about summary refs log tree commit diff
diff options
context:
space:
mode:
-rw-r--r--data/languages/portuguese.txt31
-rw-r--r--src/engine/server/server.cpp13
-rw-r--r--src/game/server/gamecontext.cpp2
-rw-r--r--src/game/server/gamecontroller.cpp7
-rw-r--r--src/game/server/player.cpp1
-rw-r--r--src/game/version.h2
6 files changed, 43 insertions, 13 deletions
diff --git a/data/languages/portuguese.txt b/data/languages/portuguese.txt
index 56459314..4ea993b5 100644
--- a/data/languages/portuguese.txt
+++ b/data/languages/portuguese.txt
@@ -1,6 +1,8 @@
-
 ##### translated strings #####
 
+%ds left
+== faltam %ds
+
 %d of %d servers, %d players
 == %d de %d servidores, %d jogadores
 
@@ -52,6 +54,9 @@ Connect
 Connecting to
 == Conectando a
 
+Connection Problems...
+== Problemas de Conexão...
+
 Console
 == Console
 
@@ -94,6 +99,12 @@ Emoticon
 Enter
 == Entrar
 
+error loading demo
+== erro ao carregar demo
+
+Error
+== Erro
+
 FSAA samples
 == Amostras FSAA
 
@@ -253,6 +264,9 @@ Password
 Incorrect password
 == Senha incorreta
 
+Password incorrect
+== Senha incorreta
+
 Ping
 == Ping
 
@@ -268,6 +282,9 @@ Player
 Players
 == Jogadores
 
+Please balance teams!
+== Por favor, balanceie os times!
+
 Prev. weapon
 == Arma anterior
 
@@ -275,7 +292,7 @@ Quality Textures
 == Texturas de Qualidade
 
 Quick search:
-== Pesquisa Rápida:
+== Pesquisa rápida:
 
 Quit
 == Sair
@@ -308,7 +325,7 @@ Round
 == Rodada
 
 Sample rate
-== Tx. de som
+== Taxa de som
 
 Sat.
 == Sat.
@@ -373,6 +390,9 @@ Standard gametype
 Standard map
 == Mapa padrão
 
+Sudden Death
+== Morte Súbita
+
 Switch weapon on pickup
 == Trocar arma ao pegar
 
@@ -395,7 +415,7 @@ Time limit
 == Tempo máx.
 
 Try again
-== Tente novamente
+== Tente de novo
 
 Type
 == Tipo
@@ -421,6 +441,9 @@ Vote yes
 Voting
 == Votação
 
+Warmup
+== Aquecimento
+
 Weapon
 == Arma
 
diff --git a/src/engine/server/server.cpp b/src/engine/server/server.cpp
index 96071ceb..620599c8 100644
--- a/src/engine/server/server.cpp
+++ b/src/engine/server/server.cpp
@@ -1078,6 +1078,7 @@ int CServer::Run()
 					m_CurrentGameTick = 0;
 					Kernel()->ReregisterInterface(GameServer());
 					GameServer()->OnInit();
+					UpdateServerInfo();
 				}
 				else
 				{
@@ -1209,10 +1210,20 @@ void CServer::ConBan(IConsole::IResult *pResult, void *pUser)
 void CServer::ConUnban(IConsole::IResult *pResult, void *pUser)
 {
 	NETADDR Addr;
+	CServer *pServer = (CServer *)pUser;
 	const char *pStr = pResult->GetString(0);
 	
 	if(net_addr_from_str(&Addr, pStr) == 0)
-		((CServer *)pUser)->BanRemove(Addr);
+		pServer->BanRemove(Addr);
+	else if(StrAllnum(pStr))
+	{
+		int BanIndex = str_toint(pStr);
+		CNetServer::CBanInfo Info;
+		if(BanIndex < 0 || !pServer->m_NetServer.BanGet(BanIndex, &Info))
+			dbg_msg("server", "invalid ban index");
+		else
+			pServer->BanRemove(Info.m_Addr);
+	}
 	else
 		dbg_msg("server", "invalid network address");
 }
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp
index c04dd945..0c3c1ef5 100644
--- a/src/game/server/gamecontext.cpp
+++ b/src/game/server/gamecontext.cpp
@@ -984,6 +984,8 @@ void CGameContext::OnInit(/*class IKernel *pKernel*/)
 	else
 		m_pController = new CGameControllerDM(this);
 
+	Server()->SetBrowseInfo(m_pController->m_pGameType, -1);
+
 	// setup core world
 	//for(int i = 0; i < MAX_CLIENTS; i++)
 	//	game.players[i].core.world = &game.world.core;
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp
index 66d84519..5b7051d3 100644
--- a/src/game/server/gamecontroller.cpp
+++ b/src/game/server/gamecontroller.cpp
@@ -435,13 +435,8 @@ void IGameController::Tick()
 					}
 				}
 				
-				// move the player to other team without losing his score
-				// TODO: change in player::set_team needed: player won't lose score on team-change
-				int ScoreBefore = pP->m_Score;
-				int ScoreStartTickBefore = pP->m_ScoreStartTick;
+				// move the player to the other team
 				pP->SetTeam(M^1);
-				pP->m_Score = ScoreBefore;
-				pP->m_ScoreStartTick = ScoreStartTickBefore;
 				
 				pP->Respawn();
 				pP->m_ForceBalanced = true;
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp
index c295b5d5..2d5d244f 100644
--- a/src/game/server/player.cpp
+++ b/src/game/server/player.cpp
@@ -158,7 +158,6 @@ void CPlayer::SetTeam(int Team)
 	KillCharacter();
 
 	m_Team = Team;
-	//m_ScoreStartTick = Server()->Tick();
 	// we got to wait 0.5 secs before respawning
 	m_RespawnTick = Server()->Tick()+Server()->TickSpeed()/2;
 	dbg_msg("game", "team_join player='%d:%s' m_Team=%d", m_ClientID, Server()->ClientName(m_ClientID), m_Team);
diff --git a/src/game/version.h b/src/game/version.h
index 6505bf56..534a5dd2 100644
--- a/src/game/version.h
+++ b/src/game/version.h
@@ -1,6 +1,6 @@
 #ifndef GAME_VERSION_H
 #define GAME_VERSION_H
 #include "generated/nethash.c"
-#define GAME_VERSION "trunk"
+#define GAME_VERSION "0.5 trunk"
 #define GAME_NETVERSION "0.5 " GAME_NETVERSION_HASH
 #endif