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-rw-r--r--other/sdl_include/SDL_events.h337
1 files changed, 0 insertions, 337 deletions
diff --git a/other/sdl_include/SDL_events.h b/other/sdl_include/SDL_events.h
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index 9fe918c7..00000000
--- a/other/sdl_include/SDL_events.h
+++ /dev/null
@@ -1,337 +0,0 @@
-/*
-    SDL - Simple DirectMedia Layer
-    Copyright (C) 1997-2006 Sam Lantinga
-
-    This library is free software; you can redistribute it and/or
-    modify it under the terms of the GNU Lesser General Public
-    License as published by the Free Software Foundation; either
-    version 2.1 of the License, or (at your option) any later version.
-
-    This library is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-    Lesser General Public License for more details.
-
-    You should have received a copy of the GNU Lesser General Public
-    License along with this library; if not, write to the Free Software
-    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-
-    Sam Lantinga
-    slouken@libsdl.org
-*/
-
-/* Include file for SDL event handling */
-
-#ifndef _SDL_events_h
-#define _SDL_events_h
-
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-#include "SDL_active.h"
-#include "SDL_keyboard.h"
-#include "SDL_mouse.h"
-#include "SDL_joystick.h"
-#include "SDL_quit.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* General keyboard/mouse state definitions */
-#define SDL_RELEASED	0
-#define SDL_PRESSED	1
-
-/* Event enumerations */
-typedef enum {
-       SDL_NOEVENT = 0,			/* Unused (do not remove) */
-       SDL_ACTIVEEVENT,			/* Application loses/gains visibility */
-       SDL_KEYDOWN,			/* Keys pressed */
-       SDL_KEYUP,			/* Keys released */
-       SDL_MOUSEMOTION,			/* Mouse moved */
-       SDL_MOUSEBUTTONDOWN,		/* Mouse button pressed */
-       SDL_MOUSEBUTTONUP,		/* Mouse button released */
-       SDL_JOYAXISMOTION,		/* Joystick axis motion */
-       SDL_JOYBALLMOTION,		/* Joystick trackball motion */
-       SDL_JOYHATMOTION,		/* Joystick hat position change */
-       SDL_JOYBUTTONDOWN,		/* Joystick button pressed */
-       SDL_JOYBUTTONUP,			/* Joystick button released */
-       SDL_QUIT,			/* User-requested quit */
-       SDL_SYSWMEVENT,			/* System specific event */
-       SDL_EVENT_RESERVEDA,		/* Reserved for future use.. */
-       SDL_EVENT_RESERVEDB,		/* Reserved for future use.. */
-       SDL_VIDEORESIZE,			/* User resized video mode */
-       SDL_VIDEOEXPOSE,			/* Screen needs to be redrawn */
-       SDL_EVENT_RESERVED2,		/* Reserved for future use.. */
-       SDL_EVENT_RESERVED3,		/* Reserved for future use.. */
-       SDL_EVENT_RESERVED4,		/* Reserved for future use.. */
-       SDL_EVENT_RESERVED5,		/* Reserved for future use.. */
-       SDL_EVENT_RESERVED6,		/* Reserved for future use.. */
-       SDL_EVENT_RESERVED7,		/* Reserved for future use.. */
-       /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
-       SDL_USEREVENT = 24,
-       /* This last event is only for bounding internal arrays
-	  It is the number of bits in the event mask datatype -- Uint32
-        */
-       SDL_NUMEVENTS = 32
-} SDL_EventType;
-
-/* Predefined event masks */
-#define SDL_EVENTMASK(X)	(1<<(X))
-typedef enum {
-	SDL_ACTIVEEVENTMASK	= SDL_EVENTMASK(SDL_ACTIVEEVENT),
-	SDL_KEYDOWNMASK		= SDL_EVENTMASK(SDL_KEYDOWN),
-	SDL_KEYUPMASK		= SDL_EVENTMASK(SDL_KEYUP),
-	SDL_KEYEVENTMASK	= SDL_EVENTMASK(SDL_KEYDOWN)|
-	                          SDL_EVENTMASK(SDL_KEYUP),
-	SDL_MOUSEMOTIONMASK	= SDL_EVENTMASK(SDL_MOUSEMOTION),
-	SDL_MOUSEBUTTONDOWNMASK	= SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
-	SDL_MOUSEBUTTONUPMASK	= SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
-	SDL_MOUSEEVENTMASK	= SDL_EVENTMASK(SDL_MOUSEMOTION)|
-	                          SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
