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-rw-r--r--src/editor/editor.cpp1229
1 files changed, 1229 insertions, 0 deletions
diff --git a/src/editor/editor.cpp b/src/editor/editor.cpp
new file mode 100644
index 00000000..9b633730
--- /dev/null
+++ b/src/editor/editor.cpp
@@ -0,0 +1,1229 @@
+#include <stdio.h>
+#include <baselib/system.h>
+#include <baselib/keys.h>
+#include <baselib/mouse.h>
+
+#include "interface.h"
+#include "datafile.h"
+#include "ui.h"
+
+#include "game/mapres_image.h"
+#include "game/mapres_tilemap.h"
+//#include "game/mapres_col.h"
+#include "game/mapres.h"
+#include "game/game.h"
+
+using namespace baselib;
+
+static int font_texture = 0;
+
+struct ent_type
+{
+	const char *name;
+	int id;
+	int item_id;
+};
+
+static ent_type ent_types[] = {
+	{"spawn", MAPRES_SPAWNPOINT, 0},
+	{"gun", MAPRES_ITEM, ITEM_WEAPON_GUN},
+	{"shotgun", MAPRES_ITEM, ITEM_WEAPON_SHOTGUN},
+	{"rocket", MAPRES_ITEM, ITEM_WEAPON_ROCKET},
+	{"sniper", MAPRES_ITEM, ITEM_WEAPON_SNIPER},
+	{"hammer", MAPRES_ITEM, ITEM_WEAPON_HAMMER},
+	{"health_1", MAPRES_ITEM, ITEM_HEALTH_1},
+	{"health_5", MAPRES_ITEM, ITEM_HEALTH_5},
+	{"health_10", MAPRES_ITEM, ITEM_HEALTH_10},
+	{"armor_1", MAPRES_ITEM, ITEM_ARMOR_1},
+	{"armor_5", MAPRES_ITEM, ITEM_ARMOR_5},
+	{"armor_10", MAPRES_ITEM, ITEM_ARMOR_10},
+	{"ninja!", MAPRES_ITEM, ITEM_NINJA},
+	{0, 0}
+};
+
+
+/********************************************************
+ ENTITIES                                                
+*********************************************************/
+struct entity
+{
+	int type;
+	int x, y;
+};
+
+static const int MAX_ENTITIES = 1024;
+static entity entites[MAX_ENTITIES];
+static int num_entities = 0;
+
+static int ents_count()
+{
+	return num_entities;
+}
+
+static entity *ents_get(int index)
+{
+	return &entites[index];
+}
+
+static int ents_delete(int index)
+{
+	if(index < 0 || index >= ents_count())
+		return -1;
+	num_entities--;
+	entites[index] = entites[num_entities];
+	return 0;
+}
+
+static int ents_new(int type, int x, int y)
+{
+	entites[num_entities].type = type;
+	entites[num_entities].x = x;
+	entites[num_entities].y = y;
+	num_entities++;
+	return num_entities-1;
+}
+
+/********************************************************
+ TILEMAP                                                 
+*********************************************************/
+struct tile
+{
+	unsigned char index;
+	unsigned char flags;
+};
+
+struct tilemap
+{
+	int width;
+	int height;
+	tile *tiles;
+};
+
+// allocates a new tilemap and inits the structure
+static void tilemap_new(tilemap *tm, int width, int height)
+{
+	unsigned size = sizeof(tile)*width*height;
+	mem_zero(tm, sizeof(tilemap));
+	
+	tm->width = width;
+	tm->height = height;
+	tm->tiles = (tile *)mem_alloc(size, 1);
+	mem_zero(tm->tiles, size);
+}
+
+// resizes an tilemap, copies the old data
+static void tilemap_resize(tilemap *tm, int new_width, int new_height, int snap)
+{
+	if(new_width <= 0) new_width = 1;
+	if(new_height <= 0) new_height = 1;
+		
+	new_width = (new_width+snap-1)/snap*snap;
+	new_height = (new_height+snap-1)/snap*snap;
+	
+	unsigned size = sizeof(tile)*new_width*new_height;
+	tile *newtiles = (tile *)mem_alloc(size, 1);
+	mem_zero(newtiles, size);
+
+	// copy old tiles
+	int w = new_width < tm->width ? new_width : tm->width;
+	int h = new_height < tm->height ? new_height : tm->height;
+	for(int y = 0; y < h; y++)
+		for(int x = 0; x < w; x++)
+			newtiles[y*new_width+x] = tm->tiles[y*tm->width+x];
+		
+	// free old tiles and set new values
+	mem_free(tm->tiles);
+	tm->tiles = newtiles;
+	tm->width = new_width;
