diff options
| -rw-r--r-- | data/languages/bosnian.txt | 452 | ||||
| -rw-r--r-- | data/languages/czech.txt | 452 | ||||
| -rw-r--r-- | data/languages/dutch.txt | 452 | ||||
| -rw-r--r-- | data/languages/finnish.txt | 452 | ||||
| -rw-r--r-- | data/languages/french.txt | 452 | ||||
| -rw-r--r-- | data/languages/german.txt | 452 | ||||
| -rw-r--r-- | data/languages/italian.txt | 452 | ||||
| -rw-r--r-- | data/languages/polish.txt | 452 | ||||
| -rw-r--r-- | data/languages/portuguese.txt | 452 | ||||
| -rw-r--r-- | data/languages/romanian.txt | 452 | ||||
| -rw-r--r-- | data/languages/russian.txt | 452 | ||||
| -rw-r--r-- | data/languages/serbian.txt | 452 | ||||
| -rw-r--r-- | data/languages/spanish.txt | 452 | ||||
| -rw-r--r-- | data/languages/swedish.txt | 452 | ||||
| -rw-r--r-- | data/languages/ukrainian.txt | 452 | ||||
| -rw-r--r-- | src/game/editor/ed_editor.cpp | 168 | ||||
| -rw-r--r-- | src/game/editor/ed_layer_quads.cpp | 2 | ||||
| -rw-r--r-- | src/game/editor/ed_layer_tiles.cpp | 12 | ||||
| -rw-r--r-- | src/game/editor/ed_popups.cpp | 60 |
19 files changed, 135 insertions, 6887 deletions
diff --git a/data/languages/bosnian.txt b/data/languages/bosnian.txt index e7a197fe..45724f94 100644 --- a/data/languages/bosnian.txt +++ b/data/languages/bosnian.txt @@ -516,106 +516,13 @@ Your skin %d Bytes == -%s Right click for context menu. -== - -Page %d- == -Add -== - -Add Image -== - -Add Quad -== - -Add group -== - -Add quads layer -== - -Add tile layer -== - -Adds a new group -== - -Adds a new quad -== - -Adds border tiles -== - -Alpha value of the envelope -== - -Anim -== - -Append -== - -Append map -== - -Aspect ratio -== - -Blue value of the envelope -== - -Border -== - -CCW -== - -CW -== - -Cancel -== - Clan == -Clean-up game tiles -== - -Clear -== - -Clip H -== - -Clip W -== - -Clip X -== - -Clip Y -== - -Collision -== - -Color -== - -Color Env -== - -Color TO -== - -Color+ -== - -Constructs game tiles from this layer +Count players only == Country @@ -627,351 +534,66 @@ Crc: Created: == -Creates a new color envelope -== - -Creates a new map -== - -Creates a new pos envelope -== - -Creates a new quad layer -== - -Creates a new tile layer -== - -Death -== - -Decrease -== - -Decrease animation speed -== - -Delete group -== - -Delete layer -== - -Delete this envelope -== - -Deletes the current quad -== - -Deletes the layer -== - Demo details == -Detail -== - -Down -== - -Embed -== - -Embedded -== - -Embeds the image into the map file. -== - -Enable/disable group for saving -== - -Enable/disable layer for saving -== - -Envelopes -== - -Exit -== - -Exits from the editor -== - -External -== - -File -== - -File: %s -== - -Filename: -== - Free-View == -Game tiles -== - -Green value of the envelope -== - -Group -== - -HD -== - -Height -== - -Image -== - -Images -== - -Increase -== - -Increase animation speed -== - -Layers -== - -Left -== - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== - -Left mouse button to move. Hold shift to move the texture. -== - -Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. -== - Length: == -Load -== - -Load a new image to use in the map -== - -Load map -== - -Make external -== - Map: == Name plates size == -Name: -== - Netversion: == -New -== - -New folder -== - New name: == Next == -Next Envelope -== - -None -== - -Normal animation speed -== - -Opens a map and adds everything from that map to the current one -== - -Opens a map for editing -== - -Order -== - Page %d of %d == -Para X -== - -Para Y -== - -Pos X -== - -Pos Y -== - -Pos. Env -== - -Pos. TO -== - -Pos.+ -== - -Press right mouse button to create a new point -== - Prev == -Previous Envelope -== - -Proof -== - -Quads -== - REC %3d:%02d == Reason: == -Red value of the envelope -== - -Refocus -== - -Remove -== - -Removes game tiles that aren't based on a layer -== - -Removes the image from the map -== - -Removes the image from the map file. -== - Rename == Rename demo == -Replace -== - -Replace Image -== - -Replaces the image with a new one -== - -Resizes the current Quad based on the aspect ratio of the image -== - -Right -== - -Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. -== - -Rotation of the envelope -== - -Save -== - -Save As -== - -Save map -== - -Saves the current map -== - -Saves the current map under a new name -== - -Select group. Right click for properties. -== - -Select image -== - -Select layer. Right click for properties. -== - Server address: == Server filter == -Shift -== - Size: == Sound error == -Square -== - -Squares the current quad -== - Stop record == -Switch between images and layers managment. -== - -Switch curve type -== - The audio device couldn't be initialised. == -Tiles -== - -Toggle group visibility -== - -Toggle layer visibility -== - -Toggles the envelope editor. -== - Type: == @@ -981,81 +603,9 @@ Unable to delete the demo Unable to rename the demo == -Unhookable -== - -Up -== - -Use Clipping -== - -Use left mouse button to drag and change the color value. Hold shift to be more precise. -== - -Use left mouse button to drag and change the value. Hold shift to be more precise. -== - -Use left mouse button to drag and create a brush. -== - -Use left mouse button to paint with the brush. Right button clears the brush. -== - Version: == -Width -== - -X-axis of the envelope -== - -Y-axis of the envelope -== - -ZI -== - -ZO -== - -[HOME] Restore map focus -== - -[M] Flip brush vertical -== - -[N] Flip brush horizontal -== - -[NumPad*] Zoom to normal and remove editor offset -== - -[NumPad+] Zoom in -== - -[NumPad-] Zoom out -== - -[R] Rotates the brush counter clockwise -== - -[T] Rotates the brush clockwise -== - -[ctrl+h] Toggle High Detail -== - -[ctrl+i] Show tile informations -== - -[ctrl+m] Toggle animation -== - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== - no limit == diff --git a/data/languages/czech.txt b/data/languages/czech.txt index 9bd49704..d6f63c63 100644 --- a/data/languages/czech.txt +++ b/data/languages/czech.txt @@ -456,118 +456,25 @@ Your skin %i seconds left == -%s Right click for context menu. -== - -Page %d- == -Add -== - -Add Image -== - -Add Quad -== - -Add group -== - -Add quads layer -== - -Add tile layer -== - -Adds a new group -== - -Adds a new quad -== - -Adds border tiles -== - -Alpha value of the envelope -== - -Anim -== - -Append -== - -Append map -== - Are you sure that you want to delete the demo? == -Aspect ratio -== - Automatically record demos == Automatically take game over screenshot == -Blue value of the envelope -== - -Border -== - -CCW -== - -CW -== - -Cancel -== - Clan == -Clean-up game tiles -== - -Clear -== - -Clip H -== - -Clip W -== - -Clip X -== - -Clip Y -== - -Collision -== - -Color -== - -Color Env -== - -Color TO -== - -Color+ -== - Connection Problems... == -Constructs game tiles from this layer +Count players only == Country @@ -579,168 +486,33 @@ Crc: Created: == -Creates a new color envelope -== - -Creates a new map -== - -Creates a new pos envelope -== - -Creates a new quad layer -== - -Creates a new tile layer -== - -Death -== - -Decrease -== - -Decrease animation speed -== - Delete == Delete demo == -Delete group -== - -Delete layer -== - -Delete this envelope -== - -Deletes the current quad -== - -Deletes the layer -== - Demo details == -Detail -== - -Down -== - -Embed -== - -Embedded -== - -Embeds the image into the map file. -== - -Enable/disable group for saving -== - -Enable/disable layer for saving -== - -Envelopes -== - Error == Error loading demo == -Exit -== - -Exits from the editor -== - -External -== - -File -== - -File: %s -== - -Filename: -== - Folder == Free-View == -Game tiles -== - -Green value of the envelope -== - -Group -== - -HD -== - -Height -== - -Image -== - -Images -== - -Increase -== - -Increase animation speed -== - Invalid Demo == -Layers -== - -Left -== - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== - -Left mouse button to move. Hold shift to move the texture. -== - -Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. -== - Length: == -Load -== - -Load a new image to use in the map -== - -Load map -== - -Make external -== - Map: == @@ -753,90 +525,30 @@ Max demos Name plates size == -Name: -== - Netversion: == -New -== - -New folder -== - New name: == Next == -Next Envelope -== - -None -== - -Normal animation speed -== - Open == -Opens a map and adds everything from that map to the current one -== - -Opens a map for editing -== - -Order -== - Page %d of %d == -Para X -== - -Para Y -== - Parent Folder == Please balance teams! == -Pos X -== - -Pos Y -== - -Pos. Env -== - -Pos. TO -== - -Pos.