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-rw-r--r--datasrc/data.ds699
1 files changed, 0 insertions, 699 deletions
diff --git a/datasrc/data.ds b/datasrc/data.ds
deleted file mode 100644
index 897a440e..00000000
--- a/datasrc/data.ds
+++ /dev/null
@@ -1,699 +0,0 @@
-sounds {
-	gun_fire {
-		"data/audio/wp_gun_fire-01.wv"
-		"data/audio/wp_gun_fire-02.wv"
-		"data/audio/wp_gun_fire-03.wv"
-	}
-
-	shotgun_fire {
-		"data/audio/wp_shotty_fire-01.wv"
-		"data/audio/wp_shotty_fire-02.wv"
-		"data/audio/wp_shotty_fire-03.wv"
-	}
-	
-	grenade_fire {
-		"data/audio/wp_flump_launch-01.wv"
-		"data/audio/wp_flump_launch-02.wv"
-		"data/audio/wp_flump_launch-03.wv"
-	}
-	
-	hammer_fire {
-		"data/audio/wp_hammer_swing-01.wv"
-		"data/audio/wp_hammer_swing-02.wv"
-		"data/audio/wp_hammer_swing-03.wv"
-	}
-
-	hammer_hit {
-		"data/audio/wp_hammer_hit-01.wv"
-		"data/audio/wp_hammer_hit-02.wv"
-		"data/audio/wp_hammer_hit-03.wv"
-	}
-	
-	ninja_fire { 
-		"data/audio/wp_ninja_attack-01.wv"
-		"data/audio/wp_ninja_attack-02.wv"
-		"data/audio/wp_ninja_attack-03.wv"
-	}
-
-	grenade_explode {
-		"data/audio/wp_flump_explo-01.wv"
-		"data/audio/wp_flump_explo-02.wv"
-		"data/audio/wp_flump_explo-03.wv"
-	}
-	
-	ninja_hit {
-		"data/audio/wp_ninja_hit-01.wv"
-		"data/audio/wp_ninja_hit-02.wv"
-		"data/audio/wp_ninja_hit-03.wv"
-	}
-	
-	rifle_fire {
-		"data/audio/wp_rifle_fire-01.wv"
-		"data/audio/wp_rifle_fire-02.wv"
-		"data/audio/wp_rifle_fire-03.wv"
-	}
-
-	rifle_bounce {
-		"data/audio/wp_rifle_bnce-01.wv"
-		"data/audio/wp_rifle_bnce-02.wv"
-		"data/audio/wp_rifle_bnce-03.wv"
-	}
-
-	weapon_switch { 
-		"data/audio/wp_switch-01.wv"
-		"data/audio/wp_switch-02.wv"
-		"data/audio/wp_switch-03.wv"
-	}
-
-	player_pain_short {
-		"data/audio/vo_teefault_pain_short-01.wv"
-		"data/audio/vo_teefault_pain_short-02.wv"
-		"data/audio/vo_teefault_pain_short-03.wv"
-		"data/audio/vo_teefault_pain_short-04.wv"
-		"data/audio/vo_teefault_pain_short-05.wv"
-		"data/audio/vo_teefault_pain_short-06.wv"
-		"data/audio/vo_teefault_pain_short-07.wv"
-		"data/audio/vo_teefault_pain_short-08.wv"
-		"data/audio/vo_teefault_pain_short-09.wv"
-		"data/audio/vo_teefault_pain_short-10.wv"
-		"data/audio/vo_teefault_pain_short-11.wv"
-		"data/audio/vo_teefault_pain_short-12.wv"
-	}
-
-	player_pain_long {
-		"data/audio/vo_teefault_pain_long-01.wv"
-		"data/audio/vo_teefault_pain_long-02.wv"
-	}
-
-	body_land {
-		"data/audio/foley_land-01.wv"
-		"data/audio/foley_land-02.wv"
-		"data/audio/foley_land-03.wv"
-		"data/audio/foley_land-04.wv"
-	}
-	
-	player_airjump {