-	                          SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
-	SDL_JOYAXISMOTIONMASK	= SDL_EVENTMASK(SDL_JOYAXISMOTION),
-	SDL_JOYBALLMOTIONMASK	= SDL_EVENTMASK(SDL_JOYBALLMOTION),
-	SDL_JOYHATMOTIONMASK	= SDL_EVENTMASK(SDL_JOYHATMOTION),
-	SDL_JOYBUTTONDOWNMASK	= SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
-	SDL_JOYBUTTONUPMASK	= SDL_EVENTMASK(SDL_JOYBUTTONUP),
-	SDL_JOYEVENTMASK	= SDL_EVENTMASK(SDL_JOYAXISMOTION)|
-	                          SDL_EVENTMASK(SDL_JOYBALLMOTION)|
-	                          SDL_EVENTMASK(SDL_JOYHATMOTION)|
-	                          SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
-	                          SDL_EVENTMASK(SDL_JOYBUTTONUP),
-	SDL_VIDEORESIZEMASK	= SDL_EVENTMASK(SDL_VIDEORESIZE),
-	SDL_VIDEOEXPOSEMASK	= SDL_EVENTMASK(SDL_VIDEOEXPOSE),
-	SDL_QUITMASK		= SDL_EVENTMASK(SDL_QUIT),
-	SDL_SYSWMEVENTMASK	= SDL_EVENTMASK(SDL_SYSWMEVENT)
-} SDL_EventMask ;
-#define SDL_ALLEVENTS		0xFFFFFFFF
-
-/* Application visibility event structure */
-typedef struct SDL_ActiveEvent {
-	Uint8 type;	/* SDL_ACTIVEEVENT */
-	Uint8 gain;	/* Whether given states were gained or lost (1/0) */
-	Uint8 state;	/* A mask of the focus states */
-} SDL_ActiveEvent;
-
-/* Keyboard event structure */
-typedef struct SDL_KeyboardEvent {
-	Uint8 type;	/* SDL_KEYDOWN or SDL_KEYUP */
-	Uint8 which;	/* The keyboard device index */
-	Uint8 state;	/* SDL_PRESSED or SDL_RELEASED */
-	SDL_keysym keysym;
-} SDL_KeyboardEvent;
-
-/* Mouse motion event structure */
-typedef struct SDL_MouseMotionEvent {
-	Uint8 type;	/* SDL_MOUSEMOTION */
-	Uint8 which;	/* The mouse device index */
-	Uint8 state;	/* The current button state */
-	Uint16 x, y;	/* The X/Y coordinates of the mouse */
-	Sint16 xrel;	/* The relative motion in the X direction */
-	Sint16 yrel;	/* The relative motion in the Y direction */
-} SDL_MouseMotionEvent;
-
-/* Mouse button event structure */
-typedef struct SDL_MouseButtonEvent {
-	Uint8 type;	/* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
-	Uint8 which;	/* The mouse device index */
-	Uint8 button;	/* The mouse button index */
-	Uint8 state;	/* SDL_PRESSED or SDL_RELEASED */
-	Uint16 x, y;	/* The X/Y coordinates of the mouse at press time */
-} SDL_MouseButtonEvent;
-
-/* Joystick axis motion event structure */
-typedef struct SDL_JoyAxisEvent {
-	Uint8 type;	/* SDL_JOYAXISMOTION */
-	Uint8 which;	/* The joystick device index */
-	Uint8 axis;	/* The joystick axis index */
-	Sint16 value;	/* The axis value (range: -32768 to 32767) */
-} SDL_JoyAxisEvent;
-
-/* Joystick trackball motion event structure */
-typedef struct SDL_JoyBallEvent {
-	Uint8 type;	/* SDL_JOYBALLMOTION */
-	Uint8 which;	/* The joystick device index */
-	Uint8 ball;	/* The joystick trackball index */
-	Sint16 xrel;	/* The relative motion in the X direction */
-	Sint16 yrel;	/* The relative motion in the Y direction */
-} SDL_JoyBallEvent;
-
-/* Joystick hat position change event structure */
-typedef struct SDL_JoyHatEvent {
-	Uint8 type;	/* SDL_JOYHATMOTION */
-	Uint8 which;	/* The joystick device index */
-	Uint8 hat;	/* The joystick hat index */
-	Uint8 value;	/* The hat position value:
-			    SDL_HAT_LEFTUP   SDL_HAT_UP       SDL_HAT_RIGHTUP
-			    SDL_HAT_LEFT     SDL_HAT_CENTERED SDL_HAT_RIGHT
-			    SDL_HAT_LEFTDOWN SDL_HAT_DOWN     SDL_HAT_RIGHTDOWN
-			   Note that zero means the POV is centered.
-			*/
-} SDL_JoyHatEvent;
-
-/* Joystick button event structure */
-typedef struct SDL_JoyButtonEvent {
-	Uint8 type;	/* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
-	Uint8 which;	/* The joystick device index */
-	Uint8 button;	/* The joystick button index */
-	Uint8 state;	/* SDL_PRESSED or SDL_RELEASED */
-} SDL_JoyButtonEvent;
-
-/* The "window resized" event
-   When you get this event, you are responsible for setting a new video
-   mode with the new width and height.
