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-rw-r--r--src/engine/client/ec_ui.c277
1 files changed, 277 insertions, 0 deletions
diff --git a/src/engine/client/ec_ui.c b/src/engine/client/ec_ui.c
new file mode 100644
index 00000000..5ba9c0d9
--- /dev/null
+++ b/src/engine/client/ec_ui.c
@@ -0,0 +1,277 @@
+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
+#include <engine/e_system.h>
+#include <engine/e_interface.h>
+#include <engine/e_config.h>
+#include "ec_ui.h"
+
+/********************************************************
+ UI                                                      
+*********************************************************/
+
+struct pretty_font
+{
+    float m_CharStartTable[256];
+	float m_CharEndTable[256];
+	int font_texture;
+};
+
+extern struct pretty_font *current_font;
+
+static const void *hot_item = 0;
+static const void *active_item = 0;
+static const void *last_active_item = 0;
+static const void *becomming_hot_item = 0;
+static float mouse_x, mouse_y; /* in gui space */
+static float mouse_wx, mouse_wy; /* in world space */
+static unsigned mouse_buttons = 0;
+
+float ui_mouse_x() { return mouse_x; }
+float ui_mouse_y() { return mouse_y; }
+float ui_mouse_world_x() { return mouse_wx; }
+float ui_mouse_world_y() { return mouse_wy; }
+int ui_mouse_button(int index) { return (mouse_buttons>>index)&1; }
+
+void ui_set_hot_item(const void *id) { becomming_hot_item = id; }
+void ui_set_active_item(const void *id) { active_item = id; if (id) last_active_item = id; }
+void ui_clear_last_active_item() { last_active_item = 0; }
+const void *ui_hot_item() { return hot_item; }
+const void *ui_active_item() { return active_item; }
+const void *ui_last_active_item() { return last_active_item; }
+
+int ui_update(float mx, float my, float mwx, float mwy, int buttons)
+{
+    mouse_x = mx;
+    mouse_y = my;
+    mouse_wx = mwx;
+    mouse_wy = mwy;
+    mouse_buttons = buttons;
+    hot_item = becomming_hot_item;
+    if(active_item)
+    	hot_item = active_item;
+    becomming_hot_item = 0;
+    return 0;
+}
+
+int ui_mouse_inside(float x, float y, float w, float h)
+{
+    if(mouse_x >= x && mouse_x <= x+w && mouse_y >= y && mouse_y <= y+h)
+        return 1;
+    return 0;
+}
+
+void ui_do_image(int texture, float x, float y, float w, float h)
+{
+    gfx_blend_normal();
+    gfx_texture_set(texture);
+    gfx_quads_begin();
+    gfx_setcolor(1,1,1,1);
+    gfx_quads_setsubset(
+        0.0f, /* startx */
+        0.0f, /* starty */
+        1.0f, /* endx */
+        1.0f); /* endy */                              
+    gfx_quads_drawTL(x,y,w,h);
+    gfx_quads_end();
+}
+
+void ui_do_label(float x, float y, const char *text, float size)
+{
+    gfx_blend_normal();
+    gfx_texture_set(current_font->font_texture);
+    gfx_pretty_text(x, y, size, text, -1);
+}
+
+int ui_do_button(const void *id, const char *text, int checked, float x, float y, float w, float h, draw_button_callback draw_func, void *extra)
+{
+    /* logic */
+    int r = 0;
+    int inside = ui_mouse_inside(x,y,w,h);
+
+	if(ui_active_item() == id)
+	{
+		if(!ui_mouse_button(0))
+		{
+			if(inside)
+				r = 1;
+			ui_set_active_item(0);
+		}
+	}
+	else if(ui_hot_item() == id)
+	{
+		if(ui_mouse_button(0))
+			ui_set_active_item(id);
+	}
+	
+	if(inside)
+		ui_set_hot_item(id);
+
