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Diffstat (limited to 'src/engine/client/ec_gfx.c')
-rw-r--r--src/engine/client/ec_gfx.c1018
1 files changed, 1018 insertions, 0 deletions
diff --git a/src/engine/client/ec_gfx.c b/src/engine/client/ec_gfx.c
new file mode 100644
index 00000000..cd1f690b
--- /dev/null
+++ b/src/engine/client/ec_gfx.c
@@ -0,0 +1,1018 @@
+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
+#include <engine/external/glfw/include/GL/glfw.h>
+#include <engine/external/pnglite/pnglite.h>
+
+#include <engine/e_system.h>
+#include <engine/e_interface.h>
+#include <engine/e_engine.h>
+#include <engine/e_config.h>
+#include <engine/e_keys.h>
+
+#include <string.h>
+#include <stdio.h>
+#include <math.h>
+
+/* compressed textures */
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+
+enum
+{
+	DRAWING_QUADS=1,
+	DRAWING_LINES=2
+};
+
+/* */
+typedef struct { float x, y, z; } VEC3;
+typedef struct { float u, v; } TEXCOORD;
+typedef struct { float r, g, b, a; } COLOR;
+
+typedef struct
+{
+	VEC3 pos;
+	TEXCOORD tex;
+	COLOR color;
+} VERTEX;
+
+const int vertex_buffer_size = 32*1024;
+static VERTEX *vertices = 0;
+static int num_vertices = 0;
+
+static COLOR color[4];
+static TEXCOORD texture[4];
+
+static int do_screenshot = 0;
+
+static int screen_width = -1;
+static int screen_height = -1;
+static float rotation = 0;
+static int drawing = 0;
+
+static float screen_x0 = 0;
+static float screen_y0 = 0;
+static float screen_x1 = 0;
+static float screen_y1 = 0;
+
+typedef struct
+{
+	GLuint tex;
+	int memsize;
+	int flags;
+	int next;
+} TEXTURE;
+
+
+enum
+{
+	MAX_TEXTURES = 128
+};
+
+static TEXTURE textures[MAX_TEXTURES];
+static int first_free_texture;
+static int memory_usage = 0;
+
+static const unsigned char null_texture_data[] = {
+	0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff, 
+	0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff, 
+	0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff, 
+	0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff, 
+};
+
+
+typedef struct
+{
+	float m_CharStartTable[256];
+	float m_CharEndTable[256];
+	int font_texture;
+} pretty_font;
+
+pretty_font default_font = 
+{
+{
+        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
+        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
+        0, 0.421875, 0.359375, 0.265625, 0.25, 0.1875, 0.25, 0.4375, 0.390625, 0.390625, 0.34375, 0.28125, 0.421875, 0.390625, 0.4375, 0.203125, 
+        0.265625, 0.28125, 0.28125, 0.265625, 0.25, 0.28125, 0.28125, 0.265625, 0.28125, 0.265625, 0.4375, 0.421875, 0.3125, 0.28125, 0.3125, 0.3125, 
+        0.25, 0.234375, 0.28125, 0.265625, 0.265625, 0.296875, 0.3125, 0.25, 0.25, 0.421875, 0.28125, 0.265625, 0.328125, 0.171875, 0.234375, 0.25, 
+        0.28125, 0.234375, 0.265625, 0.265625, 0.28125, 0.265625, 0.234375, 0.09375, 0.234375, 0.234375, 0.265625, 0.390625, 0.203125, 0.390625, 0.296875, 0.28125, 
+        0.375, 0.3125, 0.3125, 0.3125, 0.296875, 0.3125, 0.359375, 0.296875, 0.3125, 0.4375, 0.390625, 0.328125, 0.4375, 0.203125, 0.3125, 0.296875, 
+        0.3125, 0.296875, 0.359375, 0.3125, 0.328125, 0.3125, 0.296875, 0.203125, 0.296875, 0.296875, 0.328125, 0.375, 0.421875, 0.375, 0.28125, 0.3125, 
+        0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 
+        0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 