+	tm->height = new_height;
+}
+
+static void tilemap_destroy(tilemap *tm)
+{
+	mem_free(tm->tiles);
+	tm->tiles = 0;
+	tm->width = 0;
+	tm->height = 0;
+}
+
+static int tilemap_blit(tilemap *dst, tilemap *src, int x, int y)
+{
+	int count = 0;
+	// TODO: performance of this could be better
+	for(int iy = 0; iy < src->height; iy++)
+		for(int ix = 0; ix < src->width; ix++)
+		{
+			if(x+ix >= dst->width || y+iy >= dst->height)
+				continue;
+			if(x+ix < 0 || y+iy < 0)
+				continue;
+			
+			count++;
+			dst->tiles[(y+iy)*dst->width + x+ix] = src->tiles[iy*src->width + ix];
+		}
+	return count;
+}
+
+/********************************************************
+ LAYERS                                                  
+*********************************************************/
+struct layer
+{
+	tilemap tm;
+	int tileset_id;
+	int visible;
+	int main_layer;
+};
+
+static const int MAX_LAYERS = 64;
+static layer layers[MAX_LAYERS];
+static int num_layers = 0;
+static int current_layer = 0;
+
+static int layers_remove(int index)
+{
+	if(index < 0 || index >= num_layers)
+		return 0;
+	
+	// free the memory
+	mem_free(layers[index].tm.tiles);
+	
+	// move the layers
+	for(int i = index; i < num_layers-1; i++)
+		layers[i] = layers[i+1];
+	num_layers--;
+	return 1;
+}
+
+static int layers_count()
+{
+	return num_layers;
+}
+
+static layer *layers_get_current()
+{
+	return &layers[current_layer];
+}
+
+static layer *layers_get(int index)
+{
+	return &layers[index];
+}
+
+static int layers_new(int w, int h)
+{
+	if(num_layers+1 >= MAX_LAYERS)
+		return -1;
+	
+	tilemap_new(&layers[num_layers].tm, w, h);
+	layers[num_layers].tileset_id = -1;
+	layers[num_layers].visible = 1;
+	layers[num_layers].main_layer = 0;
+	num_layers++;
+	return num_layers-1;
+}
+
+static int layers_swap(int index1, int index2)
+{
+	// swap the two layers
+	layer temp = layers[index1];
+	layers[index1] = layers[index2];
+	layers[index2] = temp;
+	return -1;
+}
+
+static int layers_moveup(int index)
+{
+	if(index < 0 || index >= num_layers)
+		return index;
+	
+	if(index == 0)
+		return 0;
+	
+	layers_swap(index, index-1);
+	return index-1;
+}
+
+static int layers_movedown(int index)
+{
+	if(index < 0 || index >= num_layers)
+		return index;
+	
+	if(index+1 == num_layers)
+		return index;
+	
+	layers_swap(index, index+1);
+	return index+1;
+}
+
+/********************************************************
+ TILESET                                                 
+*********************************************************/
+struct tileset
+{
+	int tex_id;
+	image_info img;
+};
+
+static const int MAX_TILESETS = 64;
+static tileset tilesets[MAX_TILESETS];
+static int num_tilesets = 0;
+
+static int tilesets_new()
+{
+	tilesets[num_tilesets].img.width = 0;
+	tilesets[num_tilesets].img.height = 0;
+	tilesets[num_tilesets].img.data = 0;
+	tilesets[num_tilesets].tex_id = -1;// gfx_load_texture_raw(img.width, img.height, img.data);
+	num_tilesets++;
+	return num_tilesets-1;
+}
+
+
+static void tilesets_clear()
+{
+	// TODO: remove texture aswell
+	for(int i = 0; i < num_tilesets; i++)
+		mem_free(tilesets[num_tilesets].img.data);
+	num_tilesets = 0;
+	
+}
+
+static int tilesets_set_img(int index, int w, int h, void *data)
+{
+	tilesets[index].img.width = w;
+	tilesets[index].img.height = h;
+	
+	if(tilesets[index].img.data)
+		mem_free(tilesets[index].img.data);
+	tilesets[index].img.data = data;
+	tilesets[index].tex_id = gfx_load_texture_raw(w, h, data);
+	return index;
+}
+
+static int tilesets_count()
+{
+	return num_tilesets;
+}
+
+static tileset *tilesets_get(int index)
+{
