about summary refs log tree commit diff
path: root/src/engine/client/ec_gfx.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/engine/client/ec_gfx.cpp')
-rw-r--r--src/engine/client/ec_gfx.cpp992
1 files changed, 0 insertions, 992 deletions
diff --git a/src/engine/client/ec_gfx.cpp b/src/engine/client/ec_gfx.cpp
deleted file mode 100644
index 5632581a..00000000
--- a/src/engine/client/ec_gfx.cpp
+++ /dev/null
@@ -1,992 +0,0 @@
-/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
-
-#include <base/detect.h>
-
-#include "SDL.h"
-
-#ifdef CONF_FAMILY_WINDOWS
-	#define WIN32_LEAN_AND_MEAN
-	#include <windows.h>
-#endif
-
-#ifdef CONF_PLATFORM_MACOSX
-	#include <OpenGL/gl.h>
-	#include <OpenGL/glu.h>
-#else
-	#include <GL/gl.h>
-	#include <GL/glu.h>
-#endif
-
-#include <base/system.h>
-#include <engine/external/pnglite/pnglite.h>
-
-#include <engine/e_client_interface.h>
-#include <engine/e_engine.h>
-#include <engine/e_config.h>
-#include <engine/e_keys.h>
-
-#include <string.h>
-#include <stdio.h>
-#include <math.h>
-
-/* compressed textures */
-#define GL_COMPRESSED_RGB_ARB 0x84ED
-#define GL_COMPRESSED_RGBA_ARB 0x84EE
-#define GL_COMPRESSED_ALPHA_ARB 0x84E9
-
-#define TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-
-
-void gfx_font_init();
-
-VIDEO_MODE fakemodes[] = {
-	{320,240,8,8,8}, {400,300,8,8,8}, {640,480,8,8,8},
-	{720,400,8,8,8}, {768,576,8,8,8}, {800,600,8,8,8},
-	{1024,600,8,8,8}, {1024,768,8,8,8}, {1152,864,8,8,8},
-	{1280,768,8,8,8}, {1280,800,8,8,8}, {1280,960,8,8,8},
-	{1280,1024,8,8,8}, {1368,768,8,8,8}, {1400,1050,8,8,8},
-	{1440,900,8,8,8}, {1440,1050,8,8,8}, {1600,1000,8,8,8},
-	{1600,1200,8,8,8}, {1680,1050,8,8,8}, {1792,1344,8,8,8},
-	{1800,1440,8,8,8}, {1856,1392,8,8,8}, {1920,1080,8,8,8},
-	{1920,1200,8,8,8}, {1920,1440,8,8,8}, {1920,2400,8,8,8},
-	{2048,1536,8,8,8},
-		
-	{320,240,5,6,5}, {400,300,5,6,5}, {640,480,5,6,5},
-	{720,400,5,6,5}, {768,576,5,6,5}, {800,600,5,6,5},
-	{1024,600,5,6,5}, {1024,768,5,6,5}, {1152,864,5,6,5},
-	{1280,768,5,6,5}, {1280,800,5,6,5}, {1280,960,5,6,5},
-	{1280,1024,5,6,5}, {1368,768,5,6,5}, {1400,1050,5,6,5},
-	{1440,900,5,6,5}, {1440,1050,5,6,5}, {1600,1000,5,6,5},
-	{1600,1200,5,6,5}, {1680,1050,5,6,5}, {1792,1344,5,6,5},
-	{1800,1440,5,6,5}, {1856,1392,5,6,5}, {1920,1080,5,6,5},
-	{1920,1200,5,6,5}, {1920,1440,5,6,5}, {1920,2400,5,6,5},
-	{2048,1536,5,6,5}
-};
-
-int gfx_get_video_modes(VIDEO_MODE *list, int maxcount)
-{
-	int num_modes = sizeof(fakemodes)/sizeof(VIDEO_MODE);
-	SDL_Rect **modes;
-
-	if(config.gfx_display_all_modes)
-	{
-		int count = sizeof(fakemodes)/sizeof(VIDEO_MODE);
-		mem_copy(list, fakemodes, sizeof(fakemodes));
-		if(maxcount < count)
-			count = maxcount;
-		return count;
-	}
-	
-	/* TODO: fix this code on osx or windows */
-		
-	modes = SDL_ListModes(NULL, SDL_OPENGL|SDL_GL_DOUBLEBUFFER|SDL_FULLSCREEN);
-	if(modes == NULL)
-	{
-		/* no modes */
-		num_modes = 0;
-	}
-	else if(modes == (SDL_Rect**)-1)
-	{
-		/* all modes */
-	}
-	else
-	{
-		int i;
-		num_modes = 0;