-		"data/audio/foley_dbljump-01.wv"
-		"data/audio/foley_dbljump-02.wv"
-		"data/audio/foley_dbljump-03.wv"
-	}
-
-	player_jump {
-		"data/audio/foley_foot_left-01.wv"
-		"data/audio/foley_foot_left-02.wv"
-		"data/audio/foley_foot_left-03.wv"
-		"data/audio/foley_foot_left-04.wv"
-		"data/audio/foley_foot_right-01.wv"
-		"data/audio/foley_foot_right-02.wv"
-		"data/audio/foley_foot_right-03.wv"
-		"data/audio/foley_foot_right-04.wv"
-	}
-
-	player_die {
-		"data/audio/foley_body_splat-02.wv"
-		"data/audio/foley_body_splat-03.wv"
-		"data/audio/foley_body_splat-04.wv"
-	}
-	
-	player_spawn {
-		"data/audio/vo_teefault_spawn-01.wv"
-		"data/audio/vo_teefault_spawn-02.wv"
-		"data/audio/vo_teefault_spawn-03.wv"
-		"data/audio/vo_teefault_spawn-04.wv"
-		"data/audio/vo_teefault_spawn-05.wv"
-		"data/audio/vo_teefault_spawn-06.wv"
-		"data/audio/vo_teefault_spawn-07.wv"
-	}
-	
-	player_skid {
-		"data/audio/sfx_skid-01.wv"
-		"data/audio/sfx_skid-02.wv"
-		"data/audio/sfx_skid-03.wv"
-		"data/audio/sfx_skid-04.wv"
-	}
-
-	tee_cry {
-		"data/audio/vo_teefault_cry-01.wv"
-		"data/audio/vo_teefault_cry-02.wv"
-	}
-
-	hook_loop { 
-		"data/audio/hook_loop-01.wv"
-		"data/audio/hook_loop-02.wv"
-	}
-	
-	hook_attach_ground {
-		"data/audio/hook_attach-01.wv"
-		"data/audio/hook_attach-02.wv"
-		"data/audio/hook_attach-03.wv"
-	}
-	
-	hook_attach_player {
-		"data/audio/foley_body_impact-01.wv"
-		"data/audio/foley_body_impact-02.wv"
-		"data/audio/foley_body_impact-03.wv"
-	}
-		
-	pickup_health {
-		"data/audio/sfx_pickup_hrt-01.wv"
-		"data/audio/sfx_pickup_hrt-02.wv"
-	}
-	
-	pickup_armor {
-		"data/audio/sfx_pickup_arm-01.wv"
-		"data/audio/sfx_pickup_arm-02.wv"
-		"data/audio/sfx_pickup_arm-03.wv"
-		"data/audio/sfx_pickup_arm-04.wv"
-	}
-	
-	pickup_grenade {
-		"data/audio/sfx_pickup_launcher.wv"
-	}
-	
-	pickup_shotgun {
-		"data/audio/sfx_pickup_sg.wv"
-	}
-	
-	pickup_ninja {
-		"data/audio/sfx_pickup_ninja.wv"
-	}
-		
-	weapon_spawn {
-		"data/audio/sfx_spawn_wpn-01.wv"
-		"data/audio/sfx_spawn_wpn-02.wv"
-		"data/audio/sfx_spawn_wpn-03.wv"
-	}
-
-	weapon_noammo {
-		"data/audio/wp_noammo-01.wv"
-		"data/audio/wp_noammo-02.wv"
-		"data/audio/wp_noammo-03.wv"
-		"data/audio/wp_noammo-04.wv"
-		"data/audio/wp_noammo-05.wv"
-	}
-
-	hit {
-		"data/audio/sfx_hit_weak-01.wv"
-		"data/audio/sfx_hit_weak-02.wv"
-	}
-
-	chat_server {
-		"data/audio/sfx_msg-server.wv"
-	}
-	
-	chat_client {
-		"data/audio/sfx_msg-client.wv"
-	}
-
-	ctf_drop {
-		"data/audio/sfx_ctf_drop.wv"
-	}
-
-	ctf_return {
-		"data/audio/sfx_ctf_rtn.wv"
-	}
-	
-	ctf_grab_pl {