+	return &tilesets[index];
+}
+
+/********************************************************
+ UI                                                      
+*********************************************************/
+static void render_tilemap(tilemap *tm, float sx, float sy, float scale)
+{
+	float frac = (1.0f/512.0f); //2.0f;
+	gfx_quads_begin();
+	for(int y = 0; y < tm->height; y++)
+		for(int x = 0; x < tm->width; x++)
+		{
+			unsigned char d = tm->tiles[y*tm->width+x].index;
+			if(d)
+			{
+				gfx_quads_setsubset(
+					(d%16)/16.0f+frac,
+					(d/16)/16.0f+frac,
+					(d%16)/16.0f+1.0f/16.0f-frac,
+					(d/16)/16.0f+1.0f/16.0f-frac);
+				gfx_quads_drawTL(sx+x*scale, sy+y*scale, scale, scale);
+			}
+
+			//gfx_quads_setsubset(x/16.0f,y/16.0f,(x+1)/16.0f,(y+1)/16.0f);
+			//gfx_quads_drawTL(sx+x*w,sy+y*h,w,h);
+		}
+	gfx_quads_end();
+}
+
+/********************************************************
+ EDITOR                                                  
+*********************************************************/
+
+static tilemap brush = {0};
+static tilemap chooser = {0};
+static float world_offset_x = 0, world_offset_y = 0;
+static int world_zoom = 3;
+static const char *editor_filename = 0;
+static int editor_mode = 0; // 0 == tiles, 1 == ents
+static int editor_selected_ent = -1;
+
+static const int TILEMAPFLAG_READONLY = 1;
+static const int TILEMAPFLAG_UISPACE = 2;
+
+static int ui_do_tilemap(void *id, tilemap *tm, int flags, float x, float y, float scale)
+{
+	/*
+	int do_input = 1;
+	if(inp_key_pressed(keys::lalt) || inp_key_pressed(keys::ralt))
+		do_input = 0;*/
+	
+	
+	float mx = ui_mouse_world_x();
+	float my = ui_mouse_world_y();
+	if(flags&TILEMAPFLAG_UISPACE)
+	{
+		mx = ui_mouse_x();
+		my = ui_mouse_y();
+	}
+	
+	int tmx = (int)((mx-x)/scale); // tilemap x
+	int tmy = (int)((my-y)/scale); // tilemap y
+	
+	static int start_tmx, start_tmy;
+	static int grabbing = 0;
+	
+	//float start_tmx_wx = start_tmx*scale+x;
+	//float start_tmx_wy = start_tmy*scale+y;
+	
+	int select_x = 0;
+	int select_y = 0;
+	int select_w = 1;
+	int select_h = 1;
+	float select_wx = 0;
+	float select_wy = 0;
+	float select_ww = 0;
+	float select_wh = 0;
+	
+	if(ui_hot_item() == id)
+	{
+		int x0 = start_tmx;
+		int y0 = start_tmy;
+		int x1 = tmx;
+		int y1 = tmy;
+		
+		if(x1 < x0)
+		{
+			int tmp = x1;
+			x1 = x0;
+			x0 = tmp;
+		}
+		
+		if(y1 < y0)
+		{
+			int tmp = y1;
+			y1 = y0;
+			y0 = tmp;
+		}
+		
+		select_w = x1-x0;
+		select_h = y1-y0;
+		select_w++;
+		select_h++;
+		select_x = x0;
+		select_y = y0;
+		
+		select_wx = select_x*scale+x;
+		select_wy = select_y*scale+y;
+		select_ww = select_w*scale;
+		select_wh = select_h*scale;
+	}
+	// ui_do_tilemap always tries to steal the focus
+	ui_set_hot_item(id);
+	
+	// render the tilemap
+	render_tilemap(tm, x, y, scale);
+	
+	if(ui_hot_item() == id)
+	{
+		if(brush.tiles != 0)
+		{
+			// draw brush
+			render_tilemap(&brush, (tmx-brush.width/2)*scale, (tmy-brush.height/2)*scale, scale);
+			
+			gfx_texture_set(-1);
+			gfx_blend_additive();
+			gfx_quads_begin();
+			gfx_quads_setcolor(1.0f, 0.0f, 0.0f, 0.25f);
+			gfx_quads_drawTL((tmx-brush.width/2)*scale, (tmy-brush.height/2)*scale, brush.width*scale, brush.height*scale);
+			gfx_quads_end();
+			gfx_blend_normal();
+		}
+
+		if(grabbing == 0)
+		{
+			if(ui_mouse_button(0))
+			{
+				//grabbing = 1;
+				start_tmx = (int)((mx-x)/scale);
+				start_tmy = (int)((my-y)/scale);
+				if(brush.tiles == 0)
+				{
+					dbg_msg("editor", "grabbing...");
+					grabbing = 1; // grab tiles
+				}
+				else
+				{
+					// paint
+					if(!(flags&TILEMAPFLAG_READONLY))