+ -== - -Press right mouse button to create a new point -== - Prev == -Previous Envelope -== - -Proof -== - -Quads -== - REC %3d:%02d == @@ -846,84 +558,18 @@ Reason: Record demo == -Red value of the envelope -== - -Refocus -== - -Remove -== - -Removes game tiles that aren't based on a layer -== - -Removes the image from the map -== - -Removes the image from the map file. -== - Rename == Rename demo == -Replace -== - -Replace Image -== - -Replaces the image with a new one -== - -Resizes the current Quad based on the aspect ratio of the image -== - -Right -== - -Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. -== - -Rotation of the envelope -== - -Save -== - -Save As -== - -Save map -== - -Saves the current map -== - -Saves the current map under a new name -== - -Select group. Right click for properties. -== - -Select image -== - -Select layer. Right click for properties. -== - Server address: == Server filter == -Shift -== - Show chat == @@ -933,42 +579,18 @@ Size: Sound error == -Square -== - -Squares the current quad -== - Stop record == Sudden Death == -Switch between images and layers managment. -== - -Switch curve type -== - The audio device couldn't be initialised. == -Tiles -== - Time limit: %d min == -Toggle group visibility -== - -Toggle layer visibility -== - -Toggles the envelope editor. -== - Type: == @@ -978,84 +600,12 @@ Unable to delete the demo Unable to rename the demo == -Unhookable -== - -Up -== - -Use Clipping -== - -Use left mouse button to drag and change the color value. Hold shift to be more precise. -== - -Use left mouse button to drag and change the value. Hold shift to be more precise. -== - -Use left mouse button to drag and create a brush. -== - -Use left mouse button to paint with the brush. Right button clears the brush. -== - Version: == Warmup == -Width -== - -X-axis of the envelope -== - -Y-axis of the envelope -== - -ZI -== - -ZO -== - -[HOME] Restore map focus -== - -[M] Flip brush vertical -== - -[N] Flip brush horizontal -== - -[NumPad*] Zoom to normal and remove editor offset -== - -[NumPad+] Zoom in -== - -[NumPad-] Zoom out -== - -[R] Rotates the brush counter clockwise -== - -[T] Rotates the brush clockwise -== - -[ctrl+h] Toggle High Detail -== - -[ctrl+i] Show tile informations -== - -[ctrl+m] Toggle animation -== - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== - no limit == diff --git a/data/languages/dutch.txt b/data/languages/dutch.txt index 163b6260..7a5fb2f8 100644 --- a/data/languages/dutch.txt +++ b/data/languages/dutch.txt @@ -22,60 +22,21 @@ %i seconds left == nog %i seconden -%s Right click for context menu. -== %s Rechtermuisknop voor context menu. - Abort == Afbreken -Add -== Voeg toe - -Add Image -== Voeg afbeelding toe - -Add Quad -== Voeg Quad toe - -Add group -== Voeg groep toe - -Add quads layer -== Voeg quads laag toe - -Add tile layer -== Voeg tegel laag toe - Address == Adres -Adds a new group -== Voegt een nieuwe groep toe - -Adds a new quad -== Voegt een nieuwe Quad toe - All == Alle Alpha == Alpha -Alpha value of the envelope -== Doorzichtbaarheid van de envelope - Always show name plates == Altijd namen laten zien -Anim -== Anim. - -Append -== Toevoegen - -Append map -== Voeg kaart toe - Are you sure that you want to delete the demo? == Weet je zeker dat je de demo wil verwijderen? @@ -85,9 +46,6 @@ Are you sure that you want to quit? As this is the first time you launch the game, please enter your nick name below. It's recommended that you check the settings to adjust them to your liking before joining a server. == Omdat dit de eerste keer is dat je het spel opstart, moet je een nicknaam kiezen. Doe dat hieronder. Het is aanbevolen om de instellingen te controleren, voordat je een spel start. -Aspect ratio -== Beeldverhouding - Automatically record demos == Automatisch demo's opnemen @@ -100,57 +58,18 @@ Blue team Blue team wins! == Blauwe team wint! -Blue value of the envelope -== Hoeveelheid blauw van de envelope - Body == Lichaam -Border -== Rand - -CCW -== CCW - -CW -== CW - Call vote == Stem -Cancel -== Annuleren - Chat == Chat -Clip H -== Clip H - -Clip W -== Clip B - -Clip X -== Clip X - -Clip Y -== Clip Y - Close == Sluiten -Color -== Kleur - -Color Env -== Kleur Env - -Color TO -== Kleur TO - -Color+ -== Kleur+ - Compatible version == Samenwerkende versie @@ -169,21 +88,6 @@ Console Controls == Besturing -Creates a new color envelope -== Maakt een nieuwe kleur envelope - -Creates a new map -== Maakt een nieuwe kaart. - -Creates a new pos envelope -== Maakt een nieuwe pos envelope - -Creates a new quad layer -== Maakt een nieuwe quads laag - -Creates a new tile layer -== Maakt een nieuwe tegel laag - Current == Huidig @@ -193,39 +97,15 @@ Current version: %s Custom colors == Aangepaste kleuren -Decrease -== Verkleinen - -Decrease animation speed -== Verlaag animatiesnelheid - Delete == Verwijder Delete demo == Verwijder demo -Delete group -== Verwijder groep - -Delete layer -== Verwijder laag - -Delete this envelope -== Verwijder deze envelope - -Deletes the current quad -== Verwijdert de huidige quad - -Deletes the layer -== Verwijdert de laag - Demos == Demo's -Detail -== Detail - Disconnect == Stoppen @@ -235,9 +115,6 @@ Disconnected Display Modes == Laat modes zien -Down -== Omlaag - Downloading map == Kaart downloaden @@ -247,45 +124,18 @@ Draw! Dynamic Camera == Dynamische camera -Embed -== Insluiten - -Embedded -== Ingesloten - -Embeds the image into the map file. -== Sluit een afbeelding in in het bestand van de kaart - Emoticon == Emoticon -Enable/disable group for saving -== Sla de group wel/niet op - -Enable/disable layer for saving -== Sla de laag wel/niet op - Enter == Starten -Envelopes -== Envelopes - Error == Fout Error loading demo == Fout bij laden demo -Exit -== Afsluiten - -Exits from the editor -== Verlaat de editor - -External -== Extern - FSAA samples == FSAA samples @@ -298,15 +148,6 @@ Favorites Feet == Voeten -File -== Bestand - -File: %s -== Bestand: %s - -Filename: -== Bestandsnaam: - Filter == Filter @@ -343,27 +184,15 @@ General Graphics == Beeld -Green value of the envelope -== Hoeveelheid groen van de envelope - Grenade == Granaat -Group -== Groep - -HD -== Det. - Hammer == Hamer Has people playing == Mensen in server -Height -== Hoogte - High Detail == Veel details @@ -376,18 +205,6 @@ Host address Hue == Tint -Image -== Afbeelding - -Images -== Afbeeldingen - -Increase -== Vergroten - -Increase animation speed -== Verhoog animatiesnelheid - Info == Info @@ -418,42 +235,15 @@ LAN Language == Taal -Layers -== Lagen - -Left -== Links - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== Linkermuisknop om te bewegen. Houd shift ingedrukt om te roteren. Houd ctrl ingedrukt om te draaien. - -Left mouse button to move. Hold shift to move the