diff options
| -rw-r--r-- | src/engine/server/server.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/engine/server/server.cpp b/src/engine/server/server.cpp index 704f74c2..f4adb967 100644 --- a/src/engine/server/server.cpp +++ b/src/engine/server/server.cpp @@ -35,6 +35,7 @@ #include <string.h> #include <string> #include <map> +#include <game/server/gamecontext.h> #if defined(CONF_FAMILY_WINDOWS) #define _WIN32_WINNT 0x0501 @@ -2028,8 +2029,8 @@ void CServer::ConStatus(IConsole::IResult *pResult, void *pUser) pThis->m_aClients[i].m_Authed == CServer::AUTHED_SUBADMIN ? bBuf : pThis->m_aClients[i].m_Authed == CServer::AUTHED_MOD ? "(Mod)" : ""; const char *pAimBotStr = pThis->GameServer()->IsClientAimBot(i) ? "[aimbot]" : ""; - str_format(aBuf, sizeof(aBuf), "id=%d addr=%s name='%s' score=%d %s %s", i, aAddrStr, - pThis->m_aClients[i].m_aName, pThis->m_aClients[i].m_Score, pAuthStr, pAimBotStr); + str_format(aBuf, sizeof(aBuf), "id=%d addr=%s name='%s' score=%d %s %s client=%d", i, aAddrStr, + pThis->m_aClients[i].m_aName, pThis->m_aClients[i].m_Score, pAuthStr, pAimBotStr, ((CGameContext *)(pThis->GameServer()))->m_apPlayers[i]->m_ClientVersion); } else str_format(aBuf, sizeof(aBuf), "id=%d addr=%s connecting", i, aAddrStr); |