-		for(i = 0; modes[i]; ++i)
-		{
-			if(num_modes == maxcount)
-				break;
-			list[num_modes].width = modes[i]->w;
-			list[num_modes].height = modes[i]->h;
-			list[num_modes].red = 8;
-			list[num_modes].green = 8;
-			list[num_modes].blue = 8;
-			num_modes++;
-		}
-	}
-	
-	return num_modes;
-}
-
-
-#include "graphics.h"
-
-class CGraphics_OpenGL : public IEngineGraphics
-{
-protected:
-	/* */
-	typedef struct { float x, y, z; } CPoint;
-	typedef struct { float u, v; } CTexCoord;
-	typedef struct { float r, g, b, a; } CColor;
-
-	typedef struct
-	{
-		CPoint m_Pos;
-		CTexCoord m_Tex;
-		CColor m_Color;
-	} CVertex;
-	
-	enum
-	{
-		MAX_VERTICES = 32*1024,
-		MAX_TEXTURES = 1024*4,
-		
-		DRAWING_QUADS=1,
-		DRAWING_LINES=2		
-	};
-
-	CVertex m_aVertices[MAX_VERTICES];
-	int m_NumVertices;
-
-	CColor m_aColor[4];
-	CTexCoord m_aTexture[4];
-
-	bool m_RenderEnable;
-
-	float m_Rotation;
-	int m_Drawing;
-	bool m_DoScreenshot;
-
-	float m_ScreenX0;
-	float m_ScreenY0;
-	float m_ScreenX1;
-	float m_ScreenY1;
-
-	int m_InvalidTexture;
-
-	struct CTexture
-	{
-		GLuint tex;
-		int memsize;
-		int flags;
-		int next;
-	};
-
-	enum
-	{
-		
-	};
-
-	CTexture m_aTextures[MAX_TEXTURES];
-	int m_FirstFreeTexture;
-	int m_TextureMemoryUsage;
-
-
-	void Flush()
-	{
-		if(m_NumVertices == 0)
-			return;
-			
-		//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
-		//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
-		glVertexPointer(3, GL_FLOAT,
-				sizeof(CVertex),
-				(char*)m_aVertices);
-		glTexCoordPointer(2, GL_FLOAT,
-				sizeof(CVertex),
-				(char*)m_aVertices + sizeof(float)*3);
-		glColorPointer(4, GL_FLOAT,
-				sizeof(CVertex),
-				(char*)m_aVertices + sizeof(float)*5);
-		glEnableClientState(GL_VERTEX_ARRAY);
-		glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-		glEnableClientState(GL_COLOR_ARRAY);
-		
-		if(m_RenderEnable)
-		{
-			if(m_Drawing == DRAWING_QUADS)
-				glDrawArrays(GL_QUADS, 0, m_NumVertices);
-			else if(m_Drawing == DRAWING_LINES)
-				glDrawArrays(GL_LINES, 0, m_NumVertices);
-		}
-		
-		/* Reset pointer */
-		m_NumVertices = 0;
-	}
-
-	void AddVertices(int count)
-	{
-		m_NumVertices += count;
-		if((m_NumVertices + count) >= MAX_VERTICES)
-			Flush();
-	}
-	
-	void Rotate(CPoint *pCenter, CPoint *pPoint)
-	{
-		float x = pPoint->x - pCenter->x;
-		float y = pPoint->y - pCenter->y;
-		pPoint->x = x * cosf(m_Rotation) - y * sinf(m_Rotation) + pCenter->x;
-		pPoint->y = x * sinf(m_Rotation) + y * cosf(m_Rotation) + pCenter->y;
-	}
-	
-	
-
-
-	static unsigned char sample(int w, int h, const unsigned char *data, int u, int v, int offset)
-	{
-		return (data[(v*w+u)*4+offset]+
-		data[(v*w+u+1)*4+offset]+
-		data[((v+1)*w+u)*4+offset]+
-		data[((v+1)*w+u+1)*4+offset])/4;
-	}	
-public:
-	CGraphics_OpenGL()
-	{
-		m_NumVertices = 0;
-		
-		m_ScreenX0 = 0;
-		m_ScreenY0 = 0;
-		m_ScreenX1 = 0;
-		m_ScreenY1 = 0;
-		
-		m_ScreenWidth = -1;
-		m_ScreenHeight = -1;
-		
-		m_Rotation = 0;
-		m_Drawing = 0;
-		m_InvalidTexture = 0;
-		
-		m_TextureMemoryUsage = 0;