texture. -== Linkermuisknop om te bewegen. Houd shift ingedrukt om de textuur te bewegen - -Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. -== Linkermuisknop om te slepen. Ctrl om precieser te zijn. Shift om tijdspunt ook te veranderen. Rechtsklik om te verwijderen. - Lht. == Licht -Load -== Laad - -Load a new image to use in the map -== Laad een nieuwe afbeelding om te gebruiken in de kaart - -Load map -== Laad kaart - Loading == Laden MOTD == MOTD -Make external -== Maak extern - Map == Kaart @@ -490,21 +280,9 @@ Name Name plates size == Grootte naamplaat -Name: -== Naam: - -New -== Nieuw - -New folder -== Nieuwe map - News == Nieuws -Next Envelope -== Volgende envelope - Next weapon == Volgend wapen @@ -523,33 +301,12 @@ No servers found No servers match your filter criteria == Geen servers gevonden op zoekopdracht -None -== Geen - -Normal animation speed -== Normale animatiesnelheid - Ok == Oké Open == Open -Opens a map and adds everything from that map to the current one -== Opent een kaart en voegt alles van die kaart toe aan de huidige - -Opens a map for editing -== Opent een kaart om te bewerken - -Order -== Volgorde - -Para X -== Para X - -Para Y -== Para Y - Parent Folder == Bovenliggende map @@ -577,36 +334,9 @@ Players Please balance teams! == Balanceer teams! -Pos X -== Pos X - -Pos Y -== Pos Y - -Pos. Env -== Pos. Env - -Pos. TO -== Pos. TO - -Pos.+ -== Pos.+ - -Press right mouse button to create a new point -== Rechtermuisknop om een nieuw punt te maken - Prev. weapon == Vorig wapen -Previous Envelope -== Vorige envelope - -Proof -== Test - -Quads -== Quads - Quality Textures == Structuurkwaliteit @@ -631,12 +361,6 @@ Red team Red team wins! == Rood wint! -Red value of the envelope -== Hoeveelheid rood van de envelope - -Refocus -== Herfocus - Refresh == Vernieuwen @@ -646,45 +370,15 @@ Refreshing master servers Remote console == Remote console -Remove -== Verwijder - -Removes the image from the map -== Verwijdert de afbeelding uit de kaart - -Removes the image from the map file. -== Verwijdert de afbeelding uit de kaart. - -Replace -== Vervang - -Replace Image -== Vervang afbeelding - -Replaces the image with a new one -== Vervangt de afbeelding met een nieuwe - Reset filter == Herstel filter Reset to defaults == Standaardinstellingen -Resizes the current Quad based on the aspect ratio of the image -== Verkleint/vergroot de huidige quad gebaseerd op de verhouding van de afbeelding. - Rifle == Laser -Right -== Rechts - -Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. -== Rotatie van de kwast in graden. Linkermuisknop om te slepen en de waarde te veranderen. Shift om meer precies te zijn. - -Rotation of the envelope -== Rotatie van de envelope - Round == Ronde @@ -694,21 +388,6 @@ Sample rate Sat. == Verz. -Save -== Opslaan - -Save As -== Opslaan als - -Save map -== Sla kaart op - -Saves the current map -== Sla huidige kaart op - -Saves the current map under a new name -== Sla de huidige kaart op onder een nieuwe naam - Score == Score @@ -724,15 +403,6 @@ Scoreboard Screenshot == Schermafbeelding -Select group. Right click for properties. -== Kies een groep. Rechtermuisknop voor eigenschappen. - -Select image -== Selecteer afbeelding - -Select layer. Right click for properties. -== Selecteer laag. Rechtermuisknop voor eigenschappen. - Server details == Serverdetails @@ -745,9 +415,6 @@ Server not full Settings == Instellingen -Shift -== Shift - Shotgun == Geweer @@ -778,12 +445,6 @@ Spectate Spectators == Toeschouwers -Square -== Maak vierkant - -Squares the current quad -== Maakt de huidige quad viekant - Standard gametype == Standaard speltype @@ -796,12 +457,6 @@ Stop record Sudden Death == Sudden Death -Switch between images and layers managment. -== Wissel tussen afbeeldingslaag en beheerlaag. - -Switch curve type -== Wissel bocht type - Switch weapon on pickup == Verander wapen bij het oppakken @@ -823,24 +478,12 @@ The audio device couldn't be initialised. The server is running a non-standard tuning on a pure game type. == The server draait geen standaard spel type. -Tiles -== Tegels - Time limit == Tijdlimiet Time limit: %d min == Tijdslimiet: %d minuten -Toggle group visibility -== Acitveer groepszichtbaarheid - -Toggle layer visibility -== Activeer zichtbaarheid laag - -Toggles the envelope editor. -== Activeer de envelope editor. - Try again == Probeer opnieuw @@ -853,24 +496,6 @@ UI Color Unable to delete the demo == Demo kon niet worden verwijderd -Up -== Omhoog - -Use Clipping -== Gebruik Clipping - -Use left mouse button to drag and change the color value. Hold shift to be more precise. -== Linkermuisknop om te slepen en de kleur te veranderen. Shift om meer precies te zijn. - -Use left mouse button to drag and change the value. Hold shift to be more precise. -== Linkermuisknop om te slepen en de waarde te veranderen. Shift om meer precies te zijn. - -Use left mouse button to drag and create a brush. -== Gebruik de linkermuisknop om de kwast te maken en deze te slepen. - -Use left mouse button to paint with the brush. Right button clears the brush. -== Gebruik de linkermuisknop om de kwast te gebruiken. Rechtermuisknop maakt de kwast schoon. - Use sounds == Gebruik geluid @@ -898,15 +523,6 @@ Weapon Welcome to Teeworlds == Welkom bij Teeworlds -Width -== Breedte - -X-axis of the envelope -== X-as van de envelope - -Y-axis of the envelope -== Y-as van de envelope - Yes == Ja @@ -916,45 +532,6 @@ You must restart the game for all settings to take effect. Your skin == Jouw skin -ZI -== ZI - -ZO -== ZO - -[HOME] Restore map focus -== [HOME] Herstel kaart focus - -[M] Flip brush vertical -== [M] Spiegel kwast verticaal - -[N] Flip brush horizontal -== [N] Spiegel kwast horizontaal - -[NumPad*] Zoom to normal and remove editor offset -== [NumPad*] Zoom naar normaal en verwijder toevoegingen van de editor - -[NumPad+] Zoom in -== [NumPad+] Inzoomen - -[NumPad-] Zoom out -== [NumPad-] Uitzoomen - -[R] Rotates the brush counter clockwise -== [R] Draai de kwast tegen de klok in - -[T] Rotates the brush clockwise -== [T] Draai de kwast met de klok mee - -[ctrl+h] Toggle High Detail -== [ctrl+h] Activeer Details - -[ctrl+m] Toggle animation -== [ctrl+m] Activeer animaties - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== [ctrl+p] Test grenzen. Deze grenzen laten zien wat een speler maximaal kan zien. - no limit == ongelimiteerd @@ -966,22 +543,10 @@ no limit -Page %d- == -Adds border tiles -== - Clan == -Clean-up game tiles -== - -Clear -== - -Collision -== - -Constructs game tiles from this layer +Count players only == Country @@ -993,18 +558,12 @@ Crc: Created: == -Death -== - Demo details == Free-View == -Game tiles -== - Length: == @@ -1026,9 +585,6 @@ Page %d of %d Prev == -Removes game tiles that aren't based on a layer -== - Rename == @@ -1050,14 +606,8 @@ Type: Unable to rename the demo == -Unhookable -== - Version: == -[ctrl+i] Show tile informations -== - ##### old translations ##### diff --git a/data/languages/finnish.txt b/data/languages/finnish.txt index 5cbac3c9..59823d54 100644 --- a/data/languages/finnish.txt +++ b/data/languages/finnish.txt @@ -480,115 +480,22 @@ Your skin %i seconds left == -%s Right click for context menu. -== - -Page %d- == -Add -== - -Add Image -== - -Add Quad -== - -Add group -== - -Add quads layer -== - -Add tile layer -== - -Adds a new group -== - -Adds a new quad -== - -Adds border tiles -== - -Alpha value of the envelope -== - -Anim -== - -Append -== - -Append map -== - Are you sure that you want to delete the demo? == -Aspect ratio -== - Automatically record demos == Automatically take game over screenshot == -Blue value of the envelope -== - -Border -== - -CCW -== - -CW -== - -Cancel -== - Clan == -Clean-up game tiles -== - -Clear -== - -Clip H -== - -Clip W -== - -Clip X -== - -Clip Y -== - -Collision -== - -Color -== - -Color Env -== - -Color TO -== - -Color+ -== - -Constructs game tiles from this layer +Count players only == Country @@ -600,159 +507,24 @@ Crc: Created: == -Creates a new color envelope -== - -Creates a new map -== - -Creates a new pos envelope -== - -Creates a new quad layer -== - -Creates a new tile layer -== - -Death -== - -Decrease -== - -Decrease animation speed -== - Delete demo == -Delete group -== - -Delete layer -== - -Delete this envelope -== - -Deletes the current quad -== - -Deletes the layer -== - Demo details == -Detail -== - -Down -== - -Embed -== - -Embedded -== - -Embeds the image into the map file. -== - -Enable/disable group for saving -== - -Enable/disable layer for saving -== - -Envelopes -== - -Exit -== - -Exits from the editor -== - -External -== - -File -== - -File: %s -== - -Filename: -== - Folder == Free-View == -Game tiles -== - -Green value of the envelope -== - -Group -== - -HD -== - -Height -== - -Image -== - -Images -== - -Increase -== - -Increase animation speed -== - Invalid Demo == -Layers -== - -Left -== - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== - -Left mouse button to move. Hold shift to move the texture. -== - -Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. -== - Length: == -Load -== - -Load a new image to use in the map -== - -Load map -== - -Make external -== - Map: == @@ -765,87 +537,27 @@ Max demos Name plates size == -Name: -== - Netversion: == -New -== - -New folder -== - New name: == Next == -Next Envelope -== - -None -== - -Normal animation speed -== - Open == -Opens a map and adds everything from that map to the current one -== - -Opens a map for editing -== - -Order -== - Page %d of %d == -Para X -== - -Para Y -== - Parent Folder == -Pos X -== - -Pos Y -== - -Pos. Env -== - -Pos. TO -== - -Pos.+ -== - -Press right mouse button to create a new point -== - Prev == -Previous Envelope -== - -Proof -== - -Quads -== - REC %3d:%02d == @@ -855,123 +567,33 @@ Reason: Record demo == -Red value of the envelope -== - -Refocus -== - -Remove -== - -Removes game tiles that aren't based on a layer -== - -Removes the image from the map -== - -Removes the image from the map file. -== - Rename == Rename demo == -Replace -== - -Replace Image -== - -Replaces the image with a new one -== - -Resizes the current Quad based on the aspect ratio of the image -== - -Right -== - -Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. -== - -Rotation of the envelope -== - -Save -== - -Save As -== - -Save map -== - -Saves the current map -== - -Saves the current map under a new name -== - -Select group. Right click for properties. -== - -Select image -== - -Select layer. Right click for properties. -== - Server address: == Server filter == -Shift -== - Size: == Sound error == -Square -== - -Squares the current quad -== - Stop record == -Switch between images and layers managment. -== - -Switch curve type -== - The audio device couldn't be initialised. == -Tiles -== - Time limit: %d min == -Toggle group visibility -== - -Toggle layer visibility -== - -Toggles the envelope editor. -== - Type: == @@ -981,81 +603,9 @@ Unable to delete the demo Unable to rename the demo == -Unhookable -== - -Up -== - -Use Clipping -== - -Use left mouse button to drag and change the color value. Hold shift to be more precise. -== - -Use left mouse button to drag and change the value. Hold shift to be more precise. -== - -Use left mouse button to drag and create a brush. -== - -Use left mouse button to paint with the brush. Right button clears the brush. -== - Version: == -Width -== - -X-axis of the envelope -== - -Y-axis of the envelope -== - -ZI -== - -ZO -== - -[HOME] Restore map focus -== - -[M] Flip brush vertical -== - -[N] Flip brush horizontal -== - -[NumPad*] Zoom to normal and remove editor offset -== - -[NumPad+] Zoom in -== - -[NumPad-] Zoom out -== - -[R] Rotates the brush counter clockwise -== - -[T] Rotates the brush clockwise -== - -[ctrl+h] Toggle High Detail -== - -[ctrl+i] Show tile informations -== - -[ctrl+m] Toggle animation -== - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== - no limit == diff --git a/data/languages/french.txt b/data/languages/french.txt index 51f24924..8e370b1f 100644 --- a/data/languages/french.txt +++ b/data/languages/french.txt @@ -22,48 +22,21 @@ %i seconds left == %i secondes restantes -%s Right click for context menu. -== %s Clic-droit pour afficher le menu contextuel. - Abort == Annuler -Add -== Ajouter - -Add Image -== Ajouter une image - -Add group -== Ajouter un groupe - Address == Adresse -Adds a new group -== Ajoute un nouveau groupe - All == Tout le monde Alpha == Alpha -Alpha value of the envelope -== Composante alpha de l'animation - Always show name plates == Toujours afficher les pseudonymes -Anim -== Anim. - -Append -== Joindre - -Append map -== Joindre une carte - Are you sure that you want to delete the demo? == Êtes-vous sûr de vouloir supprimer cette démo ? @@ -85,45 +58,18 @@ Blue team Blue team wins! == L'équipe bleue gagne ! -Blue value of the envelope -== Composante bleue de l'animation - Body == Corps -Border -== Bordure - -CCW -== SAH - -CW -== SH - Call vote == Voter -Cancel -== Annuler - Chat == Chat Close == Fermer -Color -== Couleur - -Color Env -== Couleur Anim - -Color TO -== Décalage Anim - -Color+ -== Couleur+ - Compatible version == Version compatible @@ -142,15 +88,6 @@ Console Controls == Contrôles -Creates a new color envelope -== Crée une nouvelle animation de couleur - -Creates a new map -== Crée une nouvelle carte - -Creates a new pos envelope -== Crée une nouvelle animation de position - Current == Actuellement @@ -160,36 +97,15 @@ Current version: %s Custom colors == Couleurs personnalisées -Decrease -== Réduire - -Decrease animation speed -== Réduire la vitesse des animations - Delete == Supprimer Delete demo == Supprimer la démo -Delete group -== Supprimer le groupe - -Delete layer -== Supprimer la couche - -Delete this envelope -== Supprime l'animation - -Deletes the layer -== Supprime la couche - Demos == Démos -Detail -== Détail - Disconnect == Partir @@ -199,9 +115,6 @@ Disconnected Display Modes == Modes d'affichages -Down -== Bas - Downloading map == Téléchargement de la carte @@ -211,39 +124,18 @@ Draw! Dynamic Camera == Caméra dynamique -Embed -== Intégrer - -Embedded -== Intégré - -Embeds the image into the map file. -== Intègre l'image dans la carte. - Emoticon == Émoticônes Enter == Démarrer -Envelopes -== Animations - Error == Erreur Error loading demo == Erreur pendant le chargement de la démo -Exit -== Quitter - -Exits from the editor -== Ferme l'éditeur - -External -== Externe - FSAA samples == Échantillons FSAA @@ -256,15 +148,6 @@ Favorites Feet == Pieds -File -== Fichier - -File: %s -== Fichier : %s - -Filename: -== Nom du fichier: - Filter == Filtre @@ -301,24 +184,15 @@ General Graphics == Affichage -Green value of the envelope -== Composante verte de l'animation - Grenade == Lance-grenade -Group -== Groupe - Hammer == Maillet Has people playing == Au moins un joueur -Height -== Hauteur - High Detail == Tous les détails @@ -331,18 +205,6 @@ Host address Hue == Teinte -Image -== Image - -Images -== Images - -Increase -== Augmenter - -Increase animation speed -== Augmenter la vitesse des animations - Info == Info. @@ -373,39 +235,15 @@ LAN Language == Langue -Layers -== Couches - -Left -== Gauche - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== Bouton gauche de la souris pour déplacer. Maintenez [shift] pour changer le pivot. Maintenez [ctrl] pour tourner. - -Left mouse button to move. Hold