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-rw-r--r--datasrc/content.py808
1 files changed, 467 insertions, 341 deletions
diff --git a/datasrc/content.py b/datasrc/content.py
index 6eb671a6..3a2bfe35 100644
--- a/datasrc/content.py
+++ b/datasrc/content.py
@@ -1,350 +1,476 @@
 import copy
-
-class SoundSet:
-	def __init__(self, name, files):
-		self.name = name
-		self.files = files
-
-class Image:
-	def __init__(self, name, filename):
-		self.name = name
-		self.filename = filename
-		
-class Pickup:
-	def __init__(self, name, respawntime=15, spawndelay=0):
-		self.name = name
-		self.respawntime = respawntime
-		self.spawndelay = spawndelay
-
-class Variable:
-	def __init__(self, name, value):
-		self.name = name
-		self.value = value
-
-class Int(Variable):
-	def emit_declaration(self):
-		return ["int %s;"%self.name]
-	def emit_definition(self):
-		return ["%d"%self.value]
-		
-class Float(Variable):
-	def emit_declaration(self):
-		return ["float %s;"%self.name]
-	def emit_definition(self):
-		return ["%ff"%self.value]
+from datatypes import *
+
+class Sound(Struct):
+	def __init__(self, filename=""):
+		Struct.__init__(self, "SOUND")
+		self.id = Int(0)
+		self.filename = String(filename)
+
+class SoundSet(Struct):
+	def __init__(self, name="", files=[]):
+		Struct.__init__(self, "SOUNDSET")
+		self.name = String(name)
+		self.sounds = Array(Sound())
+		self.last = Int(-1)
+		for name in files:
+			self.sounds.Add(Sound(name))
+
+class Image(Struct):
+	def __init__(self, name="", filename=""):
+		Struct.__init__(self, "IMAGE")
+		self.name = String(name)
+		self.filename = String(filename)
+		self.id = Int(-1)
 	
-class String(Variable):
-	def emit_declaration(self):
-		return ["const char *%s;"%self.name]
-	def emit_definition(self):
-		return ['"%s"'%self.value]
-		
-class SpriteRef(Variable):
-	def emit_declaration(self):
-		return ["SPRITE *%s;"%self.name]
-	def emit_definition(self):
-		return ['&sprites[SPRITE_%s]'%self.value.upper()]
-
-class SpriteSet:
-	def __init__(self, image, grid, sprites):
-		self.image = image
-		self.grid = grid
-		self.sprites = sprites
+class SpriteSet(Struct):
+	def __init__(self, name="", image=None, gridx=0, gridy=0):
+		Struct.__init__(self, "SPRITESET")
+		self.image = Pointer(Image, image) # TODO
+		self.gridx = Int(gridx)
+		self.gridy = Int(gridy)
+
+class Sprite(Struct):
+	def __init__(self, name="", Set=None, x=0, y=0, w=0, h=0):
+		Struct.__init__(self, "SPRITE")
+		self.name = String(name)
+		self.set = Pointer(SpriteSet, Set) # TODO
+		self.x = Int(x)
+		self.y = Int(y)
+		self.w = Int(w)
+		self.h = Int(h)
+
+class Pickup(Struct):
+	def __init__(self, name="", respawntime=20, spawndelay=0):
+		Struct.__init__(self, "PICKUPSPEC")
+		self.name = String(name)
+		self.respawntime = Int(respawntime)
+		self.spawndelay = Int(spawndelay)
+
+class AnimKeyframe(Struct):
+	def __init__(self, time=0, x=0, y=0, angle=0):
+		Struct.__init__(self, "ANIM_KEYFRAME")
+		self.time = Float(time)
+		self.x = Float(x)
+		self.y = Float(y)
+		self.angle = Float(angle)
+
+class AnimSequence(Struct):
+	def __init__(self):
+		Struct.__init__(self, "ANIM_SEQUENCE")
+		self.frames = Array(AnimKeyframe())
+
+class Animation(Struct):
+	def __init__(self, name=""):
+		Struct.__init__(self, "ANIMATION")
+		self.name = String(name)
+		self.body = AnimSequence()
+		self.back_foot = AnimSequence()
+		self.front_foot = AnimSequence()
+		self.attach = AnimSequence()
+
+class WeaponSpec(Struct):
+	def __init__(self, container=None, name=""):
+		Struct.__init__(self, "WEAPONSPEC")
+		self.name = String(name)
+		self.sprite_body = Pointer(Sprite, Sprite())
+		self.sprite_cursor = Pointer(Sprite, Sprite())
+		self.sprite_proj = Pointer(Sprite, Sprite())
+		self.sprite_muzzles = Array(Pointer(Sprite, Sprite()))
+		self.visual_size = Int(96)
 		
-class Sprite:
-	def __init__(self, name, pos):
-		self.name = name
-		self.pos = pos
-