-		
-		m_RenderEnable = true;
-		m_DoScreenshot = false;
-	}
-	
-
-	virtual void ClipEnable(int x, int y, int w, int h)
-	{
-		//if(no_gfx) return;
-		glScissor(x, ScreenHeight()-(y+h), w, h);
-		glEnable(GL_SCISSOR_TEST);
-	}
-
-	virtual void ClipDisable()
-	{
-		//if(no_gfx) return;
-		glDisable(GL_SCISSOR_TEST);
-	}
-		
-
-	virtual void BlendNone()
-	{
-		glDisable(GL_BLEND);
-	}
-
-	virtual void BlendNormal()
-	{
-		glEnable(GL_BLEND);
-		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-	}
-
-	virtual void BlendAdditive()
-	{
-		glEnable(GL_BLEND);
-		glBlendFunc(GL_SRC_ALPHA, GL_ONE);
-	}
-
-	//int gfx_memory_usage() { return m_MemoryUsage; }	
-		
-	virtual void MapScreen(float tl_x, float tl_y, float br_x, float br_y)
-	{
-		m_ScreenX0 = tl_x;
-		m_ScreenY0 = tl_y;
-		m_ScreenX1 = br_x;
-		m_ScreenY1 = br_y;
-		glMatrixMode(GL_PROJECTION);
-		glLoadIdentity();
-		glOrtho(tl_x, br_x, br_y, tl_y, 1.0f, 10.f);
-	}
-
-	virtual void GetScreen(float *tl_x, float *tl_y, float *br_x, float *br_y)
-	{
-		*tl_x = m_ScreenX0;
-		*tl_y = m_ScreenY0;
-		*br_x = m_ScreenX1;
-		*br_y = m_ScreenY1;
-	}
-
-	virtual void LinesBegin()
-	{
-		dbg_assert(m_Drawing == 0, "called begin twice");
-		m_Drawing = DRAWING_LINES;
-		SetColor(1,1,1,1);
-	}
-
-	virtual void LinesEnd()
-	{
-		dbg_assert(m_Drawing == DRAWING_LINES, "called end without begin");
-		Flush();
-		m_Drawing = 0;
-	}
-
-	virtual void LinesDraw(float x0, float y0, float x1, float y1)
-	{
-		dbg_assert(m_Drawing == DRAWING_LINES, "called draw without begin");
-		
-		m_aVertices[m_NumVertices].m_Pos.x = x0;
-		m_aVertices[m_NumVertices].m_Pos.y = y0;
-		m_aVertices[m_NumVertices].m_Tex = m_aTexture[0];
-		m_aVertices[m_NumVertices].m_Color = m_aColor[0];
-
-		m_aVertices[m_NumVertices + 1].m_Pos.x = x1;
-		m_aVertices[m_NumVertices + 1].m_Pos.y = y1;
-		m_aVertices[m_NumVertices + 1].m_Tex = m_aTexture[1];
-		m_aVertices[m_NumVertices + 1].m_Color = m_aColor[1];
-		
-		AddVertices(2);
-	}
-	
-
-	
-	virtual int UnloadTexture(int Index)
-	{
-		if(Index == m_InvalidTexture)
-			return 0;
-			
-		if(Index < 0)
-			return 0;
-			
-		glDeleteTextures(1, &m_aTextures[Index].tex);
-		m_aTextures[Index].next = m_FirstFreeTexture;
-		m_TextureMemoryUsage -= m_aTextures[Index].memsize;
-		m_FirstFreeTexture = Index;
-		return 0;
-	}
-
-
-	virtual int LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags)
-	{
-		int mipmap = 1;
-		unsigned char *texdata = (unsigned char *)pData;
-		unsigned char *tmpdata = 0;
-		int oglformat = 0;
-		int store_oglformat = 0;
-		int tex = 0;
-		
-		/* don't waste memory on texture if we are stress testing */
-		if(config.dbg_stress)
-			return 	m_InvalidTexture;
-		
-		/* grab texture */
-		tex = m_FirstFreeTexture;
-		m_FirstFreeTexture = m_aTextures[tex].next;
-		m_aTextures[tex].next = -1;
-		
-		/* resample if needed */
-		if(!(Flags&TEXLOAD_NORESAMPLE) && config.gfx_texture_quality==0)
-		{
-			if(Width > 16 && Height > 16 && Format == IMG_RGBA)
-			{
-				unsigned char *tmpdata;
-				int c = 0;