+					{
+						layer *l = layers_get_current();
+						int px = tmx-brush.width/2;
+						int py = tmy-brush.height/2;
+						tilemap_blit(&l->tm, &brush, px, py);
+						//dbg_msg("editor", "painted %d tiles at (%d,%d)", c, px, py);
+					}
+				}
+			}
+		}
+		else
+		{
+			gfx_texture_set(-1);
+			gfx_blend_additive();
+			gfx_quads_begin();
+			gfx_quads_setcolor(1.0f, 1.0f, 1.0f, 0.25f);
+			gfx_quads_drawTL(select_wx, select_wy, select_ww, select_wh);
+			gfx_quads_end();
+			gfx_blend_normal();
+			
+			if(!ui_mouse_button(0))
+			{
+				grabbing = 0;
+				
+				if(brush.tiles == 0)
+				{
+					// create brush
+					dbg_msg("editor", "creating brush w=%d h=%d p0=(%d,%d)", select_w, select_h, select_x, select_y);
+					tilemap_new(&brush, select_w, select_h);
+					
+					// copy data
+					for(int y = 0; y < select_h; y++)
+						for(int x = 0; x < select_w; x++)
+							brush.tiles[y*select_w+x] = tm->tiles[(select_y+y)*tm->width + select_x+x];
+				}
+			}
+		}
+	}
+	
+	// raw rect around tilemap
+	gfx_texture_set(-1);
+	gfx_quads_begin();
+	float w = tm->width*scale;
+	float h = tm->height*scale;
+	gfx_quads_drawTL(x-2, y-2, 2, h+4);
+	gfx_quads_drawTL(x-2, y-2, w+4, 2);
+	gfx_quads_drawTL(x+w, y-2, 2, h+4);
+	gfx_quads_drawTL(x-2, y+h, w+4, 2);
+	gfx_quads_end();
+	
+	return 0;
+}
+
+static int ui_do_entity(void *id, entity *ent, int selected)
+{
+	float x = (float)ent->x;
+	float y = (float)ent->y;
+	float w = 16;
+	float h = 16;
+	
+	float mx = ui_mouse_world_x();
+	float my = ui_mouse_world_y();
+	
+	int inside = 0;
+	int r = 0;
+	if(mx > x-w/2 && mx < x+w/2 && my > y-h/2 && my < y+h/2)
+		inside = 1;
+	
+	if(inside)
+		ui_set_hot_item(id);
+	
+	if(ui_hot_item() == id && ui_mouse_button(0))
+	{
+		ui_set_active_item(id);
+		r = 1;
+	}
+	
+	if(ui_active_item() == id)
+	{
+		if(!ui_mouse_button(0))
+			ui_set_active_item(0);
+		ent->x = (int)ui_mouse_world_x();
+		ent->y = (int)ui_mouse_world_y();
+		ent->x = (ent->x/32)*32+16;
+		ent->y = (ent->y/32)*32+16;
+	}
+	
+	// raw rect around tilemap
+	gfx_texture_set(-1);
+	gfx_quads_begin();
+	if(selected)
+		gfx_quads_setcolor(1.0f, 0.5f, 0.5f, 0.95f);
+	else if(ui_hot_item() == id)
+		gfx_quads_setcolor(1.0f, 1.0f, 1.0f, 0.95f);
+	else
+		gfx_quads_setcolor(0.75f, 0.75f, 0.75f, 0.95f);
+		
+	gfx_quads_drawTL(x-w/2, y-w/2, w, h);
+	gfx_quads_end();
+	
+    gfx_texture_set(font_texture);
+	if(ent->type >= 0)
+		gfx_quads_text(x-4, y-h/2-4, 24.0f, ent_types[ent->type].name);
+	
+	return r;
+}
+
+
+static int editor_reset()
+{
+	// delete all layers
+	while(layers_count())
+		layers_remove(layers_count()-1);
+	
+	//layers_new(50, 50);
+	tilemap_destroy(&brush);
+	current_layer = 0;
+	
+	tilesets_clear();
+	
+	// init chooser
+	static tile chooser_tiles[256];
+	for(int i = 0; i < 256; i++)
+	{
+		chooser_tiles[i].index = i;
+		chooser_tiles[i].flags = 0;
+	}
+	
+	chooser.width = 16;
+	chooser.height = 16;
+	chooser.tiles = chooser_tiles;
+	
+	return 0;
+}
+
+void draw_editor_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra)
+{
+    gfx_blend_normal();
+    gfx_texture_set(-1);
+    gfx_quads_begin(); 
+    if(ui_hot_item() == id)
+        gfx_quads_setcolor(1,1,1,1);
+    else if(checked)
+        gfx_quads_setcolor(0.75f,0.5f,0.5f,1);
+    else
+        gfx_quads_setcolor(0.5f,0.5f,0.5f,1);
+
+    gfx_quads_drawTL(x,y,w,h);
+    gfx_quads_end();
+    gfx_texture_set(font_texture);
+    gfx_quads_text(x, y, 6.2f, text);
+}
+
+static int editor_loadimage = -1;
+
+static void editor_listdir_callback(const char *name, int is_dir, void *user)
+{
+	if(name[0] == '.') // skip this shit!
