diff options
Diffstat (limited to 'src/engine/client/backend_sdl.cpp')
| -rw-r--r-- | src/engine/client/backend_sdl.cpp | 76 |
1 files changed, 71 insertions, 5 deletions
diff --git a/src/engine/client/backend_sdl.cpp b/src/engine/client/backend_sdl.cpp index d99f765b..6fa6de01 100644 --- a/src/engine/client/backend_sdl.cpp +++ b/src/engine/client/backend_sdl.cpp @@ -100,6 +100,41 @@ int CCommandProcessorFragment_OpenGL::TexFormatToOpenGLFormat(int TexFormat) return GL_RGBA; } +unsigned char CCommandProcessorFragment_OpenGL::Sample(int w, int h, const unsigned char *pData, int u, int v, int Offset, int ScaleW, int ScaleH, int Bpp) +{ + int Value = 0; + for(int x = 0; x < ScaleW; x++) + for(int y = 0; y < ScaleH; y++) + Value += pData[((v+y)*w+(u+x))*Bpp+Offset]; + return Value/(ScaleW*ScaleH); +} + +void *CCommandProcessorFragment_OpenGL::Rescale(int Width, int Height, int NewWidth, int NewHeight, int Format, const unsigned char *pData) +{ + unsigned char *pTmpData; + int ScaleW = Width/NewWidth; + int ScaleH = Height/NewHeight; + + int Bpp = 3; + if(Format == CCommandBuffer::TEXFORMAT_RGBA) + Bpp = 4; + + pTmpData = (unsigned char *)mem_alloc(NewWidth*NewHeight*Bpp, 1); + + int c = 0; + for(int y = 0; y < NewHeight; y++) + for(int x = 0; x < NewWidth; x++, c++) + { + pTmpData[c*Bpp] = Sample(Width, Height, pData, x*ScaleW, y*ScaleH, 0, ScaleW, ScaleH, Bpp); + pTmpData[c*Bpp+1] = Sample(Width, Height, pData, x*ScaleW, y*ScaleH, 1, ScaleW, ScaleH, Bpp); + pTmpData[c*Bpp+2] = Sample(Width, Height, pData, x*ScaleW, y*ScaleH, 2, ScaleW, ScaleH, Bpp); + if(Bpp == 4) + pTmpData[c*Bpp+3] = Sample(Width, Height, pData, x*ScaleW, y*ScaleH, 3, ScaleW, ScaleH, Bpp); + } + + return pTmpData; +} + void CCommandProcessorFragment_OpenGL::SetState(const CCommandBuffer::SState &State) { // blend @@ -179,6 +214,39 @@ void CCommandProcessorFragment_OpenGL::Cmd_Texture_Destroy(const CCommandBuffer: void CCommandProcessorFragment_OpenGL::Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand) { + int Width = pCommand->m_Width; + int Height = pCommand->m_Height; + void *pTexData = pCommand->m_pData; + + // resample if needed + if(pCommand->m_Format == CCommandBuffer::TEXFORMAT_RGBA || pCommand->m_Format == CCommandBuffer::TEXFORMAT_RGB) + { + int MaxTexSize; + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &MaxTexSize); + if(Width > MaxTexSize || Height > MaxTexSize) + { + do + { + Width>>=1; + Height>>=1; + } + while(Width > MaxTexSize || Height > MaxTexSize); + + void *pTmpData = Rescale(pCommand->m_Width, pCommand->m_Height, Width, Height, pCommand->m_Format, static_cast<const unsigned char *>(pCommand->m_pData)); + mem_free(pTexData); + pTexData = pTmpData; + } + else if(Width > 16 && Height > 16 && (pCommand->m_Flags&CCommandBuffer::TEXFLAG_QUALITY) == 0) + { + Width>>=1; + Height>>=1; + + void *pTmpData = Rescale(pCommand->m_Width, pCommand->m_Height, Width, Height, pCommand->m_Format, static_cast<const unsigned char *>(pCommand->m_pData)); + mem_free(pTexData); + pTexData = pTmpData; + } + } + int Oglformat = TexFormatToOpenGLFormat(pCommand->m_Format); int StoreOglformat = TexFormatToOpenGLFormat(pCommand->m_StoreFormat); @@ -199,18 +267,16 @@ void CCommandProcessorFragment_OpenGL::Cmd_Texture_Create(const CCommandBuffer:: { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexImage2D(GL_TEXTURE_2D, 0, StoreOglformat, pCommand->m_Width, pCommand->m_Height, 0, Oglformat, GL_UNSIGNED_BYTE, pCommand->m_pData); + glTexImage2D(GL_TEXTURE_2D, 0, StoreOglformat, Width, Height, 0, Oglformat, GL_UNSIGNED_BYTE, pTexData); } else { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); - gluBuild2DMipmaps(GL_TEXTURE_2D, StoreOglformat, pCommand->m_Width, pCommand->m_Height, Oglformat, GL_UNSIGNED_BYTE, pCommand->m_pData); + gluBuild2DMipmaps(GL_TEXTURE_2D, StoreOglformat, Width, Height, Oglformat, GL_UNSIGNED_BYTE, pTexData); } // calculate memory usage - int Width = pCommand->m_Width; - int Height = pCommand->m_Height; m_aTextures[pCommand->m_Slot].m_MemSize = Width*Height*pCommand->m_PixelSize; while(Width > 2 && Height > 2) { @@ -220,7 +286,7 @@ void CCommandProcessorFragment_OpenGL::Cmd_Texture_Create(const CCommandBuffer:: } *m_pTextureMemoryUsage += m_aTextures[pCommand->m_Slot].m_MemSize; - mem_free(pCommand->m_pData); + mem_free(pTexData); } void CCommandProcessorFragment_OpenGL::Cmd_Clear(const CCommandBuffer::SCommand_Clear *pCommand) |