diff options
Diffstat (limited to 'docs/articles')
| -rw-r--r-- | docs/articles/economics.txt | 3 | ||||
| -rw-r--r-- | docs/articles/editor.txt | 37 | ||||
| -rw-r--r-- | docs/articles/gameplay.txt | 15 | ||||
| -rw-r--r-- | docs/articles/hacking.txt | 8 | ||||
| -rw-r--r-- | docs/articles/map_format.txt | 100 | ||||
| -rw-r--r-- | docs/articles/people.txt | 23 | ||||
| -rw-r--r-- | docs/articles/playing.txt | 13 |
7 files changed, 0 insertions, 199 deletions
diff --git a/docs/articles/economics.txt b/docs/articles/economics.txt deleted file mode 100644 index 74189553..00000000 --- a/docs/articles/economics.txt +++ /dev/null @@ -1,3 +0,0 @@ - -webserver (PRQ) -1200 payed by matricks - diff --git a/docs/articles/editor.txt b/docs/articles/editor.txt deleted file mode 100644 index d1710103..00000000 --- a/docs/articles/editor.txt +++ /dev/null @@ -1,37 +0,0 @@ -Title: Editor - -Group: Layout -(start code) -.----------------------------------------. -| File Edit View | < Menu bar -+--------+-------------------------------+ -| Layer1 | | -| Layer2 | | -| Layer3 | | -| | | -+--------+ | < Main view -| | | -| Prope- | ### | -| rties |# ### | -| |## ## ## | -| |# ###########| -| |###############################| -+--------+-------------------------------+ -| Status Bar | < Status bar -'----------------------------------------' -(end) - -Group: Brush -* To select a brush, you either click a tile or drag a box -to select a set of tiles to use as your brush. -* When you have a brush you just click to paint with it. -* To empty your brush, you tap space, and then you can select -a new one. - -Group: The tileset -* Holding space down for longer then 150ms (TBD) will show the -current tileset. - -Group: Keyboard layout -Space (tap) - Clear brush -Space (hold) - Show tileset diff --git a/docs/articles/gameplay.txt b/docs/articles/gameplay.txt deleted file mode 100644 index 726ee69b..00000000 --- a/docs/articles/gameplay.txt +++ /dev/null @@ -1,15 +0,0 @@ -Title: Gameplay - -Group: Weapons -Gun - No reload, fast fire times -Rocket/Grenade launcher - ... -Sniper - The game source. This is the source that acctually is teewars. - You can write a new game using the engine by removing these files and start from scratch. -scripts - Scripts. - - -Group: Powerups -Ninja - Katana, slash stuff in your way -Timefield - Everything around you slows down/completly stops? -Health - yeah... -Armor - yeah... \ No newline at end of file diff --git a/docs/articles/hacking.txt b/docs/articles/hacking.txt deleted file mode 100644 index a81e6350..00000000 --- a/docs/articles/hacking.txt +++ /dev/null @@ -1,8 +0,0 @@ -Title: Hacking - -Group: Source Layout -data_src - Data for the game is located under data_src and is unprocessed. -src/engine - Engine source. It contains the network communication, graphics and sound. -src/game - The game source. This is the source that acctually is teewars. - You can write a new game using the engine by removing these files and start from scratch. -scripts - Scripts. diff --git a/docs/articles/map_format.txt b/docs/articles/map_format.txt deleted file mode 100644 index 18c6f617..00000000 --- a/docs/articles/map_format.txt +++ /dev/null @@ -1,100 +0,0 @@ -Title: Map File Format - -Group: Structure -(start code) -int ID // should be "DATA" -int version // should be 2 -int size -int swaplen - -int num_item_types -int num_items -int num_raw_data - -int item_size -int data_size - -types { - int typeid - int start - int num -} * (num_item_types) - -item_offsets { - int offset -} * (num_items) - -raw_data_offsets { - int offset -} * (num_raw_data) - -item { - int type_and_id - int size - datai { - int data - } * (size/4) -} * (num_items) - -raw_data { - byte d -} * X -(end) - -Notes: - * swaplen tells how much of the data that should be swapped - * types.start is an index into offsets - * item.size must be a multiple of 4 - * the types must be sorted by type id - * special typeid of 0xffff means raw data, and there fore should always come last - -Could change: - * item.size could be removed - -Section: Registered Item Types - -Group: Image (0x8010) -(start code) -image { - int width - int height - int raw_data_index -} - -pixel_data { - byte r - byte g - byte b - byte a -} * (width * height) -(end) - -Group: Tilemap (0x8020) -(start code) -tilemap { - int image - int width - int height - int x - int y - int scale - int raw_data_index -} - -data { - byte data -} * (width * height) -(end) - -Group: Collision (0x8030) -(start code) -collision { - int width - int height - int raw_data_index -} - -data { - byte data -} * (width * height) -(end) diff --git a/docs/articles/people.txt b/docs/articles/people.txt deleted file mode 100644 index 20f58cc8..00000000 --- a/docs/articles/people.txt +++ /dev/null @@ -1,23 +0,0 @@ -Title: People - -Group: Magnus Auvinen (matricks) -* *Role*: Lead Programmer -* *Email*: magnus.auvinen@gmail.com -* *Likes*: Tight stuff -* *Dislikes*: Memory allocation - -Group: Johan Althoff (teetow) -* *Role*: Lead Designer, Sound Designer -* *Email*: teetow@gmail.com -* *Likes*: Cute 'n cuddly -* *Dislikes*: Booring food - -Group: Tomas Landin (kungtotte) -* *Role*: Win32 Maintainer -* *Email*: kungtotte@gmail.com - -Group: Joel de Vahl (void) -* *Role*: Mac OS X Maintainer -* *Email*: joel.de.vahl@gmail.com -* *Likes*: Weird programming languages -* *Dislikes*: Monoculture diff --git a/docs/articles/playing.txt b/docs/articles/playing.txt deleted file mode 100644 index 34ed40ce..00000000 --- a/docs/articles/playing.txt +++ /dev/null @@ -1,13 +0,0 @@ -Title: Playing - -Group: Starting a Server -(start code) -# ./teewars -s -(end) - -Group: Connecting with the client -(start code) -# ./teewars [-c IP] -(end) - -Not specifying -c will connect the client to localhost. |