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-rw-r--r--other/sdl/include/SDL_mouse.h51
1 files changed, 27 insertions, 24 deletions
diff --git a/other/sdl/include/SDL_mouse.h b/other/sdl/include/SDL_mouse.h
index 019497fb..a573f04e 100644
--- a/other/sdl/include/SDL_mouse.h
+++ b/other/sdl/include/SDL_mouse.h
@@ -1,6 +1,6 @@
 /*
     SDL - Simple DirectMedia Layer
-    Copyright (C) 1997-2006 Sam Lantinga
+    Copyright (C) 1997-2009 Sam Lantinga
 
     This library is free software; you can redistribute it and/or
     modify it under the terms of the GNU Lesser General Public
@@ -20,7 +20,9 @@
     slouken@libsdl.org
 */
 
-/* Include file for SDL mouse event handling */
+/** @file SDL_mouse.h
+ *  Include file for SDL mouse event handling
+ */
 
 #ifndef _SDL_mouse_h
 #define _SDL_mouse_h
@@ -35,18 +37,18 @@
 extern "C" {
 #endif
 
-typedef struct WMcursor WMcursor;	/* Implementation dependent */
+typedef struct WMcursor WMcursor;	/**< Implementation dependent */
 typedef struct SDL_Cursor {
-	SDL_Rect area;			/* The area of the mouse cursor */
-	Sint16 hot_x, hot_y;		/* The "tip" of the cursor */
-	Uint8 *data;			/* B/W cursor data */
-	Uint8 *mask;			/* B/W cursor mask */
-	Uint8 *save[2];			/* Place to save cursor area */
-	WMcursor *wm_cursor;		/* Window-manager cursor */
+	SDL_Rect area;			/**< The area of the mouse cursor */
+	Sint16 hot_x, hot_y;		/**< The "tip" of the cursor */
+	Uint8 *data;			/**< B/W cursor data */
+	Uint8 *mask;			/**< B/W cursor mask */
+	Uint8 *save[2];			/**< Place to save cursor area */
+	WMcursor *wm_cursor;		/**< Window-manager cursor */
 } SDL_Cursor;
 
 /* Function prototypes */
-/*
+/**
  * Retrieve the current state of the mouse.
  * The current button state is returned as a button bitmask, which can
  * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
@@ -54,7 +56,7 @@ typedef struct SDL_Cursor {
  */
 extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
 
-/*
+/**
  * Retrieve the current state of the mouse.
  * The current button state is returned as a button bitmask, which can
  * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
@@ -62,12 +64,12 @@ extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
  */
 extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
 
-/*
+/**
  * Set the position of the mouse cursor (generates a mouse motion event)
  */
 extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
 
-/*
+/**
  * Create a cursor using the specified data and mask (in MSB format).
  * The cursor width must be a multiple of 8 bits.
  *
@@ -83,24 +85,24 @@ extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
 extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
 		(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
 
-/*
+/**
  * Set the currently active cursor to the specified one.
  * If the cursor is currently visible, the change will be immediately 
  * represented on the display.
  */
 extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
 
-/*
+/**
  * Returns the currently active cursor.
  */
 extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
 
-/*
+/**
  * Deallocates a cursor created with SDL_CreateCursor().
  */
 extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
 
-/*
+/**
  * Toggle whether or not the cursor is shown on the screen.
  * The cursor start off displayed, but can be turned off.
  * SDL_ShowCursor() returns 1 if the cursor was being displayed
@@ -109,12 +111,13 @@ extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
  */
 extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
 
-/* Used as a mask when testing buttons in buttonstate
-   Button 1:	Left mouse button
-   Button 2:	Middle mouse button
-   Button 3:	Right mouse button
-   Button 4:	Mouse wheel up	 (may also be a real button)
-   Button 5:	Mouse wheel down (may also be a real button)
+/*@{*/
+/** Used as a mask when testing buttons in buttonstate
+ *  Button 1:	Left mouse button
+ *  Button 2:	Middle mouse button
+ *  Button 3:	Right mouse button
+ *  Button 4:	Mouse wheel up	 (may also be a real button)
+ *  Button 5:	Mouse wheel down (may also be a real button)
  */
 #define SDL_BUTTON(X)		(1 << ((X)-1))
 #define SDL_BUTTON_LEFT		1
@@ -129,7 +132,7 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
 #define SDL_BUTTON_RMASK	SDL_BUTTON(SDL_BUTTON_RIGHT)
 #define SDL_BUTTON_X1MASK	SDL_BUTTON(SDL_BUTTON_X1)
 #define SDL_BUTTON_X2MASK	SDL_BUTTON(SDL_BUTTON_X2)
-
+/*@}*/
 
 /* Ends C function definitions when using C++ */
 #ifdef __cplusplus