-# TODO: rename this
-class FieldStorage:
-	def __init__(self, name, base, fields):
-		self.name = name
-		self.fields = []
-		if base:
-			self.fields = copy.deepcopy(base.fields)
-		self.base = base
-		self.baselen = len(self.fields)
+		self.firedelay = Int(500)
+		self.maxammo = Int(10)
+		self.ammoregentime = Int(0)
+		self.damage = Int(1)
+
+		self.offsetx = Float(0)
+		self.offsety = Float(0)
+		self.muzzleoffsetx = Float(0)
+		self.muzzleoffsety = Float(0)
+		self.muzzleduration = Float(5)
+
+		# dig out sprites if we have a container
+		if container:
+			for sprite in container.sprites.items:
+				if sprite.name.value == "weapon_"+name+"_body": self.sprite_body.Set(sprite)
+				elif sprite.name.value == "weapon_"+name+"_cursor": self.sprite_cursor.Set(sprite)
+				elif sprite.name.value == "weapon_"+name+"_proj": self.sprite_proj.Set(sprite)
+				elif "weapon_"+name+"_muzzle" in sprite.name.value:
+					self.sprite_muzzles.Add(Pointer(Sprite, sprite))
+
+class Weapon_Hammer(Struct):
+	def __init__(self):
+		Struct.__init__(self, "WEAPONSPEC_HAMMER")
+		self.base = Pointer(WeaponSpec, WeaponSpec())
+
+class Weapon_Gun(Struct):
+	def __init__(self):
+		Struct.__init__(self, "WEAPONSPEC_GUN")
+		self.base = Pointer(WeaponSpec, WeaponSpec())
+		self.curvature = Float(1.25)
+		self.speed = Float(2200)
+		self.lifetime = Float(2.0)
 		
-		self.autoupdate()
+class Weapon_Shotgun(Struct):
+	def __init__(self):
+		Struct.__init__(self, "WEAPONSPEC_SHOTGUN")
+		self.base = Pointer(WeaponSpec, WeaponSpec())
+		self.curvature = Float(1.25)
+		self.speed = Float(2200)
+		self.speeddiff = Float(0.8)
+		self.lifetime = Float(0.25)		
+
+class Weapon_Grenade(Struct):
+	def __init__(self):
+		Struct.__init__(self, "WEAPONSPEC_GRENADE")
+		self.base = Pointer(WeaponSpec, WeaponSpec())
+		self.curvature = Float(7.0)
+		self.speed = Float(1000)
+		self.lifetime = Float(2.0)
+
+class Weapon_Rifle(Struct):
+	def __init__(self):
+		Struct.__init__(self, "WEAPONSPEC_RIFLE")
+		self.base = Pointer(WeaponSpec, WeaponSpec())
+		self.reach = Float(800.0)
+		self.bounce_delay = Int(150)
+		self.bounce_num = Int(1)
+		self.bounce_cost = Float(0)
 		
-		self.update_all(fields)
-	
-	def update_all(self, fields):
-		for v in fields:
-			if not self.update(v):
-				self.fields += [v]
-	
-	def update(self, value):
-		for i in xrange(0, len(self.fields)):
-			if self.fields[i].name == value.name:
-				self.fields[i] = value
-				return True
-		return False
-	
-	def autoupdate(self):
-		pass
+class Weapon_Ninja(Struct):
+	def __init__(self):
+		Struct.__init__(self, "WEAPONSPEC_NINJA")
+		self.base = Pointer(WeaponSpec, WeaponSpec())
+		self.duration = Int(15000)
+		self.movetime = Int(200)
+		self.velocity = Int(50)
+
+class Weapons(Struct):
+	def __init__(self):
+		Struct.__init__(self, "WEAPONSPECS")
+		self.hammer = Weapon_Hammer()
+		self.gun = Weapon_Hammer()
+		self.shotgun = Weapon_Shotgun()
+		self.grenade = Weapon_Grenade()
+		self.rifle = Weapon_Rifle()
+		self.ninja = Weapon_Ninja()
+		self.id = Array(WeaponSpec())
+
+class DataContainer(Struct):
+	def __init__(self):
+		Struct.__init__(self, "DATACONTAINER")
+		self.sounds = Array(SoundSet())
+		self.images = Array(Image())
+		self.pickups = Array(Pickup())
+		self.spritesets = Array(SpriteSet())
+		self.sprites = Array(Sprite())
+		self.animations = Array(Animation())
+		self.weapons = Weapons()
 
 def FileList(format, num):
-	return [format%x for x in xrange(1,num)]
+	return [format%(x+1) for x in xrange(0,num)]
+
+container = DataContainer()
+container.sounds.Add(SoundSet("gun_fire", FileList("data/audio/wp_gun_fire-%02d.wv", 3)))
+container.sounds.Add(SoundSet("shotgun_fire", FileList("data/audio/wp_shotty_fire-%02d.wv", 3)))
+
+container.sounds.Add(SoundSet("grenade_fire", FileList("data/audio/wp_flump_launch-%02d.wv", 3)))
+container.sounds.Add(SoundSet("hammer_fire", FileList("data/audio/wp_hammer_swing-%02d.wv", 3)))
