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-rw-r--r--.gitignore6
-rw-r--r--bam.lua9
-rw-r--r--banmasters.cfg5
-rw-r--r--bans.cfg2
-rw-r--r--scripts/make_release.py1
-rw-r--r--src/banmaster/banmaster.cpp261
-rw-r--r--src/banmaster/banmaster.h12
-rw-r--r--src/engine/server.h2
-rw-r--r--src/engine/server/server.cpp88
-rw-r--r--src/engine/server/server.h7
-rw-r--r--src/engine/shared/config_variables.h2
-rw-r--r--src/engine/shared/network.h24
-rw-r--r--src/engine/shared/network_server.cpp61
-rw-r--r--src/game/server/entities/character.cpp123
-rw-r--r--src/game/server/entities/character.h3
-rw-r--r--src/game/server/gamecontext.cpp327
-rw-r--r--src/game/server/gamecontext.h25
-rw-r--r--src/game/server/gamecontroller.cpp58
-rw-r--r--src/game/server/gamecontroller.h6
-rw-r--r--src/game/server/gamemodes/zcatch.cpp225
-rw-r--r--src/game/server/gamemodes/zcatch.hpp33
-rw-r--r--src/game/server/player.cpp88
-rw-r--r--src/game/server/player.h20
-rw-r--r--src/game/variables.h21
24 files changed, 1346 insertions, 63 deletions
diff --git a/.gitignore b/.gitignore
index edbb7eab..3f334d73 100644
--- a/.gitignore
+++ b/.gitignore
@@ -20,3 +20,9 @@ teeworlds*
 teeworlds_srv*
 tileset_border*
 versionsrv*
+
+zcatch_srv*
+config.cfg
+.project
+.cproject
+
diff --git a/bam.lua b/bam.lua
index da893e10..e59e88eb 100644
--- a/bam.lua
+++ b/bam.lua
@@ -232,6 +232,7 @@ function build(settings)
 
 	versionserver = Compile(settings, Collect("src/versionsrv/*.cpp"))
 	masterserver = Compile(settings, Collect("src/mastersrv/*.cpp"))
+	banmaster = Compile(settings, Collect("src/banmaster/*.cpp"))
 	game_shared = Compile(settings, Collect("src/game/*.cpp"), nethash, network_source)
 	game_client = Compile(settings, CollectRecursive("src/game/client/*.cpp"), client_content_source)
 	game_server = Compile(settings, CollectRecursive("src/game/server/*.cpp"), server_content_source)
@@ -258,7 +259,7 @@ function build(settings)
 		engine, client, game_editor, zlib, pnglite, wavpack,
 		client_link_other, client_osxlaunch)
 
-	server_exe = Link(server_settings, "teeworlds_srv", engine, server,
+	server_exe = Link(server_settings, "zcatch_srv", engine, server,
 		game_shared, game_server, zlib, server_link_other)
 
 	serverlaunch = {}
@@ -272,6 +273,9 @@ function build(settings)
 	masterserver_exe = Link(server_settings, "mastersrv", masterserver,
 		engine, zlib)
 
+	banmaster_exe = Link(server_settings, "banmaster", banmaster,
+		engine, zlib)
+
 	-- make targets
 	c = PseudoTarget("client".."_"..settings.config_name, client_exe, client_depends)
 	s = PseudoTarget("server".."_"..settings.config_name, server_exe, serverlaunch)
@@ -279,9 +283,10 @@ function build(settings)
 
 	v = PseudoTarget("versionserver".."_"..settings.config_name, versionserver_exe)
 	m = PseudoTarget("masterserver".."_"..settings.config_name, masterserver_exe)
+	b = PseudoTarget("banmaster".."_"..settings.config_name, banmaster_exe)
 	t = PseudoTarget("tools".."_"..settings.config_name, tools)
 
-	all = PseudoTarget(settings.config_name, c, s, v, m, t)
+	all = PseudoTarget(settings.config_name, c, s, v, m, b, t)
 	return all
 end
 
diff --git a/banmasters.cfg b/banmasters.cfg
new file mode 100644
index 00000000..28279b5c
--- /dev/null
+++ b/banmasters.cfg
@@ -0,0 +1,5 @@
+clear_banmasters
+add_banmaster banmaster.kottnet.net
+add_banmaster banmaster.heinrich5991.de
+add_banmaster banmaster.teetw.de
+
diff --git a/bans.cfg b/bans.cfg
new file mode 100644
index 00000000..bc3e1d65
--- /dev/null
+++ b/bans.cfg
@@ -0,0 +1,2 @@
+unban_all
+bind 127.0.0.1:8302
diff --git a/scripts/make_release.py b/scripts/make_release.py
index c0cbb152..80cbd35b 100644
--- a/scripts/make_release.py
+++ b/scripts/make_release.py
@@ -110,6 +110,7 @@ print("adding files")
 shutil.copy("readme.txt", package_dir)
 shutil.copy("license.txt", package_dir)
 shutil.copy("storage.cfg", package_dir)
+shutil.copy("banmasters.cfg", package_dir)
 
