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-rw-r--r--bam.lua303
1 files changed, 303 insertions, 0 deletions
diff --git a/bam.lua b/bam.lua
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index 00000000..c83fdab0
--- /dev/null
+++ b/bam.lua
@@ -0,0 +1,303 @@
+CheckVersion("0.3")
+
+Import("other/sdl/sdl.lua")
+
+--- Setup Config --------
+config = NewConfig()
+config:Add(OptCCompiler("compiler"))
+config:Add(OptTestCompileC("stackprotector", "int main(){return 0;}", "-fstack-protector -fstack-protector-all"))
+config:Add(OptLibrary("zlib", "zlib.h", false))
+config:Add(SDL.OptFind("sdl", true))
+config:Finalize("config.bam")
+
+-- data compiler
+function Script(name)
+	if family == "windows" then
+		return str_replace(name, "/", "\\")
+	end
+	return "python " .. name
+end
+
+function CHash(output, ...)
+	local inputs = FlattenTable({...})
+	
+	output = Path(output)
+	
+	-- compile all the files
+	local cmd = Script("scripts/cmd5.py") .. " "
+	for index, inname in ipairs(inputs) do
+		cmd = cmd .. Path(inname) .. " " 
+	end
+	
+	cmd = cmd .. " > " .. output
+	
+	AddJob(output, "cmd5 " .. output, cmd)
+	for index, inname in ipairs(inputs) do
+		AddDependency(output, inname)
+	end
+	return output
+end
+
+function ResCompile(scriptfile)
+	scriptfile = Path(scriptfile)
+	output = PathBase(scriptfile) .. ".res"
+	AddJob(output, "rc " .. scriptfile, "rc /fo " .. output .. " " .. scriptfile)
+	AddDependency(output, scriptfile)
+	return output
+end
+
+function Dat2c(datafile, sourcefile, arrayname)
+	datafile = Path(datafile)
+	sourcefile = Path(sourcefile)
+
+	AddJob(
+		sourcefile,
+		"dat2c " .. PathFilename(sourcefile) .. " = " .. PathFilename(datafile),
+		Script("scripts/dat2c.py") .. " " .. datafile .. " " .. arrayname .. " > " .. sourcefile
+	)
+	AddDependency(sourcefile, datafile)
+	return sourcefile
+end
+
+function ContentCompile(action, output)
+	output = Path(output)
+	AddJob(
+		output,
+		action .. " > " .. output,
+		Script("datasrc/compile.py") .. " " .. action .. " > " .. Path(output)
+	)
+	AddDependency(output, Path("datasrc/content.py")) -- do this more proper
+	AddDependency(output, Path("datasrc/network.py"))
+	AddDependency(output, Path("datasrc/compile.py"))
+	AddDependency(output, Path("datasrc/datatypes.py"))
+	return output
+end
+
+-- Content Compile
+network_source = ContentCompile("network_source", "src/game/generated/g_protocol.cpp")
+network_header = ContentCompile("network_header", "src/game/generated/g_protocol.hpp")
+client_content_source = ContentCompile("client_content_source", "src/game/generated/gc_data.cpp")
+client_content_header = ContentCompile("client_content_header", "src/game/generated/gc_data.hpp")
+server_content_source = ContentCompile("server_content_source", "src/game/generated/gs_data.cpp")
+server_content_header = ContentCompile("server_content_header", "src/game/generated/gs_data.hpp")
+
+AddDependency(network_source, network_header)
+AddDependency(client_content_source, client_content_header)
+AddDependency(server_content_source, server_content_header)
+
+nethash = CHash("src/game/generated/nethash.c", "src/engine/e_protocol.h", "src/game/generated/g_protocol.hpp", "src/game/tuning.hpp", "src/game/gamecore.cpp", network_header)
+
+client_link_other = {}
+client_depends = {}
+
+if family == "windows" then
+	table.insert(client_depends, Copy(".", "other\\sdl\\vc2005libs\\SDL.dll"))
+end
+	
+
+if config.compiler.value == "cl" then
+	client_link_other = {ResCompile("other/icons/teeworlds.rc")}
+end
+
+function Intermediate_Output(settings, input)
+	return Path("objs/" .. PathBase(PathFilename(input)) .. settings.config_ext)
+end
+