+container.sounds.Add(SoundSet("hammer_hit", FileList("data/audio/wp_hammer_hit-%02d.wv", 3)))
+container.sounds.Add(SoundSet("ninja_fire", FileList("data/audio/wp_ninja_attack-%02d.wv", 3)))
+container.sounds.Add(SoundSet("grenade_explode", FileList("data/audio/wp_flump_explo-%02d.wv", 3)))
+container.sounds.Add(SoundSet("ninja_hit", FileList("data/audio/wp_ninja_hit-%02d.wv", 3)))
+container.sounds.Add(SoundSet("rifle_fire", FileList("data/audio/wp_rifle_fire-%02d.wv", 3)))
+container.sounds.Add(SoundSet("rifle_bounce", FileList("data/audio/wp_rifle_bnce-%02d.wv", 3)))
+container.sounds.Add(SoundSet("weapon_switch", FileList("data/audio/wp_switch-%02d.wv", 3)))
+
+container.sounds.Add(SoundSet("player_pain_short", FileList("data/audio/vo_teefault_pain_short-%02d.wv", 12)))
+container.sounds.Add(SoundSet("player_pain_long", FileList("data/audio/vo_teefault_pain_long-%02d.wv", 2)))
+
+container.sounds.Add(SoundSet("body_land", FileList("data/audio/foley_land-%02d.wv", 4)))
+container.sounds.Add(SoundSet("player_airjump", FileList("data/audio/foley_dbljump-%02d.wv", 3)))
+container.sounds.Add(SoundSet("player_jump", FileList("data/audio/foley_foot_left-%02d.wv", 4) +  FileList("data/audio/foley_foot_right-%02d.wv", 4)))
+container.sounds.Add(SoundSet("player_die", FileList("data/audio/foley_body_splat-%02d.wv", 3)))
+container.sounds.Add(SoundSet("player_spawn", FileList("data/audio/vo_teefault_spawn-%02d.wv", 7)))
+container.sounds.Add(SoundSet("player_skid", FileList("data/audio/sfx_skid-%02d.wv", 4)))
+container.sounds.Add(SoundSet("tee_cry", FileList("data/audio/vo_teefault_cry-%02d.wv", 2)))
+
+container.sounds.Add(SoundSet("hook_loop", FileList("data/audio/hook_loop-%02d.wv", 2)))
+
+container.sounds.Add(SoundSet("hook_attach_ground", FileList("data/audio/hook_attach-%02d.wv", 3)))
+container.sounds.Add(SoundSet("hook_attach_player", FileList("data/audio/foley_body_impact-%02d.wv", 3)))
+container.sounds.Add(SoundSet("pickup_health", FileList("data/audio/sfx_pickup_hrt-%02d.wv", 2)))
+container.sounds.Add(SoundSet("pickup_armor", FileList("data/audio/sfx_pickup_arm-%02d.wv", 4)))
+
+container.sounds.Add(SoundSet("pickup_grenade", FileList("data/audio/sfx_pickup_arm-%02d.wv", 1)))
+container.sounds.Add(SoundSet("pickup_shotgun", FileList("data/audio/sfx_pickup_arm-%02d.wv", 1)))
+container.sounds.Add(SoundSet("pickup_ninja", FileList("data/audio/sfx_pickup_arm-%02d.wv", 1)))
+container.sounds.Add(SoundSet("weapon_spawn", FileList("data/audio/sfx_spawn_wpn-%02d.wv", 3)))
+container.sounds.Add(SoundSet("weapon_noammo", FileList("data/audio/wp_noammo-%02d.wv", 5)))
+
+container.sounds.Add(SoundSet("hit", FileList("data/audio/sfx_hit_weak-%02d.wv", 2)))
+
+container.sounds.Add(SoundSet("chat_server", ["data/audio/sfx_msg-server.wv"]))
+container.sounds.Add(SoundSet("chat_client", ["data/audio/sfx_msg-client.wv"]))
+container.sounds.Add(SoundSet("ctf_drop", ["data/audio/sfx_ctf_drop.wv"]))
+container.sounds.Add(SoundSet("ctf_return", ["data/audio/sfx_ctf_rtn.wv"]))
+container.sounds.Add(SoundSet("ctf_grab_pl", ["data/audio/sfx_ctf_grab_pl.wv"]))
+container.sounds.Add(SoundSet("ctf_grab_en", ["data/audio/sfx_ctf_grab_en.wv"]))
+container.sounds.Add(SoundSet("ctf_capture", ["data/audio/sfx_ctf_cap_pl.wv"]))
+
+image_null = Image("null", "")
+image_particles = Image("particles", "data/particles.png")
+image_game = Image("game", "data/game.png")
+image_browseicons = Image("browseicons", "data/browse_icons.png")
+image_emoticons = Image("emoticons", "data/emoticons.png")
+
+container.images.Add(image_null)
+container.images.Add(image_game)
+container.images.Add(image_particles)
+container.images.Add(Image("cursor", "data/gui_cursor.png"))
+container.images.Add(Image("banner", "data/gui_logo.png"))
+container.images.Add(image_emoticons)
+container.images.Add(image_browseicons)
+container.images.Add(Image("console_bg", "data/console.png"))
+container.images.Add(Image("console_bar", "data/console_bar.png"))
