress && (frames%100) == 0) - client_connect(config.cl_stress_server); + if(client_state() == CLIENTSTATE_OFFLINE && config.dbg_stress && (frames%100) == 0) + client_connect(config.dbg_stress_server); /* pump the network */ client_pump_network(); @@ -996,8 +996,11 @@ static void client_run() net = netclient_open(bindaddr, 0); /* connect to the server if wanted */ + /* if(config.cl_connect[0] != 0) client_connect(config.cl_connect); + config.cl_connect[0] = 0; + */ inp_mouse_mode_relative(); @@ -1073,7 +1076,7 @@ static void client_run() { client_update(); - if(config.stress) + if(config.dbg_stress) { if((frames%10) == 0) { @@ -1093,7 +1096,7 @@ static void client_run() break; /* be nice */ - if(config.cpu_throttle || !gfx_window_active()) + if(config.cl_cpu_throttle || !gfx_window_active()) thread_sleep(1); if(reporttime < time_get()) diff --git a/src/engine/client/gfx.c b/src/engine/client/gfx.c index 31483224..c61f0cb1 100644 --- a/src/engine/client/gfx.c +++ b/src/engine/client/gfx.c @@ -185,7 +185,7 @@ int gfx_init() glfwInit(); - if(config.stress) + if(config.dbg_stress) { screen_width = 320; screen_height = 240; @@ -228,7 +228,7 @@ int gfx_init() glfwSetWindowTitle("Teewars"); /* We don't want to see the window when we run the stress testing */ - if(config.stress) + if(config.dbg_stress) glfwIconifyWindow(); /* Init vertices */ @@ -408,7 +408,7 @@ int gfx_load_texture_raw(int w, int h, int format, const void *data) int tex = 0; /* don't waste memory on texture if we are stress testing */ - if(config.stress) + if(config.dbg_stress) return -1; /* grab texture */ diff --git a/src/engine/client/snd.c b/src/engine/client/snd.c index 9d851dcc..aa155c0c 100644 --- a/src/engine/client/snd.c +++ b/src/engine/client/snd.c @@ -350,7 +350,7 @@ int snd_load_wv(const char *filename) WavpackContext *context; /* don't waste memory on sound when we are stress testing */ - if(config.stress) + if(config.dbg_stress) return -1; /* no need to load sound when we are running with no sound */ |