+function build(settings)
+	--settings.objdir = Path("objs")
+	settings.cc.Output = Intermediate_Output
+
+	if config.compiler.value == "cl" then
+		settings.cc.flags:Add("/wd4244")
+	else
+		settings.cc.flags:Add("-Wall", "-fno-exceptions")
+		if platform == "macosx" then
+			settings.cc.flags:Add("-mmacosx-version-min=10.4", "-isysroot /Developer/SDKs/MacOSX10.4u.sdk")
+			settings.link.flags:Add("-mmacosx-version-min=10.4", "-isysroot /Developer/SDKs/MacOSX10.4u.sdk")
+		elseif config.stackprotector.value == 1 then
+			settings.cc.flags:Add("-fstack-protector", "-fstack-protector-all")
+			settings.link.flags:Add("-fstack-protector", "-fstack-protector-all")
+		end
+	end
+
+	-- set some platform specific settings
+	settings.cc.includes:Add("src")
+
+	if family == "unix" then
+   		if platform == "macosx" then
+			settings.link.frameworks:Add("Carbon")
+			settings.link.frameworks:Add("AppKit")
+		else
+			settings.link.libs:Add("pthread")
+		end
+	elseif family == "windows" then
+		settings.link.libs:Add("gdi32")
+		settings.link.libs:Add("user32")
+		settings.link.libs:Add("ws2_32")
+		settings.link.libs:Add("ole32")
+		settings.link.libs:Add("shell32")
+	end
+	
+	-- compile zlib if needed
+	if config.zlib.value == 1 then
+		settings.link.libs:Add("z")
+		if config.zlib.include_path then
+			settings.cc.includes:Add(config.zlib.include_path)
+		end
+		zlib = {}
+	else
+		zlib = Compile(settings, Collect("src/engine/external/zlib/*.c"))
+		settings.cc.includes:Add("src/engine/external/zlib")
+	end
+
+	-- build the small libraries
+	wavpack = Compile(settings, Collect("src/engine/external/wavpack/*.c"))
+	pnglite = Compile(settings, Collect("src/engine/external/pnglite/*.c"))
+	
+	-- build game components
+	engine_settings = settings:Copy()
+	server_settings = engine_settings:Copy()
+	client_settings = engine_settings:Copy()
+	launcher_settings = engine_settings:Copy()
+
+	if family == "unix" then
+   		if platform == "macosx" then
+			client_settings.link.frameworks:Add("OpenGL")
+            client_settings.link.frameworks:Add("AGL")
+            client_settings.link.frameworks:Add("Carbon")
+            client_settings.link.frameworks:Add("Cocoa")
+            launcher_settings.link.frameworks:Add("Cocoa")
+		else
+			client_settings.link.libs:Add("X11")
+			client_settings.link.libs:Add("GL")
+			client_settings.link.libs:Add("GLU")
+		end
+		
+		client_settings.cc.flags:Add("`freetype-config --cflags`")
+		client_settings.link.flags:Add("`freetype-config --libs`")
+	elseif family == "windows" then
+		client_settings.link.libs:Add("opengl32")
+		client_settings.link.libs:Add("glu32")
+		client_settings.link.libs:Add("winmm")
+	end
+
+	-- apply sdl settings
+	config.sdl:Apply(client_settings)
+	
+	engine = Compile(engine_settings, Collect("src/engine/*.cpp", "src/base/*.c"))
+	client = Compile(client_settings, Collect("src/engine/client/*.cpp"))
+	server = Compile(server_settings, Collect("src/engine/server/*.cpp"))
+	
+	versionserver = Compile(settings, Collect("src/versionsrv/*.cpp"))
+	masterserver = Compile(settings, Collect("src/mastersrv/*.cpp"))
+	game_shared = Compile(settings, Collect("src/game/*.cpp"), nethash, network_source)
+	game_client = Compile(settings, CollectRecursive("src/game/client/*.cpp"), client_content_source)
+	game_server = Compile(settings, CollectRecursive("src/game/server/*.cpp"), server_content_source)
+	game_editor = Compile(settings, Collect("src/game/editor/*.cpp"))
+
+	-- build tools (TODO: fix this so we don't get double _d_d stuff)
+	tools_src = Collect("src/tools/*.cpp", "src/tools/*.c")
+
+	client_osxlaunch = {}
+	server_osxlaunch = {}
+	if platform == "macosx" then