+    draw_func(id, text, checked, x, y, w, h, extra);
+    return r;
+}
+
+static float scale = 1.0f;
+#define MEMORY_SIZE 10*1024
+static struct rect memory[MEMORY_SIZE];
+static int memory_used = 0;
+static struct rect screen = { 0.0f, 0.0f, 848.0f, 480.0f };
+
+void ui_foreach_rect(rect_fun fun)
+{
+    int hrm;
+    for (hrm = 0; hrm < memory_used; hrm++)
+        fun(&memory[hrm]);
+}
+
+static void add_rect(struct rect *r)
+{
+    if (memory_used < MEMORY_SIZE)
+        memory[memory_used++] = *r;
+    else
+        dbg_msg("ui", "rect memory full.");
+}
+
+struct rect *ui_screen()
+{
+    if (config.debug)
+    {
+        memory_used = 0;
+    }
+
+    return &screen;
+}
+
+void ui_scale(float s)
+{
+    scale = s;
+}
+
+void ui_hsplit_t(const struct rect *original, int pixels, struct rect *top, struct rect *bottom)
+{
+    struct rect r = *original;
+    pixels *= scale;
+
+    if (top)
+    {
+        top->x = r.x;
+        top->y = r.y;
+        top->w = r.w;
+        top->h = pixels;
+    }
+
+    if (bottom)
+    {
+        bottom->x = r.x;
+        bottom->y = r.y + pixels;
+        bottom->w = r.w;
+        bottom->h = r.h - pixels;
+    }
+
+    if (config.debug)
+    {
+        if (top)
+            add_rect(top);
+        if (bottom)
+            add_rect(bottom);
+    }
+}
+
+void ui_hsplit_b(const struct rect *original, int pixels, struct rect *top, struct rect *bottom)
+{
+    struct rect r = *original;
+    pixels *= scale;
+
+    if (top)
+    {
+        top->x = r.x;
+        top->y = r.y;
+        top->w = r.w;
+        top->h = r.h - pixels;
+    }
+
+    if (bottom)
+    {
+        bottom->x = r.x;
+        bottom->y = r.y + r.h - pixels;
+        bottom->w = r.w;
+        bottom->h = pixels;
+    }
+
+    if (config.debug)
+    {
+        if (top)
+            add_rect(top);
+        if (bottom)
+            add_rect(bottom);
+    }
+}
+
+void ui_vsplit_l(const struct rect *original, int pixels, struct rect *left, struct rect *right)
+{
+    struct rect r = *original;
+    pixels *= scale;
+
+    if (left)
+    {
+        left->x = r.x;
+        left->y = r.y;
+        left->w = pixels;
+        left->h = r.h;
+    }
+
+    if (right)
+    {
+        right->x = r.x + pixels;
+        right->y = r.y;
+        right->w = r.w - pixels;
+        right->h = r.h;
+    }
+
+    if (config.debug)
+    {
+        if (left)
+            add_rect(left);
+        if (right)
+            add_rect(right);
+    }
+}
+
+void ui_vsplit_r(const struct rect *original, int pixels, struct rect *left, struct rect *right)
+{
+    struct rect r = *original;
+    pixels *= scale;
+
+    if (left)
+    {
+        left->x = r.x;
+        left->y = r.y;
+        left->w = r.w - pixels;
+        left->h = r.h;
+    }
+
+    if (right)
+    {
+        right->x = r.x + r.w - pixels;
+        right->y = r.y;
+        right->w = pixels;
+        right->h = r.h;
+    }
+
+    if (config.debug)
+    {
+        if (left)
+            add_rect(left);
+        if (right)
+            add_rect(right);
+    }
+}
+
+void ui_margin(const struct rect *original, int pixels, struct rect *other_rect)
+{
+    struct rect r = *original;
+    pixels *= scale;
+
+    other_rect->x = r.x + pixels;
+    other_rect->y = r.y + pixels;
+    other_rect->w = r.w - 2*pixels;
+    other_rect->h = r.h - 2*pixels;
+}