shift to move the texture. -== Bouton gauche de la souris pour déplacer. Maintenez [shift] pour déplacer la texture. - Lht. == Lum. -Load -== Charger - -Load a new image to use in the map -== Charger une image pour l'utiliser dans la carte - -Load map -== Charger une map - Loading == Chargement MOTD == MOTD -Make external -== Mettre en externe - Map == Carte @@ -439,21 +277,9 @@ Mute when not active Name == Nom -Name: -== Nom: - -New -== Nouveau - -New folder -== Nouveau dossier - News == Nouvelles -Next Envelope -== Animation suivante - Next weapon == Arme suivante @@ -472,27 +298,12 @@ No servers found No servers match your filter criteria == Aucun serveur ne correspond à vos critères -None -== Aucun - -Normal animation speed -== Vitesse normale des animations - Ok == Ok Open == Ouvrir -Opens a map and adds everything from that map to the current one -== Ouvre une carte et ajoute son contenu dans la carte actuelle - -Opens a map for editing -== Ouvre une carte pour la modifier - -Order -== Ordre - Parent Folder == Dossier parent @@ -520,24 +331,9 @@ Players Please balance teams! == Équilibrez les équipes ! -Pos X -== Pos X - -Pos Y -== Pos Y - -Pos.+ -== Pos.+ - -Press right mouse button to create a new point -== Clic-droit pour créer un nouveau point - Prev. weapon == Arme précédente -Previous Envelope -== Animation précédente - Quality Textures == Textures haute qualité @@ -562,9 +358,6 @@ Red team Red team wins! == L'équipe rouge gagne ! -Red value of the envelope -== Composante rouge de l'animation - Refresh == Rafraîchir @@ -574,24 +367,6 @@ Refreshing master servers Remote console == Console serveur -Remove -== Enlever - -Removes the image from the map -== Enlève l'image de la carte - -Removes the image from the map file. -== Enlève l'image de la carte. - -Replace -== Remplacer - -Replace Image -== Remplacer l'image - -Replaces the image with a new one -== Remplace l'image par une nouvelle - Reset filter == Filtres par défaut @@ -601,12 +376,6 @@ Reset to defaults Rifle == Laser -Right -== Droite - -Rotation of the envelope -== Rotation de l'animation - Round == Round @@ -616,21 +385,6 @@ Sample rate Sat. == Sat. -Save -== Enregistrer - -Save As -== Enregistrer sous - -Save map -== Enregistrer la carte - -Saves the current map -== Enregistre la carte actuelle - -Saves the current map under a new name -== Enregistre la carte actuelle sous un autre nom - Score == Score @@ -646,15 +400,6 @@ Scoreboard Screenshot == Capture d'écran -Select group. Right click for properties. -== Sélectionner un groupe. Clic-droit pour voir les propriétés. - -Select image -== Sélectionner une image - -Select layer. Right click for properties. -== Sélectionner une couche. Clic-droit pour voir les propriétés. - Server details == Détails du serveur @@ -694,9 +439,6 @@ Spectate Spectators == Spectateurs -Square -== Carré - Standard gametype == Types de jeu standards @@ -742,15 +484,6 @@ Type UI Color == Couleur du menu -Up -== Haut - -Use left mouse button to drag and change the color value. Hold shift to be more precise. -== Maintenez le bouton gauche de la souris et déplacez-là pour changer la couleur. Maintenez [shift] pour plus de précision. - -Use left mouse button to drag and change the value. Hold shift to be more precise. -== Maintenez le bouton gauche de la souris et déplacez-là pour changer la valeur. Maintenez [shift] pour plus de précision. - Use sounds == Jouer les sons @@ -778,9 +511,6 @@ Weapon Welcome to Teeworlds == Bienvenue dans Teeworlds -Width -== Largeur - Yes == Oui @@ -790,24 +520,6 @@ You must restart the game for all settings to take effect. Your skin == Votre skin -ZI -== Z+ - -ZO -== Z- - -[M] Flip brush vertical -== [M] Retourner verticalement - -[N] Flip brush horizontal -== [N] Retourner horizontalement - -[NumPad+] Zoom in -== [ClavierNum+] Zoomer - -[NumPad-] Zoom out -== [ClavierNum-] Dézoomer - no limit == pas de limite @@ -819,49 +531,10 @@ no limit -Page %d- == -Add Quad -== - -Add quads layer -== - -Add tile layer -== - -Adds a new quad -== - -Adds border tiles -== - -Aspect ratio -== - Clan == -Clean-up game tiles -== - -Clear -== - -Clip H -== - -Clip W -== - -Clip X -== - -Clip Y -== - -Collision -== - -Constructs game tiles from this layer +Count players only == Country @@ -873,39 +546,12 @@ Crc: Created: == -Creates a new quad layer -== - -Creates a new tile layer -== - -Death -== - -Deletes the current quad -== - Demo details == -Enable/disable group for saving -== - -Enable/disable layer for saving -== - Free-View == -Game tiles -== - -HD -== - -Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. -== - Length: == @@ -927,84 +573,30 @@ Next Page %d of %d == -Para X -== - -Para Y -== - -Pos. Env -== - -Pos. TO -== - Prev == -Proof -== - -Quads -== - -Refocus -== - -Removes game tiles that aren't based on a layer -== - Rename == Rename demo == -Resizes the current Quad based on the aspect ratio of the image -== - -Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. -== - Server address: == Server filter == -Shift -== - Size: == Sound error == -Squares the current quad -== - -Switch between images and layers managment. -== - -Switch curve type -== - The audio device couldn't be initialised. == -Tiles -== - -Toggle group visibility -== - -Toggle layer visibility -== - -Toggles the envelope editor. -== - Type: == @@ -1014,50 +606,8 @@ Unable to delete the demo Unable to rename the demo == -Unhookable -== - -Use Clipping -== - -Use left mouse button to drag and create a brush. -== - -Use left mouse button to paint with the brush. Right button clears the brush. -== - Version: == -X-axis of the envelope -== - -Y-axis of the envelope -== - -[HOME] Restore map focus -== - -[NumPad*] Zoom to normal and remove editor offset -== - -[R] Rotates the brush counter clockwise -== - -[T] Rotates the brush clockwise -== - -[ctrl+h] Toggle High Detail -== - -[ctrl+i] Show tile informations -== - -[ctrl+m] Toggle animation -== - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== - ##### old translations ##### diff --git a/data/languages/german.txt b/data/languages/german.txt index 1ea374b2..6f2798f4 100644 --- a/data/languages/german.txt +++ b/data/languages/german.txt @@ -22,60 +22,21 @@ %i seconds left == Noch %i Sekunden -%s Right click for context menu. -== %s Rechtsklick für Kontextmenü. - Abort == Abbrechen -Add -== Hinzufügen - -Add Image -== Grafik hinzufügen - -Add Quad -== Viere. hinz. - -Add group -== Gruppe hinz. - -Add quads layer -== Viereck-Ebene hinzu. - -Add tile layer -== Platten-Ebene hinzuf. - Address == Adresse -Adds a new group -== Fügt eine neue Gruppe hinzu - -Adds a new quad -== Fügt ein neues Viereck hinzu - All == Alle Alpha == Alpha -Alpha value of the envelope -== Alpha-Wert der Animation - Always show name plates == Spielernamen immer anzeigen -Anim -== Anima. - -Append -== Anhängen - -Append map -== Karte anhängen - Are you sure that you want to delete the demo? == Möchtest du die Aufnahme wirklich löschen? @@ -85,9 +46,6 @@ Are you sure that you want to quit? As this is the first time you launch the game, please enter your nick name below. It's recommended that you check the settings to adjust them to your liking before joining a server. == Da dies der erste Start des Spiels ist, gib bitte unten deinen Namen ein. Es wird empfohlen die Einstellungen zu überprüfen, um sie deinen Vorstellungen anzupassen, bevor du einem Server beitrittst. -Aspect ratio -== Seitenverhältnis - Automatically record demos == Automatisch Aufnahmen erstellen @@ -100,57 +58,18 @@ Blue team Blue team wins! == Blaues Team gewinnt! -Blue value of the envelope -== Blau-Wert der Animation - Body == Körper -Border -== Rand - -CCW -== GUZS - -CW -== UZS - Call vote == Abstimmen -Cancel -== Abbrech. - Chat == Chat -Clip H -== Aussch. H - -Clip W -== Aussch. W - -Clip X -== Aussch. X - -Clip Y -== Aussch. Y - Close == Schließ. -Color -== Farbe - -Color Env -== Farbanim. - -Color TO -== Farbe zu - -Color+ -== Farbe+ - Compatible version == Kompatible Version @@ -169,21 +88,6 @@ Console Controls == Steuerung -Creates a new color envelope -== Erstellt eine neue Farbanimation - -Creates a new map -== Erstellt eine neue Karte - -Creates a new pos envelope -== Erstellt eine neue Positionsanimation - -Creates a new quad layer -== Erstellt eine neue Viereck-Ebene - -Creates a new tile layer -== Erstellt eine neue Tile-Ebene - Current == Aktuell @@ -193,39 +97,15 @@ Current version: %s Custom colors == Eigene Farben -Decrease -== Verringern - -Decrease animation speed -== Animationsgeschwindigkeit verringern - Delete == Löschen Delete demo == Aufnahme löschen -Delete group -== Gruppe löschen - -Delete layer -== Ebene löschen - -Delete this envelope -== Löscht die Animation - -Deletes the current quad -== Entfernt das ausgewählte Viereck - -Deletes the layer -== Entfernt die Ebene - Demos == Aufnahm. -Detail -== Detail - Disconnect == Trennen @@ -235,9 +115,6 @@ Disconnected Display Modes == Auflösungen -Down -== Unten - Downloading map == Karte herunterladen @@ -247,45 +124,18 @@ Draw! Dynamic Camera == Dynamische Kamera -Embed -== Einbetten - -Embedded -== Eingebettet - -Embeds the image into the map file. -== Bettet die Grafik in die Kartendatei ein. - Emoticon == Emoticon -Enable/disable group for saving -== Aktiviert/deaktiviert die Gruppe beim speichern - -Enable/disable layer for saving -== Aktiviert/deaktiviert die Ebene beim speichern - Enter == Starten -Envelopes -== Animation. - Error == Fehlgeschlagen Error loading demo == Fehler beim Laden der Aufnahme, die Datei ist ungültig. -Exit -== Beenden - -Exits from the editor -== Schließt den Editor - -External -== Extern - FSAA samples == Vollbild Anti-Aliasing @@ -298,15 +148,6 @@ Favorites Feet == Füße -File -== Datei - -File: %s -== Datei: %s - -Filename: -== Dateina.: - Filter == Filter @@ -343,27 +184,15 @@ General Graphics == Grafik -Green value of the envelope -== Grün-Wert der Animation - Grenade == Granate -Group -== Gruppe - -HD -== HD - Hammer == Hammer Has people playing == Server nicht leer -Height -== Höhe - High Detail == Hohe Details @@ -376,18 +205,6 @@ Host address Hue == Farb. -Image -== Grafik - -Images -== Grafiken - -Increase -== Vergrößern - -Increase animation speed -== Animationsgeschwindigkeit erhöhen - Info == Info @@ -418,42 +235,15 @@ LAN Language == Sprache -Layers -== Ebenen - -Left -== Links - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== Linke Maustaste zum Bewegen. Umschalttaste gedrückt halten, um die Achse zu bewegen. Strg gedrückt halten zum drehen. - -Left mouse button to move. Hold shift to move the texture. -== Linke Maustaste zum Bewegen. Umschalttaste gedrückt halten, um die Textur zu bewegen. - -Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. -== Mit linker Maustaste ziehen. Strg für eine höhere Genauigkeit gedrückt halten. Umschalt gedrückt halten, um die Zeitlinie auszuwählen. Rechtsklick zum löschen. - Lht. == Hell. -Load -== Laden - -Load a new image to use in the map -== Lädt eine neue Grafik, um sie in der Karte zu benutzen. - -Load map -== Karte laden - Loading == Laden MOTD == Nachricht des Tages -Make external -== Extern machen - Map == Karte @@ -490,21 +280,9 @@ Name Name plates size == Größe der Namen -Name: -== Name: - -New -== Neu - -New folder -== Neuer Ordner - News == News -Next Envelope -== Nächste Animation - Next weapon == Nächste Waffe @@ -523,33 +301,12 @@ No servers found No servers match your filter criteria == Kein Server entspricht den Kriterien -None -== Kein - -Normal animation speed -== Normale Animationsgeschwindigkeit - Ok == OK Open == Öffnen -Opens a map and adds everything from that map to the current one -== Öffnet eine Karte und fügt alles aus dieser in die aktuelle ein. - -Opens a map for editing -== Öffnet eine Map zum Bearbeiten - -Order -== Reihenf. - -Para X -== Para. X - -Para Y -== Para. Y - Parent Folder == Übergeordneter Ordner @@ -577,36 +334,9 @@ Players Please balance teams! == Bitte Teams ausgleichen! -Pos X -== Pos. X - -Pos Y -== Pos. Y - -Pos. Env -== Pos. anim. - -Pos. TO -== Pos. zu - -Pos.+ -== Pos.+ - -Press right mouse button to create a new point -== Drücke die rechte Maustaste, um einen neuen Punkt zu erstellen - Prev. weapon == Vorherige Waffe -Previous Envelope -== Vorherige Animation - -Proof -== Testra. - -Quads -== Vier. - Quality Textures == Hochauflösende Texturen @@ -631,12 +361,6 @@ Red team Red team wins! == Rotes Team gewinnt! -Red value of the envelope -== Rot-Wert der Animation - -Refocus -== Wiederh. - Refresh == Erneuern @@ -646,45 +370,15 @@ Refreshing master servers Remote console == Remotekonsole -Remove -== Entfernen - -Removes the image from the map -== Entfernt die Grafik aus der Karte - -Removes the image from the map file. -== Entfernt die Grafik aus der Kartendatei. - -Replace -== Ersetzen - -Replace Image -== Grafik ersetzen - -Replaces the image with a new one -== Ersetzt die Grafik durch ein neues - Reset filter == Standardfilter Reset to defaults == Standardeinstellung -Resizes the current Quad based on the aspect ratio of the image -== Ändert die Größe des aktuellen Vierecks basierend auf dem Seitenverhältnis des Bildes - Rifle == Laser -Right -== Rechts - -Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. -== Rotation des Pinsels in Grad. Mit gedrückter linker Maustaste ziehen, um den Wert zu ändern. Umschalt gedrückt halten, um die Genauigkeit zu erhöhen. - -Rotation of the envelope -== Rotation der Animation - Round == Runde @@ -694,21 +388,6 @@ Sample rate Sat. == Sätt. -Save -== Speichern - -Save As -== Speichern unter - -Save map -== Karte speichern - -Saves the current map -== Speichert die aktuelle Karte - -Saves the current map under a new name -== Speichert die aktuelle Karte unter neuem Namen - Score == Score @@ -724,15 +403,6 @@ Scoreboard Screenshot == Bildschirmfoto -Select group. Right click for properties. -== Gruppe auswählen. Rechtsklick für Eigenschaften. - -Select image -== Grafik auswählen - -Select layer. Right click for properties. -== Ebene auswählen. Rechtsklick für Eigenschaften. - Server details == Serverdetails @@ -745,9 +415,6 @@ Server not full Settings == Optionen -Shift -== Verschie. - Shotgun == Schrotflinte @@ -778,12 +445,6 @@ Spectate Spectators == Zuschauer -Square -== Quadrat - -Squares the current quad -== Macht das ausgewählte Viereck rechteckig - Standard gametype == Standard-Spieltyp @@ -796,12 +457,6 @@ Stop record Sudden Death == Sudden Death -Switch between images and layers managment. -== Zwischen Ebenen- und Bildverwaltung umschalten. - -Switch curve type -== Kurventyp ändern - Switch weapon on pickup == Wechsle Waffen beim Aufnehmen @@ -823,24 +478,12 @@ The audio device couldn't be initialised. The server is running a non-standard tuning on a pure game type. == Der Server läuft nicht mit Standardeinstellungen. -Tiles -== Plat. - Time limit == Zeitlimit Time limit: %d min == Zeitlimit: %d min -Toggle group visibility -== Gruppensichtbarkeit umschalten - -Toggle layer visibility -== Sichtbarkeit der Ebene umschalten - -Toggles the envelope editor. -== Schaltet den Animationseditor um. - Try again == Nochmal versuchen @@ -853,24 +496,6 @@ UI Color Unable to delete the demo == Aufnahme konnte nicht gelöscht werden -Up -== Oben - -Use Clipping -== Aussch. b. - -Use left mouse button to drag and change the color value. Hold shift to be more precise. -== Mit