+        0, 0.421875, 0.3125, 0.265625, 0.25, 0.25, 0.421875, 0.265625, 0.375, 0.21875, 0.375, 0.328125, 0.3125, 0, 0.21875, 0.28125, 
+        0.359375, 0.28125, 0.34375, 0.34375, 0.421875, 0.3125, 0.265625, 0.421875, 0.421875, 0.34375, 0.375, 0.328125, 0.125, 0.125, 0.125, 0.296875, 
+        0.234375, 0.234375, 0.234375, 0.234375, 0.234375, 0.234375, 0.109375, 0.265625, 0.296875, 0.296875, 0.296875, 0.296875, 0.375, 0.421875, 0.359375, 0.390625, 
+        0.21875, 0.234375, 0.25, 0.25, 0.25, 0.25, 0.25, 0.296875, 0.21875, 0.265625, 0.265625, 0.265625, 0.265625, 0.234375, 0.28125, 0.3125, 
+        0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.1875, 0.3125, 0.3125, 0.3125, 0.3125, 0.3125, 0.375, 0.421875, 0.359375, 0.390625, 
+        0.3125, 0.3125, 0.296875, 0.296875, 0.296875, 0.296875, 0.296875, 0.28125, 0.28125, 0.3125, 0.3125, 0.3125, 0.3125, 0.296875, 0.3125, 0.296875, 
+},
+{
+        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
+        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
+        0.2, 0.5625, 0.625, 0.71875, 0.734375, 0.796875, 0.765625, 0.546875, 0.59375, 0.59375, 0.65625, 0.703125, 0.546875, 0.59375, 0.5625, 0.6875, 
+        0.71875, 0.609375, 0.703125, 0.703125, 0.71875, 0.703125, 0.703125, 0.6875, 0.703125, 0.703125, 0.5625, 0.546875, 0.671875, 0.703125, 0.671875, 0.671875, 
+        0.734375, 0.75, 0.734375, 0.734375, 0.734375, 0.6875, 0.6875, 0.734375, 0.71875, 0.5625, 0.65625, 0.765625, 0.703125, 0.8125, 0.75, 0.734375, 
+        0.734375, 0.765625, 0.71875, 0.71875, 0.703125, 0.71875, 0.75, 0.890625, 0.75, 0.75, 0.71875, 0.59375, 0.6875, 0.59375, 0.6875, 0.703125, 
+        0.5625, 0.671875, 0.6875, 0.671875, 0.671875, 0.671875, 0.625, 0.671875, 0.671875, 0.5625, 0.546875, 0.703125, 0.5625, 0.78125, 0.671875, 0.671875, 
+        0.6875, 0.671875, 0.65625, 0.671875, 0.65625, 0.671875, 0.6875, 0.78125, 0.6875, 0.671875, 0.65625, 0.609375, 0.546875, 0.609375, 0.703125, 0.671875, 
+        0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 
+        0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 
+        0, 0.5625, 0.671875, 0.734375, 0.734375, 0.734375, 0.546875, 0.71875, 0.609375, 0.765625, 0.609375, 0.65625, 0.671875, 0, 0.765625, 0.703125, 
+        0.625, 0.703125, 0.640625, 0.640625, 0.609375, 0.671875, 0.703125, 0.546875, 0.5625, 0.578125, 0.609375, 0.65625, 0.859375, 0.859375, 0.859375, 0.671875, 
+        0.75, 0.75, 0.75, 0.75, 0.75, 0.75, 0.84375, 0.734375, 0.6875, 0.6875, 0.6875, 0.6875, 0.5625, 0.609375, 0.640625, 0.59375, 
+        0.734375, 0.75, 0.734375, 0.734375, 0.734375, 0.734375, 0.734375, 0.6875, 0.765625, 0.71875, 0.71875, 0.71875, 0.71875, 0.75, 0.734375, 0.6875, 
+        0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.796875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.5625, 0.609375, 0.625, 0.59375, 
+        0.6875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.703125, 0.703125, 0.671875, 0.671875, 0.671875, 0.671875, 0.671875, 0.6875, 0.671875, 
+},
+0
+};
+
+double extra_kerning[256*256] = {0};
+
+pretty_font *current_font = &default_font;
+
+static void flush()
+{
+	if(num_vertices == 0)
+		return;
+		
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+	glVertexPointer(3, GL_FLOAT,
+			sizeof(VERTEX),
+			(char*)vertices);
+	glTexCoordPointer(2, GL_FLOAT,
+			sizeof(VERTEX),