-		"data/audio/sfx_ctf_grab_pl.wv"
-	}
-
-	ctf_grab_en {
-		"data/audio/sfx_ctf_grab_en.wv"
-	}
-
-	ctf_capture {
-		"data/audio/sfx_ctf_cap_pl.wv"
-	}
-}
-
-
-images {
-	null {
-		filename ""
-	}
-
-	game {
-		filename "data/game.png"
-	}
-
-	particles {
-		filename "data/particles.png"
-	}
-
-	cursor {
-		filename "data/gui_cursor.png"
-	}
-
-	banner {
-		filename "data/gui_logo.png"
-	}
-
-	emoticons {
-		filename "data/emoticons.png"
-	}
-	
-	browseicons {
-		filename "data/browse_icons.png"
-	}
-
-	console_bg {
-		filename "data/console.png"
-	}
-	console_bar {
-		filename "data/console_bar.png"
-	}
-}
-
-powerups {
-	health {
-		amount 1
-		respawntime 15
-		startspawntime 0
-	}
-	armor {
-		amount 1
-		respawntime 15
-		startspawntime 0
-	}
-	weapon {
-		amount 10
-		respawntime 15
-		startspawntime 0
-	}
-	ninja {
-		amount 1
-		respawntime 90
-		startspawntime 90
-	}
-}
-
-weapons {
-	hammer {
-		sprite_body sprites.game.weapon_hammer_body
-		sprite_cursor sprites.game.weapon_hammer_cursor
-		sprite_proj sprites.game.weapon_hammer_proj
-		sprite_muzzles {
-		}
-		
-		nummuzzlesprites 0
-		muzzleoffsetx 0.0
-		muzzleoffsety 0.0
-		maxammo 10
-		recoil 10
-		firedelay 150
-		muzzleduration 0
-		visual_size 96
-		offsetx 4.0
-		offsety -20.0
-		meleedamage 4
-		meleereach 40
-		ammoregentime 0
-		duration -1
-		movetime 0
-		velocity 0
-	}
-	
-	gun {
-		sprite_body sprites.game.weapon_gun_body
-		sprite_cursor sprites.game.weapon_gun_cursor
-		sprite_proj sprites.game.weapon_gun_proj
-		sprite_muzzles {
-			sprites.game.weapon_gun_muzzle1
-			sprites.game.weapon_gun_muzzle2
-			sprites.game.weapon_gun_muzzle3
-		}
-
-		nummuzzlesprites 3
-		muzzleoffsetx 50.0
-		muzzleoffsety 6.0
-		maxammo 10
-		recoil 10
-		firedelay 100
-		muzzleduration 5
-		visual_size 64
-		offsetx 32.0
-		offsety 4.0
-		meleedamage 0
-		meleereach 0
-		ammoregentime 500
-		duration -1
-		movetime 0
-		velocity 0
-	}
-	
-	shotgun {
-		sprite_body sprites.game.weapon_shotgun_body
-		sprite_cursor sprites.game.weapon_shotgun_cursor
-		sprite_proj sprites.game.weapon_shotgun_proj
-		sprite_muzzles {
-			sprites.game.weapon_shotgun_muzzle1
-			sprites.game.weapon_shotgun_muzzle2
-			sprites.game.weapon_shotgun_muzzle3
-		}
-		
-		nummuzzlesprites 3
-		muzzleoffsetx 70.0
-		muzzleoffsety 6.0
-		maxammo 10
-		recoil 10
-		firedelay 500
-		muzzleduration 5
-		visual_size 96
-		offsetx 24.0
-		offsety -2.0
-		meleedamage 0
-		meleereach 0
-		ammoregentime 0
-		duration -1
-		movetime 0
-		velocity 0
-	}
-
-	grenade {
-		sprite_body sprites.game.weapon_grenade_body