-				int x, y;
-
-				tmpdata = (unsigned char *)mem_alloc(Width*Height*4, 1);
-
-				Width/=2;
-				Height/=2;
-
-				for(y = 0; y < Height; y++)
-					for(x = 0; x < Width; x++, c++)
-					{
-						tmpdata[c*4] = sample(Width*2, Height*2, texdata, x*2,y*2, 0);
-						tmpdata[c*4+1] = sample(Width*2, Height*2, texdata, x*2,y*2, 1);
-						tmpdata[c*4+2] = sample(Width*2, Height*2, texdata, x*2,y*2, 2);
-						tmpdata[c*4+3] = sample(Width*2, Height*2, texdata, x*2,y*2, 3);
-					}
-				texdata = tmpdata;
-			}
-		}
-		
-		oglformat = GL_RGBA;
-		if(Format == IMG_RGB)
-			oglformat = GL_RGB;
-		else if(Format == IMG_ALPHA)
-			oglformat = GL_ALPHA;
-		
-		/* upload texture */
-		if(config.gfx_texture_compression)
-		{
-			store_oglformat = GL_COMPRESSED_RGBA_ARB;
-			if(StoreFormat == IMG_RGB)
-				store_oglformat = GL_COMPRESSED_RGB_ARB;
-			else if(StoreFormat == IMG_ALPHA)
-				store_oglformat = GL_COMPRESSED_ALPHA_ARB;
-		}
-		else
-		{
-			store_oglformat = GL_RGBA;
-			if(StoreFormat == IMG_RGB)
-				store_oglformat = GL_RGB;
-			else if(StoreFormat == IMG_ALPHA)
-				store_oglformat = GL_ALPHA;
-		}
-			
-		glGenTextures(1, &m_aTextures[tex].tex);
-		glBindTexture(GL_TEXTURE_2D, m_aTextures[tex].tex);
-		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
-		gluBuild2DMipmaps(GL_TEXTURE_2D, store_oglformat, Width, Height, oglformat, GL_UNSIGNED_BYTE, texdata);
-		
-		/* calculate memory usage */
-		{
-			int pixel_size = 4;
-			if(StoreFormat == IMG_RGB)
-				pixel_size = 3;
-			else if(StoreFormat == IMG_ALPHA)
-				pixel_size = 1;
-
-			m_aTextures[tex].memsize = Width*Height*pixel_size;
-			if(mipmap)
-			{
-				while(Width > 2 && Height > 2)
-				{
-					Width>>=1;
-					Height>>=1;
-					m_aTextures[tex].memsize += Width*Height*pixel_size;
-				}
-			}
-		}
-		
-		m_TextureMemoryUsage += m_aTextures[tex].memsize;
-		mem_free(tmpdata);
-		return tex;
-	}
-
-	/* simple uncompressed RGBA loaders */
-	virtual int LoadTexture(const char *pFilename, int StoreFormat, int Flags)
-	{
-		int l = strlen(pFilename);
-		int id;
-		IMAGE_INFO img;
-		
-		if(l < 3)
-			return -1;
-		if(LoadPNG(&img, pFilename))
-		{
-			if (StoreFormat == IMG_AUTO)
-				StoreFormat = img.format;
-
-			id = LoadTextureRaw(img.width, img.height, img.format, img.data, StoreFormat, Flags);
-			mem_free(img.data);
-			return id;
-		}
-		
-		return m_InvalidTexture;
-	}
-
-	virtual int LoadPNG(IMAGE_INFO *pImg, const char *pFilename)
-	{
-		char aCompleteFilename[512];
-		unsigned char *pBuffer;
-		png_t png;
-		
-		/* open file for reading */
-		png_init(0,0);
-
-		engine_getpath(aCompleteFilename, sizeof(aCompleteFilename), pFilename, IOFLAG_READ);
-		
-		if(png_open_file(&png, aCompleteFilename) != PNG_NO_ERROR)
-		{
-			dbg_msg("game/png", "failed to open file. filename='%s'", aCompleteFilename);
-			return 0;
-		}
-		
-		if(png.depth != 8 || (png.color_type != PNG_TRUECOLOR && png.color_type != PNG_TRUECOLOR_ALPHA))
-		{
-			dbg_msg("game/png", "invalid format. filename='%s'", aCompleteFilename);