 if include_data and not use_bundle:
 	os.mkdir(os.path.join(package_dir, "data"))
diff --git a/src/banmaster/banmaster.cpp b/src/banmaster/banmaster.cpp
new file mode 100644
index 00000000..e9057579
--- /dev/null
+++ b/src/banmaster/banmaster.cpp
@@ -0,0 +1,261 @@
+/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
+/* If you are missing that file, acquire a complete release at teeworlds.com.                */
+#include <base/system.h>
+#include <engine/shared/network.h>
+#include <engine/console.h>
+#include <engine/storage.h>
+
+#include "banmaster.h"
+
+enum 
+{
+	MAX_BANS=1024,
+	BAN_REREAD_TIME=300,
+	CFGFLAG_BANMASTER=32
+};
+
+static const char BANMASTER_BANFILE[] = "bans.cfg";
+
+struct CBan
+{
+	NETADDR m_Address;
+	char m_aReason[256];
+	int64 m_Expire;
+};
+
+static CBan m_aBans[MAX_BANS];
+static int m_NumBans = 0;
+static CNetClient m_Net;
+static IConsole *m_pConsole;
+static char m_aBindAddr[64] = "";
+
+CBan* CheckBan(NETADDR *pCheck)
+{
+	for(int i = 0; i < m_NumBans; i++)
+		if(net_addr_comp(&m_aBans[i].m_Address, pCheck) == 0)
+			return &m_aBans[i];
+
+	return 0;
+}
+
+int SendResponse(NETADDR *pAddr, NETADDR *pCheck)
+{
+	static char aIpBan[sizeof(BANMASTER_IPBAN) + NETADDR_MAXSTRSIZE] = { 0 };
+	static char *pIpBanContent = aIpBan + sizeof(BANMASTER_IPBAN);
+	if (!aIpBan[0])
+		mem_copy(aIpBan, BANMASTER_IPBAN, sizeof(BANMASTER_IPBAN));
+	
+	static CNetChunk p;
+	
+	p.m_ClientID = -1;
+	p.m_Address = *pAddr;
+	p.m_Flags = NETSENDFLAG_CONNLESS;
+
+	CBan* pBan = CheckBan(pCheck);
+	if(pBan)
+	{
+		net_addr_str(pCheck, pIpBanContent, NETADDR_MAXSTRSIZE, 0);
+		char *pIpBanReason = pIpBanContent + (str_length(pIpBanContent) + 1);
+		str_copy(pIpBanReason, pBan->m_aReason, 256);
+		
+		p.m_pData = aIpBan;
+		p.m_DataSize = sizeof(BANMASTER_IPBAN) + str_length(pIpBanContent) + 1 + str_length(pIpBanReason) + 1;
+		m_Net.Send(&p);
+		return 1;
+	}
+	
+	return 0;
+	/*else
+	{
+		p.m_DataSize = sizeof(BANMASTER_IPOK);
+		p.m_pData = BANMASTER_IPOK;
+		m_Net.Send(&p);
+		return 0;
+	}*/
+}
+
+void AddBan(NETADDR *pAddr, const char *pReason)
+{
+	pAddr->port = 0;
+
+	CBan *pBan = CheckBan(pAddr);
+	char aAddressStr[NETADDR_MAXSTRSIZE];
+	net_addr_str(pAddr, aAddressStr, sizeof(aAddressStr), 0);
+
+	if(pBan)
+	{
+		char aAddressStr[NETADDR_MAXSTRSIZE];
+		net_addr_str(pAddr, aAddressStr, sizeof(aAddressStr), 0);
+		dbg_msg("banmaster", "updated ban, ip=%s oldreason='%s' reason='%s'", aAddressStr, pBan->m_aReason, pReason);
+	
+		str_copy(pBan->m_aReason, pReason, sizeof(m_aBans[m_NumBans].m_aReason));
+		pBan->m_Expire = -1;
+	}
+	else
+	{	
+		if(m_NumBans == MAX_BANS)
+		{
+			dbg_msg("banmaster", "error: banmaster is full");
+			return;
+		}
+
+		m_aBans[m_NumBans].m_Address = *pAddr;
+		str_copy(m_aBans[m_NumBans].m_aReason, pReason, sizeof(m_aBans[m_NumBans].m_aReason));
+		m_aBans[m_NumBans].m_Expire = -1;
+
+		dbg_msg("banmaster", "added ban, ip=%s reason='%s'", aAddressStr, m_aBans[m_NumBans].m_aReason);
+	
+		m_NumBans++;
+	}
+}
+
+void ClearBans()
+{
+	m_NumBans = 0;
+}
+
+void PurgeBans()
+{
+	int64 Now = time_get();
+	int i = 0;
+	while(i < m_NumBans)
+	{
+		if(m_aBans[i].m_Expire != -1 && m_aBans[i].m_Expire < Now)
+		{
+			// remove ban
+			char aBuf[NETADDR_MAXSTRSIZE];
+			net_addr_str(&m_aBans[i].m_Address, aBuf, sizeof(aBuf), 0);
+			dbg_msg("banmaster", "ban expired, ip=%s reason='%s'", aBuf, m_aBans[i].m_aReason);
+			m_aBans[i] = m_aBans[m_NumBans - 1];
+			m_NumBans--;
+		}
+		else
+			i++;
+	}
+}
+
+void ConBan(IConsole::IResult *pResult, void *pUser)
+{
+	NETADDR Addr;
+	const char *pStr = pResult->GetString(0);
+	const char *pReason = "";
+	
+	if(pResult->NumArguments() > 1)
+		pReason = pResult->GetString(1);
+	
+	if(!net_addr_from_str(&Addr, pStr))
+		AddBan(&Addr, pReason);
+	else
+		dbg_msg("banmaster", "invalid network address to ban, str='%s'", pStr);
+}
+
+void ConUnbanAll(IConsole::IResult *pResult, void *pUser)
+{
+	ClearBans();
+}
+
+void ConSetBindAddr(IConsole::IResult *pResult, void *pUser)
+{
+	if(m_aBindAddr[0])
+		return;
+	str_copy(m_aBindAddr, pResult->GetString(0), sizeof(m_aBindAddr));
+	dbg_msg("banmaster/network", "bound to %s", m_aBindAddr);
+}
+
+void StandardOutput(const char *pLine, void *pUser)
+{
+}
+
+int main(int argc, const char **argv) // ignore_convention
+{
+	int64 LastUpdate = time_get();
+
+	dbg_logger_stdout();
+	net_init();
+
+	IKernel *pKernel = IKernel::Create();
+	IStorage *pStorage = CreateStorage("Teeworlds", IStorage::STORAGETYPE_BASIC, argc, argv); // ignore_convention
+
+	m_pConsole = CreateConsole(CFGFLAG_BANMASTER);
+	m_pConsole->RegisterPrintCallback(2, StandardOutput, 0);
+	m_pConsole->Register("ban", "s?r", CFGFLAG_BANMASTER, ConBan, 0, "Bans the specified ip");
+	m_pConsole->Register("unban_all", "", CFGFLAG_BANMASTER, ConUnbanAll, 0, "Unbans all ips");
+	m_pConsole->Register("bind", "s", CFGFLAG_BANMASTER, ConSetBindAddr, 0, "Binds to the specified address");
+
+	{
+		bool RegisterFail = false;
+
+		RegisterFail = RegisterFail || !pKernel->RegisterInterface(m_pConsole);
+		RegisterFail = RegisterFail || !pKernel->RegisterInterface(pStorage);
+		
+		if(RegisterFail)
+			return -1;
+	}
+
+	m_pConsole->ExecuteFile(BANMASTER_BANFILE);
+	
+	NETADDR BindAddr;
+	if(m_aBindAddr[0] && net_host_lookup(m_aBindAddr, &BindAddr, NETTYPE_IPV4) == 0)
+	{
+		if(BindAddr.port == 0)
+			BindAddr.port = BANMASTER_PORT;
+	}
+	else
+	{
+		mem_zero(&BindAddr, sizeof(BindAddr));
+		BindAddr.port = BANMASTER_PORT;
+	}
+		
+	m_Net.Open(BindAddr, 0);
+	// TODO: check socket for errors
+
+	dbg_msg("banmaster", "started");
+	
+	while(1)
+	{
+		m_Net.Update();
+		
+		// process m_aPackets
+		CNetChunk Packet;
+		while(m_Net.Recv(&Packet))
+		{
+			char aAddressStr[NETADDR_MAXSTRSIZE];
+			net_addr_str(&Packet.m_Address, aAddressStr, sizeof(aAddressStr), 0);
+
+			if(Packet.m_DataSize >= (int)sizeof(BANMASTER_IPCHECK) && mem_comp(Packet.m_pData, BANMASTER_IPCHECK, sizeof(BANMASTER_IPCHECK)) == 0)
+			{
+				char *pAddr = (char *)Packet.m_pData + sizeof(BANMASTER_IPCHECK);
+				NETADDR CheckAddr;
+				if(net_addr_from_str(&CheckAddr, pAddr))
+				{
+					dbg_msg("banmaster", "dropped weird message, ip=%s checkaddr='%s'", aAddressStr, pAddr);
+				}
+				else
+				{
+					CheckAddr.port = 0;
+
+					int Banned = SendResponse(&Packet.m_Address, &CheckAddr);
+
+					char aBuf[NETADDR_MAXSTRSIZE];
+					net_addr_str(&CheckAddr, aBuf, sizeof(aBuf), 0);
+					dbg_msg("banmaster", "responded to checkmsg, ip=%s checkaddr=%s result=%s", aAddressStr, aBuf, (Banned) ? "ban" : "ok");
+				}
+			}
+			else
+				dbg_msg("banmaster", "dropped weird packet, ip=%s", aAddressStr, (char *)Packet.m_pData);
+		}
+		
+		if(time_get() - LastUpdate > time_freq() * BAN_REREAD_TIME)
+		{
+			ClearBans();
+			LastUpdate = time_get();
+			m_pConsole->ExecuteFile(BANMASTER_BANFILE);
+		}
+		
+		// be nice to the CPU
+		thread_sleep(1);
+	}
+	
+	return 0;
+}
+
diff --git a/src/banmaster/banmaster.h b/src/banmaster/banmaster.h
new file mode 100644
index 00000000..f7c645f7
--- /dev/null
+++ b/src/banmaster/banmaster.h
@@ -0,0 +1,12 @@
+/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
+/* If you are missing that file, acquire a complete release at teeworlds.com.                */
+#ifndef BANMASTER_BANMASTER_H
+#define BANMASTER_BANMASTER_H
+
+static const int BANMASTER_PORT = 8302;
+
+//static const char BANMASTER_IPOK[] = {255, 255, 255, 255, 'i', 'p', 'o', 'k'};
+static const char BANMASTER_IPBAN[] = {255, 255, 255, 255, 'i', 'p', 'b', 'a'};
+static const char BANMASTER_IPCHECK[] = {255, 255, 255, 255, 'i', 'p', 'c', 'h'};
+
+#endif
diff --git a/src/engine/server.h b/src/engine/server.h
index 5036b654..deb36ef5 100644
--- a/src/engine/server.h
+++ b/src/engine/server.h
@@ -66,6 +66,8 @@ public:
 
 	virtual void DemoRecorder_HandleAutoStart() = 0;
 	virtual bool DemoRecorder_IsRecording() = 0;
+	//zCatch
+	virtual void MapReload() = 0;
 };
 
 class IGameServer : public IInterface
diff --git a/src/engine/server/server.cpp b/src/engine/server/server.cpp
index a231d1e8..fca9e045 100644
--- a/src/engine/server/server.cpp
+++ b/src/engine/server/server.cpp
@@ -27,6 +27,8 @@
 
 #include <mastersrv/mastersrv.h>
 
+#include <banmaster/banmaster.h>
+
 #include "register.h"
 #include "server.h"
 
@@ -36,6 +38,8 @@
 	#include <windows.h>
 #endif
 
+static const char SERVER_BANMASTERFILE[] = "banmasters.cfg";
+
 static const char *StrUTF8Ltrim(const char *pStr)
 {
 	while(*pStr)
@@ -1178,6 +1182,38 @@ void CServer::PumpNetwork()
 				{
 					SendServerInfo(&Packet.m_Address, ((unsigned char *)Packet.m_pData)[sizeof(SERVERBROWSE_GETINFO)]);
 				}
+
+				/*if(Packet.m_DataSize >= sizeof(BANMASTER_IPOK) &&
+				  mem_comp(Packet.m_pData, BANMASTER_IPOK, sizeof(BANMASTER_IPOK)) == 0 &&
+				  m_NetServer.BanmasterCheck(&Packet.m_Address) != -1)
+				{
+				}*/
+
+				if(Packet.m_DataSize >= (int)sizeof(BANMASTER_IPBAN) &&
+				  mem_comp(Packet.m_pData, BANMASTER_IPBAN, sizeof(BANMASTER_IPBAN)) == 0)
+				{
+					if(!g_Config.m_SvGlobalBantime)
+						return;
+
+					if(m_NetServer.BanmasterCheck(&Packet.m_Address) == -1)
+						return;
+
+					CUnpacker Up;
+					char aIp[NETADDR_MAXSTRSIZE];
+					char aReason[256];
+					NETADDR Addr;
+					Up.Reset((unsigned char*)Packet.m_pData + sizeof(BANMASTER_IPBAN), Packet.m_DataSize - sizeof(BANMASTER_IPBAN));
+					str_copy(aIp, Up.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES), sizeof(aIp));
+					str_copy(aReason, Up.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES), sizeof(aReason));
+					if(net_addr_from_str(&Addr, aIp))
+					{
+						dbg_msg("globalbans", "dropped weird message from banmaster");
+						return;
+					}
+
+					m_ServerBan.BanAddr(&Addr, g_Config.m_SvGlobalBantime * 60, aReason);
+					dbg_msg("globalbans", "added ban, ip=%s, reason='%s'", aIp, aReason);
+				}
 			}
 		}
 		else
@@ -1294,6 +1330,8 @@ int CServer::Run()
 	m_ServerBan.Init(Console(), Storage(), this);
 	m_Econ.Init(Console(), &m_ServerBan);
 
+	Console()->ExecuteFile(SERVER_BANMASTERFILE);
+
 	char aBuf[256];
 	str_format(aBuf, sizeof(aBuf), "server name is '%s'", g_Config.m_SvName);
 	Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
@@ -1500,6 +1538,11 @@ void CServer::DemoRecorder_HandleAutoStart()
 	}
 }
 
+void CServer::MapReload()
+{
+	m_MapReload = 1;
+}
+
 bool CServer::DemoRecorder_IsRecording()
 {
 	return m_DemoRecorder.IsRecording();
@@ -1531,6 +1574,45 @@ void CServer::ConMapReload(IConsole::IResult *pResult, void *pUser)
 	((CServer *)pUser)->m_MapReload = 1;
 }
 
+void CServer::ConAddBanmaster(IConsole::IResult *pResult, void *pUser)
+{
+	CServer *pServer = (CServer *)pUser;
+	
+	int Result = pServer->m_NetServer.BanmasterAdd(pResult->GetString(0));
+	
+	if(Result == 0)
+		pServer->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server/banmaster", "succesfully added banmaster");
+	else if (Result == 1)
+		pServer->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server/banmaster", "invalid address for banmaster / net lookup failed");
+	else
+		pServer->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server/banmaster", "too many banmasters");
+}
+
+void CServer::ConBanmasters(IConsole::IResult *pResult, void *pUser)
+{
+	CServer *pServer = (CServer *)pUser;
+	int NumBanmasters = pServer->m_NetServer.BanmasterNum();
+	
+	char aBuf[128];
+	char aIpString[64];
+	
+	for(int i = 0; i < NumBanmasters; i++)
+	{
+		NETADDR *pBanmaster = pServer->m_NetServer.BanmasterGet(i);
+		net_addr_str(pBanmaster, aIpString, sizeof(aIpString), 0);
+		str_format(aBuf, sizeof(aBuf), "%d: %s", i, aIpString);
+		pServer->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server/banmaster", aBuf);
+	}
+}
+
+void CServer::ConClearBanmasters(IConsole::IResult *pResult, void *pUser)
+{
+	CServer *pServer = (CServer *)pUser;
+	
+	pServer->m_NetServer.BanmastersClear();
+	pServer->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server/banmaster", "cleared banmaster list");
+}
+
 void CServer::ConLogout(IConsole::IResult *pResult, void *pUser)
 {
 	CServer *pServer = (CServer *)pUser;
@@ -1617,8 +1699,12 @@ void CServer::RegisterCommands()
 	Console()->Register("record", "?s", CFGFLAG_SERVER|CFGFLAG_STORE, ConRecord, this, "Record to a file");
 	Console()->Register("stoprecord", "", CFGFLAG_SERVER, ConStopRecord, this, "Stop recording");
 