+			(char*)vertices + sizeof(float)*3);
+	glColorPointer(4, GL_FLOAT,
+			sizeof(VERTEX),
+			(char*)vertices + sizeof(float)*5);
+	glEnableClientState(GL_VERTEX_ARRAY);
+	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+	glEnableClientState(GL_COLOR_ARRAY);
+	
+	if(drawing == DRAWING_QUADS)
+		glDrawArrays(GL_QUADS, 0, num_vertices);
+	else if(drawing == DRAWING_LINES)
+		glDrawArrays(GL_LINES, 0, num_vertices);
+	
+	/* Reset pointer */
+	num_vertices = 0;	
+}
+
+static void draw_line()
+{
+	num_vertices += 2;
+	if((num_vertices + 2) >= vertex_buffer_size)
+		flush();
+}
+
+static void draw_quad()
+{
+	num_vertices += 4;
+	if((num_vertices + 4) >= vertex_buffer_size)
+		flush();
+}
+
+
+int gfx_init()
+{
+	int i;
+
+	screen_width = config.gfx_screen_width;
+	screen_height = config.gfx_screen_height;
+
+	glfwInit();
+
+	if(config.dbg_stress)
+	{
+		screen_width = 320;
+		screen_height = 240;
+	}
+
+	/* set antialiasing	*/
+	if(config.gfx_fsaa_samples)
+		glfwOpenWindowHint(GLFW_FSAA_SAMPLES, config.gfx_fsaa_samples);
+	
+	/* set refresh rate */
+	if(config.gfx_refresh_rate)
+		glfwOpenWindowHint(GLFW_REFRESH_RATE, config.gfx_refresh_rate);
+	
+	/* no resizing allowed */
+	glfwOpenWindowHint(GLFW_WINDOW_NO_RESIZE, 1);
+		
+	/* open window */	
+	if(config.gfx_fullscreen)
+	{
+		int result = glfwOpenWindow(screen_width, screen_height, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN);
+		if(result != GL_TRUE)
+		{
+			dbg_msg("game", "failed to create gl context");
+			return 0;
+		}
+	}
+	else
+	{
+		int result = glfwOpenWindow(screen_width, screen_height, 0, 0, 0, 0, 24, 0, GLFW_WINDOW);
+		if(result != GL_TRUE)
+		{
+			dbg_msg("game", "failed to create gl context");
+			return 0;
+		}
+	}
+	
+	glGetIntegerv(GL_DEPTH_BITS, &i);
+	dbg_msg("gfx", "depthbits = %d", i);
+	
+	glfwSetWindowTitle("Teewars");
+	
+	/* We don't want to see the window when we run the stress testing */
+	if(config.dbg_stress)
+		glfwIconifyWindow();
+	
+	/* Init vertices */
+	if (vertices)
+		mem_free(vertices);
+	vertices = (VERTEX*)mem_alloc(sizeof(VERTEX) * vertex_buffer_size, 1);
+	num_vertices = 0;
+
+
+	/*
+	dbg_msg("gfx", "OpenGL version %d.%d.%d", context.version_major(),
+											  context.version_minor(),
+											  context.version_rev());*/
+
+	gfx_mapscreen(0,0,config.gfx_screen_width, config.gfx_screen_height);
+
+	/* set some default settings */	
+	glEnable(GL_BLEND);
+	glDisable(GL_CULL_FACE);
+	glDisable(GL_DEPTH_TEST);
+	glMatrixMode(GL_MODELVIEW);
+	glLoadIdentity();
+	gfx_mask_op(MASK_NONE, 0);
+	
+	/* Set all z to -5.0f */
+	for (i = 0; i < vertex_buffer_size; i++)
+		vertices[i].pos.z = -5.0f;
+
+	/* init textures */
+	first_free_texture = 0;
+	for(i = 0; i < MAX_TEXTURES; i++)
+		textures[i].next = i+1;
+	textures[MAX_TEXTURES-1].next = -1;
+	
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+	/* init input */
+	inp_init();
+	
+	/* create null texture, will get id=0 */
+	gfx_load_texture_raw(4,4,IMG_RGBA,null_texture_data);
+
+	/* set vsync as needed */
+	gfx_set_vsync(config.gfx_vsync);
+
+	/* UGLY as hell, please remove */
+    current_font->font_texture = gfx_load_texture("data/big_font.png");
+
+	return 1;
+}
+
+float gfx_screenaspect()
+{
+    return gfx_screenwidth()/(float)gfx_screenheight();
+}
+
+void gfx_clear_mask(int fill)
+{
+	/*if(fill)
+		glClearDepth(0.0f);
+	else*/
+	
+	int i;
