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-rw-r--r--src/engine/client/ec_client.c1146
1 files changed, 1146 insertions, 0 deletions
diff --git a/src/engine/client/ec_client.c b/src/engine/client/ec_client.c
new file mode 100644
index 00000000..78e7877c
--- /dev/null
+++ b/src/engine/client/ec_client.c
@@ -0,0 +1,1146 @@
+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
+
+#include <string.h>
+#include <stdarg.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <math.h>
+
+#include <engine/e_system.h>
+#include <engine/e_engine.h>
+#include <engine/e_interface.h>
+#include "ec_ui.h"
+
+#include <engine/e_protocol.h>
+#include <engine/e_snapshot.h>
+#include <engine/e_compression.h>
+#include <engine/e_network.h>
+#include <engine/e_config.h>
+#include <engine/e_packer.h>
+#include <engine/e_memheap.h>
+#include <engine/e_datafile.h>
+
+#include <mastersrv/mastersrv.h>
+
+const int prediction_margin = 10; /* magic network prediction value */
+
+/*
+	Server Time
+	Client Mirror Time
+	Client Predicted Time
+	
+	Snapshot Latency
+		Downstream latency
+	
+	Prediction Latency
+		Upstream latency
+*/
+
+/* network client, must be accessible from other parts like the server browser */
+NETCLIENT *net;
+
+/* TODO: ugly, fix me */
+extern void client_serverbrowse_set(NETADDR4 *addr, int request, SERVER_INFO *info);
+
+
+static int snapshot_part;
+static int64 local_start_time;
+
+static int debug_font;
+static float frametime = 0.0001f;
+static float frametime_low = 1.0f;
+static float frametime_high = 0.0f;
+static int frames = 0;
+static NETADDR4 server_address;
+static int window_must_refocus = 0;
+static int snaploss = 0;
+static int snapcrcerrors = 0;
+
+static int ack_game_tick = -1;
+static int current_recv_tick = 0;
+
+/* current time */
+static int current_tick = 0;
+static float intratick = 0;
+
+/* predicted time */
+static int current_predtick = 0;
+static float intrapredtick = 0;
+
+static struct /* TODO: handle input better */
+{
+	int data[MAX_INPUT_SIZE]; /* the input data */
+	int tick; /* the tick that the input is for */
+	int64 game_time; /* prediction latency when we sent this input */
+	int64 time;
+} inputs[200];
+static int current_input = 0;
+
+enum
+{
+	GRAPH_MAX=128
+};
+
+typedef struct
+{
+	float min, max;
+	float values[GRAPH_MAX];
+	int index;
+} GRAPH;
+
+static void graph_init(GRAPH *g, float min, float max)
+{
+	g->min = min;
+	g->max = max;
+	g->index = 0;
+}
+
+static void graph_add(GRAPH *g, float v)
+{
+	g->index = (g->index+1)&(GRAPH_MAX-1);
+	g->values[g->index] = v;
+}
+
+static void graph_render(GRAPH *g, float x, float y, float w, float h)
+{
+	int i;
+	gfx_texture_set(-1);
+	
+	gfx_quads_begin();
+	gfx_setcolor(0, 0, 0, 1);
+	gfx_quads_drawTL(x, y, w, h);
+	gfx_quads_end();
+		
+	gfx_lines_begin();
+	gfx_setcolor(0.95f, 0.95f, 0.95f, 1);
+	gfx_lines_draw(x, y+h/2, x+w, y+h/2);
+	gfx_setcolor(0.5f, 0.5f, 0.5f, 1);
+	gfx_lines_draw(x, y+(h*3)/4, x+w, y+(h*3)/4);
+	gfx_lines_draw(x, y+h/4, x+w, y+h/4);
+	for(i = 1; i < GRAPH_MAX; i++)
+	{
+		float a0 = (i-1)/(float)GRAPH_MAX;
+		float a1 = i/(float)GRAPH_MAX;
+		int i0 = (g->index+i-1)&(GRAPH_MAX-1);
+		int i1 = (g->index+i)&(GRAPH_MAX-1);
+		
+		float v0 = g->values[i0];
+		float v1 = g->values[i1];
+		
+		gfx_setcolor(0, 1, 0, 1);
+		gfx_lines_draw(x+a0*w, y+h-v0*h, x+a1*w, y+h-v1*h);
+	}
+	gfx_lines_end();
+}
+
+typedef struct
+{
+	int64 snap;
+	int64 current;
+	int64 target;
+	
+	int64 rlast;
+	int64 tlast;
+	GRAPH graph;
+} SMOOTHTIME;
+
+static void st_init(SMOOTHTIME *st, int64 target)