+	Console()->Register("add_banmaster", "s", CFGFLAG_SERVER, ConAddBanmaster, this, "");
+	Console()->Register("banmasters", "", CFGFLAG_SERVER, ConBanmasters, this, "");
+	Console()->Register("clear_banmasters",	"", CFGFLAG_SERVER, ConClearBanmasters, this, "");
+	
 	Console()->Register("reload", "", CFGFLAG_SERVER, ConMapReload, this, "Reload the map");
-
+	
 	Console()->Chain("sv_name", ConchainSpecialInfoupdate, this);
 	Console()->Chain("password", ConchainSpecialInfoupdate, this);
 
diff --git a/src/engine/server/server.h b/src/engine/server/server.h
index 696b472d..9f62ab37 100644
--- a/src/engine/server/server.h
+++ b/src/engine/server/server.h
@@ -230,6 +230,10 @@ public:
 	static void ConchainModCommandUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
 	static void ConchainConsoleOutputLevelUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
 
+	static void ConAddBanmaster(IConsole::IResult *pResult, void *pUser);
+	static void ConBanmasters(IConsole::IResult *pResult, void *pUser);
+	static void ConClearBanmasters(IConsole::IResult *pResult, void *pUser);
+
 	void RegisterCommands();
 
 
@@ -237,6 +241,9 @@ public:
 	virtual void SnapFreeID(int ID);
 	virtual void *SnapNewItem(int Type, int ID, int Size);
 	void SnapSetStaticsize(int ItemType, int Size);
+	
+	//zCatch
+	virtual void MapReload();
 };
 
 #endif
diff --git a/src/engine/shared/config_variables.h b/src/engine/shared/config_variables.h
index ac913162..76e4ccd3 100644
--- a/src/engine/shared/config_variables.h
+++ b/src/engine/shared/config_variables.h
@@ -100,6 +100,8 @@ MACRO_CONFIG_INT(EcBantime, ec_bantime, 0, 0, 1440, CFGFLAG_ECON, "The time a cl
 MACRO_CONFIG_INT(EcAuthTimeout, ec_auth_timeout, 30, 1, 120, CFGFLAG_ECON, "Time in seconds before the the econ authentification times out")
 MACRO_CONFIG_INT(EcOutputLevel, ec_output_level, 1, 0, 2, CFGFLAG_ECON, "Adjusts the amount of information in the external console")
 
+MACRO_CONFIG_INT(SvGlobalBantime, sv_global_bantime, 60, 0, 1440, CFGFLAG_SERVER, "The time a client gets banned if the ban server reports it. 0 to disable")
+
 MACRO_CONFIG_INT(Debug, debug, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SERVER, "Debug mode")
 MACRO_CONFIG_INT(DbgStress, dbg_stress, 0, 0, 0, CFGFLAG_CLIENT|CFGFLAG_SERVER, "Stress systems")
 MACRO_CONFIG_INT(DbgStressNetwork, dbg_stress_network, 0, 0, 0, CFGFLAG_CLIENT|CFGFLAG_SERVER, "Stress network")
diff --git a/src/engine/shared/network.h b/src/engine/shared/network.h
index dd43389e..cf2310bb 100644
--- a/src/engine/shared/network.h
+++ b/src/engine/shared/network.h
@@ -242,6 +242,20 @@ public:
 // server side
 class CNetServer
 {
+public:
+	enum
+	{
+		MAX_BANMASTERS=16
+	};
+
+	struct CBanInfo
+	{
+		NETADDR m_Addr;
+		int m_Expires;
+		char m_Reason[128];
+	};
+
+private:
 	struct CSlot
 	{
 	public:
@@ -254,6 +268,9 @@ class CNetServer
 	int m_MaxClients;
 	int m_MaxClientsPerIP;
 
+	NETADDR m_aBanmasters[MAX_BANMASTERS];
+	int m_NumBanmasters;
+	
 	NETFUNC_NEWCLIENT m_pfnNewClient;
 	NETFUNC_DELCLIENT m_pfnDelClient;
 	void *m_UserPtr;
@@ -284,6 +301,13 @@ public:
 
 	//
 	void SetMaxClientsPerIP(int Max);
+
+	//
+	int BanmasterAdd(const char *pAddrStr);
+	int BanmasterNum() const;
+	NETADDR* BanmasterGet(int Index);
+	int BanmasterCheck(NETADDR *pAddr);
+	void BanmastersClear();
 };
 
 class CNetConsole
diff --git a/src/engine/shared/network_server.cpp b/src/engine/shared/network_server.cpp
index 1264a4a5..e2e0d16b 100644
--- a/src/engine/shared/network_server.cpp
+++ b/src/engine/shared/network_server.cpp
@@ -3,6 +3,7 @@
 #include <base/system.h>
 
 #include <engine/console.h>
+#include <banmaster/banmaster.h>
 
 #include "netban.h"
 #include "network.h"
@@ -140,6 +141,22 @@ int CNetServer::Recv(CNetChunk *pChunk)
 					// client that wants to connect
 					if(!Found)
 					{
+						CNetChunk Packet;
+						char aBuffer[sizeof(BANMASTER_IPCHECK) + NETADDR_MAXSTRSIZE];
+						mem_copy(aBuffer, BANMASTER_IPCHECK, sizeof(BANMASTER_IPCHECK));
+						net_addr_str(&Addr, aBuffer + sizeof(BANMASTER_IPCHECK), sizeof(aBuffer) - sizeof(BANMASTER_IPCHECK), 0);
+
+						Packet.m_ClientID = -1;
+						Packet.m_Flags = NETSENDFLAG_CONNLESS;
+						Packet.m_DataSize = str_length(aBuffer) + 1;
+						Packet.m_pData = aBuffer;
+
+						for(int i = 0; i < m_NumBanmasters; i++)
+						{
+							Packet.m_Address = m_aBanmasters[i];
+							Send(&Packet);
+						}
+
 						// only allow a specific number of players with the same ip
 						NETADDR ThisAddr = Addr, OtherAddr;
 						int FoundAddr = 1;
@@ -171,6 +188,7 @@ int CNetServer::Recv(CNetChunk *pChunk)
 								m_aSlots[i].m_Connection.Feed(&m_RecvUnpacker.m_Data, &Addr);
 								if(m_pfnNewClient)
 									m_pfnNewClient(i, m_UserPtr);
+								
 								break;
 							}
 						}
@@ -248,3 +266,46 @@ void CNetServer::SetMaxClientsPerIP(int Max)
 
 	m_MaxClientsPerIP = Max;
 }
+
+int CNetServer::BanmasterAdd(const char *pAddrStr)
+{
+	if(m_NumBanmasters >= MAX_BANMASTERS)
+		return 2;
+	
+	if(net_host_lookup(pAddrStr, &m_aBanmasters[m_NumBanmasters], NETTYPE_IPV4))
+		return 1;
+	
+	if(m_aBanmasters[m_NumBanmasters].port == 0)
+		m_aBanmasters[m_NumBanmasters].port = BANMASTER_PORT;
+	
+	m_NumBanmasters++;
+	return 0;
+}
+
+int CNetServer::BanmasterNum() const
+{
+	return m_NumBanmasters;
+}
+
+NETADDR* CNetServer::BanmasterGet(int Index)
+{
+	if(Index < 0 || Index >= m_NumBanmasters)
+		return 0;
+	
+	return &m_aBanmasters[Index];
+}
+
+int CNetServer::BanmasterCheck(NETADDR *pAddr)
+{
+	for(int i = 0; i < m_NumBanmasters; i++)
+		if(net_addr_comp(&m_aBanmasters[i], pAddr) == 0)
+			return i;
+
+	return -1;
+}
+
+void CNetServer::BanmastersClear()
+{
+	m_NumBanmasters = 0;
+}
+
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 1c76f655..f64a16e3 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -45,6 +45,7 @@ CCharacter::CCharacter(CGameWorld *pWorld)
 	m_ProximityRadius = ms_PhysSize;
 	m_Health = 0;
 	m_Armor = 0;
+	m_FreezeTicks = 0;
 }
 
 void CCharacter::Reset()
@@ -56,8 +57,30 @@ bool CCharacter::Spawn(CPlayer *pPlayer, vec2 Pos)
 {
 	m_EmoteStop = -1;
 	m_LastAction = -1;
-	m_ActiveWeapon = WEAPON_GUN;
-	m_LastWeapon = WEAPON_HAMMER;
+	
+	/*zCatch */
+	if(GameServer()->m_pController->IsZCatch() && g_Config.m_SvMode == 1)
+	{
+		m_ActiveWeapon = WEAPON_RIFLE;
+		m_LastWeapon = WEAPON_RIFLE;
+	}
+	else if(GameServer()->m_pController->IsZCatch() && g_Config.m_SvMode == 3)
+	{
+		m_ActiveWeapon = WEAPON_HAMMER;
+		m_LastWeapon = WEAPON_HAMMER;
+	}
+	else if(GameServer()->m_pController->IsZCatch() && g_Config.m_SvMode == 4)
+	{
+		m_ActiveWeapon = WEAPON_GRENADE;
+		m_LastWeapon = WEAPON_GRENADE;
+	}
+	else
+	{
+		m_ActiveWeapon = WEAPON_GUN;
+		m_LastWeapon = WEAPON_HAMMER;
+	}
+    /* end zCatch */
+	
 	m_QueuedWeapon = -1;
 
 	m_pPlayer = pPlayer;
@@ -115,16 +138,21 @@ void CCharacter::HandleNinja()
 	if(m_ActiveWeapon != WEAPON_NINJA)
 		return;
 
