about summary refs log tree commit diff
path: root/src/editor/ed_layer_quads.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/editor/ed_layer_quads.cpp')
-rw-r--r--src/editor/ed_layer_quads.cpp361
1 files changed, 361 insertions, 0 deletions
diff --git a/src/editor/ed_layer_quads.cpp b/src/editor/ed_layer_quads.cpp
new file mode 100644
index 00000000..d58a9e0f
--- /dev/null
+++ b/src/editor/ed_layer_quads.cpp
@@ -0,0 +1,361 @@
+#include "editor.hpp"
+#include <game/g_math.h>
+
+LAYER_QUADS::LAYER_QUADS()
+{
+	type = LAYERTYPE_QUADS;
+	type_name = "Quads";
+	image = -1;
+}
+
+LAYER_QUADS::~LAYER_QUADS()
+{
+}
+
+static void rotate(POINT *center, POINT *point, float rotation)
+{
+	int x = point->x - center->x;
+	int y = point->y - center->y;
+	point->x = (int)(x * cosf(rotation) - y * sinf(rotation) + center->x);
+	point->y = (int)(x * sinf(rotation) + y * cosf(rotation) + center->y);
+}
+
+static void render_quads(QUAD *quads, int num_quads)
+{
+	gfx_quads_begin();
+	float conv = 1/255.0f;
+	for(int i = 0; i < num_quads; i++)
+	{
+		QUAD *q = &quads[i];
+		
+		gfx_quads_setsubset_free(
+			fx2f(q->texcoords[0].x), fx2f(q->texcoords[0].y),
+			fx2f(q->texcoords[1].x), fx2f(q->texcoords[1].y),
+			fx2f(q->texcoords[2].x), fx2f(q->texcoords[2].y),
+			fx2f(q->texcoords[3].x), fx2f(q->texcoords[3].y)
+		);
+
+		float r=1, g=1, b=1, a=1;
+		float offset_x = 0;
+		float offset_y = 0;
+		float rot = 0;
+		
+		if(editor.animate)
+		{
+			if(q->pos_env >= 0 && q->pos_env < editor.map.envelopes.len())
+			{
+				ENVELOPE *e = editor.map.envelopes[q->pos_env];
+				float t = editor.animate_time+q->pos_env_offset/1000.0f;
+				offset_x = e->eval(t, 0);
+				offset_y = e->eval(t, 1);
+				rot = e->eval(t, 2);
+			}
+			
+			if(q->color_env >= 0 && q->color_env < editor.map.envelopes.len())
+			{
+				ENVELOPE *e = editor.map.envelopes[q->color_env];
+				float t = editor.animate_time+q->color_env_offset/1000.0f;
+				r = e->eval(t, 0);
+				g = e->eval(t, 1);
+				b = e->eval(t, 2);
+				a = e->eval(t, 3);
+			}
+		}
+		
+		gfx_setcolorvertex(0, q->colors[0].r*conv*r, q->colors[0].g*conv*g, q->colors[0].b*conv*b, q->colors[0].a*conv*a);
+		gfx_setcolorvertex(1, q->colors[1].r*conv*r, q->colors[1].g*conv*g, q->colors[1].b*conv*b, q->colors[1].a*conv*a);
+		gfx_setcolorvertex(2, q->colors[2].r*conv*r, q->colors[2].g*conv*g, q->colors[2].b*conv*b, q->colors[2].a*conv*a);
+		gfx_setcolorvertex(3, q->colors[3].r*conv*r, q->colors[3].g*conv*g, q->colors[3].b*conv*b, q->colors[3].a*conv*a);
+
+		POINT *points = q->points;
+	
+		if(rot != 0)
+		{
+			static POINT rotated[4];
+			rotated[0] = q->points[0];
+			rotated[1] = q->points[1];
+			rotated[2] = q->points[2];
+			rotated[3] = q->points[3];
+			points = rotated;
+			
+			rotate(&q->points[4], &rotated[0], rot);
+			rotate(&q->points[4], &rotated[1], rot);
+			rotate(&q->points[4], &rotated[2], rot);
+			rotate(&q->points[4], &rotated[3], rot);
+		}
+		
+		gfx_quads_draw_freeform(
+			fx2f(points[0].x)+offset_x, fx2f(points[0].y)+offset_y,
+			fx2f(points[1].x)+offset_x, fx2f(points[1].y)+offset_y,