+{
+	st->snap = time_get();
+	st->current = target;
+	st->target = target;
+	graph_init(&st->graph, 0.0f, 1.0f);
+}
+
+static int64 st_get(SMOOTHTIME *st, int64 now)
+{
+	float adjust_speed, a;
+	int64 c = st->current + (now - st->snap);
+	int64 t = st->target + (now - st->snap);
+	int64 r;
+	
+	/* it's faster to adjust upward instead of downward */
+	/* we might need to adjust these abit */
+	adjust_speed = 0.25f; /*0.99f;*/
+	if(t > c)
+		adjust_speed = 500.0f;
+	
+	a = ((now-st->snap)/(float)time_freq()) * adjust_speed;
+	if(a > 1.0f)
+		a = 1.0f;
+		
+	r = c + (int64)((t-c)*a);
+	
+	graph_add(&st->graph, a+0.5f);
+	
+	return r;
+}
+
+static void st_update(SMOOTHTIME *st, int64 target)
+{
+	int64 now = time_get();
+	st->current = st_get(st, now);
+	st->snap = now;
+	st->target = target;
+}
+
+SMOOTHTIME game_time;
+SMOOTHTIME predicted_time;
+
+GRAPH intra_graph;
+GRAPH predict_graph;
+
+/* --- input snapping --- */
+static int input_data[MAX_INPUT_SIZE] = {0};
+static int input_data_size;
+static int input_is_changed = 1;
+static GRAPH input_late_graph;
+void snap_input(void *data, int size)
+{
+	if(input_data_size != size || memcmp(input_data, data, size))
+		input_is_changed = 1;
+	mem_copy(input_data, data, size);
+	input_data_size = size;
+}
+
+/* -- snapshot handling --- */
+enum
+{
+	NUM_SNAPSHOT_TYPES=2
+};
+
+SNAPSTORAGE snapshot_storage;
+static SNAPSTORAGE_HOLDER *snapshots[NUM_SNAPSHOT_TYPES];
+static int recived_snapshots;
+static char snapshot_incomming_data[MAX_SNAPSHOT_SIZE];
+
+/* --- */
+
+const void *snap_get_item(int snapid, int index, SNAP_ITEM *item)
+{
+	SNAPSHOT_ITEM *i;
+	dbg_assert(snapid >= 0 && snapid < NUM_SNAPSHOT_TYPES, "invalid snapid");
+	i = snapshot_get_item(snapshots[snapid]->snap, index);
+	item->type = snapitem_type(i);
+	item->id = snapitem_id(i);
+	return (void *)snapitem_data(i);
+}
+
+const void *snap_find_item(int snapid, int type, int id)
+{
+	/* TODO: linear search. should be fixed. */
+	int i;
+	for(i = 0; i < snapshots[snapid]->snap->num_items; i++)
+	{
+		SNAPSHOT_ITEM *itm = snapshot_get_item(snapshots[snapid]->snap, i);
+		if(snapitem_type(itm) == type && snapitem_id(itm) == id)
+			return (void *)snapitem_data(itm);
+	}
+	return 0x0;
+}
+
+int snap_num_items(int snapid)
+{
+	dbg_assert(snapid >= 0 && snapid < NUM_SNAPSHOT_TYPES, "invalid snapid");
+	return snapshots[snapid]->snap->num_items;
+}
+
+/* ------ time functions ------ */
+float client_intratick() { return intratick; }
+float client_intrapredtick() { return intrapredtick; }
+int client_tick() { return current_tick; }
+int client_predtick() { return current_predtick; }
+int client_tickspeed() { return SERVER_TICK_SPEED; }
+float client_frametime() { return frametime; }
+float client_localtime() { return (time_get()-local_start_time)/(float)(time_freq()); }
+
+/* ----- send functions ----- */
+int client_send_msg()
+{
+	const MSG_INFO *info = msg_get_info();
+	NETPACKET packet;
+	mem_zero(&packet, sizeof(NETPACKET));
+	
+	packet.client_id = 0;
+	packet.data = info->data;
+	packet.data_size = info->size;
+
+	if(info->flags&MSGFLAG_VITAL)	
+		packet.flags = PACKETFLAG_VITAL;
+	
+	netclient_send(net, &packet);
+	return 0;
+}
+
+static void client_send_info()
+{
+	msg_pack_start_system(NETMSG_INFO, MSGFLAG_VITAL);
+	msg_pack_string(modc_net_version(), 128);
+	msg_pack_string(config.player_name, 128);
+	msg_pack_string(config.clan_name, 128);
+	msg_pack_string(config.password, 128);
+	msg_pack_end();
+	client_send_msg();
+}
+
+
+static void client_send_entergame()
+{