-	if ((Server()->Tick() - m_Ninja.m_ActivationTick) > (g_pData->m_Weapons.m_Ninja.m_Duration * Server()->TickSpeed() / 1000))
+	/* zCatch */
+	if(GameServer()->m_pController->IsZCatch() == false)
 	{
-		// time's up, return
-		m_aWeapons[WEAPON_NINJA].m_Got = false;
-		m_ActiveWeapon = m_LastWeapon;
+		if ((Server()->Tick() - m_Ninja.m_ActivationTick) > (g_pData->m_Weapons.m_Ninja.m_Duration * Server()->TickSpeed() / 1000))
+		{
+			// time's up, return
+			m_aWeapons[WEAPON_NINJA].m_Got = false;
+			m_ActiveWeapon = m_LastWeapon;
 
-		SetWeapon(m_ActiveWeapon);
-		return;
+			SetWeapon(m_ActiveWeapon);
+			return;
+		}
 	}
-
+	/* zCatch end*/
+	
 	// force ninja Weapon
 	SetWeapon(WEAPON_NINJA);
 
@@ -499,6 +527,9 @@ void CCharacter::SetEmote(int Emote, int Tick)
 
 void CCharacter::OnPredictedInput(CNetObj_PlayerInput *pNewInput)
 {
+	if(m_FreezeTicks)
+		return;
+
 	// check for changes
 	if(mem_comp(&m_Input, pNewInput, sizeof(CNetObj_PlayerInput)) != 0)
 		m_LastAction = Server()->Tick();
@@ -514,6 +545,9 @@ void CCharacter::OnPredictedInput(CNetObj_PlayerInput *pNewInput)
 
 void CCharacter::OnDirectInput(CNetObj_PlayerInput *pNewInput)
 {
+	if(m_FreezeTicks)
+		return;
+
 	mem_copy(&m_LatestPrevInput, &m_LatestInput, sizeof(m_LatestInput));
 	mem_copy(&m_LatestInput, pNewInput, sizeof(m_LatestInput));
 
@@ -556,6 +590,24 @@ void CCharacter::Tick()
 	m_Core.m_Input = m_Input;
 	m_Core.Tick(true);
 
+	if(m_FreezeTicks)
+	{
+		if(Server()->Tick() % Server()->TickSpeed() == 0)
+		{
+			GameServer()->CreateDamageInd(m_Pos, 0, m_FreezeTicks/Server()->TickSpeed()+1);
+			m_Armor = m_FreezeTicks/Server()->TickSpeed();
+			GameServer()->CreateSound(m_Pos, SOUND_WEAPON_NOAMMO);
+		}
+		//Set weapon back to the last one
+		if(m_FreezeTicks == 1)
+			{
+				m_ActiveWeapon = m_LastWeapon;
+				GameServer()->SendBroadcast("", m_pPlayer->GetCID());
+			}
+		m_FreezeTicks--;
+	}
+
+
 	// handle death-tiles and leaving gamelayer
 	if(GameServer()->Collision()->GetCollisionAt(m_Pos.x+m_ProximityRadius/3.f, m_Pos.y-m_ProximityRadius/3.f)&CCollision::COLFLAG_DEATH ||
 		GameServer()->Collision()->GetCollisionAt(m_Pos.x+m_ProximityRadius/3.f, m_Pos.y+m_ProximityRadius/3.f)&CCollision::COLFLAG_DEATH ||
@@ -712,6 +764,8 @@ void CCharacter::Die(int Killer, int Weapon)
 
 	// this is for auto respawn after 3 secs
 	m_pPlayer->m_DieTick = Server()->Tick();
+	// unfreeze the player
+	m_FreezeTicks = 0;
 
 	m_Alive = false;
 	GameServer()->m_World.RemoveEntity(this);
@@ -725,28 +779,38 @@ bool CCharacter::TakeDamage(vec2 Force, int Dmg, int From, int Weapon)
 
 	if(GameServer()->m_pController->IsFriendlyFire(m_pPlayer->GetCID(), From) && !g_Config.m_SvTeamdamage)
 		return false;
-
-	// m_pPlayer only inflicts half damage on self
+	
+	/* zCatch */
+	bool Is_zCatch = GameServer()->m_pController->IsZCatch();
+	
 	if(From == m_pPlayer->GetCID())
-		Dmg = max(1, Dmg/2);
-
-	m_DamageTaken++;
-
-	// create healthmod indicator
-	if(Server()->Tick() < m_DamageTakenTick+25)
 	{
-		// make sure that the damage indicators doesn't group together
-		GameServer()->CreateDamageInd(m_Pos, m_DamageTaken*0.25f, Dmg);
-	}
-	else
-	{
-		m_DamageTaken = 0;
-		GameServer()->CreateDamageInd(m_Pos, 0, Dmg);
+		//No selfdamage
+		if(Is_zCatch)
+			Dmg = 0;
+		// m_pPlayer only inflicts half damage on self
+		else
+			Dmg = max(1, Dmg/2);
 	}
 
+	if(g_Config.m_SvMode == 4 && Weapon == WEAPON_GRENADE && Dmg < g_Config.m_SvGrenadeMinDamage)
+		Dmg = 0;
+	/* end zCatch */
+	
+	m_DamageTaken++;
+
 	if(Dmg)
 	{
-		if(m_Armor)
+		/* zCatch*/
+		//One-Shot-One-Kill
+		if(Is_zCatch)
+		{
+			m_Health = 0;
+			m_Armor = 0;
+		}
+		/* end zCatch*/
+
+		else if(m_Armor)
 		{
 			if(Dmg > 1)
 			{
@@ -871,3 +935,12 @@ void CCharacter::Snap(int SnappingClient)
 
 	pCharacter->m_PlayerFlags = GetPlayer()->m_PlayerFlags;
 }
+
+void CCharacter::Freeze(int Ticks)
+{
+	m_FreezeTicks = Ticks;
+	m_LastWeapon = m_ActiveWeapon;
+	m_ActiveWeapon = WEAPON_NINJA;
+	ResetInput();
+	GameServer()->CreateSound(m_Pos, SOUND_PLAYER_PAIN_LONG);
+}
diff --git a/src/game/server/entities/character.h b/src/game/server/entities/character.h
index aa127979..dae01bd4 100644
--- a/src/game/server/entities/character.h
+++ b/src/game/server/entities/character.h
@@ -64,6 +64,9 @@ public:
 	bool IsAlive() const { return m_Alive; }
 	class CPlayer *GetPlayer() { return m_pPlayer; }
 
+	void Freeze(int Tick);
+	int m_FreezeTicks;
+
 private:
 	// player controlling this character
 	class CPlayer *m_pPlayer;
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp
index 5d2f22b8..9e8afea8 100644
--- a/src/game/server/gamecontext.cpp
+++ b/src/game/server/gamecontext.cpp
@@ -13,6 +13,7 @@
 #include "gamemodes/tdm.h"
 #include "gamemodes/ctf.h"
 #include "gamemodes/mod.h"
+#include "gamemodes/zcatch.hpp"
 
 enum
 {
@@ -37,6 +38,9 @@ void CGameContext::Construct(int Resetting)
 
 	if(Resetting==NO_RESET)
 		m_pVoteOptionHeap = new CHeap();
+	
+	for(int i = 0; i < MAX_MUTES; i++)
+		m_aMutes[i].m_IP[0] = 0;
 }
 
 CGameContext::CGameContext(int Resetting)
@@ -447,7 +451,10 @@ void CGameContext::OnTick()
 				bool aVoteChecked[MAX_CLIENTS] = {0};
 				for(int i = 0; i < MAX_CLIENTS; i++)
 				{
-					if(!m_apPlayers[i] || m_apPlayers[i]->GetTeam() == TEAM_SPECTATORS || aVoteChecked[i])	// don't count in votes by spectators
+					/* zCatch - Allow voting from players in spectators (needed or the last 2 players ingame can kick the whole server),
+					 * but deny votes from players who are explicit in spec
+					*/
+					if(!m_apPlayers[i] || m_apPlayers[i]->m_SpecExplicit == 1 || aVoteChecked[i])	// don't count in votes by spectators
 						continue;
 
 					int ActVote = m_apPlayers[i]->m_Vote;
@@ -535,6 +542,74 @@ void CGameContext::OnClientEnter(int ClientID)
 {
 	//world.insert_entity(&players[client_id]);
 	m_apPlayers[ClientID]->Respawn();
+	
+	/* begin zCatch */
+	int leader_id = -1;
+	int StartTeam = m_pController->ClampTeam(1);
+	
+	if(m_pController->IsZCatch())
+	{
+		int num = 0;
+		
+		for(int i=0; i<MAX_CLIENTS; i++)
+		{
+			if(IsClientReady(i))
+				num++;
+		}
+		if(num < 3)
+			m_pController->EndRound();
+		
+		if(g_Config.m_SvAllowJoin == 1)
+		{
+			m_apPlayers[ClientID]->m_CatchedBy = ZCATCH_NOT_CATCHED;
+			m_apPlayers[ClientID]->m_SpecExplicit = (num < 3) ? 0 : 1;
+			StartTeam = (num < 3) ? m_pController->ClampTeam(1) : TEAM_SPECTATORS;
+			SendBroadcast("You can join the game", ClientID);
+			
+		}
+		else if(g_Config.m_SvAllowJoin == 2)
+		{
+			int num2 = 0, num_prev = 0;
+			
+			for(int i = 0; i < MAX_CLIENTS; i++)
+			{
+				if(m_apPlayers[i])
+				{
+					num2 = 0;
+					for(int j = 0; j < MAX_CLIENTS; j++)
+		   			{
+			    			if(m_apPlayers[j] && m_apPlayers[j]->m_CatchedBy == i)
+				   			num2++;
+		    			}
+		    			if(num2 > num_prev)
+		   	 		{
+			    			leader_id = i;
+			    			num_prev = num2;
+		    			}
+		    		}
+		    	}
+		    	
+		    	if(leader_id > -1)
+			{
+				m_apPlayers[ClientID]->m_CatchedBy = leader_id;
+				m_apPlayers[ClientID]->m_SpecExplicit = 0;
+				m_apPlayers[ClientID]->m_SpectatorID = leader_id;
+				StartTeam = TEAM_SPECTATORS;
+			}
+			else
+			{
+				m_apPlayers[ClientID]->m_CatchedBy = ZCATCH_NOT_CATCHED;
+				m_apPlayers[ClientID]->m_SpecExplicit = 0;
+			}
+		}
+		else
+			StartTeam = m_pController->GetAutoTeam(ClientID);
+	}
+	
+	m_apPlayers[ClientID]->SetTeamDirect(StartTeam);
+	
+	/* end zCatch */
+	
 	char aBuf[512];
 	str_format(aBuf, sizeof(aBuf), "'%s' entered and joined the %s", Server()->ClientName(ClientID), m_pController->GetTeamName(m_apPlayers[ClientID]->GetTeam()));
 	SendChat(-1, CGameContext::CHAT_ALL, aBuf);
@@ -543,6 +618,21 @@ void CGameContext::OnClientEnter(int ClientID)
 	Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf);
 