+	glGetIntegerv(GL_DEPTH_WRITEMASK, &i);
+	glDepthMask(GL_TRUE);
+	glClearDepth(0.0f);
+	glClear(GL_DEPTH_BUFFER_BIT);
+	glDepthMask(i);
+}
+
+void gfx_mask_op(int mask, int write)
+{
+	glEnable(GL_DEPTH_TEST);
+	
+	if(write)
+		glDepthMask(GL_TRUE);
+	else
+		glDepthMask(GL_FALSE);
+	
+	if(mask == MASK_NONE)
+		glDepthFunc(GL_ALWAYS);
+	else if(mask == MASK_SET)
+		glDepthFunc(GL_LEQUAL);
+	else if(mask == MASK_ZERO)
+		glDepthFunc(GL_NOTEQUAL);
+}
+
+int gfx_window_active()
+{
+	return glfwGetWindowParam(GLFW_ACTIVE) == GL_TRUE ? 1 : 0;
+}
+
+int gfx_window_open()
+{
+	return glfwGetWindowParam(GLFW_OPENED) == GL_TRUE ? 1 : 0;
+}
+
+VIDEO_MODE fakemodes[] = {
+	{320,240,8,8,8}, {400,300,8,8,8}, {640,480,8,8,8},
+	{720,400,8,8,8}, {768,576,8,8,8}, {800,600,8,8,8},
+	{1024,600,8,8,8}, {1024,768,8,8,8}, {1152,864,8,8,8},
+	{1280,768,8,8,8}, {1280,800,8,8,8}, {1280,960,8,8,8},
+	{1280,1024,8,8,8}, {1368,768,8,8,8}, {1400,1050,8,8,8},
+	{1440,900,8,8,8}, {1440,1050,8,8,8}, {1600,1000,8,8,8},
+	{1600,1200,8,8,8}, {1680,1050,8,8,8}, {1792,1344,8,8,8},
+	{1800,1440,8,8,8}, {1856,1392,8,8,8}, {1920,1080,8,8,8},
+	{1920,1200,8,8,8}, {1920,1440,8,8,8}, {1920,2400,8,8,8},
+	{2048,1536,8,8,8},
+		
+	{320,240,5,6,5}, {400,300,5,6,5}, {640,480,5,6,5},
+	{720,400,5,6,5}, {768,576,5,6,5}, {800,600,5,6,5},
+	{1024,600,5,6,5}, {1024,768,5,6,5}, {1152,864,5,6,5},
+	{1280,768,5,6,5}, {1280,800,5,6,5}, {1280,960,5,6,5},
+	{1280,1024,5,6,5}, {1368,768,5,6,5}, {1400,1050,5,6,5},
+	{1440,900,5,6,5}, {1440,1050,5,6,5}, {1600,1000,5,6,5},
+	{1600,1200,5,6,5}, {1680,1050,5,6,5}, {1792,1344,5,6,5},
+	{1800,1440,5,6,5}, {1856,1392,5,6,5}, {1920,1080,5,6,5},
+	{1920,1200,5,6,5}, {1920,1440,5,6,5}, {1920,2400,5,6,5},
+	{2048,1536,5,6,5}
+};
+
+int gfx_get_video_modes(VIDEO_MODE *list, int maxcount)
+{
+	if(config.gfx_display_all_modes)
+	{
+		int count = sizeof(fakemodes)/sizeof(VIDEO_MODE);
+		mem_copy(list, fakemodes, sizeof(fakemodes));
+		if(maxcount < count)
+			count = maxcount;
+		return count;
+	}
+	
+	return glfwGetVideoModes((GLFWvidmode *)list, maxcount);
+}
+
+void gfx_set_vsync(int val)
+{
+	glfwSwapInterval(val);
+}
+
+int gfx_unload_texture(int index)
+{
+	glDeleteTextures(1, &textures[index].tex);
+	textures[index].next = first_free_texture;
+	memory_usage -= textures[index].memsize;
+	first_free_texture = index;
+	return 0;
+}
+
+void gfx_blend_normal()
+{
+	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+}
+
+void gfx_blend_additive()
+{
+	glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+}
+
+int gfx_memory_usage() { return memory_usage; }
+
+static unsigned char sample(int w, int h, const unsigned char *data, int u, int v, int offset)
+{
+	return (data[(v*w+u)*4+offset]+
+	data[(v*w+u+1)*4+offset]+
+	data[((v+1)*w+u)*4+offset]+
+	data[((v+1)*w+u+1)*4+offset])/4;
+}
+
+int gfx_load_texture_raw(int w, int h, int format, const void *data)
+{
+	int mipmap = 1;
+	unsigned char *texdata = (unsigned char *)data;
+	unsigned char *tmpdata = 0;
+	int oglformat = 0;
+	int tex = 0;
+	
+	/* don't waste memory on texture if we are stress testing */
+	if(config.dbg_stress)
+		return -1;
+	
+	/* grab texture */
+	tex = first_free_texture;
+	first_free_texture = textures[tex].next;
+	textures[tex].next = -1;
+	
+	/* resample if needed */
+	if(config.gfx_texture_quality==0)
+	{
+		if(w > 16 && h > 16 && format == IMG_RGBA)
+		{