+	msg_pack_start_system(NETMSG_ENTERGAME, MSGFLAG_VITAL);
+	msg_pack_end();
+	client_send_msg();
+}
+
+static void client_send_ready()
+{
+	msg_pack_start_system(NETMSG_READY, MSGFLAG_VITAL);
+	msg_pack_end();
+	client_send_msg();
+}
+
+void client_rcon(const char *cmd)
+{
+	msg_pack_start_system(NETMSG_CMD, MSGFLAG_VITAL);
+	msg_pack_string(config.rcon_password, 32);
+	msg_pack_string(cmd, 256);
+	msg_pack_end();
+	client_send_msg();
+}
+
+int client_connection_problems()
+{
+	return netclient_gotproblems(net);
+}
+
+static void client_send_input()
+{
+	int64 now = time_get();	
+	int i;
+
+	if(current_predtick <= 0)
+		return;
+		
+	msg_pack_start_system(NETMSG_INPUT, 0);
+	msg_pack_int(ack_game_tick);
+	msg_pack_int(current_predtick);
+	msg_pack_int(input_data_size);
+
+	inputs[current_input].tick = current_predtick;
+	inputs[current_input].game_time = st_get(&predicted_time, now);
+	inputs[current_input].time = now;
+	
+	for(i = 0; i < input_data_size/4; i++)
+	{
+		inputs[current_input].data[i] = input_data[i];
+		msg_pack_int(input_data[i]);
+	}
+	
+	current_input++;
+	current_input%=200;
+	
+	msg_pack_end();
+	client_send_msg();
+}
+
+/* TODO: OPT: do this alot smarter! */
+int *client_get_input(int tick)
+{
+	int i;
+	int best = -1;
+	for(i = 0; i < 200; i++)
+	{
+		if(inputs[i].tick <= tick && (best == -1 || inputs[best].tick < inputs[i].tick))
+			best = i;
+	}
+	
+	if(best != -1)
+		return (int *)inputs[best].data;
+	return 0;
+}
+
+/* ------ state handling ----- */
+static int state = CLIENTSTATE_OFFLINE;
+int client_state() { return state; }
+static void client_set_state(int s)
+{
+	int old = state;
+	if(config.debug)
+		dbg_msg("client", "state change. last=%d current=%d", state, s);
+	state = s;
+	if(old != s)
+		modc_statechange(state, old);
+}
+
+/* called when the map is loaded and we should init for a new round */
+static void client_on_enter_game()
+{
+	/* reset input */
+	int i;
+	for(i = 0; i < 200; i++)
+		inputs[i].tick = -1;
+	current_input = 0;
+
+	/* reset snapshots */
+	snapshots[SNAP_CURRENT] = 0;
+	snapshots[SNAP_PREV] = 0;
+	snapstorage_purge_all(&snapshot_storage);
+	recived_snapshots = 0;
+	current_predtick = 0;
+	current_recv_tick = 0;
+}
+
+void client_entergame()
+{
+	/* now we will wait for two snapshots */
+	/* to finish the connection */
+	client_send_entergame();
+	client_on_enter_game();
+}
+
+void client_connect(const char *server_address_str)
+{
+	char buf[512];
+	const char *port_str = 0;
+	int k;
+	int port = 8303;
+
+	dbg_msg("client", "connecting to '%s'", server_address_str);
+
+	strncpy(buf, server_address_str, 512);
+
+	for(k = 0; buf[k]; k++)
+	{
+		if(buf[k] == ':')
+		{
+			port_str = &(buf[k+1]);
+			buf[k] = 0;
+			break;
+		}
+	}
+	
+	if(port_str)
+		port = atoi(port_str);
+		
+	if(net_host_lookup(buf, port, &server_address) != 0)
+		dbg_msg("client", "could not find the address of %s, connecting to localhost", buf);
+	
+	netclient_connect(net, &server_address);
+	client_set_state(CLIENTSTATE_CONNECTING);
+	
+	graph_init(&intra_graph, 0.0f, 1.0f);
+	graph_init(&input_late_graph, 0.0f, 1.0f);
+	graph_init(&predict_graph, 0.0f, 200.0f);
+	
+}
+
+void client_disconnect_with_reason(const char *reason)
+{
+	netclient_disconnect(net, reason);
+	client_set_state(CLIENTSTATE_OFFLINE);
+	map_unload();
+}
+
+void client_disconnect()
+{
+	netclient_disconnect(net, 0);
+	client_set_state(CLIENTSTATE_OFFLINE);
+	map_unload();
+}
+
+static int client_load_data()
+{
+	debug_font = gfx_load_texture("data/debug_font.png");
+	return 1;
+}
+
+extern int snapshot_data_rate[0xffff];