+			fx2f(points[2].x)+offset_x, fx2f(points[2].y)+offset_y,
+			fx2f(points[3].x)+offset_x, fx2f(points[3].y)+offset_y
+		);
+	}
+	gfx_quads_end();	
+}
+
+void LAYER_QUADS::render()
+{
+	gfx_texture_set(-1);
+	if(image >= 0 && image < editor.map.images.len())
+		gfx_texture_set(editor.map.images[image]->tex_id);
+		
+	render_quads(quads.getptr(), quads.len());
+}
+
+QUAD *LAYER_QUADS::new_quad()
+{
+	QUAD *q = &quads[quads.add(QUAD())];
+
+	q->pos_env = -1;
+	q->color_env = -1;
+	q->pos_env_offset = 0;
+	q->color_env_offset = 0;
+	int x = 0, y = 0;
+	q->points[0].x = x;
+	q->points[0].y = y;
+	q->points[1].x = x+64;
+	q->points[1].y = y;
+	q->points[2].x = x;
+	q->points[2].y = y+64;
+	q->points[3].x = x+64;
+	q->points[3].y = y+64;
+
+	q->points[4].x = x+32; // pivot
+	q->points[4].y = y+32;
+	
+	for(int i = 0; i < 5; i++)
+	{
+		q->points[i].x <<= 10;
+		q->points[i].y <<= 10;
+	}
+	
+
+	q->texcoords[0].x = 0;
+	q->texcoords[0].y = 0;
+	
+	q->texcoords[1].x = 1<<10;
+	q->texcoords[1].y = 0;
+	
+	q->texcoords[2].x = 0;
+	q->texcoords[2].y = 1<<10;
+	
+	q->texcoords[3].x = 1<<10;
+	q->texcoords[3].y = 1<<10;
+	
+	q->colors[0].r = 255; q->colors[0].g = 255; q->colors[0].b = 255; q->colors[0].a = 255;
+	q->colors[1].r = 255; q->colors[1].g = 255; q->colors[1].b = 255; q->colors[1].a = 255;
+	q->colors[2].r = 255; q->colors[2].g = 255; q->colors[2].b = 255; q->colors[2].a = 255;
+	q->colors[3].r = 255; q->colors[3].g = 255; q->colors[3].b = 255; q->colors[3].a = 255;
+
+	return q;
+}
+
+void LAYER_QUADS::brush_selecting(RECT rect)
+{
+	// draw selection rectangle
+	gfx_texture_set(-1);
+	gfx_lines_begin();
+	gfx_lines_draw(rect.x, rect.y, rect.x+rect.w, rect.y);
+	gfx_lines_draw(rect.x+rect.w, rect.y, rect.x+rect.w, rect.y+rect.h);
+	gfx_lines_draw(rect.x+rect.w, rect.y+rect.h, rect.x, rect.y+rect.h);
+	gfx_lines_draw(rect.x, rect.y+rect.h, rect.x, rect.y);
+	gfx_lines_end();
+}
+
+int LAYER_QUADS::brush_grab(LAYERGROUP *brush, RECT rect)
+{
+	// create new layers
+	LAYER_QUADS *grabbed = new LAYER_QUADS();
+	grabbed->image = image;
+	brush->add_layer(grabbed);
+	
+	//dbg_msg("", "%f %f %f %f", rect.x, rect.y, rect.w, rect.h);
+	for(int i = 0; i < quads.len(); i++)
+	{
+		QUAD *q = &quads[i];
+		float px = fx2f(q->points[4].x);
+		float py = fx2f(q->points[4].y);
+		
+		if(px > rect.x && px < rect.x+rect.w && py > rect.y && py < rect.y+rect.h)
+		{
+			dbg_msg("", "grabbed one");
+			QUAD n;
+			n = *q;
+			
+			for(int p = 0; p < 5; p++)
+			{
+				n.points[p].x -= f2fx(rect.x);
+				n.points[p].y -= f2fx(rect.y);
+			}
+			
+			grabbed->quads.add(n);
+		}
+	}
+	
+	return grabbed->quads.len()?1:0;
+}
+
+void LAYER_QUADS::brush_place(LAYER *brush, float wx, float wy)
+{
+	LAYER_QUADS *l = (LAYER_QUADS *)brush;
+	for(int i = 0; i < l->quads.len(); i++)
+	{
+		QUAD n = l->quads[i];
+		
+		for(int p = 0; p < 5; p++)
+		{
+			n.points[p].x += f2fx(wx);
+			n.points[p].y += f2fx(wy);
+		}
+			
+		quads.add(n);
+	}
+}
+
+void LAYER_QUADS::brush_flip_x()
+{
+}
+
+void LAYER_QUADS::brush_flip_y()
+{
+}