-			png_close_file(&png);
-			return 0;
-		}
-			
-		pBuffer = (unsigned char *)mem_alloc(png.width * png.height * png.bpp, 1);
-		png_get_data(&png, pBuffer);
-		png_close_file(&png);
-		
-		pImg->width = png.width;
-		pImg->height = png.height;
-		if(png.color_type == PNG_TRUECOLOR)
-			pImg->format = IMG_RGB;
-		else if(png.color_type == PNG_TRUECOLOR_ALPHA)
-			pImg->format = IMG_RGBA;
-		pImg->data = pBuffer;
-		return 1;
-	}
-
-	void ScreenshotDirect(const char *filename)
-	{
-		/* fetch image data */
-		int y;
-		int w = m_ScreenWidth;
-		int h = m_ScreenHeight;
-		unsigned char *pixel_data = (unsigned char *)mem_alloc(w*(h+1)*4, 1);
-		unsigned char *temp_row = pixel_data+w*h*4;
-		glReadPixels(0,0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixel_data);
-		
-		/* flip the pixel because opengl works from bottom left corner */
-		for(y = 0; y < h/2; y++)
-		{
-			mem_copy(temp_row, pixel_data+y*w*4, w*4);
-			mem_copy(pixel_data+y*w*4, pixel_data+(h-y-1)*w*4, w*4);
-			mem_copy(pixel_data+(h-y-1)*w*4, temp_row,w*4);
-		}
-		
-		/* find filename */
-		{
-			char wholepath[1024];
-			png_t png;
-
-			engine_savepath(filename, wholepath, sizeof(wholepath));
-		
-			/* save png */
-			dbg_msg("client", "saved screenshot to '%s'", wholepath);
-			png_open_file_write(&png, wholepath);
-			png_set_data(&png, w, h, 8, PNG_TRUECOLOR_ALPHA, (unsigned char *)pixel_data);
-			png_close_file(&png);
-		}
-
-		/* clean up */
-		mem_free(pixel_data);
-	}
-
-	virtual void TextureSet(int TextureID)
-	{
-		dbg_assert(m_Drawing == 0, "called Graphics()->TextureSet within begin");
-		if(TextureID == -1)
-		{
-			glDisable(GL_TEXTURE_2D);
-		}
-		else
-		{
-			glEnable(GL_TEXTURE_2D);
-			glBindTexture(GL_TEXTURE_2D, m_aTextures[TextureID].tex);
-		}
-	}
-
-	virtual void Clear(float r, float g, float b)
-	{
-		glClearColor(r,g,b,0.0f);
-		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-	}
-
-	virtual void QuadsBegin()
-	{
-		dbg_assert(m_Drawing == 0, "called quads_begin twice");
-		m_Drawing = DRAWING_QUADS;
-		
-		QuadsSetSubset(0,0,1,1);
-		QuadsSetRotation(0);
-		SetColor(1,1,1,1);
-	}
-
-	virtual void QuadsEnd()
-	{
-		dbg_assert(m_Drawing == DRAWING_QUADS, "called quads_end without begin");
-		Flush();
-		m_Drawing = 0;
-	}
-
-	virtual void QuadsSetRotation(float Angle)
-	{
-		dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsSetRotation without begin");
-		m_Rotation = Angle;
-	}
-
-	virtual void SetColorVertex(int i, float r, float g, float b, float a)
-	{
-		dbg_assert(m_Drawing != 0, "called gfx_quads_setcolorvertex without begin");
-		m_aColor[i].r = r;
-		m_aColor[i].g = g;
-		m_aColor[i].b = b;
-		m_aColor[i].a = a;
-	}
-
-	virtual void SetColor(float r, float g, float b, float a)
-	{
-		dbg_assert(m_Drawing != 0, "called gfx_quads_setcolor without begin");
-		SetColorVertex(0, r, g, b, a);
-		SetColorVertex(1, r, g, b, a);
-		SetColorVertex(2, r, g, b, a);
-		SetColorVertex(3, r, g, b, a);
-	}
-
-	virtual void QuadsSetSubset(float tl_u, float tl_v, float br_u, float br_v)