+extern int snapshot_data_updates[0xffff];
+
+static void client_debug_render()
+{
+	static NETSTATS prev, current;
+	static int64 last_snap = 0;
+	static float frametime_avg = 0;
+	char buffer[512];
+	
+	if(!config.debug)
+		return;
+	
+	gfx_blend_normal();
+	gfx_texture_set(debug_font);
+	gfx_mapscreen(0,0,gfx_screenwidth(),gfx_screenheight());
+	
+	if(time_get()-last_snap > time_freq()/10)
+	{
+		last_snap = time_get();
+		prev = current;
+		netclient_stats(net, &current);
+	}
+	
+	frametime_avg = frametime_avg*0.9f + frametime*0.1f;
+	sprintf(buffer, "ticks: %8d %8d send: %6d recv: %6d snaploss: %d  mem %dk   gfxmem: %dk  fps: %3d",
+		current_tick, current_predtick,
+		(current.send_bytes-prev.send_bytes)*10,
+		(current.recv_bytes-prev.recv_bytes)*10,
+		snaploss,
+		mem_allocated()/1024,
+		gfx_memory_usage()/1024,
+		(int)(1.0f/frametime_avg));
+	gfx_quads_text(2, 2, 16, buffer);
+
+	sprintf(buffer, "ui: %p %p", ui_hot_item(), ui_active_item());
+	gfx_quads_text(2, 16, 16, buffer);
+
+	
+	/* render rates */
+	{
+		int i;
+		for(i = 0; i < 256; i++)
+		{
+			if(snapshot_data_rate[i])
+			{
+				sprintf(buffer, "%4d : %8d %8d %8d", i, snapshot_data_rate[i]/8, snapshot_data_updates[i],
+					(snapshot_data_rate[i]/snapshot_data_updates[i])/8);
+				gfx_quads_text(2, 100+i*8, 16, buffer);
+			}
+		}
+	}
+	
+	/* render graphs */
+	gfx_mapscreen(0,0,400.0f,300.0f);
+	graph_render(&predict_graph, 300, 10, 90, 50);
+	graph_render(&predicted_time.graph, 300, 10+50+10, 90, 50);
+	
+	graph_render(&intra_graph, 300, 10+50+10+50+10, 90, 50);
+	graph_render(&input_late_graph, 300, 10+50+10+50+10+50+10, 90, 50);
+	
+}
+
+void client_quit()
+{
+	client_set_state(CLIENTSTATE_QUITING);
+}
+
+const char *client_error_string()
+{
+	return netclient_error_string(net);
+}
+
+static void client_render()
+{
+	gfx_clear(0.0f,0.0f,0.0f);
+	modc_render();
+	client_debug_render();
+}
+
+static const char *client_load_map(const char *mapname, int wanted_crc)
+{
+	static char errormsg[128];
+	DATAFILE *df;
+	char buf[512];
+	int crc;
+	
+	dbg_msg("client", "loading map, map=%s wanted crc=%08x", mapname, wanted_crc);
+	client_set_state(CLIENTSTATE_LOADING);
+	
+	sprintf(buf, "data/maps/%s.map", mapname);
+	df = datafile_load(buf);
+	if(!df)
+	{
+		sprintf(errormsg, "map '%s' not found", mapname);
+		return errormsg;
+	}
+	
+	/* get the crc of the map */
+	crc = datafile_crc(buf);
+	if(crc != wanted_crc)
+	{
+		datafile_unload(df);
+		sprintf(errormsg, "map differs from the server. %08x != %08x", crc, wanted_crc);
+		return errormsg;
+	}
+	
+	map_set(df);
+	return NULL;
+}
+
+static void client_process_packet(NETPACKET *packet)
+{
+	if(packet->client_id == -1)
+	{
+		/* connectionlesss */
+		if(packet->data_size >= (int)sizeof(SERVERBROWSE_LIST) &&
+			memcmp(packet->data, SERVERBROWSE_LIST, sizeof(SERVERBROWSE_LIST)) == 0)
+		{
+			int size = packet->data_size-sizeof(SERVERBROWSE_LIST);
+			int num = size/sizeof(NETADDR4);
+			NETADDR4 *addrs = (NETADDR4 *)((char*)packet->data+sizeof(SERVERBROWSE_LIST));
+			int i;
+			
+			for(i = 0; i < num; i++)
+			{
+				NETADDR4 addr = addrs[i];
+				SERVER_INFO info = {0};
+
+#if defined(CONF_ARCH_ENDIAN_BIG)
+				const char *tmp = (const char *)&addr.port;
+				addr.port = (tmp[1]<<8) | tmp[0];
+#endif
+				
+				info.latency = 999;
+				sprintf(info.address, "%d.%d.%d.%d:%d",
+					addr.ip[0], addr.ip[1], addr.ip[2],
+					addr.ip[3], addr.port);
+				sprintf(info.name, "\255%d.%d.%d.%d:%d", /* the \255 is to make sure that it's sorted last */