+		return;
+	
+	int *y = (int*)user;
+	if(ui_do_button((void*)(*y + 1), name, 0, 10, 10 + *y * 8, 100, 6, draw_editor_button))
+	{
+		char buf[512];
+		sprintf(buf, "tilesets/%s", name);
+		
+		image_info img;
+		if(!gfx_load_tga(&img, buf))
+			return;
+		
+		tilesets_set_img(editor_loadimage, img.width, img.height, img.data);
+		editor_loadimage = -1;
+	}
+	*y += 1;
+}
+
+static void editor_render_loadfile_dialog()
+{
+	gfx_clear(0.2f,0.2f,0.8f);
+	// GUI coordsys
+	gfx_mapscreen(0,0,400.0f,300.0f);
+	
+	int index = 0;
+	fs_listdir("tilesets", editor_listdir_callback, &index);
+}
+
+static void editor_render()
+{
+	if(editor_loadimage != -1)
+	{
+		editor_render_loadfile_dialog();
+		return;
+	}
+	
+	// background color
+	gfx_clear(0.2f,0.2f,0.8f);
+	
+	// world coordsys
+	float zoom = world_zoom;
+	gfx_mapscreen(world_offset_x,world_offset_y,world_offset_x+400.0f*zoom,world_offset_y+300.0f*zoom);
+
+	for(int i = 0; i < layers_count(); i++)
+	{
+		layer *l = layers_get(i);
+		
+		gfx_texture_set(-1);
+		if(l->tileset_id >= 0 && l->tileset_id < tilesets_count())
+			gfx_texture_set(tilesets_get(l->tileset_id)->tex_id);
+		
+		if(editor_mode == 0)
+		{
+			if(l == layers_get_current())
+			{
+				// do current layer
+				ui_do_tilemap(&l->tm, &l->tm, 0, 0, 0, 32.0f);
+			}
+			else if(l->visible)
+			{
+				// render layer
+				render_tilemap(&l->tm, 0, 0, 32.0f);
+			}
+		}
+		else
+			render_tilemap(&l->tm, 0, 0, 32.0f);			
+	}
+
+	if(editor_mode == 1)
+	{
+		// ents mode
+		for(int i = 0; i < ents_count(); i++)
+		{
+			if(ui_do_entity(ents_get(i), ents_get(i), i == editor_selected_ent))
+				editor_selected_ent = i;
+			
+		}
+	}
+	
+	// GUI coordsys
+	gfx_mapscreen(0,0,400.0f,300.0f);
+
+	// toolbox
+	float toolbox_width = 50.0f;
+	
+	if(editor_mode == 0)
+	{
+		float layerbox_x = 0;
+		float layerbox_y = 0;
+		int count = 1;
+		int main_layer = -1;
+		for(int i = 0; i < layers_count(); i++)
+		{
+			layer *l = layers_get(i);
+			char buf[128];
+			if(l->main_layer)
+			{
+				main_layer = i;
+				sprintf(buf, "Main Layer (%dx%d)", l->tm.width, l->tm.height);
+				count = 1;
+			}
+			else
+			{
+				if(main_layer == -1)
+					sprintf(buf, "Background %d (%dx%d)", count, l->tm.width, l->tm.height);
+				else
+					sprintf(buf, "Foreground %d (%dx%d)", count, l->tm.width, l->tm.height);
+				count++;
+			}
+			
+			// show / hide layer
+			const char *text = " ";
+			if(layers_get(i)->visible)
+				text = "V";
+
+			if(ui_do_button(&layers_get(i)->visible, text, 0, layerbox_x, layerbox_y+i*8, 6, 6, draw_editor_button))
+				layers_get(i)->visible = layers_get(i)->visible^1;
+				
+			if(ui_do_button(&layers_get(i)->tileset_id, buf, current_layer == i, layerbox_x+8, layerbox_y+i*8, toolbox_width-8, 6, draw_editor_button))
+			{
+				// select layer
+				current_layer = i;
+			}
+		}
+		
+		// draw buttons
+		{
+			static int push_button, pull_button;
+			float y = 150;
+			float x = 0;
+			if(ui_do_button(&push_button, "push", 0, x, y, toolbox_width, 6, draw_editor_button))
+				current_layer = layers_moveup(current_layer);
+			y += 7;
+			
+			if(ui_do_button(&pull_button, "pull", 0, x, y, toolbox_width, 6, draw_editor_button))
+				current_layer = layers_movedown(current_layer);
+			y += 10;
+
+			static int w_inc, w_dec;
+			int resize_amount = 10;
+			if(ui_do_button(&w_dec, "width-", 0, x, y, toolbox_width, 6, draw_editor_button))
+				tilemap_resize(&layers_get_current()->tm, layers_get_current()->tm.width-resize_amount, layers_get_current()->tm.height, resize_amount);
+			y += 7;
+			if(ui_do_button(&w_inc, "width+", 0, x, y, toolbox_width, 6, draw_editor_button))
+				tilemap_resize(&layers_get_current()->tm, layers_get_current()->tm.width+resize_amount, layers_get_current()->tm.height, resize_amount);
+			y += 10;
+
+			static int h_inc, h_dec;