+		client_osxlaunch = Compile(client_settings, "src/osxlaunch/client.m")
+		server_osxlaunch = Compile(launcher_settings, "src/osxlaunch/server.m")
+	end
+	
+	tools = {}
+	for i,v in ipairs(tools_src) do
+		toolname = PathFilename(PathBase(v))
+		tools[i] = Link(settings, toolname, Compile(settings, v), engine, zlib)
+	end
+	
+	-- build client, server, version server and master server
+	client_exe = Link(client_settings, "teeworlds", game_shared, game_client,
+		engine, client, game_editor, zlib, pnglite, wavpack,
+		client_link_other, client_osxlaunch)
+
+	server_exe = Link(server_settings, "teeworlds_srv", engine, server,
+		game_shared, game_server, zlib)
+
+	serverlaunch = {}
+	if platform == "macosx" then
+		serverlaunch = Link(launcher_settings, "serverlaunch", server_osxlaunch)
+	end
+		
+	versionserver_exe = Link(server_settings, "versionsrv", versionserver,
+		engine, zlib)
+
+	masterserver_exe = Link(server_settings, "mastersrv", masterserver,
+		engine, zlib)
+
+	-- make targets
+	c = PseudoTarget("client".."_"..settings.config_name, client_exe, client_depends)
+	s = PseudoTarget("server".."_"..settings.config_name, server_exe, serverlaunch)
+	g = PseudoTarget("game".."_"..settings.config_name, client_exe, server_exe)
+
+	v = PseudoTarget("versionserver".."_"..settings.config_name, versionserver_exe)
+	m = PseudoTarget("masterserver".."_"..settings.config_name, masterserver_exe)
+	t = PseudoTarget("tools".."_"..settings.config_name, tools)
+
+	all = PseudoTarget(settings.config_name, c, s, v, m, t)
+	return all
+end
+
+
+debug_settings = NewSettings()
+debug_settings.config_name = "debug"
+debug_settings.config_ext = "_d"
+debug_settings.debug = 1
+debug_settings.cc.optimize = 0
+debug_settings.cc.defines:Add("CONF_DEBUG")
+
+release_settings = NewSettings()
+release_settings.config_name = "release"
+release_settings.config_ext = ""
+release_settings.debug = 0
+release_settings.cc.optimize = 1
+release_settings.cc.defines:Add("CONF_RELEASE")
+
+if platform == "macosx"  and arch == "ia32" then
+	debug_settings_ppc = debug_settings:Copy()
+	debug_settings_ppc.config_name = "debug_ppc"
+	debug_settings_ppc.config_ext = "_ppc_d"
+	debug_settings_ppc.cc.flags:Add("-arch ppc")
+	debug_settings_ppc.link.flags:Add("-arch ppc")
+	debug_settings_ppc.cc.defines:Add("CONF_DEBUG")
+
+	release_settings_ppc = release_settings:Copy()
+	release_settings_ppc.config_name = "release_ppc"
+	release_settings_ppc.config_ext = "_ppc"
+	release_settings_ppc.cc.flags:Add("-arch ppc")
+	release_settings_ppc.link.flags:Add("-arch ppc")
+	release_settings_ppc.cc.defines:Add("CONF_RELEASE")
+
+	debug_settings_x86 = debug_settings:Copy()
+	debug_settings_x86.config_name = "debug_x86"
+	debug_settings_x86.config_ext = "_x86_d"
+	debug_settings_x86.cc.defines:Add("CONF_DEBUG")
+
+	release_settings_x86 = release_settings:Copy()
+	release_settings_x86.config_name = "release_x86"
+	release_settings_x86.config_ext = "_x86"
+	release_settings_x86.cc.defines:Add("CONF_RELEASE")
+
+	ppc_d = build(debug_settings_ppc)
+	x86_d = build(debug_settings_x86)
+	ppc_r = build(release_settings_ppc)
+	x86_r = build(release_settings_x86)
+	DefaultTarget("game_debug_x86")
+	PseudoTarget("release", ppc_r, x86_r)
+	PseudoTarget("debug", ppc_d, x86_d)
+
+	PseudoTarget("server_release", "server_release_x86", "server_release_ppc")
+	PseudoTarget("server_debug", "server_debug_x86", "server_debug_ppc")
+	PseudoTarget("client_release", "client_release_x86", "client_release_ppc")
+	PseudoTarget("client_debug", "client_debug_x86", "client_debug_ppc")
+else
+	build(debug_settings)
+	build(release_settings)
+	DefaultTarget("game_debug")
+end
+