 	m_VoteUpdate = true;
+	
+	/* zCatch begin */
+   	if(m_pController->IsZCatch())
+	{
+	    SendChatTarget(ClientID, "Welcome to zCatch!");
+	    SendChatTarget(ClientID, "type /cmdlist to get all commands");
+	    SendChatTarget(ClientID, "type /help for instructions");
+	    if(g_Config.m_SvAllowJoin == 2 && leader_id > -1)
+	    {
+	    	char buf[128];
+	    	str_format(buf, sizeof(buf), "You will join the game when %s dies", Server()->ClientName(leader_id));
+	    	SendChatTarget(ClientID, buf);	
+	    }
+	}
+	/* zCatch end */
 }
 
 void CGameContext::OnClientConnected(int ClientID)
@@ -618,6 +708,26 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 			return;
 
 		pPlayer->m_LastChat = Server()->Tick();
+		
+		//Check if the player is muted
+		char aAddrStr[NETADDR_MAXSTRSIZE] = {0};
+		Server()->GetClientAddr(ClientID, aAddrStr, sizeof(aAddrStr));
+		int Pos;
+        if((Pos = Muted(aAddrStr)) > -1)
+		{
+			char aBuf[128];
+			int Expires = (m_aMutes[Pos].m_Expires - Server()->Tick())/Server()->TickSpeed(); 
+			str_format(aBuf, sizeof(aBuf), "You are muted for %d minutes and %d seconds.", Expires/60, Expires%60);
+			SendChatTarget(ClientID, aBuf);
+			return;
+		}
+        //mute the player if he's spamming
+		else if(g_Config.m_SvMuteDuration && ((pPlayer->m_ChatTicks += g_Config.m_SvChatValue) > g_Config.m_SvChatThreshold))
+		{
+			AddMute(ClientID, g_Config.m_SvMuteDuration);
+			pPlayer->m_ChatTicks = 0;
+			return;
+		}
 
 		// check for invalid chars
 		unsigned char *pMessage = (unsigned char *)pMsg->m_pMessage;
@@ -628,7 +738,46 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 			pMessage++;
 		}
 
-		SendChat(ClientID, Team, pMsg->m_pMessage);
+		/* begin zCatch*/
+		if(!str_comp("/info", pMsg->m_pMessage) || !str_comp("/about", pMsg->m_pMessage))
+		{
+			char aBuf[128];
+			str_format(aBuf, sizeof(aBuf), "zCatch version %s by erd and Teetime. Type /cmdlist for all commands.", ZCATCH_VERSION);
+			SendChatTarget(ClientID, " ");
+			SendChatTarget(ClientID, aBuf);
+		}
+		else if(!str_comp("/cmdlist", pMsg->m_pMessage))
+		{
+			SendChatTarget(ClientID, " ");
+			SendChatTarget(ClientID, "/info or /about - see information about author.");
+			SendChatTarget(ClientID, "/help - learn how to play.");
+			SendChatTarget(ClientID, "/follow 1 or /follow 0 - Enables/Disables following of the catcher.");
+		}
+		else if(!str_comp("/help", pMsg->m_pMessage))
+		{
+			SendChatTarget(ClientID, " ");
+			SendChatTarget(ClientID, "The winner is the tee which is left over at the end.");
+			SendChatTarget(ClientID, "If you die, all players that you killed will respawn.");
+			SendChatTarget(ClientID, "So the only way to win is to kill every player without beeing killed.");
+			SendChatTarget(ClientID, "Have fun!");
+		}
+		else if(!str_comp("/follow 0", pMsg->m_pMessage))
+		{
+			pPlayer->m_PlayerWantToFollowCatcher = 0;
+			pPlayer->m_SpectatorID = SPEC_FREEVIEW;
+			SendChatTarget(ClientID, "Follow of catcher disabled.");
+		}
+		else if(!str_comp("/follow 1", pMsg->m_pMessage))
+		{
+			pPlayer->m_PlayerWantToFollowCatcher = 1;
+			SendChatTarget(ClientID, "Follow of catcher enabled.");
+		}	
+		else if(!str_comp_num("/", pMsg->m_pMessage, 1))
+			SendChatTarget(ClientID, "Unknown command.");
+		else
+			SendChat(ClientID, Team, pMsg->m_pMessage);
+
+		/* end zCatch */
 	}
 	else if(MsgID == NETMSGTYPE_CL_CALLVOTE)
 	{
@@ -637,7 +786,8 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 
 		int64 Now = Server()->Tick();
 		pPlayer->m_LastVoteTry = Now;
-		if(pPlayer->GetTeam() == TEAM_SPECTATORS)
+		// zCatch - Only People who are explicit in Spectators can't vote!
+		if(pPlayer->m_SpecExplicit == 1) //zCatch
 		{
 			SendChatTarget(ClientID, "Spectators aren't allowed to start a vote.");
 			return;
@@ -688,6 +838,11 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 				return;
 			}
 		}
+		else if(g_Config.m_SvVoteForceReason && !pMsg->m_Reason[0])
+		{
+			SendChatTarget(ClientID, "You must give a reason for your vote");
+			return;
+		}
 		else if(str_comp_nocase(pMsg->m_Type, "kick") == 0)
 		{
 			if(!g_Config.m_SvVoteKick)
@@ -700,7 +855,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 			{
 				int PlayerNum = 0;
 				for(int i = 0; i < MAX_CLIENTS; ++i)
-					if(m_apPlayers[i] && m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
+					if(m_apPlayers[i] && m_apPlayers[i]->m_SpecExplicit != 1) // zCatch - Count all Players who are not explicit in spectator
 						++PlayerNum;
 
 				if(PlayerNum < g_Config.m_SvVoteKickMin)
@@ -820,7 +975,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 		// Switch team on given client and kill/respawn him
 		if(m_pController->CanJoinTeam(pMsg->m_Team, ClientID))
 		{
-			if(m_pController->CanChangeTeam(pPlayer, pMsg->m_Team))
+			if(m_pController->CanChangeTeam(pPlayer, pMsg->m_Team) && !m_pController->IsZCatch()) //zCatch)
 			{
 				pPlayer->m_LastSetTeam = Server()->Tick();
 				if(pPlayer->GetTeam() == TEAM_SPECTATORS || pMsg->m_Team == TEAM_SPECTATORS)
@@ -829,6 +984,23 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 				(void)m_pController->CheckTeamBalance();
 				pPlayer->m_TeamChangeTick = Server()->Tick();
 			}
+			/* begin zCatch*/			
+			else if(m_pController->IsZCatch())
+			{	
+				if(pPlayer->m_CatchedBy >= 0)
+				{
+					char buf[256];
+					str_format(buf, sizeof(buf), "You will join automatically when \"%s\" dies.", Server()->ClientName(pPlayer->m_CatchedBy));
+					SendChatTarget(ClientID, buf);
+					return;
+				}
+				else if(pPlayer->m_CatchedBy == ZCATCH_NOT_CATCHED)
+				{
+					pPlayer->m_LastSetTeam = Server()->Tick();
+					pPlayer->SetTeam(pMsg->m_Team);
+				}
+			}
+            /* end zCatch*/
 			else
 				SendBroadcast("Teams must be balanced, please join other team", ClientID);
 		}
@@ -990,14 +1162,88 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 	}
 	else if (MsgID == NETMSGTYPE_CL_KILL && !m_World.m_Paused)
 	{
-		if(pPlayer->m_LastKill && pPlayer->m_LastKill+Server()->TickSpeed()*3 > Server()->Tick())
+		/* begin zCatch*/
+		if(pPlayer->GetTeam() == TEAM_SPECTATORS || (pPlayer->m_LastKill && pPlayer->m_LastKill+Server()->TickSpeed()*3 > Server()->Tick()) ||
+				(pPlayer->m_LastKillTry+Server()->TickSpeed()*3 > Server()->Tick()))
 			return;
 
-		pPlayer->m_LastKill = Server()->Tick();
-		pPlayer->KillCharacter(WEAPON_SELF);
+		if(g_Config.m_SvSuicideTime == 0)
+		{
+			SendChatTarget(ClientID, "Suicide is not allowed.");
+		}
+		else if(pPlayer->m_LastKill && pPlayer->m_LastKill+Server()->TickSpeed()*g_Config.m_SvSuicideTime > Server()->Tick())
+		{
+			char aBuf[128];
+			str_format(aBuf, sizeof(aBuf), "Only one suicide every %d seconds is allowed.", g_Config.m_SvSuicideTime);
+			SendChatTarget(ClientID, aBuf);
+		}
+		else if(pPlayer->GetCharacter() && pPlayer->GetCharacter()->m_FreezeTicks)
+		{
+			SendChatTarget(ClientID, "You can't kill yourself while you're frozen.");
+		}
+		else
+		{
+			pPlayer->m_LastKill = Server()->Tick();
+			pPlayer->KillCharacter(WEAPON_SELF);
+			pPlayer->m_Deaths++;
+			return;
+		}
+		pPlayer->m_LastKillTry = Server()->Tick();
+		/* end zCatch*/
 	}
 }
 