+			if(ui_do_button(&h_dec, "height-", 0, x, y, toolbox_width, 6, draw_editor_button))
+				tilemap_resize(&layers_get_current()->tm, layers_get_current()->tm.width, layers_get_current()->tm.height-resize_amount, resize_amount);
+			y += 7;
+			if(ui_do_button(&h_inc, "height+", 0, x, y, toolbox_width, 6, draw_editor_button))
+				tilemap_resize(&layers_get_current()->tm, layers_get_current()->tm.width, layers_get_current()->tm.height+resize_amount, resize_amount);
+			y += 10;
+		}
+
+
+		float tilesetsbox_x = 0;
+		float tilesetsbox_y = 230;
+		for(int i = 0; i < tilesets_count(); i++)
+		{
+			char buf[128];
+			sprintf(buf, "#%d %dx%d", i, tilesets_get(i)->img.width, tilesets_get(i)->img.height);
+			if(ui_do_button(&tilesets_get(i)->img, "L", layers_get(current_layer)->tileset_id == i, tilesetsbox_x, tilesetsbox_y+i*7, 6, 6, draw_editor_button))
+			{
+				// load image
+				editor_loadimage = i;
+			}
+			
+			if(ui_do_button(tilesets_get(i), buf, layers_get(current_layer)->tileset_id == i, tilesetsbox_x+8, tilesetsbox_y+i*7, toolbox_width-8, 6, draw_editor_button))
+			{
+				// select tileset for layer
+				dbg_msg("editor", "settings tileset %d=i", current_layer, i);
+				layers_get(current_layer)->tileset_id = i;
+			}
+		}
+
+		// (add) button for tilesets
+		static int load_tileset;
+		if(ui_do_button(&load_tileset, "(Add)", 0, tilesetsbox_x, tilesetsbox_y+tilesets_count()*7+3, toolbox_width, 6, draw_editor_button))
+			tilesets_new();
+		
+		if(brush.tiles != 0)
+		{
+			// right mouse button or C clears the brush
+			if(ui_mouse_button(1) || inp_key_pressed('C'))
+				tilemap_destroy(&brush);
+		}
+		
+		if(inp_key_pressed(keys::space))
+		{
+			// render chooser
+			float chooser_x = 0;
+			float chooser_y = 0;
+			
+			gfx_texture_set(-1);
+			layer *l = layers_get_current();
+			if(l && l->tileset_id >= 0 && l->tileset_id < tilesets_count())
+				gfx_texture_set(tilesets_get(l->tileset_id)->tex_id);
+			ui_do_tilemap(&chooser, &chooser, TILEMAPFLAG_READONLY|TILEMAPFLAG_UISPACE, chooser_x, chooser_y, 16.0f);
+		}
+	}
+	else
+	{
+		int current_type = -1;
+		if(editor_selected_ent >= 0 && editor_selected_ent < ents_count())
+			current_type = ents_get(editor_selected_ent)->type;
+		
+		float y = 0;
+		for(int i = 0; ent_types[i].name; i++)
+		{
+			if(ui_do_button(&ent_types[i], ent_types[i].name, current_type==i, 0, y, toolbox_width, 6, draw_editor_button))
+			{
+				if(editor_selected_ent >= 0 && editor_selected_ent < ents_count())
+					ents_get(editor_selected_ent)->type = i;
+			}
+			y += 8;
+		}
+
+		y += 8;
+		static int add, del;
+		if(ui_do_button(&add, "Add", 0, 0, y, toolbox_width, 6, draw_editor_button))
+		{
+			int x = (int)(world_offset_x+400*zoom/2)/32*32+16;
+			int y = (int)(world_offset_y+300*zoom/2)/32*32+16;
+			ents_new(0, x, y);
+		}
+		
+		y += 8;
+		if(ui_do_button(&del, "Del", 0, 0, y, toolbox_width, 6, draw_editor_button))
+			ents_delete(editor_selected_ent);
+	}
+}
+
+int editor_load(const char *filename)
+{
+	datafile *df = datafile_load(filename);
+	if(!df)
+		return 0;
+	
+	// load tilesets
+	{
+		int start, count;
+		datafile_get_type(df, MAPRES_IMAGE, &start, &count);
+		for(int i = 0; i < count; i++)
+		{
+			mapres_image *img = (mapres_image *)datafile_get_item(df, start+i, 0, 0);
+			void *data = datafile_get_data(df, img->image_data);
+			int id = tilesets_new();
+			void *data_cpy = mem_alloc(img->width*img->height*4, 1);
+			mem_copy(data_cpy, data, img->width*img->height*4);
+			tilesets_set_img(id, img->width, img->height, data_cpy);
+		}
+	}
+	
+	// load tilemaps
+	{
+		int start, num;
+		datafile_get_type(df, MAPRES_TILEMAP, &start, &num);
+		for(int t = 0; t < num; t++)
+		{
+			mapres_tilemap *tmap = (mapres_tilemap *)datafile_get_item(df, start+t,0,0);