+			unsigned char *tmpdata;
+			int c = 0;
+			int x, y;
+
+			tmpdata = (unsigned char *)mem_alloc(w*h*4, 1);
+
+			w/=2;
+			h/=2;
+
+			for(y = 0; y < h; y++)
+				for(x = 0; x < w; x++, c++)
+				{
+					tmpdata[c*4] = sample(w*2, h*2, texdata, x*2,y*2, 0);
+					tmpdata[c*4+1] = sample(w*2, h*2, texdata, x*2,y*2, 1);
+					tmpdata[c*4+2] = sample(w*2, h*2, texdata, x*2,y*2, 2);
+					tmpdata[c*4+3] = sample(w*2, h*2, texdata, x*2,y*2, 3);
+				}
+			texdata = tmpdata;
+		}
+	}
+	
+	if(config.debug)
+		dbg_msg("gfx", "%d = %dx%d", tex, w, h);
+	
+	/* upload texture */
+	if(config.gfx_texture_compression)
+	{
+		oglformat = GL_COMPRESSED_RGBA_ARB;
+		if(format == IMG_RGB)
+			oglformat = GL_COMPRESSED_RGB_ARB;
+	}
+	else
+	{
+		oglformat = GL_RGBA;
+		if(format == IMG_RGB)
+			oglformat = GL_RGB;
+	}
+		
+	glGenTextures(1, &textures[tex].tex);
+	glBindTexture(GL_TEXTURE_2D, textures[tex].tex);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+	gluBuild2DMipmaps(GL_TEXTURE_2D, oglformat, w, h, oglformat, GL_UNSIGNED_BYTE, texdata);
+	
+	/* calculate memory usage */
+	textures[tex].memsize = w*h*4;
+	if(mipmap)
+	{
+		while(w > 2 && h > 2)
+		{
+			w>>=1;
+			h>>=1;
+			textures[tex].memsize += w*h*4;
+		}
+	}
+	
+	memory_usage += textures[tex].memsize;
+	mem_free(tmpdata);
+	return tex;
+}
+/*
+int gfx_load_mip_texture_raw(int w, int h, int format, const void *data)
+{
+	// grab texture
+	int tex = first_free_texture;
+	first_free_texture = textures[tex].next;
+	textures[tex].next = -1;
+	
+	// set data and return
+	// TODO: should be RGBA, not BGRA
+	dbg_msg("gfx", "%d = %dx%d", tex, w, h);
+	dbg_assert(format == IMG_RGBA, "not an RGBA image");
+
+	unsigned mip_w = w;
+	unsigned mip_h = h;
+	unsigned level = 0;
+	const unsigned char *ptr = (const unsigned char*)data;
+	while(mip_w > 0 && mip_h > 0)
+	{
+		dbg_msg("gfx mip", "%d = %dx%d", level, mip_w, mip_h);
+		textures[tex].tex.data2d_mip(mip_w, mip_h, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, level, ptr);
+		level++;
+		ptr = ptr + mip_w*mip_h*4;
+		mip_w = mip_w>>1;
+		mip_h = mip_h>>1;
+	}
+	return tex;
+}
+*/
+
+/* simple uncompressed RGBA loaders */
+int gfx_load_texture(const char *filename)
+{
+	int l = strlen(filename);
+	IMAGE_INFO img;
+	if(l < 3)
+		return 0;
+	if(gfx_load_png(&img, filename))
+	{
+		int id = gfx_load_texture_raw(img.width, img.height, img.format, img.data);
+		mem_free(img.data);
+		return id;
+	}
+	
+	return 0;
+}
+
+int gfx_load_png(IMAGE_INFO *img, const char *filename)
+{
+	unsigned char *buffer;
+	png_t png;
+	
+	/* open file for reading */
+	png_init(0,0);
+
+	if(png_open_file(&png, filename) != PNG_NO_ERROR)
+	{
+		dbg_msg("game/png", "failed to open file. filename='%s'", filename);
+		return 0;
+	}
+	
+	if(png.depth != 8 || (png.color_type != PNG_TRUECOLOR && png.color_type != PNG_TRUECOLOR_ALPHA))
+	{
+		dbg_msg("game/png", "invalid format. filename='%s'", filename);
+		png_close_file(&png);
+	}
+		
+	buffer = (unsigned char *)mem_alloc(png.width * png.height * png.bpp, 1);
+	png_get_data(&png, buffer);
+	png_close_file(&png);
+	
+	img->width = png.width;
+	img->height = png.height;
+	if(png.color_type == PNG_TRUECOLOR)
+		img->format = IMG_RGB;
+	else if(png.color_type == PNG_TRUECOLOR_ALPHA)
+		img->format = IMG_RGBA;
+	img->data = buffer;
+	return 1;
+}
+
+void gfx_shutdown()
+{
+	if (vertices)
