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Diffstat (limited to 'docs/conf/Menu_Backup.txt')
| -rw-r--r-- | docs/conf/Menu_Backup.txt | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/docs/conf/Menu_Backup.txt b/docs/conf/Menu_Backup.txt new file mode 100644 index 00000000..bbd7f561 --- /dev/null +++ b/docs/conf/Menu_Backup.txt @@ -0,0 +1,66 @@ +Format: 1.35 + + +# You can add a title and sub-title to your menu like this: +# Title: [project name] +# SubTitle: [subtitle] + +# You can add a footer to your documentation like this: +# Footer: [text] +# If you want to add a copyright notice, this would be the place to do it. + + +# -------------------------------------------------------------------------- +# +# Cut and paste the lines below to change the order in which your files +# appear on the menu. Don't worry about adding or removing files, Natural +# Docs will take care of that. +# +# You can further organize the menu by grouping the entries. Add a +# "Group: [name] {" line to start a group, and add a "}" to end it. +# +# You can add text and web links to the menu by adding "Text: [text]" and +# "Link: [name] ([URL])" lines, respectively. +# +# The formatting and comments are auto-generated, so don't worry about +# neatness when editing the file. Natural Docs will clean it up the next +# time it is run. When working with groups, just deal with the braces and +# forget about the indentation and comments. +# +# -------------------------------------------------------------------------- + + +File: e_system.h (e_system.h) +File: Engine Interface (e_interface.h) + +Group: External { + + Group: Glfw { + + File: Does this work? (external/glfw/lib/x11/x11_window.c) + File: glfw.h (external/glfw/include/GL/glfw.h) + File: lib/win32/win32_window.c (external/glfw/lib/win32/win32_window.c) + File: Only Linux joystick input is supported at the moment. Other (external/glfw/lib/x11/x11_joystick.c) + File: Some compilers complains about hinst and x never being used - (external/glfw/lib/win32/win32_dllmain.c) + } # Group: Glfw + + File: pnglite/pnglite.h (external/pnglite/pnglite.h) + + Group: Portaudio { + + File: for the default AudioUnit, we could use the (external/portaudio/pa_mac_core.c) + File: make sure this validation list is kept syncronised with the one in (external/portaudio/pa_front.c) + File: this code depends on the sample format constants being in (external/portaudio/pa_converters.c) + } # Group: Portaudio + + File: the deflate() code requires max_lazy >= MIN_MATCH and max_chain >= 4 (external/zlib/deflate.c) + } # Group: External + +Group: Index { + + Index: Everything + File Index: Files + Function Index: Functions + Variable Index: Variables + } # Group: Index + |