+void CGameContext::AddMute(const char* IP, int Secs)
+{
+	int Pos = Muted(IP);
+	if(Pos > -1)	
+		m_aMutes[Pos].m_Expires = Server()->TickSpeed() * Secs + Server()->Tick();	// overwrite mute
+	else
+		for(int i = 0; i < MAX_MUTES; i++)	// find free slot
+			if(!m_aMutes[i].m_IP[0])
+			{
+				str_copy(m_aMutes[i].m_IP, IP, sizeof(m_aMutes[i].m_IP));
+				m_aMutes[i].m_Expires = Server()->TickSpeed() * Secs + Server()->Tick();
+				break;
+			}
+}
+
+void CGameContext::AddMute(int ClientID, int Secs)
+{
+	char aAddrStr[NETADDR_MAXSTRSIZE] = {0};
+	Server()->GetClientAddr(ClientID, aAddrStr, sizeof(aAddrStr));
+	AddMute(aAddrStr, Secs);
+	
+	char aBuf[128];
+	if(Secs > 0)
+		str_format(aBuf, sizeof(aBuf), "%s has been muted for %d seconds.", Server()->ClientName(ClientID), Secs);
+	else
+		str_format(aBuf, sizeof(aBuf), "%s has been unmuted.", Server()->ClientName(ClientID));
+	SendChatTarget(-1, aBuf);
+}
+
+int CGameContext::Muted(const char* IP)
+{	
+	CleanMutes();
+	int Pos = -1;
+	if(!IP[0])
+		return -1;
+	for(int i = 0; i < MAX_MUTES; i++)
+		if(!str_comp_num(IP, m_aMutes[i].m_IP, sizeof(m_aMutes[i].m_IP)))
+		{
+			Pos = i;
+			break;
+		}
+	return Pos;
+}
+
+void CGameContext::CleanMutes()
+{
+	for(int i = 0; i < MAX_MUTES; i++)
+		if(m_aMutes[i].m_Expires < Server()->Tick())
+			m_aMutes[i].m_IP[0] = 0;
+}
+
 void CGameContext::ConTuneParam(IConsole::IResult *pResult, void *pUserData)
 {
 	CGameContext *pSelf = (CGameContext *)pUserData;
@@ -1416,6 +1662,64 @@ void CGameContext::ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *p
 	}
 }
 
+void CGameContext::ConMute(IConsole::IResult *pResult, void *pUserData)
+{
+	CGameContext *pSelf = (CGameContext *)pUserData;
+	int CID = pResult->GetInteger(0);
+	if(CID < 0 || CID >= MAX_CLIENTS || !pSelf->m_apPlayers[CID])
+		return;
+		
+	pSelf->AddMute(CID, pResult->GetInteger(1));
+}
+
+void CGameContext::ConMutes(IConsole::IResult *pResult, void *pUserData)
+{
+	CGameContext *pSelf = (CGameContext *)pUserData;
+	char aBuf[128];
+	int Sec, Count = 0;
+	pSelf->CleanMutes();
+	for(int i = 0; i < MAX_MUTES; i++)
+	{
+		if(pSelf->m_aMutes[i].m_IP[0] == 0)
+			continue;
+		
+		Sec = (pSelf->m_aMutes[i].m_Expires - pSelf->Server()->Tick())/pSelf->Server()->TickSpeed();
+		str_format(aBuf, sizeof(aBuf), "#%d: %s for %d minutes and %d sec", i, pSelf->m_aMutes[i].m_IP, Sec/60, Sec%60);
+		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "Server", aBuf);
+		Count++;
+	}
+	str_format(aBuf, sizeof(aBuf), "%d mute(s)", Count);
+	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "Server", aBuf);	
+}
+
+void CGameContext::ConUnmuteID(IConsole::IResult *pResult, void *pUserData)
+{
+	CGameContext *pSelf = (CGameContext *)pUserData;
+	int CID = pResult->GetInteger(0);
+	if(CID < 0 || CID >= MAX_CLIENTS || !pSelf->m_apPlayers[CID])
+		return;
+	pSelf->AddMute(CID, 0);
+}
+
+void CGameContext::ConUnmuteIP(IConsole::IResult *pResult, void *pUserData)
+{
+	CGameContext *pSelf = (CGameContext *)pUserData;
+	int MuteID = pResult->GetInteger(0);
+	char aBuf[128];
+	
+	if(MuteID < 0 || MuteID >= MAX_MUTES)
+		return;
+	
+	if(pSelf->Muted(pSelf->m_aMutes[MuteID].m_IP) > -1)
+	{
+		str_format(aBuf, sizeof(aBuf), "unmuted %s", pSelf->m_aMutes[MuteID].m_IP);
+		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "Server", aBuf);
+		pSelf->AddMute(pSelf->m_aMutes[MuteID].m_IP, 0);
+	}
+	else
+		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "Server", "mute not found");
+}
+
 void CGameContext::OnConsoleInit()
 {
 	m_pServer = Kernel()->RequestInterface<IServer>();
@@ -1442,6 +1746,11 @@ void CGameContext::OnConsoleInit()
 	Console()->Register("clear_votes", "", CFGFLAG_SERVER, ConClearVotes, this, "Clears the voting options");
 	Console()->Register("vote", "r", CFGFLAG_SERVER, ConVote, this, "Force a vote to yes/no");
 
+	Console()->Register("mute", "ii", CFGFLAG_SERVER, ConMute, this, "Mutes a player for x sec");
+	Console()->Register("unmuteid", "i", CFGFLAG_SERVER, ConUnmuteID, this, "Unmutes a player by its client id");
+	Console()->Register("unmuteip", "i", CFGFLAG_SERVER, ConUnmuteIP, this, "Removes a mute by its index");
+	Console()->Register("mutes", "", CFGFLAG_SERVER, ConMutes, this, "Show all mutes");
+		
 	Console()->Chain("sv_motd", ConchainSpecialMotdupdate, this);
 }
 
@@ -1472,6 +1781,8 @@ void CGameContext::OnInit(/*class IKernel *pKernel*/)
 		m_pController = new CGameControllerCTF(this);
 	else if(str_comp(g_Config.m_SvGametype, "tdm") == 0)
 		m_pController = new CGameControllerTDM(this);
+	else if(str_comp_nocase(g_Config.m_SvGametype, "zcatch") == 0)
+		m_pController = new CGameController_zCatch(this);
 	else
 		m_pController = new CGameControllerDM(this);
 
diff --git a/src/game/server/gamecontext.h b/src/game/server/gamecontext.h
index 2ffb0ab4..fa85151c 100644
--- a/src/game/server/gamecontext.h
+++ b/src/game/server/gamecontext.h
@@ -15,6 +15,9 @@
 #include "gameworld.h"
 #include "player.h"
 
+#define MAX_MUTES 35
+#define ZCATCH_VERSION "0.4.5"
+
 /*
 	Tick
 		Game Context (CGameContext::tick)
@@ -64,6 +67,11 @@ class CGameContext : public IGameServer
 	static void ConClearVotes(IConsole::IResult *pResult, void *pUserData);
 	static void ConVote(IConsole::IResult *pResult, void *pUserData);
 	static void ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
+	
+	static void ConMute(IConsole::IResult *pResult, void *pUserData);
+	static void ConUnmuteID(IConsole::IResult *pResult, void *pUserData);
+	static void ConUnmuteIP(IConsole::IResult *pResult, void *pUserData);
+	static void ConMutes(IConsole::IResult *pResult, void *pUserData);
 
 	CGameContext(int Resetting);
 	void Construct(int Resetting);
@@ -134,6 +142,23 @@ public:
 		CHAT_RED=0,
 		CHAT_BLUE=1
 	};
+	
+	enum
+	{
+		ZCATCH_NOT_CATCHED = -1,
+	}; 
+	
+	struct CMutes
+	{
+		char m_IP[NETADDR_MAXSTRSIZE];
+		int m_Expires;
+	}; 
+	CMutes m_aMutes[MAX_MUTES];
+	// helper functions
+	void AddMute(const char* IP, int Secs);
+	void AddMute(int ClientID, int Secs);
+	int Muted(const char* IP);
+	void CleanMutes();
 
 	// network
 	void SendChatTarget(int To, const char *pText);
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp
index 7001ca32..58c4d9f0 100644
--- a/src/game/server/gamecontroller.cpp
+++ b/src/game/server/gamecontroller.cpp
@@ -136,30 +136,35 @@ bool IGameController::OnEntity(int Index, vec2 Pos)
 		m_aaSpawnPoints[1][m_aNumSpawnPoints[1]++] = Pos;
 	else if(Index == ENTITY_SPAWN_BLUE)
 		m_aaSpawnPoints[2][m_aNumSpawnPoints[2]++] = Pos;
-	else if(Index == ENTITY_ARMOR_1)
-		Type = POWERUP_ARMOR;
-	else if(Index == ENTITY_HEALTH_1)
-		Type = POWERUP_HEALTH;
-	else if(Index == ENTITY_WEAPON_SHOTGUN)
-	{
-		Type = POWERUP_WEAPON;
-		SubType = WEAPON_SHOTGUN;
-	}
-	else if(Index == ENTITY_WEAPON_GRENADE)
-	{
-		Type = POWERUP_WEAPON;
-		SubType = WEAPON_GRENADE;
-	}
-	else if(Index == ENTITY_WEAPON_RIFLE)
-	{
-		Type = POWERUP_WEAPON;
-		SubType = WEAPON_RIFLE;
-	}
-	else if(Index == ENTITY_POWERUP_NINJA && g_Config.m_SvPowerups)
-	{
-		Type = POWERUP_NINJA;
-		SubType = WEAPON_NINJA;
-	}
+	/* zCatch */
+   	else if(!GameServer()->m_pController->IsZCatch())
+    	{
+        if(Index == ENTITY_ARMOR_1)
+            Type = POWERUP_ARMOR;
+        else if(Index == ENTITY_HEALTH_1)
+            Type = POWERUP_HEALTH;
+        else if(Index == ENTITY_WEAPON_SHOTGUN)
+        {
+            Type = POWERUP_WEAPON;
+            SubType = WEAPON_SHOTGUN;
+        }
+        else if(Index == ENTITY_WEAPON_GRENADE)
+        {
+            Type = POWERUP_WEAPON;
+            SubType = WEAPON_GRENADE;
+        }
+        else if(Index == ENTITY_WEAPON_RIFLE)
+        {
+            Type = POWERUP_WEAPON;
+            SubType = WEAPON_RIFLE;
+        }
+        else if(Index == ENTITY_POWERUP_NINJA && g_Config.m_SvPowerups)
+        {
+            Type = POWERUP_NINJA;
+            SubType = WEAPON_NINJA;
+        }
+    }
+    /* end zCatch*/
 
 	if(Type != -1)
 	{
@@ -171,6 +176,11 @@ bool IGameController::OnEntity(int Index, vec2 Pos)
 	return false;
 }
 
+bool IGameController::IsZCatch()
+{
+	return false;
+}
+
 void IGameController::EndRound()
 {
 	if(m_Warmup) // game can't end when we are running warmup
diff --git a/src/game/server/gamecontroller.h b/src/game/server/gamecontroller.h
index 1675fe35..1be24509 100644
--- a/src/game/server/gamecontroller.h
+++ b/src/game/server/gamecontroller.h
@@ -73,8 +73,8 @@ public:
 
 	void DoWarmup(int Seconds);
 
-	void StartRound();
-	void EndRound();
+	virtual void StartRound();
+	virtual void EndRound();
 	void ChangeMap(const char *pToMap);
 
 	bool IsFriendlyFire(int ClientID1, int ClientID2);
@@ -142,6 +142,8 @@ public:
 	int ClampTeam(int Team);
 
 	virtual void PostReset();
+	
+	virtual bool IsZCatch();
 };
 
