diff options
Diffstat (limited to 'datasrc/data.ds')
| -rw-r--r-- | datasrc/data.ds | 699 |
1 files changed, 0 insertions, 699 deletions
diff --git a/datasrc/data.ds b/datasrc/data.ds deleted file mode 100644 index 897a440e..00000000 --- a/datasrc/data.ds +++ /dev/null @@ -1,699 +0,0 @@ -sounds { - gun_fire { - "data/audio/wp_gun_fire-01.wv" - "data/audio/wp_gun_fire-02.wv" - "data/audio/wp_gun_fire-03.wv" - } - - shotgun_fire { - "data/audio/wp_shotty_fire-01.wv" - "data/audio/wp_shotty_fire-02.wv" - "data/audio/wp_shotty_fire-03.wv" - } - - grenade_fire { - "data/audio/wp_flump_launch-01.wv" - "data/audio/wp_flump_launch-02.wv" - "data/audio/wp_flump_launch-03.wv" - } - - hammer_fire { - "data/audio/wp_hammer_swing-01.wv" - "data/audio/wp_hammer_swing-02.wv" - "data/audio/wp_hammer_swing-03.wv" - } - - hammer_hit { - "data/audio/wp_hammer_hit-01.wv" - "data/audio/wp_hammer_hit-02.wv" - "data/audio/wp_hammer_hit-03.wv" - } - - ninja_fire { - "data/audio/wp_ninja_attack-01.wv" - "data/audio/wp_ninja_attack-02.wv" - "data/audio/wp_ninja_attack-03.wv" - } - - grenade_explode { - "data/audio/wp_flump_explo-01.wv" - "data/audio/wp_flump_explo-02.wv" - "data/audio/wp_flump_explo-03.wv" - } - - ninja_hit { - "data/audio/wp_ninja_hit-01.wv" - "data/audio/wp_ninja_hit-02.wv" - "data/audio/wp_ninja_hit-03.wv" - } - - rifle_fire { - "data/audio/wp_rifle_fire-01.wv" - "data/audio/wp_rifle_fire-02.wv" - "data/audio/wp_rifle_fire-03.wv" - } - - rifle_bounce { - "data/audio/wp_rifle_bnce-01.wv" - "data/audio/wp_rifle_bnce-02.wv" - "data/audio/wp_rifle_bnce-03.wv" - } - - weapon_switch { - "data/audio/wp_switch-01.wv" - "data/audio/wp_switch-02.wv" - "data/audio/wp_switch-03.wv" - } - - player_pain_short { - "data/audio/vo_teefault_pain_short-01.wv" - "data/audio/vo_teefault_pain_short-02.wv" - "data/audio/vo_teefault_pain_short-03.wv" - "data/audio/vo_teefault_pain_short-04.wv" - "data/audio/vo_teefault_pain_short-05.wv" - "data/audio/vo_teefault_pain_short-06.wv" - "data/audio/vo_teefault_pain_short-07.wv" - "data/audio/vo_teefault_pain_short-08.wv" - "data/audio/vo_teefault_pain_short-09.wv" - "data/audio/vo_teefault_pain_short-10.wv" - "data/audio/vo_teefault_pain_short-11.wv" - "data/audio/vo_teefault_pain_short-12.wv" - } - - player_pain_long { - "data/audio/vo_teefault_pain_long-01.wv" - "data/audio/vo_teefault_pain_long-02.wv" - } - - body_land { - "data/audio/foley_land-01.wv" - "data/audio/foley_land-02.wv" - "data/audio/foley_land-03.wv" - "data/audio/foley_land-04.wv" - } - - player_airjump { - "data/audio/foley_dbljump-01.wv" - "data/audio/foley_dbljump-02.wv" - "data/audio/foley_dbljump-03.wv" - } - - player_jump { - "data/audio/foley_foot_left-01.wv" - "data/audio/foley_foot_left-02.wv" - "data/audio/foley_foot_left-03.wv" - "data/audio/foley_foot_left-04.wv" - "data/audio/foley_foot_right-01.wv" - "data/audio/foley_foot_right-02.wv" - "data/audio/foley_foot_right-03.wv" - "data/audio/foley_foot_right-04.wv" - } - - player_die { - "data/audio/foley_body_splat-02.wv" - "data/audio/foley_body_splat-03.wv" - "data/audio/foley_body_splat-04.wv" - } - - player_spawn { - "data/audio/vo_teefault_spawn-01.wv" - "data/audio/vo_teefault_spawn-02.wv" - "data/audio/vo_teefault_spawn-03.wv" - "data/audio/vo_teefault_spawn-04.wv" - "data/audio/vo_teefault_spawn-05.wv" - "data/audio/vo_teefault_spawn-06.wv" - "data/audio/vo_teefault_spawn-07.wv" - } - - player_skid { - "data/audio/sfx_skid-01.wv" - "data/audio/sfx_skid-02.wv" - "data/audio/sfx_skid-03.wv" - "data/audio/sfx_skid-04.wv" - } - - tee_cry { - "data/audio/vo_teefault_cry-01.wv" - "data/audio/vo_teefault_cry-02.wv" - } - - hook_loop { - "data/audio/hook_loop-01.wv" - "data/audio/hook_loop-02.wv" - } - - hook_attach_ground { - "data/audio/hook_attach-01.wv" - "data/audio/hook_attach-02.wv" - "data/audio/hook_attach-03.wv" - } - - hook_attach_player { - "data/audio/foley_body_impact-01.wv" - "data/audio/foley_body_impact-02.wv" - "data/audio/foley_body_impact-03.wv" - } - - pickup_health { - "data/audio/sfx_pickup_hrt-01.wv" - "data/audio/sfx_pickup_hrt-02.wv" - } - - pickup_armor { - "data/audio/sfx_pickup_arm-01.wv" - "data/audio/sfx_pickup_arm-02.wv" - "data/audio/sfx_pickup_arm-03.wv" - "data/audio/sfx_pickup_arm-04.wv" - } - - pickup_grenade { - "data/audio/sfx_pickup_launcher.wv" - } - - pickup_shotgun { - "data/audio/sfx_pickup_sg.wv" - } - - pickup_ninja { - "data/audio/sfx_pickup_ninja.wv" - } - - weapon_spawn { - "data/audio/sfx_spawn_wpn-01.wv" - "data/audio/sfx_spawn_wpn-02.wv" - "data/audio/sfx_spawn_wpn-03.wv" - } - - weapon_noammo { - "data/audio/wp_noammo-01.wv" - "data/audio/wp_noammo-02.wv" - "data/audio/wp_noammo-03.wv" - "data/audio/wp_noammo-04.wv" - "data/audio/wp_noammo-05.wv" - } - - hit { - "data/audio/sfx_hit_weak-01.wv" - "data/audio/sfx_hit_weak-02.wv" - } - - chat_server { - "data/audio/sfx_msg-server.wv" - } - - chat_client { - "data/audio/sfx_msg-client.wv" - } - - ctf_drop { - "data/audio/sfx_ctf_drop.wv" - } - - ctf_return { - "data/audio/sfx_ctf_rtn.wv" - } - - ctf_grab_pl { - "data/audio/sfx_ctf_grab_pl.wv" - } - - ctf_grab_en { - "data/audio/sfx_ctf_grab_en.wv" - } - - ctf_capture { - "data/audio/sfx_ctf_cap_pl.wv" - } -} - - -images { - null { - filename "" - } - - game { - filename "data/game.png" - } - - particles { - filename "data/particles.png" - } - - cursor { - filename "data/gui_cursor.png" - } - - banner { - filename "data/gui_logo.png" - } - - emoticons { - filename "data/emoticons.png" - } - - browseicons { - filename "data/browse_icons.png" - } - - console_bg { - filename "data/console.png" - } - console_bar { - filename "data/console_bar.png" - } -} - -powerups { - health { - amount 1 - respawntime 15 - startspawntime 0 - } - armor { - amount 1 - respawntime 15 - startspawntime 0 - } - weapon { - amount 10 - respawntime 15 - startspawntime 0 - } - ninja { - amount 1 - respawntime 90 - startspawntime 90 - } -} - -weapons { - hammer { - sprite_body sprites.game.weapon_hammer_body - sprite_cursor sprites.game.weapon_hammer_cursor - sprite_proj sprites.game.weapon_hammer_proj - sprite_muzzles { - } - - nummuzzlesprites 0 - muzzleoffsetx 0.0 - muzzleoffsety 