+		mem_free(vertices);
+	glfwCloseWindow();
+	glfwTerminate();
+}
+
+void gfx_screenshot()
+{
+	do_screenshot = 1;
+}
+
+void gfx_swap()
+{
+	if(do_screenshot)
+	{
+		/* fetch image data */
+		int y;
+		int w = screen_width;
+		int h = screen_height;
+		unsigned char *pixel_data = (unsigned char *)mem_alloc(w*(h+1)*3, 1);
+		unsigned char *temp_row = pixel_data+w*h*3;
+		glReadPixels(0,0, w, h, GL_RGB, GL_UNSIGNED_BYTE, pixel_data);
+		
+		/* flip the pixel because opengl works from bottom left corner */
+		for(y = 0; y < h/2; y++)
+		{
+			mem_copy(temp_row, pixel_data+y*w*3, w*3);
+			mem_copy(pixel_data+y*w*3, pixel_data+(h-y-1)*w*3, w*3);
+			mem_copy(pixel_data+(h-y-1)*w*3, temp_row,w*3);
+		}
+		
+		/* find filename */
+		{
+			char wholepath[1024];
+			char filename[128];
+			static int index = 1;
+			png_t png;
+
+			for(; index < 1000; index++)
+			{
+				IOHANDLE io;
+				sprintf(filename, "screenshots/screenshot%04d.png", index);
+				engine_savepath(filename, wholepath, sizeof(wholepath));
+				
+				io = io_open(wholepath, IOFLAG_READ);
+				if(io)
+					io_close(io);
+				else
+					break;
+			}
+		
+			/* save png */
+			dbg_msg("client", "saved screenshot to '%s'", wholepath);
+			png_open_file_write(&png, wholepath);
+			png_set_data(&png, w, h, 8, PNG_TRUECOLOR, (unsigned char *)pixel_data);
+			png_close_file(&png);
+		}
+
+		/* clean up */
+		mem_free(pixel_data);
+		do_screenshot = 0;
+	}
+	
+	glfwSwapBuffers();
+	glFinish();
+	glfwPollEvents();
+}
+
+int gfx_screenwidth()
+{
+	return screen_width;
+}
+
+int gfx_screenheight()
+{
+	return screen_height;
+}
+
+void gfx_texture_set(int slot)
+{
+	dbg_assert(drawing == 0, "called gfx_texture_set within begin");
+	if(slot == -1)
+		glDisable(GL_TEXTURE_2D);
+	else
+	{
+		glEnable(GL_TEXTURE_2D);
+		glBindTexture(GL_TEXTURE_2D, textures[slot].tex);
+	}
+}
+
+void gfx_clear(float r, float g, float b)
+{
+	glClearColor(r,g,b,1.0f);
+	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+}
+
+void gfx_mapscreen(float tl_x, float tl_y, float br_x, float br_y)
+{
+	screen_x0 = tl_x;
+	screen_y0 = tl_y;
+	screen_x1 = br_x;
+	screen_y1 = br_y;
+	glMatrixMode(GL_PROJECTION);
+	glLoadIdentity();
+	glOrtho(tl_x, br_x, br_y, tl_y, 1.0f, 10.f);
+}
+
+void gfx_getscreen(float *tl_x, float *tl_y, float *br_x, float *br_y)
+{
+	*tl_x = screen_x0;
+	*tl_y = screen_y0;
+	*br_x = screen_x1;
+	*br_y = screen_y1;
+}
+
+void gfx_setoffset(float x, float y)
+{
+	glMatrixMode(GL_MODELVIEW);
+	glLoadIdentity();
+	glTranslatef(x, y, 0);
+}
+
+
+void gfx_quads_begin()
+{
+	dbg_assert(drawing == 0, "called quads_begin twice");
+	drawing = DRAWING_QUADS;
+	
+	gfx_quads_setsubset(0,0,1,1);
+	gfx_quads_setrotation(0);
+	gfx_setcolor(1,1,1,1);
+}
+
+void gfx_quads_end()
+{
+	dbg_assert(drawing == DRAWING_QUADS, "called quads_end without begin");
+	flush();
+	drawing = 0;
+}
+
+
+void gfx_quads_setrotation(float angle)
+{
+	dbg_assert(drawing == DRAWING_QUADS, "called gfx_quads_setrotation without begin");
+	rotation = angle;
+}
+
+void gfx_setcolorvertex(int i, float r, float g, float b, float a)
+{
+	dbg_assert(drawing != 0, "called gfx_quads_setcolorvertex without begin");
+	color[i].r = r;
+	color[i].g = g;
+	color[i].b = b;
+	color[i].a = a;
+}
+
+void gfx_setcolor(float r, float g, float b, float a)
+{
+	dbg_assert(drawing != 0, "called gfx_quads_setcolor without begin");