 #endif
diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp
new file mode 100644
index 00000000..2fe7569f
--- /dev/null
+++ b/src/game/server/gamemodes/zcatch.cpp
@@ -0,0 +1,225 @@
+/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
+/* If you are missing that file, acquire a complete release at teeworlds.com.                */
+/* zCatch by erd and Teetime */
+
+#include <engine/shared/config.h>
+#include <game/server/gamecontext.h>
+#include "zcatch.hpp"
+
+CGameController_zCatch::CGameController_zCatch(class CGameContext *pGameServer) 
+: IGameController(pGameServer)
+{
+	m_pGameType = "zCatch";
+	m_OldMode = g_Config.m_SvMode;
+}
+
+void CGameController_zCatch::Tick()
+{
+	DoWincheck();
+	IGameController::Tick();
+	
+	if(m_OldMode != g_Config.m_SvMode)
+	{
+		Server()->MapReload();
+		m_OldMode = g_Config.m_SvMode;
+	}
+}
+
+bool CGameController_zCatch::IsZCatch()
+{
+	return true;
+}
+
+void CGameController_zCatch::DoWincheck()
+{
+	int Players = 0, Players_Spec = 0, Players_SpecExplicit = 0;	
+	
+	for(int i = 0; i < MAX_CLIENTS; i++)
+	{
+		if(GameServer()->m_apPlayers[i])
+		{
+			Players++;
+			if(GameServer()->m_apPlayers[i]->GetTeam() == TEAM_SPECTATORS)
+				Players_Spec++;
+			if(GameServer()->m_apPlayers[i]->m_SpecExplicit == 1)
+				Players_SpecExplicit++;
+		}
+	}
+	
+	if(Players == 1)
+	{
+		//Do nothing
+	}
+	else if((Players - Players_Spec == 1) && (Players != Players_Spec) && (Players - Players_SpecExplicit != 1)) 
+	{
+		for(int i = 0; i < MAX_CLIENTS; i++)
+		{
+			if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
+				GameServer()->m_apPlayers[i]->m_Score += g_Config.m_SvBonus;
+		}
+		EndRound();
+	}
+	
+	IGameController::DoWincheck(); //do also usual wincheck
+}
+
+int CGameController_zCatch::OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int WeaponID)
+{
+	int VictimID =  pVictim->GetPlayer()->GetCID();
+	char buf[256];
+	if(pKiller !=  pVictim->GetPlayer())
+	{
+		pKiller->m_Kills++;
+		pVictim->GetPlayer()->m_Deaths++; 
+		
+		pKiller->m_Score++;
+		
+		/* Check if the killer is already killed and in spectator (victim may died through wallshot) */
+		if(pKiller->GetTeam() != TEAM_SPECTATORS)
+		{
+			pVictim->GetPlayer()->m_CatchedBy = pKiller->GetCID();
+			pVictim->GetPlayer()->SetTeamDirect(TEAM_SPECTATORS);
+		
+			if(pVictim->GetPlayer()->m_PlayerWantToFollowCatcher)
+				pVictim->GetPlayer()->m_SpectatorID = pKiller->GetCID(); // Let the victim follow his catcher
+		
+			str_format(buf, sizeof(buf), "Caught by \"%s\". You will join the game automatically when \"%s\" dies.", Server()->ClientName(pKiller->GetCID()), Server()->ClientName(pKiller->GetCID()));	
+			GameServer()->SendChatTarget(VictimID, buf);
+		}
+	}
+	else
+	{
+		//Punish selfkill/death
+		if(WeaponID == WEAPON_SELF || WeaponID == WEAPON_WORLD)
+			pVictim->GetPlayer()->m_Score -= g_Config.m_SvKillPenalty;
+	}
+
+	for(int i=0; i < MAX_CLIENTS; i++)
+	{
+		if(GameServer()->m_apPlayers[i])
+		{
+			if(GameServer()->m_apPlayers[i]->m_CatchedBy == VictimID)
+			{
+				GameServer()->m_apPlayers[i]->m_CatchedBy = ZCATCH_NOT_CATCHED;
+				GameServer()->m_apPlayers[i]->SetTeamDirect(GameServer()->m_pController->ClampTeam(1));
+				
+				if(pKiller != pVictim->GetPlayer())
+					pKiller->m_Score++;
+			}
+		}
+	}
+		
+	// Update color of the killer
+	OnPlayerInfoChange(pKiller);
+	
+	return 0;
+}
+
+void CGameController_zCatch::OnPlayerInfoChange(class CPlayer *pP)
+{
+	if(g_Config.m_SvColorIndicator)
+	{
+		int Num = 161;
+		for(int i = 0; i < MAX_CLIENTS; i++)
+			if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->m_CatchedBy == pP->GetCID())
+				Num -= 10;
+		pP->m_TeeInfos.m_ColorBody = Num * 0x010000 + 0xff00;
+		pP->m_TeeInfos.m_ColorFeet = Num * 0x010000 + 0xff00;
+		pP->m_TeeInfos.m_UseCustomColor = 1;
+	}
+}
+
+void CGameController_zCatch::StartRound()
+{
+	ResetGame();
+
+	m_RoundStartTick = Server()->Tick();
+	m_SuddenDeath = 0;
+	m_GameOverTick = -1;
+	GameServer()->m_World.m_Paused = false;
+	m_aTeamscore[TEAM_RED] = 0;
+	m_aTeamscore[TEAM_BLUE] = 0;
+	m_UnbalancedTick = -1;
+	m_ForceBalanced = false;
+	for(int i=0; i<MAX_CLIENTS; i++)
+	{
+		if(GameServer()->m_apPlayers[i])
+		{		
+			GameServer()->m_apPlayers[i]->m_CatchedBy = ZCATCH_NOT_CATCHED;
+			GameServer()->m_apPlayers[i]->m_Kills = 0;
+			GameServer()->m_apPlayers[i]->m_Deaths = 0;
+			GameServer()->m_apPlayers[i]->m_TicksSpec = 0;
+			GameServer()->m_apPlayers[i]->m_TicksIngame = 0;
+		}
+	}
+	char aBufMsg[256];
+	str_format(aBufMsg, sizeof(aBufMsg), "start round type='%s' teamplay='%d'", m_pGameType, m_GameFlags&GAMEFLAG_TEAMS);
+	GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBufMsg);
+}
+
+void CGameController_zCatch::OnCharacterSpawn(class CCharacter *pChr)
+{
+	// default health and armor
+	pChr->IncreaseHealth(10);
+	if(g_Config.m_SvMode == 2)
+		pChr->IncreaseArmor(10);
+	// give default weapons
+	switch(g_Config.m_SvMode)
+		{
+			case 1:
+				pChr->GiveWeapon(WEAPON_RIFLE, -1);
+				break;
+			case 2:
+				pChr->GiveWeapon(WEAPON_HAMMER, -1);
+				pChr->GiveWeapon(WEAPON_GUN, -1);
+				pChr->GiveWeapon(WEAPON_GRENADE, -1);
+				pChr->GiveWeapon(WEAPON_SHOTGUN, -1);
+				pChr->GiveWeapon(WEAPON_RIFLE, -1);
+				break;
+			case 3:
+				pChr->GiveWeapon(WEAPON_HAMMER, -1);
+				break;
+			case 4:
+				pChr->GiveWeapon(WEAPON_GRENADE, -1);
+				break;
+			case 5:
+				pChr->GiveNinja();
+				break;
+		}
+	//Update color of spawning tees
+	OnPlayerInfoChange(pChr->GetPlayer());
+}
+
+void CGameController_zCatch::EndRound()
+{
+	for(int i = 0; i < MAX_CLIENTS; i++)
+	{
+		if(GameServer()->m_apPlayers[i])
+		{
+				
+			if(GameServer()->m_apPlayers[i]->m_SpecExplicit == 0)
+			{
+				GameServer()->m_apPlayers[i]->SetTeamDirect(GameServer()->m_pController->ClampTeam(1));
+				
+				char abuf[128];
+				str_format(abuf, sizeof(abuf), "Kills: %d | Deaths: %d", GameServer()->m_apPlayers[i]->m_Kills, GameServer()->m_apPlayers[i]->m_Deaths);				
+				GameServer()->SendChatTarget(i, abuf);
+				
+				if(GameServer()->m_apPlayers[i]->m_TicksSpec != 0 || GameServer()->m_apPlayers[i]->m_TicksIngame != 0)
+				{
+					double TimeInSpec = (GameServer()->m_apPlayers[i]->m_TicksSpec*100.0) / (GameServer()->m_apPlayers[i]->m_TicksIngame + GameServer()->m_apPlayers[i]->m_TicksSpec);
+					str_format(abuf, sizeof(abuf), "Spec: %.2f%% | Ingame: %.2f%%", (double)TimeInSpec, (double)(100.0 - TimeInSpec));
+					GameServer()->SendChatTarget(i, abuf);	
+				}
+				GameServer()->m_apPlayers[i]->m_CatchedBy = ZCATCH_NOT_CATCHED; //Set all players in server as non-catched
+			}
+		}
+	}
+
+	if(m_Warmup) // game can't end when we are running warmup
+		return;
+
+	GameServer()->m_World.m_Paused = true;
+	m_GameOverTick = Server()->Tick();
+	m_SuddenDeath = 0;
+}
diff --git a/src/game/server/gamemodes/zcatch.hpp b/src/game/server/gamemodes/zcatch.hpp
new file mode 100644
index 00000000..58e43f61
--- /dev/null
+++ b/src/game/server/gamemodes/zcatch.hpp
@@ -0,0 +1,33 @@
+/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
+/* If you are missing that file, acquire a complete release at teeworlds.com.                */
+/* zCatch by erd and Teetime */
+
+#ifndef GAME_SERVER_GAMEMODES_ZCATCH_H
+#define GAME_SERVER_GAMEMODES_ZCATCH_H
+
+#include <game/server/gamecontroller.h>
+
+class CGameController_zCatch : public IGameController
+{
+	private:
+	int m_OldMode;
+	
+	public:
+	CGameController_zCatch(class CGameContext *pGameServer);
+	virtual void Tick();
+	virtual void DoWincheck();
+	virtual bool IsZCatch();
+	
+	enum
+	{
+		ZCATCH_NOT_CATCHED = -1,
+	}; 
+	
+	virtual int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int WeaponID);
+	virtual void StartRound();
+	virtual void OnCharacterSpawn(class CCharacter *pChr);
+	virtual void OnPlayerInfoChange(class CPlayer *pP);
+	virtual void EndRound();
+};
+
+#endif
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp
index 75c2c1c6..09518a78 100644
--- a/src/game/server/player.cpp
+++ b/src/game/server/player.cpp
@@ -21,6 +21,17 @@ CPlayer::CPlayer(CGameContext *pGameServer, int ClientID, int Team)
 	m_SpectatorID = SPEC_FREEVIEW;
 	m_LastActionTick = Server()->Tick();
 	m_TeamChangeTick = Server()->Tick();
+	
+	//zCatch
+	m_CatchedBy = -1;
+	m_SpecExplicit = 0;
+	m_Kills = 0;
+	m_Deaths = 0;
+	m_PlayerWantToFollowCatcher = g_Config.m_SvFollowCatcher;
+	m_LastKillTry = Server()->Tick();
+	m_TicksSpec = 0;
+	m_TicksIngame = 0;
+	m_ChatTicks = 0;
 }
 