+			//unsigned char *data = (unsigned char *)datafile_get_data(df, tmap->data);
+			
+			layer *l = layers_get(layers_new(tmap->width, tmap->height));
+			mem_copy(l->tm.tiles, datafile_get_data(df, tmap->data), tmap->width*tmap->height*2);
+			l->tileset_id = tmap->image;
+			l->main_layer = tmap->main;
+			
+			// force a main layer
+			if(num == 1)
+				l->main_layer = 1;
+		}
+	}
+	
+	// load entities
+	{
+		int type = -1;
+		for(int i = 0; ent_types[i].name; i++)
+		{
+			if(ent_types[i].id == MAPRES_SPAWNPOINT)
+			{
+				type = i;
+				break;
+			}
+		}
+		
+		int start, num;
+		datafile_get_type(df, MAPRES_SPAWNPOINT, &start, &num);
+		for(int t = 0; t < num; t++)
+		{
+			mapres_spawnpoint *sp = (mapres_spawnpoint *)datafile_get_item(df, start+t,0,0);
+			ents_new(type, sp->x, sp->y);
+		}
+	}
+	
+	{
+		int start, num;
+		datafile_get_type(df, MAPRES_ITEM, &start, &num);
+		for(int t = 0; t < num; t++)
+		{
+			mapres_item *it = (mapres_item *)datafile_get_item(df, start+t,0,0);
+			
+			int type = -1;
+			for(int i = 0; ent_types[i].name; i++)
+			{
+				if(ent_types[i].id == MAPRES_ITEM && ent_types[i].item_id == it->type)
+				{
+					dbg_msg("editor", "i type=%x mapped=%d", it->type, i);
+					type = i;
+					break;
+				}
+			}
+		
+			ents_new(type, it->x, it->y);
+		}
+	}	
+	return 1;
+}
+
+int editor_save(const char *filename)
+{
+	datafile_out *df = datafile_create(filename);
+
+	// add tilesets
+	for(int i = 0; i < tilesets_count(); i++)
+	{
+		mapres_image img;
+		tileset *ts = tilesets_get(i);
+		img.width = ts->img.width;
+		img.height = ts->img.height;
+		img.image_data = datafile_add_data(df, ts->img.width*ts->img.height*4, ts->img.data);
+		datafile_add_item(df, MAPRES_IMAGE, i, sizeof(img), &img);
+	}
+	
+	// add tilemaps
+	for(int i = 0; i < layers_count(); i++)
+	{
+		layer *l = layers_get(i);
+		mapres_tilemap tm;
+		tm.image = l->tileset_id;
+		tm.width = l->tm.width;
+		tm.height = l->tm.height;
+		tm.x = 0;
+		tm.y = 0;
+		tm.main = l->main_layer;
+		tm.scale = 1<<16;
+		tm.data = datafile_add_data(df, l->tm.width*l->tm.height*2, l->tm.tiles);
+		datafile_add_item(df, MAPRES_TILEMAP, i, sizeof(tm), &tm);
+	}
+	
+	// add collision
+	char *collisiondata = 0x0;
+	for(int i = 0; i < layers_count(); i++)
+	{
+		layer *l = layers_get(i);
+		if(l->main_layer)
+		{
+			mapres_collision col;
+			col.width = l->tm.width;
+			col.height = l->tm.height;
+			
+			collisiondata = (char *)mem_alloc(col.width*col.height, 1);
+			for(int y = 0, c = 0; y < col.height; y++)
+				for(int x = 0; x < col.width; x++, c++)
+				{
+					if(l->tm.tiles[c].index)
+						collisiondata[c] = 1;
+					else
+						collisiondata[c] = 0;
+				}
+			
+			col.data_index = datafile_add_data(df, col.width*col.height, collisiondata);
+			datafile_add_item(df, MAPRES_COLLISIONMAP, 0, sizeof(col), &col);
+			break;
+		}
+	}
+	
+	// add spawnpoints
+	for(int i = 0, id = 0; i < ents_count(); i++)
+	{
+		entity *ent = ents_get(i);
+		if(ent->type >= 0 && ent_types[ent->type].id == MAPRES_SPAWNPOINT)
+		{
+			mapres_spawnpoint sp;
+			sp.x = ent->x;
+			sp.y = ent->y;
+			sp.type = 0;
+			datafile_add_item(df, MAPRES_SPAWNPOINT, id, sizeof(sp), &sp);
+			id++;
+		}
+	}
+
+	// add items
+	for(int i = 0, id = 0; i < ents_count(); i++)
+	{
+		entity *ent = ents_get(i);
+		if(ent->type >= 0 && ent_types[ent->type].id == MAPRES_ITEM)
+		{
+			mapres_item it;
+			it.x = ent->x;
+			it.y = ent->y;
+			it.type = ent_types[ent->type].item_id;
+			dbg_msg("editor", "i mapped=%d type=%x", ent->type, it.type);
+			datafile_add_item(df, MAPRES_ITEM, id, sizeof(it), &it);
+			id++;
+		}
+	}
+	
+	// finish adn clean up
+	datafile_finish(df);
+	mem_free(collisiondata);
+	
+	return 0;
+}
+
+static int editor_loop()
+{
+	int mouse_x = 0;
+	int mouse_y = 0;
+	
+	mouse::set_mode(mouse::mode_relative);