+
+container.pickups.Add(Pickup("health"))
+container.pickups.Add(Pickup("armor"))
+container.pickups.Add(Pickup("weapon"))
+container.pickups.Add(Pickup("ninja", 90, 90))
+
+set_particles = SpriteSet("particles", image_particles, 8, 8)
+set_game = SpriteSet("game", image_game, 32, 16)
+set_tee = SpriteSet("tee", image_null, 8, 4)
+set_browseicons = SpriteSet("browseicons", image_browseicons, 4, 1)
+set_emoticons = SpriteSet("emoticons", image_emoticons, 4, 4)
+
+container.spritesets.Add(set_particles)
+container.spritesets.Add(set_game)
+container.spritesets.Add(set_tee)
+container.spritesets.Add(set_browseicons)
+container.spritesets.Add(set_emoticons)
+
+container.sprites.Add(Sprite("part_slice", set_particles, 0,0,1,1))
+container.sprites.Add(Sprite("part_ball", set_particles, 1,0,1,1))
+container.sprites.Add(Sprite("part_splat01", set_particles, 2,0,1,1))
+container.sprites.Add(Sprite("part_splat02", set_particles, 3,0,1,1))
+container.sprites.Add(Sprite("part_splat03", set_particles, 4,0,1,1))
+
+container.sprites.Add(Sprite("part_smoke", set_particles, 0,1,1,1))
+container.sprites.Add(Sprite("part_shell", set_particles, 0,2,2,2))
+container.sprites.Add(Sprite("part_expl01", set_particles, 0,4,4,4))
+container.sprites.Add(Sprite("part_airjump", set_particles, 2,2,2,2))
+
+container.sprites.Add(Sprite("health_full", set_game, 21,0,2,2))
+container.sprites.Add(Sprite("health_empty", set_game, 23,0,2,2))
+container.sprites.Add(Sprite("armor_full", set_game, 21,2,2,2))
+container.sprites.Add(Sprite("armor_empty", set_game, 23,2,2,2))
+
+container.sprites.Add(Sprite("star1", set_game, 15,0,2,2))
+container.sprites.Add(Sprite("star2", set_game, 17,0,2,2))
+container.sprites.Add(Sprite("star3", set_game, 19,0,2,2))
 	
-
-Sounds = [
-	SoundSet("gun_fire", FileList("data/audio/wp_gun_fire-%02d.wv", 3)),
-	SoundSet("shotgun_fire", FileList("data/audio/wp_shotty_fire-%02d.wv", 3)),
-	SoundSet("grenade_fire", FileList("data/audio/wp_flump_launch-%02d.wv", 3)),
-	SoundSet("hammer_fire", FileList("data/audio/wp_hammer_swing-%02d.wv", 3)),
-	SoundSet("hammer_hit", FileList("data/audio/wp_hammer_hit-%02d.wv", 3)),
-	SoundSet("ninja_fire", FileList("data/audio/wp_ninja_attack-%02d.wv", 3)),
-	SoundSet("grenade_explode", FileList("data/audio/wp_flump_explo-%02d.wv", 3)),
-	SoundSet("ninja_hit", FileList("data/audio/wp_ninja_hit-%02d.wv", 3)),
-	SoundSet("rifle_fire", FileList("data/audio/wp_rifle_fire-%02d.wv", 3)),
-	SoundSet("rifle_bounce", FileList("data/audio/wp_rifle_bnce-%02d.wv", 3)),
-	SoundSet("weapon_switch", FileList("data/audio/wp_switch-%02d.wv", 3)),
-
-	SoundSet("player_pain_short", FileList("data/audio/vo_teefault_pain_short-%02d.wv", 12)),
-	SoundSet("player_pain_long", FileList("data/audio/vo_teefault_pain_long-%02d.wv", 2)),
-
-	SoundSet("body_land", FileList("data/audio/foley_land-%02d.wv", 4)),
-	SoundSet("player_airjump", FileList("data/audio/foley_dbljump-%02d.wv", 3)),
-	SoundSet("player_jump", FileList("data/audio/foley_foot_left-%02d.wv", 4) +  FileList("data/audio/foley_foot_right-%02d.wv", 4)),
-	SoundSet("player_die", FileList("data/audio/foley_body_splat-%02d.wv", 3)),
-	SoundSet("player_spawn", FileList("data/audio/vo_teefault_spawn-%02d.wv", 7)),
-	SoundSet("player_skid", FileList("data/audio/sfx_skid-%02d.wv", 4)),
-	SoundSet("tee_cry", FileList("data/audio/vo_teefault_cry-%02d.wv", 2)),
-
-	SoundSet("hook_loop", FileList("data/audio/hook_loop-%02d.wv", 2)),
-
-	SoundSet("hook_attach_ground", FileList("data/audio/hook_attach-%02d.wv", 3)),
-	SoundSet("hook_attach_player", FileList("data/audio/foley_body_impact-%02d.wv", 3)),
-	SoundSet("pickup_health", FileList("data/audio/sfx_pickup_hrt-%02d.wv", 2)),
-	SoundSet("pickup_armor", FileList("data/audio/sfx_pickup_arm-%02d.wv", 4)),
-
-	SoundSet("pickup_grenade", FileList("data/audio/sfx_pickup_arm-%02d.wv", 1)),
-	SoundSet("pickup_shotgun", FileList("data/audio/sfx_pickup_arm-%02d.wv", 1)),