+					addr.ip[0], addr.ip[1], addr.ip[2],
+					addr.ip[3], addr.port);
+				
+				client_serverbrowse_set(addrs+i, 1, &info);
+			}
+		}
+
+		if(packet->data_size >= (int)sizeof(SERVERBROWSE_INFO) &&
+			memcmp(packet->data, SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO)) == 0)
+		{
+			/* we got ze info */
+			UNPACKER up;
+			SERVER_INFO info = {0};
+			int i;
+
+			unpacker_reset(&up, (unsigned char*)packet->data+sizeof(SERVERBROWSE_INFO), packet->data_size-sizeof(SERVERBROWSE_INFO));
+
+			strncpy(info.version, unpacker_get_string(&up), 32);
+			strncpy(info.name, unpacker_get_string(&up), 64);
+			strncpy(info.map, unpacker_get_string(&up), 32);
+			info.game_type = atol(unpacker_get_string(&up));
+			info.flags = atol(unpacker_get_string(&up));
+			info.progression = atol(unpacker_get_string(&up));
+			info.num_players = atol(unpacker_get_string(&up));
+			info.max_players = atol(unpacker_get_string(&up));
+			sprintf(info.address, "%d.%d.%d.%d:%d",
+				packet->address.ip[0], packet->address.ip[1], packet->address.ip[2],
+				packet->address.ip[3], packet->address.port);
+			
+			for(i = 0; i < info.num_players; i++)
+			{
+				strncpy(info.player_names[i], unpacker_get_string(&up), 48);
+				info.player_scores[i] = atol(unpacker_get_string(&up));
+			}
+			
+			/* TODO: unpack players aswell */
+			client_serverbrowse_set(&packet->address, 0, &info);
+		}
+	}
+	else
+	{
+		int sys;
+		int msg = msg_unpack_start(packet->data, packet->data_size, &sys);
+
+		if(sys)
+		{
+			/* system message */
+			if(msg == NETMSG_MAP)
+			{
+				const char *map = msg_unpack_string();
+				int map_crc = msg_unpack_int();
+				const char *error = client_load_map(map, map_crc);
+
+				if(!error)
+				{
+					dbg_msg("client/network", "loading done");
+					client_send_ready();
+					modc_connected();
+				}
+				else
+				{
+					client_disconnect_with_reason(error);
+				}
+			}
+			else if(msg == NETMSG_SNAP || msg == NETMSG_SNAPSINGLE || msg == NETMSG_SNAPEMPTY)
+			{
+				/*dbg_msg("client/network", "got snapshot"); */
+				int num_parts = 1;
+				int part = 0;
+				int game_tick = msg_unpack_int();
+				int delta_tick = game_tick-msg_unpack_int();
+				int input_predtick = msg_unpack_int();
+				int time_left = msg_unpack_int();
+				int part_size = 0;
+				int crc = 0;
+				int complete_size = 0;
+				
+				if(msg == NETMSG_SNAP)
+				{
+					num_parts = msg_unpack_int();
+					part = msg_unpack_int();
+				}
+				
+				if(msg != NETMSG_SNAPEMPTY)
+				{
+					crc = msg_unpack_int();
+					part_size = msg_unpack_int();
+				}
+				
+				/* TODO: adjust our prediction time */
+				if(time_left)
+				{
+					int k;
+					
+					graph_add(&input_late_graph, time_left/100.0f+0.5f);
+					
+					if(time_left < 0)
+						dbg_msg("client", "input was late with %d ms", time_left);
+					
+					for(k = 0; k < 200; k++) /* TODO: do this better */
+					{
+						if(inputs[k].tick == input_predtick)
+						{
+							/*-1000/50 prediction_margin */
+							int64 target = inputs[k].game_time + (time_get() - inputs[k].time);
+							st_update(&predicted_time, target - (int64)(((time_left-prediction_margin)/1000.0f)*time_freq()));
+							break;
+						}
+					}
+				}
+				
+				if(snapshot_part == part && game_tick > current_recv_tick)
+				{
+					/* TODO: clean this up abit */
+					const char *d = (const char *)msg_unpack_raw(part_size);
+					mem_copy((char*)snapshot_incomming_data + part*MAX_SNAPSHOT_PACKSIZE, d, part_size);
+					snapshot_part++;
+				
+					if(snapshot_part == num_parts)
+					{