+	gfx_setcolorvertex(0, r, g, b, a);
+	gfx_setcolorvertex(1, r, g, b, a);
+	gfx_setcolorvertex(2, r, g, b, a);
+	gfx_setcolorvertex(3, r, g, b, a);
+}
+
+void gfx_quads_setsubset(float tl_u, float tl_v, float br_u, float br_v)
+{
+	dbg_assert(drawing == DRAWING_QUADS, "called gfx_quads_setsubset without begin");
+
+	texture[0].u = tl_u;
+	texture[0].v = tl_v;
+
+	texture[1].u = br_u;
+	texture[1].v = tl_v;
+
+	texture[2].u = br_u;
+	texture[2].v = br_v;
+
+	texture[3].u = tl_u;
+	texture[3].v = br_v;
+}
+
+static void rotate(VEC3 *center, VEC3 *point)
+{
+	float x = point->x - center->x;
+	float y = point->y - center->y;
+	point->x = x * cosf(rotation) - y * sinf(rotation) + center->x;
+	point->y = x * sinf(rotation) + y * cosf(rotation) + center->y;
+}
+
+void gfx_quads_draw(float x, float y, float w, float h)
+{
+	gfx_quads_drawTL(x-w/2, y-h/2,w,h);
+}
+
+void gfx_quads_drawTL(float x, float y, float width, float height)
+{
+	VEC3 center;
+
+	dbg_assert(drawing == DRAWING_QUADS, "called quads_draw without begin");
+
+	center.x = x + width/2;
+	center.y = y + height/2;
+	center.z = 0;
+	
+	vertices[num_vertices].pos.x = x;
+	vertices[num_vertices].pos.y = y;
+	vertices[num_vertices].tex = texture[0];
+	vertices[num_vertices].color = color[0];
+	rotate(&center, &vertices[num_vertices].pos);
+
+	vertices[num_vertices + 1].pos.x = x+width;
+	vertices[num_vertices + 1].pos.y = y;
+	vertices[num_vertices + 1].tex = texture[1];
+	vertices[num_vertices + 1].color = color[1];
+	rotate(&center, &vertices[num_vertices + 1].pos);
+
+	vertices[num_vertices + 2].pos.x = x + width;
+	vertices[num_vertices + 2].pos.y = y+height;
+	vertices[num_vertices + 2].tex = texture[2];
+	vertices[num_vertices + 2].color = color[2];
+	rotate(&center, &vertices[num_vertices + 2].pos);
+
+	vertices[num_vertices + 3].pos.x = x;
+	vertices[num_vertices + 3].pos.y = y+height;
+	vertices[num_vertices + 3].tex = texture[3];
+	vertices[num_vertices + 3].color = color[3];
+	rotate(&center, &vertices[num_vertices + 3].pos);
+	
+	draw_quad();
+}
+
+void gfx_quads_draw_freeform(
+	float x0, float y0,
+	float x1, float y1,
+	float x2, float y2,
+	float x3, float y3)
+{
+	dbg_assert(drawing == DRAWING_QUADS, "called quads_draw_freeform without begin");
+	
+	vertices[num_vertices].pos.x = x0;
+	vertices[num_vertices].pos.y = y0;
+	vertices[num_vertices].tex = texture[0];
+	vertices[num_vertices].color = color[0];
+
+	vertices[num_vertices + 1].pos.x = x1;
+	vertices[num_vertices + 1].pos.y = y1;
+	vertices[num_vertices + 1].tex = texture[1];
+	vertices[num_vertices + 1].color = color[1];
+
+	vertices[num_vertices + 2].pos.x = x3;
+	vertices[num_vertices + 2].pos.y = y3;
+	vertices[num_vertices + 2].tex = texture[3];
+	vertices[num_vertices + 2].color = color[3];
+
+	vertices[num_vertices + 3].pos.x = x2;
+	vertices[num_vertices + 3].pos.y = y2;
+	vertices[num_vertices + 3].tex = texture[2];
+	vertices[num_vertices + 3].color = color[2];
+	
+	draw_quad();
+}
+
+void gfx_quads_text(float x, float y, float size, const char *text)
+{
+	float startx = x;
+
+	gfx_quads_begin();
+
+	while(*text)
+	{
+		char c = *text;
+		text++;
+		
+		if(c == '\n')
+		{
+			x = startx;
+			y += size;
+		}
+		else
+		{
+			gfx_quads_setsubset(
+				(c%16)/16.0f,
+				(c/16)/16.0f,
+				(c%16)/16.0f+1.0f/16.0f,
+				(c/16)/16.0f+1.0f/16.0f);
+			
+			gfx_quads_drawTL(x,y,size,size);