+	
+	while(!inp_key_pressed(keys::esc))
+	{	
+		// update input
+		inp_update();
+		
+		// handle mouse movement
+		float mx, my, mwx, mwy;
+		int rx, ry;
+		{
+			inp_mouse_relative(&rx, &ry);
+			mouse_x += rx;
+			mouse_y += ry;
+			if(mouse_x < 0) mouse_x = 0;
+			if(mouse_y < 0) mouse_y = 0;
+			if(mouse_x > gfx_screenwidth()) mouse_x = gfx_screenwidth();
+			if(mouse_y > gfx_screenheight()) mouse_y = gfx_screenheight();
+
+			// update the ui
+			mx = (mouse_x/(float)gfx_screenwidth())*400.0f;
+			my = (mouse_y/(float)gfx_screenheight())*300.0f;
+			mwx = world_offset_x+mx*world_zoom; // adjust to zoom and offset
+			mwy = world_offset_y+my*world_zoom; // adjust to zoom and offset
+			
+			int buttons = 0;
+			if(inp_mouse_button_pressed(0)) buttons |= 1;
+			if(inp_mouse_button_pressed(1)) buttons |= 2;
+			if(inp_mouse_button_pressed(2)) buttons |= 4;
+			
+			ui_update(mx,my,mwx,mwy,buttons);
+		}
+		
+		//
+		editor_render();
+
+		if(inp_key_pressed(keys::lalt) || inp_key_pressed(keys::ralt))
+		{
+			static int moveid;
+			ui_set_hot_item(&moveid);
+			if(inp_mouse_button_pressed(0))
+			{
+				world_offset_x -= rx*2;
+				world_offset_y -= ry*2;
+			}
+		}
+		
+		
+		// render butt ugly mouse cursor
+		gfx_texture_set(-1);
+		gfx_quads_begin();
+		gfx_quads_setcolor(0,0,0,1);
+		gfx_quads_draw_freeform(mx,my,mx,my,
+								mx+7,my,
+								mx,my+7);
+		gfx_quads_setcolor(1,1,1,1);
+		gfx_quads_draw_freeform(mx+1,my+1,mx+1,my+1,
+								mx+5,my+1,
+								mx+1,my+5);
+		gfx_quads_end();
+		
+		// swap the buffers
+		gfx_swap();
+		
+		//
+		if(keys::pressed(keys::f1))
+			mouse::set_mode(mouse::mode_absolute);
+		if(keys::pressed(keys::f2))
+			mouse::set_mode(mouse::mode_relative);
+
+
+		// mode switch
+		if(inp_key_down(keys::tab))
+			editor_mode ^= 1;
+		
+		// zoom in
+		if(inp_key_down(keys::kp_add))
+		{
+			world_zoom--;
+			if(world_zoom < 3)
+				world_zoom = 3;
+		}
+		
+		// zoom out
+		if(inp_key_down(keys::kp_subtract))
+		{
+			world_zoom++;
+			if(world_zoom > 8)
+				world_zoom = 8;
+		}
+		
+		if(inp_key_pressed(keys::lctrl) || inp_key_pressed(keys::rctrl))
+		{
+			if(inp_key_down('L'))
+			{
+				int w = 50, h = 50;
+				for(int i = 0; i < layers_count(); i++)
+				{
+					layer *l = layers_get(i);	
+					if(l->main_layer)
+					{
+						w = l->tm.width;
+						h = l->tm.height;
+						break;
+					}
+				}					
+				// copy main layer size
+				layers_new(w, h);
+			}
+			
+			if(inp_key_down('S'))
+			{
+				dbg_msg("editor", "save");
+				editor_save(editor_filename);
+			}
+
+		}
+		
+		if(inp_key_down(keys::f5))
+		{
+			dbg_msg("editor", "quick save");
+			editor_save("quicksave.map");
+		}
+		
+		if(inp_key_down(keys::f8))
+		{
+			dbg_msg("editor", "quick load");
+			int s = current_layer;
+			editor_reset();
+			editor_load("quicksave.map");
+			current_layer = s;
+			if(current_layer >= layers_count())
+				current_layer = layers_count();
+				
+		}
+		
+		// be nice
+		thread_sleep(1);
+	}
+	
+	return 0;
+}
+
+
+int editor_main(int argc, char **argv)
+{
+	dbg_msg("editor", "starting...");
+	
+	// parse arguments
+	for(int i = 1; i < argc; i++)
+	{
+		if(argv[i][0] == '-' && argv[i][1] == 'e' && argv[i][2] == 0 && argc - i > 1)
+		{
+			// -e NAME
+			i++;
+			editor_filename = argv[i];
+		}
+	}
+	
+	if(!editor_filename)
+	{
+		dbg_msg("editor", "no filename given");
+		return -1;
+	}
+	
+	if(!gfx_init(false))
+		return -1;
+	
+	// reset and start
+	font_texture = gfx_load_texture_tga("data/debug_font.tga");
+	editor_reset();
+
+	// load or new
+	if(!editor_load(editor_filename))
+	{
+		layer *l = layers_get(layers_new(50, 50));
+		l->main_layer = 1;
+	}
+
+	/*
+	ents_new(0, 10, 10);
+	ents_new(0, 10, 10);
+	ents_new(0, 10, 10);
+	ents_new(0, 10, 10);
+	*/
+	
+	editor_loop();
+	
+	return 0;
+}