-	{
-		dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsSetSubset without begin");
-
-		m_aTexture[0].u = tl_u;	m_aTexture[1].u = br_u;
-		m_aTexture[0].v = tl_v;	m_aTexture[1].v = tl_v;
-
-		m_aTexture[3].u = tl_u;	m_aTexture[2].u = br_u;
-		m_aTexture[3].v = br_v;	m_aTexture[2].v = br_v;
-	}
-
-	virtual void QuadsSetSubsetFree(
-		float x0, float y0, float x1, float y1,
-		float x2, float y2, float x3, float y3)
-	{
-		m_aTexture[0].u = x0; m_aTexture[0].v = y0;
-		m_aTexture[1].u = x1; m_aTexture[1].v = y1;
-		m_aTexture[2].u = x2; m_aTexture[2].v = y2;
-		m_aTexture[3].u = x3; m_aTexture[3].v = y3;
-	}
-
-	virtual void QuadsDraw(float x, float y, float w, float h)
-	{
-		QuadsDrawTL(x-w/2, y-h/2,w,h);
-	}
-
-	virtual void QuadsDrawTL(float x, float y, float w, float h)
-	{
-		CPoint Center;
-
-		dbg_assert(m_Drawing == DRAWING_QUADS, "called quads_draw without begin");
-
-		Center.x = x + w/2;
-		Center.y = y + h/2;
-		Center.z = 0;
-		
-		m_aVertices[m_NumVertices].m_Pos.x = x;
-		m_aVertices[m_NumVertices].m_Pos.y = y;
-		m_aVertices[m_NumVertices].m_Tex = m_aTexture[0];
-		m_aVertices[m_NumVertices].m_Color = m_aColor[0];
-		Rotate(&Center, &m_aVertices[m_NumVertices].m_Pos);
-
-		m_aVertices[m_NumVertices + 1].m_Pos.x = x+w;
-		m_aVertices[m_NumVertices + 1].m_Pos.y = y;
-		m_aVertices[m_NumVertices + 1].m_Tex = m_aTexture[1];
-		m_aVertices[m_NumVertices + 1].m_Color = m_aColor[1];
-		Rotate(&Center, &m_aVertices[m_NumVertices + 1].m_Pos);
-
-		m_aVertices[m_NumVertices + 2].m_Pos.x = x + w;
-		m_aVertices[m_NumVertices + 2].m_Pos.y = y+h;
-		m_aVertices[m_NumVertices + 2].m_Tex = m_aTexture[2];
-		m_aVertices[m_NumVertices + 2].m_Color = m_aColor[2];
-		Rotate(&Center, &m_aVertices[m_NumVertices + 2].m_Pos);
-
-		m_aVertices[m_NumVertices + 3].m_Pos.x = x;
-		m_aVertices[m_NumVertices + 3].m_Pos.y = y+h;
-		m_aVertices[m_NumVertices + 3].m_Tex = m_aTexture[3];
-		m_aVertices[m_NumVertices + 3].m_Color = m_aColor[3];
-		Rotate(&Center, &m_aVertices[m_NumVertices + 3].m_Pos);
-		
-		AddVertices(4);
-	}
-
-	void QuadsDrawFreeform(
-		float x0, float y0, float x1, float y1,
-		float x2, float y2, float x3, float y3)
-	{
-		dbg_assert(m_Drawing == DRAWING_QUADS, "called quads_draw_freeform without begin");
-		
-		m_aVertices[m_NumVertices].m_Pos.x = x0;
-		m_aVertices[m_NumVertices].m_Pos.y = y0;
-		m_aVertices[m_NumVertices].m_Tex = m_aTexture[0];
-		m_aVertices[m_NumVertices].m_Color = m_aColor[0];
-
-		m_aVertices[m_NumVertices + 1].m_Pos.x = x1;
-		m_aVertices[m_NumVertices + 1].m_Pos.y = y1;
-		m_aVertices[m_NumVertices + 1].m_Tex = m_aTexture[1];
-		m_aVertices[m_NumVertices + 1].m_Color = m_aColor[1];
-
-		m_aVertices[m_NumVertices + 2].m_Pos.x = x3;
-		m_aVertices[m_NumVertices + 2].m_Pos.y = y3;
-		m_aVertices[m_NumVertices + 2].m_Tex = m_aTexture[3];
-		m_aVertices[m_NumVertices + 2].m_Color = m_aColor[3];
-
-		m_aVertices[m_NumVertices + 3].m_Pos.x = x2;
-		m_aVertices[m_NumVertices + 3].m_Pos.y = y2;
-		m_aVertices[m_NumVertices + 3].m_Tex = m_aTexture[2];