+
+void LAYER_QUADS::get_size(float *w, float *h)
+{
+	*w = 0; *h = 0;
+	
+	for(int i = 0; i < quads.len(); i++)
+	{
+		for(int p = 0; p < 5; p++)
+		{
+			*w = max(*w, fx2f(quads[i].points[p].x));
+			*h = max(*h, fx2f(quads[i].points[p].y));
+		}
+	}
+}
+
+extern int selected_points;
+
+void LAYER_QUADS::render_properties(RECT *toolbox)
+{
+	// layer props
+	if(editor.props == PROPS_LAYER)
+	{
+		enum
+		{
+			PROP_IMAGE=0,
+			NUM_PROPS,
+		};
+		
+		PROPERTY props[] = {
+			{"Image", image, PROPTYPE_INT_STEP, -1, 0},
+			{0},
+		};
+		
+		static int ids[NUM_PROPS] = {0};
+		int new_val = 0;
+		int prop = editor.do_properties(toolbox, props, ids, &new_val);		
+		
+		if(prop == PROP_IMAGE)
+		{
+			if(new_val >= 0)
+				image = new_val%editor.map.images.len();
+			else
+				image = -1;
+		}
+	}
+
+	// quad props
+	QUAD *quad = editor.get_selected_quad();
+	if(editor.props == PROPS_QUAD)
+	{
+		if(quad)
+		{
+			RECT slot;
+			ui_hsplit_t(toolbox, 15.0f, &slot, toolbox);
+			ui_do_label(&slot, "Quad Props", 12.0f, -1, -1);
+			
+			enum
+			{
+				PROP_POS_ENV=0,
+				PROP_POS_ENV_OFFSET,
+				PROP_COLOR_ENV,
+				PROP_COLOR_ENV_OFFSET,
+				NUM_PROPS,
+			};
+			
+			PROPERTY props[] = {
+				{"Pos. Env", quad->pos_env, PROPTYPE_INT_STEP, -1, editor.map.envelopes.len()},
+				{"Pos. TO", quad->pos_env_offset, PROPTYPE_INT_SCROLL, -1000000, 1000000},
+				{"Color Env", quad->color_env, PROPTYPE_INT_STEP, -1, editor.map.envelopes.len()},
+				{"Color TO", quad->color_env_offset, PROPTYPE_INT_SCROLL, -1000000, 1000000},
+				
+				{0},
+			};
+			
+			static int ids[NUM_PROPS] = {0};
+			int new_val = 0;
+			int prop = editor.do_properties(toolbox, props, ids, &new_val);		
+			
+			if(prop == PROP_POS_ENV) quad->pos_env = new_val;
+			if(prop == PROP_POS_ENV_OFFSET) quad->pos_env_offset = new_val;
+			if(prop == PROP_COLOR_ENV) quad->color_env = new_val;
+			if(prop == PROP_COLOR_ENV_OFFSET) quad->color_env_offset = new_val;
+		}
+	}
+	
+	// point props
+	if(editor.props == PROPS_QUAD_POINT && quad && selected_points)
+	{
+		RECT slot;
+		ui_hsplit_t(toolbox, 15.0f, &slot, toolbox);
+		ui_do_label(&slot, "Point Props", 14.0f, -1, -1);
+		
+		enum
+		{
+			PROP_COLOR=0,
+			NUM_PROPS,
+		};
+		
+		int color = 0;
+	
+		for(int v = 0; v < 4; v++)
+		{
+			if(selected_points&(1<<v))
+			{
+				color = 0;
+				color |= quad->colors[v].r<<24;
+				color |= quad->colors[v].g<<16;
+				color |= quad->colors[v].b<<8;
+				color |= quad->colors[v].a;
+			}
+		}
+		
+		
+		PROPERTY props[] = {
+			{"Color", color, PROPTYPE_COLOR, -1, editor.map.envelopes.len()},
+			{0},
+		};
+		
+		static int ids[NUM_PROPS] = {0};
+		int new_val = 0;
+		int prop = editor.do_properties(toolbox, props, ids, &new_val);		
+		if(prop == PROP_COLOR)
+		{
+			for(int v = 0; v < 4; v++)
+			{
+				if(selected_points&(1<<v))
+				{
+					color = 0;
+					quad->colors[v].r = (new_val>>24)&0xff;
+					quad->colors[v].g = (new_val>>16)&0xff;
+					quad->colors[v].b = (new_val>>8)&0xff;
+					quad->colors[v].a = new_val&0xff;
+				}
+			}
+		}
+	}	
+}
+
+