- */
-typedef struct SDL_ResizeEvent {
-	Uint8 type;	/* SDL_VIDEORESIZE */
-	int w;		/* New width */
-	int h;		/* New height */
-} SDL_ResizeEvent;
-
-/* The "screen redraw" event */
-typedef struct SDL_ExposeEvent {
-	Uint8 type;	/* SDL_VIDEOEXPOSE */
-} SDL_ExposeEvent;
-
-/* The "quit requested" event */
-typedef struct SDL_QuitEvent {
-	Uint8 type;	/* SDL_QUIT */
-} SDL_QuitEvent;
-
-/* A user-defined event type */
-typedef struct SDL_UserEvent {
-	Uint8 type;	/* SDL_USEREVENT through SDL_NUMEVENTS-1 */
-	int code;	/* User defined event code */
-	void *data1;	/* User defined data pointer */
-	void *data2;	/* User defined data pointer */
-} SDL_UserEvent;
-
-/* If you want to use this event, you should include SDL_syswm.h */
-struct SDL_SysWMmsg;
-typedef struct SDL_SysWMmsg SDL_SysWMmsg;
-typedef struct SDL_SysWMEvent {
-	Uint8 type;
-	SDL_SysWMmsg *msg;
-} SDL_SysWMEvent;
-
-/* General event structure */
-typedef union SDL_Event {
-	Uint8 type;
-	SDL_ActiveEvent active;
-	SDL_KeyboardEvent key;
-	SDL_MouseMotionEvent motion;
-	SDL_MouseButtonEvent button;
-	SDL_JoyAxisEvent jaxis;
-	SDL_JoyBallEvent jball;
-	SDL_JoyHatEvent jhat;
-	SDL_JoyButtonEvent jbutton;
-	SDL_ResizeEvent resize;
-	SDL_ExposeEvent expose;
-	SDL_QuitEvent quit;
-	SDL_UserEvent user;
-	SDL_SysWMEvent syswm;
-} SDL_Event;
-
-
-/* Function prototypes */
-
-/* Pumps the event loop, gathering events from the input devices.
-   This function updates the event queue and internal input device state.
-   This should only be run in the thread that sets the video mode.
-*/
-extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
-
-/* Checks the event queue for messages and optionally returns them.
-   If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
-   the back of the event queue.
-   If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
-   of the event queue, matching 'mask', will be returned and will not
-   be removed from the queue.
-   If 'action' is SDL_GETEVENT, up to 'numevents' events at the front 
-   of the event queue, matching 'mask', will be returned and will be
-   removed from the queue.
-   This function returns the number of events actually stored, or -1
-   if there was an error.  This function is thread-safe.
-*/
-typedef enum {
-	SDL_ADDEVENT,
-	SDL_PEEKEVENT,
-	SDL_GETEVENT
-} SDL_eventaction;
-/* */
-extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
-				SDL_eventaction action, Uint32 mask);
-
-/* Polls for currently pending events, and returns 1 if there are any pending
-   events, or 0 if there are none available.  If 'event' is not NULL, the next
-   event is removed from the queue and stored in that area.
- */
-extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
-
-/* Waits indefinitely for the next available event, returning 1, or 0 if there
-   was an error while waiting for events.  If 'event' is not NULL, the next
-   event is removed from the queue and stored in that area.
- */
-extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
-
-/* Add an event to the event queue.
-   This function returns 0 on success, or -1 if the event queue was full
-   or there was some other error.
- */
-extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
-
-/*
-  This function sets up a filter to process all events before they
-  change internal state and are posted to the internal event queue.
-
-  The filter is protypted as:
-*/
-typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);
-/*
-  If the filter returns 1, then the event will be added to the internal queue.
-  If it returns 0, then the event will be dropped from the queue, but the 
-  internal state will still be updated.  This allows selective filtering of
-  dynamically arriving events.
-
-  WARNING:  Be very careful of what you do in the event filter function, as 
-            it may run in a different thread!
-
-  There is one caveat when dealing with the SDL_QUITEVENT event type.  The
-  event filter is only called when the window manager desires to close the
-  application window.  If the event filter returns 1, then the window will
-  be closed, otherwise the window will remain open if possible.
-  If the quit event is generated by an interrupt signal, it will bypass the
-  internal queue and be delivered to the application at the next event poll.
-*/
-extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
-
-/*
-  Return the current event filter - can be used to "chain" filters.
-  If there is no event filter set, this function returns NULL.
-*/
-extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
-
-/*
-  This function allows you to set the state of processing certain events.
-  If 'state' is set to SDL_IGNORE, that event will be automatically dropped
-  from the event queue and will not event be filtered.
-  If 'state' is set to SDL_ENABLE, that event will be processed normally.
-  If 'state' is set to SDL_QUERY, SDL_EventState() will return the 
-  current processing state of the specified event.
-*/
-#define SDL_QUERY	-1
-#define SDL_IGNORE	 0
-#define SDL_DISABLE	 0
-#define SDL_ENABLE	 1
-extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_events_h */