-	SoundSet("pickup_ninja", FileList("data/audio/sfx_pickup_arm-%02d.wv", 1)),
-	SoundSet("weapon_spawn", FileList("data/audio/sfx_spawn_wpn-%02d.wv", 3)),
-	SoundSet("weapon_noammo", FileList("data/audio/wp_noammo-%02d.wv", 5)),
-
-	SoundSet("hit", FileList("data/audio/sfx_hit_weak-%02d.wv", 2)),
-
-	SoundSet("chat_server", ["data/audio/sfx_msg-server.wv"]),
-	SoundSet("chat_client", ["data/audio/sfx_msg-client.wv"]),
-	SoundSet("ctf_drop", ["data/audio/sfx_ctf_drop.wv"]),
-	SoundSet("ctf_return", ["data/audio/sfx_ctf_rtn.wv"]),
-	SoundSet("ctf_grab_pl", ["data/audio/sfx_ctf_grab_pl.wv"]),
-	SoundSet("ctf_grab_en", ["data/audio/sfx_ctf_grab_en.wv"]),
-	SoundSet("ctf_capture", ["data/audio/sfx_ctf_cap_pl.wv"]),
-]
-
-Images = [
-	Image("null", ""),
-	Image("game", "data/game.png"),
-	Image("particles", "data/particles.png"),
-	Image("cursor", "data/gui_cursor.png"),
-	Image("banner", "data/gui_logo.png"),
-	Image("emoticons", "data/emoticons.png"),
-	Image("browseicons", "data/browse_icons.png"),
-	Image("console_bg", "data/console.png"),
-	Image("console_bar", "data/console_bar.png"),
-]
-
-Pickups = [
-	Pickup("health"),
-	Pickup("armor"),
-	Pickup("weapon"),
-	Pickup("ninja", 90, 90),
-]
-
-Sprites = [
-	SpriteSet("particles", (8,8), [
-		Sprite("part_slice", (0,0,1,1)),
-		Sprite("part_ball", (1,0,1,1)),
-		Sprite("part_splat01", (2,0,1,1)),
-		Sprite("part_splat02", (3,0,1,1)),
-		Sprite("part_splat03", (4,0,1,1)),
-
-		Sprite("part_smoke", (0,1,1,1)),
-		Sprite("part_shell", (0,2,2,2)),
-		Sprite("part_expl01", (0,4,4,4)),
-		Sprite("part_airjump", (2,2,2,2)),
-	]),
-
-	SpriteSet("game", (8,8), [
-		Sprite("health_full", (21,0,2,2)),
-		Sprite("health_empty", (23,0,2,2)),
-		Sprite("armor_full", (21,2,2,2)),
-		Sprite("armor_empty", (23,2,2,2)),
-		
-		Sprite("star1", (15,0,2,2)),
-		Sprite("star2", (17,0,2,2)),
-		Sprite("star3", (19,0,2,2)),
+container.sprites.Add(Sprite("part1", set_game, 6,0,1,1))
+container.sprites.Add(Sprite("part2", set_game, 6,1,1,1))
+container.sprites.Add(Sprite("part3", set_game, 7,0,1,1))
+container.sprites.Add(Sprite("part4", set_game, 7,1,1,1))
+container.sprites.Add(Sprite("part5", set_game, 8,0,1,1))
+container.sprites.Add(Sprite("part6", set_game, 8,1,1,1))
+container.sprites.Add(Sprite("part7", set_game, 9,0,2,2))
+container.sprites.Add(Sprite("part8", set_game, 11,0,2,2))
+container.sprites.Add(Sprite("part9", set_game, 13,0,2,2))
+
+container.sprites.Add(Sprite("weapon_gun_body", set_game, 2,4,4,2))
+container.sprites.Add(Sprite("weapon_gun_cursor", set_game, 0,4,2,2))
+container.sprites.Add(Sprite("weapon_gun_proj", set_game, 6,4,2,2))
+container.sprites.Add(Sprite("weapon_gun_muzzle1", set_game, 8,4,3,2))
+container.sprites.Add(Sprite("weapon_gun_muzzle2", set_game, 12,4,3,2))
+container.sprites.Add(Sprite("weapon_gun_muzzle3", set_game, 16,4,3,2))
+
+container.sprites.Add(Sprite("weapon_shotgun_body", set_game, 2,6,8,2))
+container.sprites.Add(Sprite("weapon_shotgun_cursor", set_game, 0,6,2,2))
+container.sprites.Add(Sprite("weapon_shotgun_proj", set_game, 10,6,2,2))
+container.sprites.Add(Sprite("weapon_shotgun_muzzle1", set_game, 12,6,3,2))
+container.sprites.Add(Sprite("weapon_shotgun_muzzle2", set_game, 16,6,3,2))
+container.sprites.Add(Sprite("weapon_shotgun_muzzle3", set_game, 20,6,3,2))
+
+container.sprites.Add(Sprite("weapon_grenade_body", set_game, 2,8,7,2))
+container.sprites.Add(Sprite("weapon_grenade_cursor", set_game, 0,8,2,2))
+container.sprites.Add(Sprite("weapon_grenade_proj", set_game, 10,8,2,2))
+
+container.sprites.Add(Sprite("weapon_hammer_body", set_game, 2,1,4,3))
+container.sprites.Add(Sprite("weapon_hammer_cursor", set_game, 0,0,2,2))
+container.sprites.Add(Sprite("weapon_hammer_proj", set_game, 0,0,0,0))
+
+container.sprites.Add(Sprite("weapon_ninja_body", set_game, 2,10,7,2))
+container.sprites.Add(Sprite("weapon_ninja_cursor", set_game, 0,10,2,2))