+						static SNAPSHOT emptysnap;
+						SNAPSHOT *deltashot = &emptysnap;
+						int purgetick;
+						void *deltadata;
+						int deltasize;
+						unsigned char tmpbuffer[MAX_SNAPSHOT_SIZE];
+						unsigned char tmpbuffer2[MAX_SNAPSHOT_SIZE];
+						unsigned char tmpbuffer3[MAX_SNAPSHOT_SIZE];
+						int snapsize;
+						
+						complete_size = (num_parts-1) * MAX_SNAPSHOT_PACKSIZE + part_size;
+
+						snapshot_part = 0;
+						
+						/* find snapshot that we should use as delta */
+						emptysnap.data_size = 0;
+						emptysnap.num_items = 0;
+						
+						/* find delta */
+						if(delta_tick >= 0)
+						{
+							int deltashot_size = snapstorage_get(&snapshot_storage, delta_tick, 0, &deltashot);
+							
+							if(deltashot_size < 0)
+							{
+								/* couldn't find the delta snapshots that the server used */
+								/* to compress this snapshot. force the server to resync */
+								if(config.debug)
+									dbg_msg("client", "error, couldn't find the delta snapshot");
+								
+								/* ack snapshot */
+								/* TODO: combine this with the input message */
+								ack_game_tick = -1;
+								return;
+							}
+						}
+
+						/* decompress snapshot */
+						deltadata = snapshot_empty_delta();
+						deltasize = sizeof(int)*3;
+
+						if(complete_size)
+						{
+							int compsize = zerobit_decompress(snapshot_incomming_data, complete_size, tmpbuffer);
+							int intsize = intpack_decompress(tmpbuffer, compsize, tmpbuffer2);
+							deltadata = tmpbuffer2;
+							deltasize = intsize;
+						}
+
+						/*dbg_msg("UNPACK", "%d unpacked with %d", game_tick, delta_tick); */
+						
+						purgetick = delta_tick;
+						snapsize = snapshot_unpack_delta(deltashot, (SNAPSHOT*)tmpbuffer3, deltadata, deltasize);
+						if(msg != NETMSG_SNAPEMPTY && snapshot_crc((SNAPSHOT*)tmpbuffer3) != crc)
+						{
+							if(config.debug)
+								dbg_msg("client", "snapshot crc error %d", snapcrcerrors);
+							snapcrcerrors++;
+							if(snapcrcerrors > 10)
+							{
+								/* to many errors, send reset */
+								ack_game_tick = -1;
+								client_send_input();
+								snapcrcerrors = 0;
+							}
+							return;
+						}
+						else
+						{
+							if(snapcrcerrors)
+								snapcrcerrors--;
+						}
+
+						/* purge old snapshots */
+						purgetick = delta_tick;
+						if(snapshots[SNAP_PREV] && snapshots[SNAP_PREV]->tick < purgetick)
+							purgetick = snapshots[SNAP_PREV]->tick;
+						if(snapshots[SNAP_CURRENT] && snapshots[SNAP_CURRENT]->tick < purgetick)
+							purgetick = snapshots[SNAP_PREV]->tick;
+						snapstorage_purge_until(&snapshot_storage, purgetick);
+						/*client_snapshot_purge_until(game_tick-50); */
+						
+						/* add new */
+						snapstorage_add(&snapshot_storage, game_tick, time_get(), snapsize, (SNAPSHOT*)tmpbuffer3);
+						
+						/* apply snapshot, cycle pointers */
+						recived_snapshots++;
+						
+
+						if(current_recv_tick > 0)
+							snaploss += game_tick-current_recv_tick-1;
+						current_recv_tick = game_tick;
+						
+						/* we got two snapshots until we see us self as connected */
+						if(recived_snapshots == 2)
+						{
+							/* start at 200ms and work from there */
+							st_init(&predicted_time, game_tick*time_freq()/50);
+							st_init(&game_time, (game_tick-1)*time_freq()/50);
+							snapshots[SNAP_PREV] = snapshot_storage.first;
+							snapshots[SNAP_CURRENT] = snapshot_storage.last;
+							local_start_time = time_get();
+							client_set_state(CLIENTSTATE_ONLINE);
+						}
+						
+						{
+							int64 now = time_get();