-		m_aVertices[m_NumVertices + 3].m_Color = m_aColor[2];
-		
-		AddVertices(4);
-	}
-
-	virtual void QuadsText(float x, float y, float Size, float r, float g, float b, float a, const char *pText)
-	{
-		float startx = x;
-
-		QuadsBegin();
-		SetColor(r,g,b,a);
-
-		while(*pText)
-		{
-			char c = *pText;
-			pText++;
-			
-			if(c == '\n')
-			{
-				x = startx;
-				y += Size;
-			}
-			else
-			{
-				QuadsSetSubset(
-					(c%16)/16.0f,
-					(c/16)/16.0f,
-					(c%16)/16.0f+1.0f/16.0f,
-					(c/16)/16.0f+1.0f/16.0f);
-				
-				QuadsDrawTL(x,y,Size,Size);
-				x += Size/2;
-			}
-		}
-		
-		QuadsEnd();
-	}
-	
-	virtual bool Init()
-	{
-		/* Set all z to -5.0f */
-		for(int i = 0; i < MAX_VERTICES; i++)
-			m_aVertices[i].m_Pos.z = -5.0f;
-
-		/* init textures */
-		m_FirstFreeTexture = 0;
-		for(int i = 0; i < MAX_TEXTURES; i++)
-			m_aTextures[i].next = i+1;
-		m_aTextures[MAX_TEXTURES-1].next = -1;
-
-		/* set some default settings */	
-		glEnable(GL_BLEND);
-		glDisable(GL_CULL_FACE);
-		glDisable(GL_DEPTH_TEST);
-		glMatrixMode(GL_MODELVIEW);
-		glLoadIdentity();
-		
-		glAlphaFunc(GL_GREATER, 0);
-		glEnable(GL_ALPHA_TEST);
-		glDepthMask(0);
-
-		/* create null texture, will get id=0 */
-		static const unsigned char aNullTextureData[] = {
-			0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff, 
-			0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff, 
-			0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff, 
-			0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff, 
-		};
-		
-		m_InvalidTexture = LoadTextureRaw(4,4,IMG_RGBA,aNullTextureData,IMG_RGBA,TEXLOAD_NORESAMPLE);
-		dbg_msg("", "invalid texture id: %d %d", m_InvalidTexture, m_aTextures[m_InvalidTexture].tex);
-		
-		return true;
-	}
-};
-
-class CGraphics_SDL : public CGraphics_OpenGL
-{
-	SDL_Surface *m_pScreenSurface;	
-	
-	int TryInit()
-	{
-		const SDL_VideoInfo *pInfo;
-		int Flags = SDL_OPENGL;
-		
-		m_ScreenWidth = config.gfx_screen_width;
-		m_ScreenHeight = config.gfx_screen_height;
-
-		pInfo = SDL_GetVideoInfo();
-
-		/* set flags */
-		Flags  = SDL_OPENGL;
-		Flags |= SDL_GL_DOUBLEBUFFER;
-		Flags |= SDL_HWPALETTE;
-		if(config.dbg_resizable)
-			Flags |= SDL_RESIZABLE;
-
-		if(pInfo->hw_available)
-			Flags |= SDL_HWSURFACE;
-		else
-			Flags |= SDL_SWSURFACE;
-
-		if(pInfo->blit_hw)
-			Flags |= SDL_HWACCEL;
-
-		if(config.gfx_fullscreen)
-			Flags |= SDL_FULLSCREEN;
-
-		/* set gl attributes */
-		if(config.gfx_fsaa_samples)
-		{
-			SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
-			SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, config.gfx_fsaa_samples);
-		}
-		else
-		{
-			SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
-			SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
-		}
-
-		SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-		SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, config.gfx_vsync);
-
-		/* set caption */
-		SDL_WM_SetCaption("Teeworlds", "Teeworlds");
-		
-		/* create window */