gedrückter linker Maustaste ziehen, um den Farbwert zu ändern. Umschalt gedrückt halten, um die Genauigkeit zu erhöhen. - -Use left mouse button to drag and change the value. Hold shift to be more precise. -== Mit gedrückter linker Maustaste ziehen, um den Wert zu ändern. Umschalt gedrückt halten, um die Genauigkeit zu erhöhen. - -Use left mouse button to drag and create a brush. -== Benutze die linke Maustaste, um zu ziehen und einen Pinsel zu erstellen. - -Use left mouse button to paint with the brush. Right button clears the brush. -== Benutze die linke Maustaste um mit dem Pinsel zu malen. Die rechte Maustaste löscht den Pinsel. - Use sounds == Aktiviere Ton @@ -898,15 +523,6 @@ Weapon Welcome to Teeworlds == Willkommen bei Teeworlds -Width -== Breite - -X-axis of the envelope -== X-Achse der Animation - -Y-axis of the envelope -== Y-Achse der Animation - Yes == Ja @@ -916,45 +532,6 @@ You must restart the game for all settings to take effect. Your skin == Dein Skin -ZI -== ZI - -ZO -== ZO - -[HOME] Restore map focus -== [HOME] Setzt das Blickfeld der Karte zurück - -[M] Flip brush vertical -== [M] Pinsel vertikal umdrehen - -[N] Flip brush horizontal -== [N] Pinsel horizontal umdrehen - -[NumPad*] Zoom to normal and remove editor offset -== [NumBlock*] Normale Größe - -[NumPad+] Zoom in -== [NumBlock+] Vergrößern - -[NumPad-] Zoom out -== [NumBlock-] Verkleinern - -[R] Rotates the brush counter clockwise -== [R] Dreht den Pinsel gegen den Uhrzeigersinn - -[T] Rotates the brush clockwise -== [T] dreht den Pinsel im Uhrzeigersinn - -[ctrl+h] Toggle High Detail -== [Strg+H] Hohe Details umschalten - -[ctrl+m] Toggle animation -== [Strg+M] Animation umschalten - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== [Strg+P] Schaltet Testrahmen um. Diese Rahmen zeigen, wie viel der Spieler höchstens sehen kann. - no limit == Keine Begrenzung @@ -966,22 +543,10 @@ no limit -Page %d- == -Adds border tiles -== - Clan == -Clean-up game tiles -== - -Clear -== - -Collision -== - -Constructs game tiles from this layer +Count players only == Country @@ -993,18 +558,12 @@ Crc: Created: == -Death -== - Demo details == Free-View == -Game tiles -== - Length: == @@ -1026,9 +585,6 @@ Page %d of %d Prev == -Removes game tiles that aren't based on a layer -== - Rename == @@ -1050,14 +606,8 @@ Type: Unable to rename the demo == -Unhookable -== - Version: == -[ctrl+i] Show tile informations -== - ##### old translations ##### diff --git a/data/languages/italian.txt b/data/languages/italian.txt index b2e3b0eb..a7e92e77 100644 --- a/data/languages/italian.txt +++ b/data/languages/italian.txt @@ -22,60 +22,21 @@ %i seconds left == %i secondi ancora -%s Right click for context menu. -== %s Menu tasto destro. - Abort == Annulla -Add -== Aggiungi - -Add Image -== +Immagine - -Add Quad -== +Forma - -Add group -== Aggiungi gruppo - -Add quads layer -== +Livello Forme - -Add tile layer -== +Livello Caselle - Address == Indirizzo -Adds a new group -== Aggiunge un nuovo Gruppo di Livelli - -Adds a new quad -== Aggiunge una nuova Forma nella mappa - All == Tutti Alpha == Alpha -Alpha value of the envelope -== Grafico dei valori di Trasparenza/Opacità (asse Y), in funzione del tempo (asse X) - Always show name plates == Mostra sempre etichette dei nomi -Anim -== Anim - -Append -== Inserisci - -Append map -== Inserisci Mappa - Are you sure that you want to delete the demo? == Sicuro di voler cancellare questa registrazione? @@ -85,9 +46,6 @@ Are you sure that you want to quit? As this is the first time you launch the game, please enter your nick name below. It's recommended that you check the settings to adjust them to your liking before joining a server. == E' la prima volta che avvii il gioco, ti preghiamo di inserire il tuo nickname. E' consigliato aggiustare le impostazioni in base alle proprie preferenze prima di entrare in un server. -Aspect ratio -== Riproporziona - Automatically record demos == Registra demo automaticamente @@ -100,57 +58,18 @@ Blue team Blue team wins! == La squadra blu ha vinto! -Blue value of the envelope -== grafico dei valori di Blu (asse Y), in funzione del tempo (asse X) - Body == Corpo -Border -== Bordi - -CCW -== AS - -CW -== OD - Call vote == Inizia voto -Cancel -== Annulla - Chat == Chat -Clip H -== Alt. Taglio - -Clip W -== Lar. Taglio - -Clip X -== Taglia da X - -Clip Y -== Taglia da Y - Close == Chiudi -Color -== Colore - -Color Env -== Eff. Col. - -Color TO -== a col. - -Color+ -== Colore - Compatible version == Versione compatibile @@ -169,21 +88,6 @@ Console Controls == Controlli -Creates a new color envelope -== Crea un nuovo effetto di colore - -Creates a new map -== Crea una nuova mappa - -Creates a new pos envelope -== Crea un nuovo effetto di movimento - -Creates a new quad layer -== Crea un nuovo livello di forme - -Creates a new tile layer -== Crea un nuovo livello di caselle - Current == Attuale @@ -193,39 +97,15 @@ Current version: %s Custom colors == Colori personalizzati -Decrease -== Diminuisci - -Decrease animation speed -== Diminuisce la velocità dell'animazione - Delete == Cancella Delete demo == Cancella demo -Delete group -== Cancella gruppo - -Delete layer -== Cancella livello - -Delete this envelope -== Cancella quest'effetto - -Deletes the current quad -== Cancella la forma corrente - -Deletes the layer -== Cancella il livello selezionato - Demos == Demo -Detail -== Dettaglio - Disconnect == Disconnetti @@ -235,9 +115,6 @@ Disconnected Display Modes == Tipo di visualizzazione -Down -== Sotto - Downloading map == Scaricando la mappa @@ -247,45 +124,18 @@ Draw! Dynamic Camera == Visuale dinamica -Embed -== Incorpora - -Embedded -== Incorporate - -Embeds the image into the map file. -== Incorpora l'immagine nella mappa - Emoticon == Emozioni -Enable/disable group for saving -== Includi/Escludi gruppo al salvataggio - -Enable/disable layer for saving -== Includi/Escludi livello al salvataggio - Enter == Entra -Envelopes -== Effetti - Error == Errore Error loading demo == Impossibile caricare la demo -Exit -== Esci - -Exits from the editor -== Esci dall'editor - -External -== Esterne - FSAA samples == Esempi FSAA @@ -298,9 +148,6 @@ Favorites Feet == Piedi -Filename: -== Nome file: - Filter == Filtro @@ -337,24 +184,15 @@ General Graphics == Grafica -Green value of the envelope -== Grafico dei valori di Verde (asse Y), in funzione del tempo (asse X) - Grenade == Granata -Group -== Gruppo - Hammer == Martello Has people playing == Ha gente in gioco -Height -== Altezza - High Detail == Molti dettagli @@ -367,18 +205,6 @@ Host address Hue == Col. -Image -== Immagine - -Images -== Immagini - -Increase -== Aumenta - -Increase animation speed -== Aumenta la velocità dell'animazione - Info == Info @@ -409,42 +235,15 @@ LAN Language == Lingua -Layers -== Livelli - -Left -== Sinistra - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== Sposta la forma, +Shift per muovere il centro, +Ctrl per ruotarla. - -Left mouse button to move. Hold shift to move the texture. -== Sposta vertice, +Shift per adattare la trama interna. - -Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. -== Trascina il punto, +Ctrl per aggiustare, +Shift sposta nel tempo. Tasto destro elimina il punto. - Lht. == Lum. -Load -== Carica... - -Load a new image to use in the map -== Carica una nuova immagine da usare nella mappa - -Load map -== Carica mappa - Loading == Caricamento MOTD == MDG -Make external -== Scorpora - Map == Mappa @@ -475,21 +274,9 @@ Name Name plates size == Dimensione etichetta -Name: -== Nome: - -New -== Nuovo - -New folder -== Nuova cartella - News == Notizie -Next Envelope -== Effetto successivo - Next weapon == Successiva @@ -508,33 +295,12 @@ No servers found No servers match your filter criteria == Nessun server corrisponde ai filtri di ricerca -None -== Nessuna - -Normal animation speed -== Imposta l'animazione alla velocità effettiva - Ok == Ok Open == Apri -Opens a map and adds everything from that map to the current one -== Copia il contenuto di una mappa nella mappa corrente - -Opens a map for editing -== Apre una mappa per modificarla - -Order -== Ordine - -Para X -== Profond. X - -Para Y -== Profond. Y - Parent Folder == Indietro @@ -562,36 +328,9 @@ Players Please balance teams! == Squadre sbilanciate! -Pos X -== Coord. X - -Pos Y -== Coord. Y - -Pos. Env -== Eff. Mov. - -Pos. TO -== a Mov. - -Pos.