+container.sprites.Add(Sprite("weapon_ninja_proj", set_game, 0,0,0,0))
+
+container.sprites.Add(Sprite("weapon_rifle_body", set_game, 2,12,7,3))
+container.sprites.Add(Sprite("weapon_rifle_cursor", set_game, 0,12,2,2))
+container.sprites.Add(Sprite("weapon_rifle_proj", set_game, 10,12,2,2))
+
+container.sprites.Add(Sprite("hook_chain", set_game, 2,0,1,1))
+container.sprites.Add(Sprite("hook_head", set_game, 3,0,2,1))
+
+container.sprites.Add(Sprite("hadoken1", set_game, 25,0,7,4))
+container.sprites.Add(Sprite("hadoken2", set_game, 25,4,7,4))
+container.sprites.Add(Sprite("hadoken3", set_game, 25,8,7,4))
+
+container.sprites.Add(Sprite("pickup_health", set_game, 10,2,2,2))
+container.sprites.Add(Sprite("pickup_armor", set_game, 12,2,2,2))
+container.sprites.Add(Sprite("pickup_weapon", set_game, 3,0,6,2))
+container.sprites.Add(Sprite("pickup_ninja", set_game, 3,10,7,2))
+
+container.sprites.Add(Sprite("flag_blue", set_game, 12,8,4,8))
+container.sprites.Add(Sprite("flag_red", set_game, 16,8,4,8))
+
+container.sprites.Add(Sprite("tee_body", set_tee, 0,0,3,3))
+container.sprites.Add(Sprite("tee_body_outline", set_tee, 3,0,3,3))
+container.sprites.Add(Sprite("tee_foot", set_tee, 6,1,2,1))
+container.sprites.Add(Sprite("tee_foot_outline", set_tee, 6,2,2,1))
+container.sprites.Add(Sprite("tee_hand", set_tee, 6,0,1,1))
+container.sprites.Add(Sprite("tee_hand_outline", set_tee, 7,0,1,1))
+container.sprites.Add(Sprite("tee_eye_normal", set_tee, 2,3,1,1))
+container.sprites.Add(Sprite("tee_eye_angry", set_tee, 3,3,1,1))
+container.sprites.Add(Sprite("tee_eye_pain", set_tee, 4,3,1,1))
+container.sprites.Add(Sprite("tee_eye_happy", set_tee, 5,3,1,1))
+container.sprites.Add(Sprite("tee_eye_dead", set_tee, 6,3,1,1))
+container.sprites.Add(Sprite("tee_eye_surprise", set_tee, 7,3,1,1))
+
+container.sprites.Add(Sprite("oop", set_emoticons, 0, 0, 1, 1))
+container.sprites.Add(Sprite("exclamation", set_emoticons, 1, 0, 1, 1))
+container.sprites.Add(Sprite("hearts", set_emoticons, 2, 0, 1, 1))
+container.sprites.Add(Sprite("drop", set_emoticons, 3, 0, 1, 1))
+container.sprites.Add(Sprite("dotdot", set_emoticons, 0, 1, 1, 1))
+container.sprites.Add(Sprite("music1", set_emoticons, 1, 1, 1, 1))
+container.sprites.Add(Sprite("music2", set_emoticons, 2, 1, 1, 1))
+container.sprites.Add(Sprite("ghost", set_emoticons, 3, 1, 1, 1))
+container.sprites.Add(Sprite("sushi", set_emoticons, 0, 2, 1, 1))
+container.sprites.Add(Sprite("splattee", set_emoticons, 1, 2, 1, 1))
+container.sprites.Add(Sprite("deviltee", set_emoticons, 2, 2, 1, 1))
+container.sprites.Add(Sprite("zomg", set_emoticons, 3, 2, 1, 1))
+container.sprites.Add(Sprite("zzz", set_emoticons, 0, 3, 1, 1))
+container.sprites.Add(Sprite("blank1", set_emoticons, 1, 3, 1, 1))
+container.sprites.Add(Sprite("deadtee", set_emoticons, 2, 3, 1, 1))
+container.sprites.Add(Sprite("blank2", set_emoticons, 3, 3, 1, 1))
+
+
+container.sprites.Add(Sprite("browse_lock", set_browseicons, 0,0,1,1))
+container.sprites.Add(Sprite("browse_progress1", set_browseicons, 1,0,1,1))
+container.sprites.Add(Sprite("browse_progress2", set_browseicons, 2,0,1,1))
+container.sprites.Add(Sprite("browse_progress3", set_browseicons, 3,0,1,1))
+
+anim = Animation("base")
+anim.body.frames.Add(AnimKeyframe(0, 0, -4, 0))
+anim.back_foot.frames.Add(AnimKeyframe(0, 0, 10, 0))
+anim.front_foot.frames.Add(AnimKeyframe(0, 0, 10, 0))
+container.animations.Add(anim)
+
+anim = Animation("idle")
+anim.back_foot.frames.Add(AnimKeyframe(0, -7, 0, 0))
+anim.front_foot.frames.Add(AnimKeyframe(0, 7, 0, 0))
+container.animations.Add(anim)
+
+anim = Animation("inair")
+anim.back_foot.frames.Add(AnimKeyframe(0, -3, 0, -0.1))
+anim.front_foot.frames.Add(AnimKeyframe(0, 3, 0, -0.1))
+container.animations.Add(anim)
+
+anim = Animation("walk")
+anim.body.frames.Add(AnimKeyframe(0.0, 0, 0, 0))
+anim.body.frames.Add(AnimKeyframe(0.2, 0,-1, 0))
+anim.body.frames.Add(AnimKeyframe(0.4, 0, 0, 0))
+anim.body.frames.Add(AnimKeyframe(0.6, 0, 0, 0))