-		m_pScreenSurface = SDL_SetVideoMode(m_ScreenWidth, m_ScreenHeight, 0, Flags);
-		if(m_pScreenSurface == NULL)
-		{
-			dbg_msg("gfx", "unable to set video mode: %s", SDL_GetError());
-			return -1;
-		}
-		
-		return 0;
-	}
-
-
-	int InitWindow()
-	{
-		if(TryInit() == 0)
-			return 0;
-		
-		/* try disabling fsaa */
-		while(config.gfx_fsaa_samples)
-		{
-			config.gfx_fsaa_samples--;
-			
-			if(config.gfx_fsaa_samples)
-				dbg_msg("gfx", "lowering FSAA to %d and trying again", config.gfx_fsaa_samples);
-			else
-				dbg_msg("gfx", "disabling FSAA and trying again");
-
-			if(TryInit() == 0)
-				return 0;
-		}
-
-		/* try lowering the resolution */
-		if(config.gfx_screen_width != 640 || config.gfx_screen_height != 480)
-		{
-			dbg_msg("gfx", "setting resolution to 640x480 and trying again");
-			config.gfx_screen_width = 640;
-			config.gfx_screen_height = 480;
-
-			if(TryInit() == 0)
-				return 0;
-		}
-
-		dbg_msg("gfx", "out of ideas. failed to init graphics");
-						
-		return -1;		
-	}
-
-	
-public:
-	CGraphics_SDL()
-	{
-		m_pScreenSurface = 0;
-	}
-
-	virtual bool Init()
-	{
-		{
-			int Systems = SDL_INIT_VIDEO;
-			
-			if(config.snd_enable)
-				Systems |= SDL_INIT_AUDIO;
-
-			if(config.cl_eventthread)
-				Systems |= SDL_INIT_EVENTTHREAD;
-			
-			if(SDL_Init(Systems) < 0)
-			{
-				dbg_msg("gfx", "unable to init SDL: %s", SDL_GetError());
-				return -1;
-			}
-		}
-		
-		atexit(SDL_Quit);
-
-		#ifdef CONF_FAMILY_WINDOWS
-			if(!getenv("SDL_VIDEO_WINDOW_POS") && !getenv("SDL_VIDEO_CENTERED"))
-				putenv("SDL_VIDEO_WINDOW_POS=8,27");
-		#endif
-		
-		if(InitWindow() != 0)
-			return -1;
-
-		SDL_ShowCursor(0);
-			
-		CGraphics_OpenGL::Init();
-		
-		MapScreen(0,0,config.gfx_screen_width, config.gfx_screen_height);
-
-		/* init input */
-		inp_init();
-
-		/* font init */
-		gfx_font_init();
-
-		return 0;
-	}
-	
-	virtual void Shutdown()
-	{
-		/* TODO: SDL, is this correct? */
-		SDL_Quit();
-	}
-
-	virtual void Minimize()
-	{
-		SDL_WM_IconifyWindow();
-	}
-
-	virtual void Maximize()
-	{
-		/* TODO: SDL */
-	}
-
-	virtual int WindowActive()
-	{
-		return SDL_GetAppState()&SDL_APPINPUTFOCUS;
-	}
-
-	virtual int WindowOpen()
-	{
-		return SDL_GetAppState()&SDL_APPACTIVE;
-
-	}
-	
-	virtual void TakeScreenshot()
-	{
-		m_DoScreenshot = true;
-	}
-	
-	virtual void Swap()
-	{
-		if(m_DoScreenshot)
-		{
-			/* find filename */
-			char filename[128];
-			static int index = 1;
-
-			for(; index < 1000; index++)
-			{
-				IOHANDLE io;
-				str_format(filename, sizeof(filename), "screenshots/screenshot%04d.png", index);
-				io = engine_openfile(filename, IOFLAG_READ);
-				if(io)
-					io_close(io);
-				else
-					break;
-			}
-
-			ScreenshotDirect(filename);
-			m_DoScreenshot = false;
-		}
-		
-		{
-			static PERFORMACE_INFO pscope = {"glfwSwapBuffers", 0};
-			perf_start(&pscope);
-			SDL_GL_SwapBuffers();
-			perf_end();
-		}
-		
-		if(config.gfx_finish)
-			glFinish();		
-	}
-};
-
-extern IEngineGraphics *CreateEngineGraphics() { return new CGraphics_SDL(); }