-		sprite_cursor sprites.game.weapon_grenade_cursor
-		sprite_proj sprites.game.weapon_grenade_proj
-		sprite_muzzles {
-		}
-		
-		nummuzzlesprites 0
-		muzzleoffsetx 0.0
-		muzzleoffsety 0.0
-		maxammo 10
-		recoil 10
-		firedelay 600
-		muzzleduration 0
-		visual_size 96
-		offsetx 24.0
-		offsety -2.0
-		meleedamage 0
-		meleereach 0
-		ammoregentime 0
-		duration -1
-		movetime 0
-		velocity 0
-	}
-		
-	rifle {
-		sprite_body sprites.game.weapon_rifle_body
-		sprite_cursor sprites.game.weapon_rifle_cursor
-		sprite_proj sprites.game.weapon_rifle_proj
-		sprite_muzzles {
-		}
-		
-		nummuzzlesprites 3
-		muzzleoffsetx 0.0
-		muzzleoffsety 0.0
-		maxammo 10
-		recoil 10
-		firedelay 800
-		muzzleduration 0
-		visual_size 92
-		offsetx 24.0
-		offsety -2.0
-		meleedamage 0
-		meleereach 0
-		ammoregentime 0
-		duration -1
-		movetime 0
-		velocity 0
-	}
-
-	ninja {
-		sprite_body sprites.game.weapon_ninja_body
-		sprite_cursor sprites.game.weapon_ninja_cursor
-		sprite_proj sprites.game.weapon_ninja_proj
-		sprite_muzzles {
-			sprites.game.hadoken1
-			sprites.game.hadoken2
-			sprites.game.hadoken3
-		}
-		
-		nummuzzlesprites 3
-		muzzleoffsetx 40.0
-		muzzleoffsety -4.0
-		maxammo 0
-		recoil 0
-		firedelay 800
-		muzzleduration 0
-		visual_size 96
-		offsetx 0.0
-		offsety 0.0
-		meleedamage 9
-		meleereach 0
-		ammoregentime 0
-		duration 15000
-		movetime 200
-		velocity 50
-	}
-		
-}
-	
-sprites {
-
-	particles images.particles 8 8 {
-		part_slice 0 0 1 1
-		part_ball 1 0 1 1
-		part_splat01 2 0 1 1
-		part_splat02 3 0 1 1
-		part_splat03 4 0 1 1
-
-		part_smoke 0 1 1 1
-		part_shell 0 2 2 2
-		part_expl01 0 4 4 4
-		part_airjump 2 2 2 2
-	}
-
-	game images.game 32 16 {
-	
-		health_full 21 0 2 2
-		health_empty 23 0 2 2
-		armor_full 21 2 2 2
-		armor_empty 23 2 2 2
-		
-		star1 15 0 2 2
-		star2 17 0 2 2
-		star3 19 0 2 2
-			
-		part1 6 0 1 1
-		part2 6 1 1 1
-		part3 7 0 1 1
-		part4 7 1 1 1
-		part5 8 0 1 1
-		part6 8 1 1 1
-		part7 9 0 2 2
-		part8 11 0 2 2
-		part9 13 0 2 2
-	
-		weapon_gun_body 2 4 4 2
-		weapon_gun_cursor 0 4 2 2
-		weapon_gun_proj 6 4 2 2
-		weapon_gun_muzzle1 8 4 3 2
-		weapon_gun_muzzle2 12 4 3 2
-		weapon_gun_muzzle3 16 4 3 2
-		
-		weapon_shotgun_body 2 6 8 2
-		weapon_shotgun_cursor 0 6 2 2
-		weapon_shotgun_proj 10 6 2 2
-		weapon_shotgun_muzzle1 12 6 3 2
-		weapon_shotgun_muzzle2 16 6 3 2
-		weapon_shotgun_muzzle3 20 6 3 2
-		
-		weapon_grenade_body 2 8 7 2
-		weapon_grenade_cursor 0 8 2 2
-		weapon_grenade_proj 10 8 2 2
-
-		weapon_hammer_body 2 1 4 3
-		weapon_hammer_cursor 0 0 2 2
-		weapon_hammer_proj 0 0 0 0