+anim.body.frames.Add(AnimKeyframe(0.8, 0,-1, 0))
+anim.body.frames.Add(AnimKeyframe(1.0, 0, 0, 0))
+
+anim.back_foot.frames.Add(AnimKeyframe(0.0,  8, 0, 0))
+anim.back_foot.frames.Add(AnimKeyframe(0.2, -8, 0, 0))
+anim.back_foot.frames.Add(AnimKeyframe(0.4,-10,-4, 0.2))
+anim.back_foot.frames.Add(AnimKeyframe(0.6, -8,-8, 0.3))
+anim.back_foot.frames.Add(AnimKeyframe(0.8,  4,-4,-0.2))
+anim.back_foot.frames.Add(AnimKeyframe(1.0,  8, 0, 0))
+
+anim.front_foot.frames.Add(AnimKeyframe(0.0,-10,-4, 0.2))
+anim.front_foot.frames.Add(AnimKeyframe(0.2, -8,-8, 0.3))
+anim.front_foot.frames.Add(AnimKeyframe(0.4,  4,-4,-0.2))
+anim.front_foot.frames.Add(AnimKeyframe(0.6,  8, 0, 0))
+anim.front_foot.frames.Add(AnimKeyframe(0.8,  8, 0, 0))
+anim.front_foot.frames.Add(AnimKeyframe(1.0,-10, 0, 0.2))
+container.animations.Add(anim)
+
+anim = Animation("hammer_swing")
+anim.attach.frames.Add(AnimKeyframe(0.0, 0, 0, -0.10))
+anim.attach.frames.Add(AnimKeyframe(0.3, 0, 0,  0.25))
+anim.attach.frames.Add(AnimKeyframe(0.4, 0, 0,  0.30))
+anim.attach.frames.Add(AnimKeyframe(0.5, 0, 0,  0.25))
+anim.attach.frames.Add(AnimKeyframe(1.0, 0, 0, -0.10))
+container.animations.Add(anim)
 			
-		Sprite("part1", (6,0,1,1)),
-		Sprite("part2", (6,1,1,1)),
-		Sprite("part3", (7,0,1,1)),
-		Sprite("part4", (7,1,1,1)),
-		Sprite("part5", (8,0,1,1)),
-		Sprite("part6", (8,1,1,1)),
-		Sprite("part7", (9,0,2,2)),
-		Sprite("part8", (11,0,2,2)),
-		Sprite("part9", (13,0,2,2)),
-	
-		Sprite("weapon_gun_body", (2,4,4,2)),
-		Sprite("weapon_gun_cursor", (0,4,2,2)),
-		Sprite("weapon_gun_proj", (6,4,2,2)),
-		Sprite("weapon_gun_muzzle1", (8,4,3,2)),
-		Sprite("weapon_gun_muzzle2", (12,4,3,2)),
-		Sprite("weapon_gun_muzzle3", (16,4,3,2)),
-		
-		Sprite("weapon_shotgun_body", (2,6,8,2)),
-		Sprite("weapon_shotgun_cursor", (0,6,2,2)),
-		Sprite("weapon_shotgun_proj", (10,6,2,2)),
-		Sprite("weapon_shotgun_muzzle1", (12,6,3,2)),
-		Sprite("weapon_shotgun_muzzle2", (16,6,3,2)),
-		Sprite("weapon_shotgun_muzzle3", (20,6,3,2)),
-		
-		Sprite("weapon_grenade_body", (2,8,7,2)),
-		Sprite("weapon_grenade_cursor", (0,8,2,2)),
-		Sprite("weapon_grenade_proj", (10,8,2,2)),
-
-		Sprite("weapon_hammer_body", (2,1,4,3)),
-		Sprite("weapon_hammer_cursor", (0,0,2,2)),
-		Sprite("weapon_hammer_proj", (0,0,0,0)),
-		
-		Sprite("weapon_ninja_body", (2,10,7,2)),
-		Sprite("weapon_ninja_cursor", (0,10,2,2)),
-		Sprite("weapon_ninja_proj", (0,0,0,0)),
-
-		Sprite("weapon_rifle_body", (2,12,7,3)),
-		Sprite("weapon_rifle_cursor", (0,12,2,2)),
-		Sprite("weapon_rifle_proj", (10,12,2,2)),
-		
-		Sprite("hook_chain", (2,0,1,1)),
-		Sprite("hook_head", (3,0,2,1)),
-		
-		Sprite("hadoken1", (25,0,7,4)),
-		Sprite("hadoken2", (25,4,7,4)),
-		Sprite("hadoken3", (25,8,7,4)),
-		
-		Sprite("pickup_health", (10,2,2,2)),
-		Sprite("pickup_armor", (12,2,2,2)),
-		Sprite("pickup_weapon", (3,0,6,2)),
-		Sprite("pickup_ninja", (3,10,7,2)),
-
-		Sprite("flag_blue", (12,8,4,8)),
-		Sprite("flag_red", (16,8,4,8)),
-	]),
-	
-	SpriteSet(None, (8,4), [
-		Sprite("tee_body", (0,0,3,3)),
-		Sprite("tee_body_outline", (3,0,3,3)),
-		Sprite("tee_foot", (6,1,2,1)),
-		Sprite("tee_foot_outline", (6,2,2,1)),
-		Sprite("tee_hand", (6,0,1,1)),
-		Sprite("tee_hand_outline", (7,0,1,1)),
-		
-		Sprite("tee_eye_normal", (2,3,1,1)),
-		Sprite("tee_eye_angry", (3,3,1,1)),
-		Sprite("tee_eye_pain", (4,3,1,1)),
-		Sprite("tee_eye_happy", (5,3,1,1)),
-		Sprite("tee_eye_dead", (6,3,1,1)),
-		Sprite("tee_eye_surprise", (7,3,1,1)),
-	]),
-
-	SpriteSet("browseicons", (4,1), [
-		Sprite("browse_lock", (0,0,1,1)),
-		Sprite("browse_progress1", (1,0,1,1)),
-		Sprite("browse_progress2", (2,0,1,1)),
-		Sprite("browse_progress3", (3,0,1,1)),
-	]),
-]
-
-class Weapon(FieldStorage):
-	def autoupdate(self):
-		self.update(String("name", self.name))
-		self.update(SpriteRef("sprite_body", "weapon_%s_body"%self.name))
-		self.update(SpriteRef("sprite_cursor", "weapon_%s_cursor"%self.name))