+							graph_add(&predict_graph, (st_get(&predicted_time, now)-st_get(&game_time, now))/(float)time_freq());
+						}
+						
+						st_update(&game_time, (game_tick-1)*time_freq()/50);
+						
+						/* ack snapshot */
+						ack_game_tick = game_tick;
+					}
+				}
+				else
+				{
+					dbg_msg("client", "snapsht reset!");
+					snapshot_part = 0;
+				}
+			}
+		}
+		else
+		{
+			/* game message */
+			modc_message(msg);
+		}
+	}
+}
+
+static void client_pump_network()
+{
+	NETPACKET packet;
+
+	netclient_update(net);
+
+	/* check for errors */
+	if(client_state() != CLIENTSTATE_OFFLINE && netclient_state(net) == NETSTATE_OFFLINE)
+	{
+		client_set_state(CLIENTSTATE_OFFLINE);
+		dbg_msg("client", "offline error='%s'", netclient_error_string(net));
+	}
+
+	/* */
+	if(client_state() == CLIENTSTATE_CONNECTING && netclient_state(net) == NETSTATE_ONLINE)
+	{
+		/* we switched to online */
+		dbg_msg("client", "connected, sending info");
+		client_set_state(CLIENTSTATE_LOADING);
+		client_send_info();
+	}
+	
+	/* process packets */
+	while(netclient_recv(net, &packet))
+		client_process_packet(&packet);
+}
+
+static void client_update()
+{
+	/* switch snapshot */
+	if(client_state() != CLIENTSTATE_OFFLINE && recived_snapshots >= 3)
+	{
+		int repredict = 0;
+		int64 now = st_get(&game_time, time_get());
+		int64 pred_now = st_get(&predicted_time, time_get());
+
+		while(1)
+		{
+			SNAPSTORAGE_HOLDER *cur = snapshots[SNAP_CURRENT];
+			int64 tickstart = (cur->tick)*time_freq()/50;
+
+			if(tickstart < now)
+			{
+				SNAPSTORAGE_HOLDER *next = snapshots[SNAP_CURRENT]->next;
+				if(next)
+				{
+					snapshots[SNAP_PREV] = snapshots[SNAP_CURRENT];
+					snapshots[SNAP_CURRENT] = next;
+					
+					/* set tick */
+					current_tick = snapshots[SNAP_CURRENT]->tick;
+					
+					if(snapshots[SNAP_CURRENT] && snapshots[SNAP_PREV])
+					{
+						modc_newsnapshot();
+						repredict = 1;
+					}
+				}
+				else
+					break;
+			}
+			else
+				break;
+		}
+
+		if(snapshots[SNAP_CURRENT] && snapshots[SNAP_PREV])
+		{
+			int64 curtick_start = (snapshots[SNAP_CURRENT]->tick)*time_freq()/50;
+			int64 prevtick_start = (snapshots[SNAP_PREV]->tick)*time_freq()/50;
+			/*tg_add(&predicted_time_graph, pred_now, 0); */
+			int prev_pred_tick = (int)(pred_now*50/time_freq());
+			int new_pred_tick = prev_pred_tick+1;
+			static float last_intrapred = 0;
+
+			intratick = (now - prevtick_start) / (float)(curtick_start-prevtick_start);
+
+			graph_add(&intra_graph, intratick*0.25f);
+
+			curtick_start = new_pred_tick*time_freq()/50;
+			prevtick_start = prev_pred_tick*time_freq()/50;
+			intrapredtick = (pred_now - prevtick_start) / (float)(curtick_start-prevtick_start);
+			
+			
+			if(new_pred_tick > current_predtick)
+			{
+				last_intrapred = intrapredtick;
+				current_predtick = new_pred_tick;
+				repredict = 1;
+				
+				/* send input */
+				client_send_input();
+			}
+			
+			if(intrapredtick < last_intrapred)
+				dbg_msg("client", "prediction time goes backwards, that can't be good");
+			last_intrapred = intrapredtick;
+		}
+
+		/* only do sane predictions */
+		if(repredict)
+		{
+			if(current_predtick > current_tick && current_predtick < current_tick+50)
+				modc_predict();
+		}
+	}
+
+	/* STRESS TEST: join the server again */
+	if(client_state() == CLIENTSTATE_OFFLINE && config.dbg_stress && (frames%100) == 0)
+		client_connect(config.dbg_stress_server);
+	
+	/* pump the network */
+	client_pump_network();
+	
+	/* update the server browser */
+	client_serverbrowse_update();