+			x += size/2;
+		}
+	}
+	
+	gfx_quads_end();
+}
+
+static int word_length(const char *text)
+{
+	int s = 1;
+	while(1)
+	{
+		if(*text == 0)
+			return s-1;
+		if(*text == '\n' || *text == '\t' || *text == ' ')
+			return s;
+		text++;
+		s++;
+	}
+}
+
+
+
+static float pretty_r=1;
+static float pretty_g=1;
+static float pretty_b=1;
+static float pretty_a=1;
+
+void gfx_pretty_text_color(float r, float g, float b, float a)
+{
+	pretty_r = r;
+	pretty_g = g;
+	pretty_b = b;
+	pretty_a = a;
+}
+
+float gfx_pretty_text_raw(float x, float y, float size, const char *text_, int length)
+{
+	const unsigned char *text = (unsigned char *)text_;
+	const float spacing = 0.05f;
+	gfx_texture_set(current_font->font_texture);
+	gfx_quads_begin();
+	gfx_setcolor(pretty_r, pretty_g, pretty_b, pretty_a);
+	
+	if(length < 0)
+		length = strlen(text_);
+	
+	while(length)
+	{
+		const int c = *text;
+		const float width = current_font->m_CharEndTable[c] - current_font->m_CharStartTable[c];
+		double x_nudge = 0;
+
+		text++;
+
+		x -= size * current_font->m_CharStartTable[c];
+		
+		gfx_quads_setsubset(
+			(c%16)/16.0f, /* startx */
+			(c/16)/16.0f, /* starty */
+			(c%16)/16.0f+1.0f/16.0f, /* endx */
+			(c/16)/16.0f+1.0f/16.0f); /* endy */
+
+		gfx_quads_drawTL(x, y, size, size);
+
+		if(length > 1 && text[1])
+			x_nudge = extra_kerning[text[0] + text[1] * 256];
+
+		x += (width + current_font->m_CharStartTable[c] + spacing + x_nudge) * size;
+		length--;
+	}
+
+	gfx_quads_end();
+	
+	return x;
+}
+
+
+
+void gfx_pretty_text(float x, float y, float size, const char *text, int max_width)
+{
+	if(max_width == -1)
+		gfx_pretty_text_raw(x, y, size, text, -1);
+	else
+	{
+		float startx = x;
+		while(*text)
+		{
+			int wlen = word_length(text);
+			float w = gfx_pretty_text_width(size, text, wlen);
+			if(x+w-startx > max_width)
+			{
+				y += size-2;
+				x = startx;
+			}
+			
+			x = gfx_pretty_text_raw(x, y, size, text, wlen);
+			
+			text += wlen;
+		}
+	}
+}
+
+float gfx_pretty_text_width(float size, const char *text_, int length)
+{
+	const float spacing = 0.05f;
+	float w = 0.0f;
+	const unsigned char *text = (unsigned char *)text_;
+	const unsigned char *stop;
+
+	if (length == -1)
+		stop = text + strlen((char*)text);
+	else
+		stop = text + length;
+
+	while (text < stop)
+	{
+		const int c = *text;
+		const float width = current_font->m_CharEndTable[c] - current_font->m_CharStartTable[c];
+
+		double x_nudge = 0;
+		if (text[1])
+			x_nudge = extra_kerning[text[0] + text[1] * 256];
+
+		w += (width + spacing + x_nudge) * size;
+
+		text++;
+	}
+
+	return w;
+}
+
+
+
+void gfx_lines_begin()
+{
+	dbg_assert(drawing == 0, "called begin twice");
+	drawing = DRAWING_LINES;
+	gfx_setcolor(1,1,1,1);
+}
+
+void gfx_lines_end()
+{
+	dbg_assert(drawing == DRAWING_LINES, "called end without begin");
+	flush();
+	drawing = 0;
+}
+
+void gfx_lines_draw(float x0, float y0, float x1, float y1)
+{
+	dbg_assert(drawing == DRAWING_LINES, "called draw without begin");
+	
+	vertices[num_vertices].pos.x = x0;
+	vertices[num_vertices].pos.y = y0;
+	vertices[num_vertices].tex = texture[0];
+	vertices[num_vertices].color = color[0];
+
+	vertices[num_vertices + 1].pos.x = x1;
+	vertices[num_vertices + 1].pos.y = y1;
+	vertices[num_vertices + 1].tex = texture[1];
+	vertices[num_vertices + 1].color = color[1];
+	
+	draw_line();
+}