0.0 - maxammo 10 - recoil 10 - firedelay 150 - muzzleduration 0 - visual_size 96 - offsetx 4.0 - offsety -20.0 - meleedamage 4 - meleereach 40 - ammoregentime 0 - duration -1 - movetime 0 - velocity 0 - } - - gun { - sprite_body sprites.game.weapon_gun_body - sprite_cursor sprites.game.weapon_gun_cursor - sprite_proj sprites.game.weapon_gun_proj - sprite_muzzles { - sprites.game.weapon_gun_muzzle1 - sprites.game.weapon_gun_muzzle2 - sprites.game.weapon_gun_muzzle3 - } - - nummuzzlesprites 3 - muzzleoffsetx 50.0 - muzzleoffsety 6.0 - maxammo 10 - recoil 10 - firedelay 100 - muzzleduration 5 - visual_size 64 - offsetx 32.0 - offsety 4.0 - meleedamage 0 - meleereach 0 - ammoregentime 500 - duration -1 - movetime 0 - velocity 0 - } - - shotgun { - sprite_body sprites.game.weapon_shotgun_body - sprite_cursor sprites.game.weapon_shotgun_cursor - sprite_proj sprites.game.weapon_shotgun_proj - sprite_muzzles { - sprites.game.weapon_shotgun_muzzle1 - sprites.game.weapon_shotgun_muzzle2 - sprites.game.weapon_shotgun_muzzle3 - } - - nummuzzlesprites 3 - muzzleoffsetx 70.0 - muzzleoffsety 6.0 - maxammo 10 - recoil 10 - firedelay 500 - muzzleduration 5 - visual_size 96 - offsetx 24.0 - offsety -2.0 - meleedamage 0 - meleereach 0 - ammoregentime 0 - duration -1 - movetime 0 - velocity 0 - } - - grenade { - sprite_body sprites.game.weapon_grenade_body - sprite_cursor sprites.game.weapon_grenade_cursor - sprite_proj sprites.game.weapon_grenade_proj - sprite_muzzles { - } - - nummuzzlesprites 0 - muzzleoffsetx 0.0 - muzzleoffsety 0.0 - maxammo 10 - recoil 10 - firedelay 600 - muzzleduration 0 - visual_size 96 - offsetx 24.0 - offsety -2.0 - meleedamage 0 - meleereach 0 - ammoregentime 0 - duration -1 - movetime 0 - velocity 0 - } - - rifle { - sprite_body sprites.game.weapon_rifle_body - sprite_cursor sprites.game.weapon_rifle_cursor - sprite_proj sprites.game.weapon_rifle_proj - sprite_muzzles { - } - - nummuzzlesprites 3 - muzzleoffsetx 0.0 - muzzleoffsety 0.0 - maxammo 10 - recoil 10 - firedelay 800 - muzzleduration 0 - visual_size 92 - offsetx 24.0 - offsety -2.0 - meleedamage 0 - meleereach 0 - ammoregentime 0 - duration -1 - movetime 0 - velocity 0 - } - - ninja { - sprite_body sprites.game.weapon_ninja_body - sprite_cursor sprites.game.weapon_ninja_cursor - sprite_proj sprites.game.weapon_ninja_proj - sprite_muzzles { - sprites.game.hadoken1 - sprites.game.hadoken2 - sprites.game.hadoken3 - } - - nummuzzlesprites 3 - muzzleoffsetx 40.0 - muzzleoffsety -4.0 - maxammo 0 - recoil 0 - firedelay 800 - muzzleduration 0 - visual_size 96 - offsetx 0.0 - offsety 0.0 - meleedamage 9 - meleereach 0 - ammoregentime 0 - duration 15000 - movetime 200 - velocity 50 - } - -} - -sprites { - - particles images.particles 8 8 { - part_slice 0 0 1 1 - part_ball 1 0 1 1 - part_splat01 2 0 1 1 - part_splat02 3 0 1 1 - part_splat03 4 0 1 1 - - part_smoke 0 1 1 1 - part_shell 0 2 2 2 - part_expl01 0 4 4 4 - part_airjump 2 2 2 2 - } - - game images.game 32 16 { - - health_full 21 0 2 2 - health_empty 23 0 2 2 - armor_full 21 2 2 2 - armor_empty 23 2 2 2 - - star1 15 0 2 2 - star2 17 0 2 2 - star3 19 0 2 2 - - part1 6 0 1 1 - part2 6 1 1 1 - part3 7 0 1 1 - part4 7 1 1 1 - part5 8 0 1 1 - part6 8 1 1 1 - part7 9 0 2 2 - part8 11 0 2 2 - part9 13 0 2 2 - - weapon_gun_body 2 4 4 2 - weapon_gun_cursor 0 4 2 2 - weapon_gun_proj 6 4 2 2 - weapon_gun_muzzle1 8 4 3 2 - weapon_gun_muzzle2 12 4 3 2 - weapon_gun_muzzle3 16 4 3 2 - - weapon_shotgun_body 2 6 8 2 - weapon_shotgun_cursor 0 6 2 2 - weapon_shotgun_proj 10 6 2 2 - weapon_shotgun_muzzle1 12 6 3 2 - weapon_shotgun_muzzle2 16 6 3 2 - weapon_shotgun_muzzle3 20 6 3 2 - - weapon_grenade_body 2 8 7 2 - weapon_grenade_cursor 0 8 2 2 - weapon_grenade_proj 10 8 2 2 - - weapon_hammer_body 2 1 4 3 - weapon_hammer_cursor 0 0 2 2 - weapon_hammer_proj 0 0 0 0 - - weapon_ninja_body 2 10 7 2 - weapon_ninja_cursor 0 10 2 2 - weapon_ninja_proj 0 0 0 0 - - weapon_rifle_body 2 12 7 3 - weapon_rifle_cursor 0 12 2 2 - weapon_rifle_proj 10 12 2 2 - - hook_chain 2 0 1 1 - hook_head 3 0 2 1 - - hadoken1 25 0 7 4 - hadoken2 25 4 7 4 - hadoken3 25 8 7 4 - - powerup_health 10 2 2 2 - powerup_armor 12 2 2 2 - powerup_weapon 3 0 6 2 - powerup_ninja 3 10 7 2 - powerup_timefield 3 0 6 2 - - flag_blue 12 8 4 8 - flag_red 16 8 4 8 - - } - - tees images.null 8 4 { - tee_body 0 0 3 3 - tee_body_outline 3 0 3 3 - tee_foot 6 1 2 1 - tee_foot_outline 6 2 2 1 - tee_hand 6 0 1 1 - tee_hand_outline 7 0 1 1 - - tee_eye_normal 2 3 1 1 - tee_eye_angry 3 3 1 1 - tee_eye_pain 4 3 1 1 - tee_eye_happy 5 3 1 1 - tee_eye_dead 6 3 1 1 - tee_eye_surprise 7 3 1 1 - } - - emoticons images.emoticons 4 4 { - oop 0 0 1 1 - exclamation 1 0 1 1 - hearts 2 0 1 1 - drop 3 0 1 1 - dotdot 0 1 1 1 - music1 1 1 1 1 - music2 2 1 1 1 - ghost 3 1 1 1 - sushi 0 2 1 1 - splattee 1 2 1 1 - deviltee 2 2 1 1 - zomg 3 2 1 1 - zzz 0 3 1 1 - blank1 1 3 1 1 - deadtee 2 3 1 1 - blank2 3 3 1 1 - } - - browseicons images.browseicons 4 1 { - browse_lock 0 0 1 1 - browse_progress1 1 0 1 1 - browse_progress2 2 0 1 1 - browse_progress3 3 0 1 1 - } -} - -animations { - base { - body { - 0.0 0 -4 0 - } - - back_foot { - 0.0 0 10 0 - } - - front_foot { - 0.0 0 10 0 - } - - attach { - } - } - - idle { - body { - } - - back_foot { - 0.0 -7 0 0 - } - - front_foot { - 0.0 7 0 0 - } - - attach { - 0.0 0 0 0 - } - } - - inair { - body { - } - - back_foot { - 0.0 -3 0 -0.1 - } - - front_foot { - 0.0 3 0 -0.1 - } - - attach { - } - } - - walk { - body { - 0.0 0 0 0 - 0.2 0 -1 0 - 0.4 0 0 0 - 0.6 0 0 0 - 0.8 0 -1 0 - 1.0 0 0 0 - } - - front_foot { - 0.0 8 0 0 - 0.2 -8 0 0 - 0.4 -10 -4 0.2 - 0.6 -8 -8 0.3 - 0.8 4 -4 -0.2 - 1.0 8 0 0 - } - - back_foot { - 0.0 -10 -4 0.2 - 0.2 -8 -8 0.3 - 0.4 -4 -4 -0.2 - 0.6 0 0 0 - 0.8 -8 0 0 - 1.0 -10 -4 0.2 - } - - attach { - } - } - - hammer_swing { - body { - } - - front_foot { - } - - back_foot { - } - - attach { - 0.0 0 0 -0.10 - 0.3 0 0 0.25 - 0.4 0 0 0.30 - 0.5 0 0 0.25 - 1.0 0 0 -0.10 - } - } - ninja_swing { - body { - } - - front_foot { - } - - back_foot { - } - - attach { - 0.0 0 0 -0.25 - 0.1 0 0 -0.05 - 0.15 0 0 0.35 - 0.42 0 0 0.4 - 0.5 0 0 0.35 - 1.0 0 0 -0.25 - } - } -} |