+}
+
+extern int editor_update_and_render();
+extern void editor_init();
+
+static void client_run()
+{
+	NETADDR4 bindaddr;
+	int64 reporttime = time_get();
+	int64 reportinterval = time_freq()*1;
+	int editor_active = 0;
+
+	local_start_time = time_get();
+	snapshot_part = 0;
+	
+	/* init graphics and sound */
+	if(!gfx_init())
+		return;
+
+	/* init the editor */
+	editor_init();
+
+	/* sound is allowed to fail */
+	snd_init();
+	
+	/* load data */
+	if(!client_load_data())
+		return;
+
+	/* init the mod */
+	modc_init();
+	dbg_msg("client", "version %s", modc_net_version());
+	
+	/* open socket */
+	mem_zero(&bindaddr, sizeof(bindaddr));
+	net = netclient_open(bindaddr, 0);
+	
+	/* connect to the server if wanted */
+	/*
+	if(config.cl_connect[0] != 0)
+		client_connect(config.cl_connect);
+	config.cl_connect[0] = 0;
+	*/
+		
+	inp_mouse_mode_relative();
+	
+	while (1)
+	{	
+		int64 frame_start_time = time_get();
+		frames++;
+		
+		/* update input */
+		inp_update();
+		
+		/* refocus */
+		if(!gfx_window_active())
+		{
+			if(window_must_refocus == 0)
+				inp_mouse_mode_absolute();
+			window_must_refocus = 1;
+		}
+
+		if(window_must_refocus && gfx_window_active())
+		{
+			if(window_must_refocus < 3)
+			{
+				inp_mouse_mode_absolute();
+				window_must_refocus++;
+			}
+
+			if(inp_key_pressed(KEY_MOUSE_1))
+			{
+				inp_mouse_mode_relative();
+				window_must_refocus = 0;
+			}
+		}
+
+		/* screenshot button */
+		if(inp_key_down(config.key_screenshot))
+			gfx_screenshot();
+
+		/* some debug keys */
+		/*
+		if(config.debug)
+		{
+			if(inp_key_pressed(KEY_F1))
+				inp_mouse_mode_absolute();
+			if(inp_key_pressed(KEY_F2))
+				inp_mouse_mode_relative();
+
+			if(inp_key_pressed(KEY_F5))
+			{
+				ack_game_tick = -1;
+				client_send_input();
+			}
+		}*/
+
+		/* panic quit button */
+		if(inp_key_pressed(KEY_LCTRL) && inp_key_pressed(KEY_LSHIFT) && inp_key_pressed('Q'))
+			break;
+
+		if(inp_key_pressed(KEY_LCTRL) && inp_key_pressed(KEY_LSHIFT) && inp_key_down('E'))
+			editor_active = editor_active^1;
+		
+		if(!gfx_window_open())
+			break;
+			
+		/* render */
+		if(editor_active)
+		{
+			client_update();
+			editor_update_and_render();
+			gfx_swap();
+		}
+		else
+		{
+			client_update();
+			
+			if(config.dbg_stress)
+			{
+				if((frames%10) == 0)
+				{
+					client_render();
+					gfx_swap();
+				}
+			}
+			else
+			{
+				client_render();
+				gfx_swap();
+			}
+		}
+		
+		/* check conditions */
+		if(client_state() == CLIENTSTATE_QUITING)
+			break;
+
+		/* be nice */
+		if(config.cl_cpu_throttle || !gfx_window_active())
+			thread_sleep(1);
+		
+		if(reporttime < time_get())
+		{
+			if(config.debug)
+			{
+				dbg_msg("client/report", "fps=%.02f (%.02f %.02f) netstate=%d",
+					frames/(float)(reportinterval/time_freq()),
+					1.0f/frametime_high,
+					1.0f/frametime_low,
+					netclient_state(net));
+			}
+			frametime_low = 1;
+			frametime_high = 0;
+			frames = 0;
+			reporttime += reportinterval;
+		}
+		
+		/* update frametime */
+		frametime = (time_get()-frame_start_time)/(float)time_freq();
+		if(frametime < frametime_low)
+			frametime_low = frametime;
+		if(frametime > frametime_high)
+			frametime_high = frametime;
+	}
+	
+	modc_shutdown();
+	client_disconnect();
+
+	gfx_shutdown();
+	snd_shutdown();
+}
+
+
+int editor_main(int argc, char **argv);
+
+int main(int argc, char **argv)
+{
+	/* init the engine */
+	dbg_msg("client", "starting...");
+	engine_init("Teewars", argc, argv);
+	
+	client_run();
+		
+	engine_writeconfig();
+	return 0;
+}