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-rw-r--r--data/languages/german.txt4
-rw-r--r--src/game/client/components/menus_demo.cpp12
2 files changed, 8 insertions, 8 deletions
diff --git a/data/languages/german.txt b/data/languages/german.txt
index 8bea5723..81fca269 100644
--- a/data/languages/german.txt
+++ b/data/languages/german.txt
@@ -260,7 +260,7 @@ Pistol
 == Pistole
 
 Play
-== Spielen
+== Abspielen
 
 Player
 == Spieler
@@ -455,7 +455,7 @@ Sudden Death
 == Noch %ds
 
 error loading demo
-== Fehler beim Laden der Demo, die Datei ist nicht gültig.
+== Fehler beim Laden der Demo, die Datei ist ungültig.
 
 Error
 == Fehlgeschlagen
diff --git a/src/game/client/components/menus_demo.cpp b/src/game/client/components/menus_demo.cpp
index 272e28c8..38ce7675 100644
--- a/src/game/client/components/menus_demo.cpp
+++ b/src/game/client/components/menus_demo.cpp
@@ -465,13 +465,13 @@ void CMenus::RenderDemoList(CUIRect MainView)
 	}
 	
 	static int s_PlayButton = 0;
-	char aTitleButton[8];
+	char aTitleButton[10];
 	if(IsDir)
-		str_copy(aTitleButton, "Open", sizeof(aTitleButton));
+		str_copy(aTitleButton, Localize("Open"), sizeof(aTitleButton));
 	else
-		str_copy(aTitleButton, "Play", sizeof(aTitleButton));
-	//TODO: Add "Open" in Localization
-	if(DoButton_Menu(&s_PlayButton, Localize(aTitleButton), 0, &PlayRect) || Activated)
+		str_copy(aTitleButton, Localize("Play"), sizeof(aTitleButton));
+	
+	if(DoButton_Menu(&s_PlayButton, aTitleButton, 0, &PlayRect) || Activated)
 	{		
 		if(s_SelectedItem >= 0 && s_SelectedItem < m_lDemos.size())
 		{
@@ -491,7 +491,7 @@ void CMenus::RenderDemoList(CUIRect MainView)
 			{
 				const char *pError = Client()->DemoPlayer_Play(m_lDemos[s_SelectedItem].m_aFilename);
 				if(pError)
-					PopupMessage(Localize("Error"), pError, Localize("Ok"));
+					PopupMessage(Localize("Error"), Localize(pError), Localize("Ok"));
 			}
 		}
 	}