-		self.update(SpriteRef("sprite_proj", "weapon_%s_proj"%self.name))
-
-WeaponBase = Weapon("weapon", None, [
-	String("name", "base"),
-	SpriteRef("sprite_body", None),
-	SpriteRef("sprite_cursor", None),
-	SpriteRef("sprite_proj", None),
-	Int("damage", 1),
-	Int("firedelay", 500),
-	Int("visual_size", 96),
-])
-
-Weapons = [
-	Weapon("hammer", WeaponBase, [
-		Int("firedelay", 100),
-		Int("damage", 3),
-	]),
-
-	Weapon("gun", WeaponBase, [
-		Int("firedelay", 100),
-		Int("damage", 1),
-
-		Float("curvature", 1.25),
-		Float("speed", 2200.0),
-		Float("lifetime", 2.0),
-	]),
-
-	Weapon("shotgun", WeaponBase, [
-		Int("firedelay", 500),
-		Int("damage", 1),
-
-		Float("curvature", 1.25),
-		Float("speed", 2200.0),
-		Float("speeddiff", 0.8),
-		Float("lifetime", 0.25),
-	]),
-
-	Weapon("grenade", WeaponBase, [
-		Int("firedelay", 100),
-		Int("damage", 6),
-
-		Float("curvature", 7.0),
-		Float("speed", 1000.0),
-		Float("lifetime", 2.0),
-	]),
-
-	Weapon("rifle", WeaponBase, [
-		Int("firedelay", 800),
-		Int("visual_size", 92),
-		Int("damage", 5),
-		
-		Float("reach", 800.0),
-		Float("bounce_delay", 150),
-		Float("bounce_num", 1),
-		Float("bounce_cost", 0),
-	]),
-	
-	Weapon("ninja", WeaponBase, [
-		Int("firedelay", 800),
-		Int("damage", 9),
-	]),	
-]
-
-ticks_per_second = 50.0
-Physics = FieldStorage("physics", None, [
-	Float("ground_control_speed", 10.0),
-	Float("ground_control_accel", 100.0 / ticks_per_second),
-	Float("ground_friction", 0.5),
-	Float("ground_jump_impulse", 12.6),
-	Float("air_jump_impulse", 11.5),
-	Float("air_control_speed", 250.0 / ticks_per_second),
-	Float("air_control_accel", 1.5),
-	Float("air_friction", 0.95),
-	Float("hook_length", 380.0),
-	Float("hook_fire_speed", 80.0),
-	Float("hook_drag_accel", 3.0),
-	Float("hook_drag_speed", 15.0),
-	Float("gravity", 0.5),
-
-	Float("velramp_start", 550),
-	Float("velramp_range", 2000),
-	Float("velramp_curvature", 1.4),
-])
+anim = Animation("ninja_swing")
+anim.attach.frames.Add(AnimKeyframe(0.00, 0, 0, -0.25))
+anim.attach.frames.Add(AnimKeyframe(0.10, 0, 0, -0.05))
+anim.attach.frames.Add(AnimKeyframe(0.15, 0, 0,  0.35))
+anim.attach.frames.Add(AnimKeyframe(0.42, 0, 0,  0.40))
+anim.attach.frames.Add(AnimKeyframe(0.50, 0, 0,  0.35))
+anim.attach.frames.Add(AnimKeyframe(1.00, 0, 0, -0.25))
+container.animations.Add(anim)
+
+weapon = WeaponSpec(container, "hammer")
+weapon.firedelay.Set(100)
+weapon.damage.Set(3)
+weapon.visual_size.Set(96)
+weapon.offsetx.Set(4)
+weapon.offsety.Set(-20)
+container.weapons.hammer.base.Set(weapon)
+container.weapons.id.Add(weapon)
+
+weapon = WeaponSpec(container, "gun")
+weapon.firedelay.Set(100)
+weapon.ammoregentime.Set(500)
+weapon.visual_size.Set(64)
+weapon.offsetx.Set(32)
+weapon.offsety.Set(-4)
+weapon.muzzleoffsetx.Set(50)
+weapon.muzzleoffsety.Set(6)
+container.weapons.gun.base.Set(weapon)
+container.weapons.id.Add(weapon)
+
+weapon = WeaponSpec(container, "shotgun")
+weapon.firedelay.Set(500)
+weapon.visual_size.Set(96)
+weapon.offsetx.Set(24)
+weapon.offsety.Set(-2)
+weapon.muzzleoffsetx.Set(70)
+weapon.muzzleoffsety.Set(6)
+container.weapons.shotgun.base.Set(weapon)
+container.weapons.id.Add(weapon)
+
+weapon = WeaponSpec(container, "grenade")
+weapon.firedelay.Set(500) # TODO: fix this
+weapon.visual_size.Set(96)
+weapon.offsetx.Set(24)
+weapon.offsety.Set(-2)
+container.weapons.grenade.base.Set(weapon)
+container.weapons.id.Add(weapon)
+
+weapon = WeaponSpec(container, "rifle")
+weapon.firedelay.Set(800)
+weapon.visual_size.Set(92)
+weapon.damage.Set(5)
+weapon.offsetx.Set(24)
+weapon.offsety.Set(-2)
+container.weapons.rifle.base.Set(weapon)
+container.weapons.id.Add(weapon)
+
+weapon = WeaponSpec(container, "ninja")
+weapon.firedelay.Set(800)
+weapon.damage.Set(9)
+weapon.visual_size.Set(96)
+weapon.offsetx.Set(0)
+weapon.offsety.Set(0)
+container.weapons.ninja.base.Set(weapon)
+container.weapons.id.Add(weapon)