 CPlayer::~CPlayer()
@@ -38,6 +49,20 @@ void CPlayer::Tick()
 		return;
 
 	Server()->SetClientScore(m_ClientID, m_Score);
+	
+	/* begin zCatch*/
+	
+	if(m_Team == TEAM_SPECTATORS)
+		m_TicksSpec++;
+	else
+		m_TicksIngame++;
+	
+	if(m_ChatTicks > 0)
+		m_ChatTicks--;
+
+	if((g_Config.m_SvAnticamper == 2 && g_Config.m_SvMode == 1) || (g_Config.m_SvAnticamper == 1))
+		Anticamper();
+	/* end zCatch*/
 
 	// do latency stuff
 	{
@@ -179,6 +204,9 @@ void CPlayer::OnPredictedInput(CNetObj_PlayerInput *NewInput)
 	if((m_PlayerFlags&PLAYERFLAG_CHATTING) && (NewInput->m_PlayerFlags&PLAYERFLAG_CHATTING))
 		return;
 
+	if(m_pCharacter && m_pCharacter->m_FreezeTicks)
+		return;
+
 	if(m_pCharacter)
 		m_pCharacter->OnPredictedInput(NewInput);
 }
@@ -204,6 +232,9 @@ void CPlayer::OnDirectInput(CNetObj_PlayerInput *NewInput)
 	if(m_pCharacter)
 		m_pCharacter->OnDirectInput(NewInput);
 
+	if(m_pCharacter && m_pCharacter->m_FreezeTicks)
+		return;
+
 	if(!m_pCharacter && m_Team != TEAM_SPECTATORS && (NewInput->m_Fire&1))
 		m_Spawning = true;
 
@@ -274,7 +305,15 @@ void CPlayer::SetTeam(int Team, bool DoChatMsg)
 			if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->m_SpectatorID == m_ClientID)
 				GameServer()->m_apPlayers[i]->m_SpectatorID = SPEC_FREEVIEW;
 		}
+		m_SpecExplicit = 1;
 	}
+	else
+		m_SpecExplicit = 0;
+}
+
+void CPlayer::SetTeamDirect(int Team)
+{
+	m_Team = Team;
 }
 
 void CPlayer::TryRespawn()
@@ -289,3 +328,52 @@ void CPlayer::TryRespawn()
 	m_pCharacter->Spawn(this, SpawnPos);
 	GameServer()->CreatePlayerSpawn(SpawnPos);
 }
+
+int CPlayer::Anticamper()
+{
+	if(GameServer()->m_World.m_Paused || !m_pCharacter || m_Team == TEAM_SPECTATORS || m_pCharacter->m_FreezeTicks)
+	{
+		m_CampTick = -1;
+		m_SentCampMsg = false;
+		return 0;
+	}
+
+	int AnticamperTime = g_Config.m_SvAnticamperTime;
+	int AnticamperRange = g_Config.m_SvAnticamperRange;
+
+	if(m_CampTick == -1)
+	{
+		m_CampPos = m_pCharacter->m_Pos;
+		m_CampTick = Server()->Tick() + Server()->TickSpeed()*AnticamperTime;
+	}
+
+	// Check if the player is moving
+	if((m_CampPos.x - m_pCharacter->m_Pos.x >= (float)AnticamperRange || m_CampPos.x - m_pCharacter->m_Pos.x <= -(float)AnticamperRange)
+	|| (m_CampPos.y - m_pCharacter->m_Pos.y >= (float)AnticamperRange || m_CampPos.y - m_pCharacter->m_Pos.y <= -(float)AnticamperRange))
+		{
+			m_CampTick = -1;
+		}
+
+	// Send warning to the player
+	if(m_CampTick <= Server()->Tick() + Server()->TickSpeed() * AnticamperTime/2 && m_CampTick != -1 && !m_SentCampMsg)
+	{
+		GameServer()->SendBroadcast("ANTICAMPER: Move or die", m_ClientID);
+		m_SentCampMsg = true;
+	}
+
+	// Kill him
+	if((m_CampTick <= Server()->Tick()) && (m_CampTick > 0))
+	{
+		if(g_Config.m_SvAnticamperFreeze)
+		{
+			m_pCharacter->Freeze(Server()->TickSpeed()*g_Config.m_SvAnticamperFreeze);
+			GameServer()->SendBroadcast("You have been freezed due camping", m_ClientID);
+		}
+		else
+			m_pCharacter->Die(m_ClientID, WEAPON_GAME);
+		m_CampTick = -1;
+		m_SentCampMsg = false;
+		return 1;
+	}
+	return 0;
+}
diff --git a/src/game/server/player.h b/src/game/server/player.h
index dd804a95..92e2ccc8 100644
--- a/src/game/server/player.h
+++ b/src/game/server/player.h
@@ -21,6 +21,7 @@ public:
 	void TryRespawn();
 	void Respawn();
 	void SetTeam(int Team, bool DoChatMsg=true);
+	void SetTeamDirect(int Team); //zCatch
 	int GetTeam() const { return m_Team; };
 	int GetCID() const { return m_ClientID; };
 
@@ -95,7 +96,24 @@ public:
 		int m_Min;
 		int m_Max;
 	} m_Latency;
-
+	
+		//zCatch:
+	int m_CatchedBy;
+	int m_SpecExplicit;
+	int m_Deaths;
+	int m_Kills;
+	int m_LastKillTry;
+	bool m_PlayerWantToFollowCatcher;
+	
+	int m_TicksSpec;
+	int m_TicksIngame;
+	int m_ChatTicks;
+	//Anticamper
+	int Anticamper();
+	bool m_SentCampMsg;
+	int m_CampTick;
+	vec2 m_CampPos;
+	
 private:
 	CCharacter *m_pCharacter;
 	CGameContext *m_pGameServer;
diff --git a/src/game/variables.h b/src/game/variables.h
index e57a0954..99377a64 100644
--- a/src/game/variables.h
+++ b/src/game/variables.h
@@ -90,4 +90,25 @@ MACRO_CONFIG_INT(SvVoteKickBantime, sv_vote_kick_bantime, 5, 0, 1440, CFGFLAG_SE
 
 MACRO_CONFIG_INT(DbgFocus, dbg_focus, 0, 0, 1, CFGFLAG_CLIENT, "")
 MACRO_CONFIG_INT(DbgTuning, dbg_tuning, 0, 0, 1, CFGFLAG_CLIENT, "")
+
+//zCatch:
+MACRO_CONFIG_INT(SvMode, sv_mode, 1, 1, 5, CFGFLAG_SERVER, "1 - Instagib; 2 - Rocket area; 3 - Hammerparty; 4 - Grenade; 5 - Ninja")
+MACRO_CONFIG_INT(SvAllowJoin, sv_allow_join, 2, 1, 2, CFGFLAG_SERVER, "Allow new Players to join without waiting for the next round")
+//1 = Allowed to join; 2 = Will join when person with the most kills die
+MACRO_CONFIG_INT(SvColorIndicator, sv_color_indicator, 1, 0, 1, CFGFLAG_SERVER, "Color tees apropriate to the number of currently catched players")
+MACRO_CONFIG_INT(SvBonus, sv_bonus, 0, 0, 10000, CFGFLAG_SERVER, "Give the last player extra points")
+MACRO_CONFIG_INT(SvFollowCatcher, sv_follow_catcher, 1, 0, 1, CFGFLAG_SERVER, "If a victim should follow his catcher")
+
+MACRO_CONFIG_INT(SvChatValue, sv_chat_value, 250, 100, 1000, CFGFLAG_SERVER, "A value which is added on each message and decreased on each tick")
+MACRO_CONFIG_INT(SvChatThreshold, sv_chat_threshold, 1000, 250, 10000, CFGFLAG_SERVER, "If this threshold will exceed by too many messages the player will be muted")
+MACRO_CONFIG_INT(SvMuteDuration, sv_mute_duration, 60, 0, 3600, CFGFLAG_SERVER, "How long the player will be muted (in seconds)")
+MACRO_CONFIG_INT(SvAnticamper, sv_anticamper, 2, 0, 2, CFGFLAG_SERVER, "0 disables, 1 enables anticamper in all modes and 2 only in Instagib")
+MACRO_CONFIG_INT(SvAnticamperFreeze, sv_anticamper_freeze, 7, 0, 15, CFGFLAG_SERVER, "If a player should freeze on camping (and how long) or die")
+MACRO_CONFIG_INT(SvAnticamperTime, sv_anticamper_time, 10, 5, 120, CFGFLAG_SERVER, "How long to wait till the player dies/freezes")
+MACRO_CONFIG_INT(SvAnticamperRange, sv_anticamper_range, 200, 0, 1000, CFGFLAG_SERVER, "Distance how far away the player must move to escape anticamper")
+
+MACRO_CONFIG_INT(SvVoteForceReason, sv_vote_forcereason, 1, 0, 1, CFGFLAG_SERVER, "Allow only votes with a reason (except settings)")
+MACRO_CONFIG_INT(SvGrenadeMinDamage, sv_grenade_min_damage, 4, 1, 6, CFGFLAG_SERVER, "How much damage the grenade must do to kill the player (depends how far away it explodes)")
+MACRO_CONFIG_INT(SvSuicideTime, sv_suicide_time, 15, 0, 60, CFGFLAG_SERVER, "Minimum time between suicides. 0 to forbid suicides completely")
+MACRO_CONFIG_INT(SvKillPenalty, sv_kill_penalty, 5, 0, 50, CFGFLAG_SERVER, "The amount of points which the score will be decreased on each suicide")
 #endif