-		
-		weapon_ninja_body 2 10 7 2
-		weapon_ninja_cursor 0 10 2 2
-		weapon_ninja_proj 0 0 0 0
-
-		weapon_rifle_body 2 12 7 3
-		weapon_rifle_cursor 0 12 2 2
-		weapon_rifle_proj 10 12 2 2
-		
-		hook_chain 2 0 1 1
-		hook_head 3 0 2 1
-		
-		hadoken1 25 0 7 4
-		hadoken2 25 4 7 4
-		hadoken3 25 8 7 4
-		
-		powerup_health 10 2 2 2
-		powerup_armor 12 2 2 2
-		powerup_weapon 3 0 6 2
-		powerup_ninja 3 10 7 2
-		powerup_timefield 3 0 6 2
-
-		flag_blue 12 8 4 8
-		flag_red 16 8 4 8
-
-	}
-	
-	tees images.null 8 4 {
-		tee_body 0 0 3 3
-		tee_body_outline 3 0 3 3
-		tee_foot 6 1 2 1
-		tee_foot_outline 6 2 2 1
-		tee_hand 6 0 1 1
-		tee_hand_outline 7 0 1 1
-		
-		tee_eye_normal 2 3 1 1
-		tee_eye_angry 3 3 1 1
-		tee_eye_pain 4 3 1 1
-		tee_eye_happy 5 3 1 1
-		tee_eye_dead 6 3 1 1
-		tee_eye_surprise 7 3 1 1
-	}
-
-	emoticons images.emoticons 4 4 {
-		oop 0 0 1 1
-		exclamation 1 0 1 1
-		hearts 2 0 1 1
-		drop 3 0 1 1
-		dotdot 0 1 1 1
-		music1 1 1 1 1
-		music2 2 1 1 1
-		ghost 3 1 1 1
-		sushi 0 2 1 1
-		splattee 1 2 1 1
-		deviltee 2 2 1 1
-		zomg 3 2 1 1
-		zzz 0 3 1 1
-		blank1 1 3 1 1
-		deadtee 2 3 1 1
-		blank2 3 3 1 1
-	}
-	
-	browseicons images.browseicons 4 1 {
-		browse_lock 0 0 1 1
-		browse_progress1 1 0 1 1
-		browse_progress2 2 0 1 1
-		browse_progress3 3 0 1 1
-	}
-}
-
-animations {
-	base {
-		body {
-			0.0 0 -4 0
-		}
-		
-		back_foot {
-			0.0 0 10 0
-		}
-		
-		front_foot {
-			0.0 0 10 0
-		}
-		
-		attach {
-		}
-	}
-
-	idle {
-		body {
-		}
-		
-		back_foot {
-			0.0 -7 0 0
-		}
-		
-		front_foot {
-			0.0  7 0 0
-		}
-		
-		attach {
-			0.0  0 0 0
-		}
-	}
-	
-	inair {
-		body {
-		}
-		
-		back_foot {
-			0.0 -3 0 -0.1
-		}
-		
-		front_foot {
-			0.0 3 0 -0.1
-		}
-		
-		attach {
-		}	
-	}
-
-	walk {
-		body {
-			0.0   0  0 0
-			0.2   0 -1 0
-			0.4   0  0 0
-			0.6   0  0 0
-			0.8   0 -1 0
-			1.0   0  0 0
-		}
-		
-		front_foot {
-			0.0   8  0 0
-			0.2  -8  0 0
-			0.4 -10 -4 0.2
-			0.6  -8 -8 0.3
-			0.8   4 -4 -0.2
-			1.0   8  0 0
-		}
-	
-		back_foot {
-			0.0 -10 -4 0.2
-			0.2  -8 -8 0.3
-			0.4  -4 -4 -0.2
-			0.6   0  0 0
-			0.8  -8  0 0
-			1.0 -10 -4 0.2
-		}
-		
-		attach {
-		}
-	}
-	
-	hammer_swing {
-		body {
-		}
-		
-		front_foot {
-		}
-	
-		back_foot {
-		}
-		
-		attach {
-			0.0 0 0 -0.10
-			0.3 0 0 0.25
-			0.4 0 0 0.30
-			0.5 0 0 0.25
-			1.0 0 0 -0.10
-		}
-	}	
-	ninja_swing {
-		body {
-		}
-		
-		front_foot {
-		}
-	
-		back_foot {
-		}
-		
-		attach {
-			0.0 0 0 -0.25
-			0.1 0 0 -0.05
-			0.15 0 0 0.35
-			0.42 0 0 0.4
-			0.5 0 0 0.35
-			1.0 0 0 -0.25
-		}
-	}	
-}