+ -== Movim. - -Press right mouse button to create a new point -== Tasto destro per inserire un nuovo punto nel grafico - Prev. weapon == Precedente -Previous Envelope -== Effetto precedente - -Proof -== Schermi - -Quads -== Forme - Quality Textures == Textures di qualità @@ -613,12 +352,6 @@ Red team Red team wins! == La squadra rossa ha vinto! -Red value of the envelope -== Grafico dei valori di Rosso (asse X), in funzione del tempo (asse Y) - -Refocus -== Riorienta - Refresh == Aggiorna @@ -628,45 +361,15 @@ Refreshing master servers Remote console == Console remota -Remove -== Rimuovi - -Removes the image from the map -== Rivuove l'immagine dalla mappa - -Removes the image from the map file. -== Rimuove l'immagine dal file della mappa. - -Replace -== Rimpiazza - -Replace Image -== Sostituisci immagine - -Replaces the image with a new one -== Assegna a un'altra immagine il posto di questa - Reset filter == Annulla filtri Reset to defaults == Reimposta -Resizes the current Quad based on the aspect ratio of the image -== Ridimensiona la forma rispetto alle proporzioni dell'immagine associata al livello - Rifle == Laser -Right -== Destra - -Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. -== Ruota il pennello in gradi. Cambia valore scorrendo col tasto sinistro del mouse, +Shift per aggiustare. - -Rotation of the envelope -== Grafico dei valori di Rotazione (asse Y), in funzione del tempo (asse X) - Round == Turno @@ -676,21 +379,6 @@ Sample rate Sat. == Sat. -Save -== Salva - -Save As -== Salva come... - -Save map -== Salva le modifiche effettuate alla mappa - -Saves the current map -== Salva la mappa corrente - -Saves the current map under a new name -== Salva la mappa corrente con un altro nome - Score == Punti @@ -706,15 +394,6 @@ Scoreboard Screenshot == Screenshot -Select group. Right click for properties. -== Seleziona gruppo. - -Select image -== Seleziona immagine. - -Select layer. Right click for properties. -== Seleziona livello. - Server details == Dettagli del server @@ -754,12 +433,6 @@ Spectate Spectators == Spettatori -Square -== Squadra sagoma - -Squares the current quad -== Risquadra la forma corrente - Standard gametype == Tipo di gioco classico @@ -769,12 +442,6 @@ Standard map Stop record == Termina reg. -Switch between images and layers managment. -== Cambia l'area di intervento tra immagini o livelli. - -Switch curve type -== Cambia il tipo di curva - Switch weapon on pickup == Cambia arma alla raccolta @@ -796,24 +463,12 @@ The audio device couldn't be initialised. The server is running a non-standard tuning on a pure game type. == Il server sta eseguendo un tuning non-standard su un tipo di gioco classico. -Tiles -== Caselle - Time limit == Limite di tempo Time limit: %d min == Tempo limite %d min -Toggle group visibility -== mostra/nasconde Gruppo - -Toggle layer visibility -== mostra/nasconde Livello - -Toggles the envelope editor. -== apre/allarga/chiude l'editor di Effetti grafici - Try again == Ritenta @@ -826,24 +481,6 @@ UI Color Unable to delete the demo == Impossibile eliminare la registrazione -Up -== Sopra - -Use Clipping -== Ritaglia - -Use left mouse button to drag and change the color value. Hold shift to be more precise. -== Cambia colore scorrendo col tasto sinistro del mouse, +Shift per aggiustare. - -Use left mouse button to drag and change the value. Hold shift to be more precise. -== Cambia valore scorrendo col tasto sinistro del mouse, +Shift per aggiustare. - -Use left mouse button to drag and create a brush. -== Seleziona una casella o un insieme da usare come pennello. - -Use left mouse button to paint with the brush. Right button clears the brush. -== Dipingi col tasto sinistro del mouse o pulisci pennello col destro. - Use sounds == Usa suoni @@ -868,15 +505,6 @@ Weapon Welcome to Teeworlds == Benvenuto su Teeworlds! -Width -== Larghezza - -X-axis of the envelope -== Grafico dei valori di spostamento in orizzontale (asse Y), in funzione del tempo (asse X) - -Y-axis of the envelope -== Grafico dei valori di spostamento in verticale (asse Y), in funzione del tempo (asse X) - Yes == Si @@ -886,45 +514,6 @@ You must restart the game for all settings to take effect. Your skin == La tua Skin -ZI -== Z+ - -ZO -== Z- - -[HOME] Restore map focus -== [HOME] Ritorna al punto iniziale della mappa - -[M] Flip brush vertical -== [M] Specchia la selezione in verticale - -[N] Flip brush horizontal -== [N] Specchia la selezione in orizzontale - -[NumPad*] Zoom to normal and remove editor offset -== [NumPad*] Imposta la visuale alle dimensioni effettive - -[NumPad+] Zoom in -== [NumPad+] Ingrandisce la visuale - -[NumPad-] Zoom out -== [NumPad-] Rimpicciolisce la visuale - -[R] Rotates the brush counter clockwise -== [R] Ruota la selezione in senso antiorario - -[T] Rotates the brush clockwise -== [T] Ruota la selezione in senso orario - -[ctrl+h] Toggle High Detail -== [ctrl+h] Mostra/nasconde i Dettagli - -[ctrl+m] Toggle animation -== [ctrl+m] Avvia/Ferma l'animazione - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== [ctrl+p] Mostra/nasconde le dimensioni degli schermi comuni, e i limiti della visuale dinamica - no limit == senza limite @@ -936,22 +525,10 @@ no limit -Page %d- == -Adds border tiles -== - Clan == -Clean-up game tiles -== - -Clear -== - -Collision -== - -Constructs game tiles from this layer +Count players only == Country @@ -963,27 +540,12 @@ Crc: Created: == -Death -== - Demo details == -File -== - -File: %s -== - Free-View == -Game tiles -== - -HD -== - Length: == @@ -1014,9 +576,6 @@ Prev REC %3d:%02d == -Removes game tiles that aren't based on a layer -== - Rename == @@ -1029,9 +588,6 @@ Server address: Server filter == -Shift -== - Size: == @@ -1047,17 +603,11 @@ Type: Unable to rename the demo == -Unhookable -== - Version: == Warmup == -[ctrl+i] Show tile informations -== - ##### old translations ##### diff --git a/data/languages/polish.txt b/data/languages/polish.txt index 3e910dac..fd7bbce5 100644 --- a/data/languages/polish.txt +++ b/data/languages/polish.txt @@ -7,39 +7,12 @@ %ds left == Jeszcze %d -%s Right click for context menu. -== %s Prawy przycisk myszy aby włączyć menu. - Abort == Anuluj -Add -== Dodaj - -Add Image -== Dodaj obrazek - -Add Quad -== Dodaj Quad - -Add group -== Dodaj grupę - -Add quads layer -== Dodaj warstwę quad - -Add tile layer -== Dodaj warstwę tile - Address == Adres -Adds a new group -== Dodaje nową grupę - -Adds a new quad -== Dodaje nowy quad - All == Wszystki @@ -49,15 +22,6 @@ Alpha Always show name plates == Zawsze pokazuj nicki -Anim -== Animacja - -Append -== Importuj - -Append map -== Importuje mapę - Are you sure that you want to quit? == Czy na pewno chcesz opuścić grę? @@ -73,36 +37,15 @@ Blue team wins! Body == Ciało -Border -== Granice - -CCW -== CCW - -CW -== CW - Call vote == Głosowanie -Cancel -== Anuluj - Chat == Chat Close == Zamknij -Color Env -== Color Env - -Color TO -== Color TO - -Color+ -== Kolor+ - Compatible version == Kompatybilna wersja @@ -121,21 +64,6 @@ Console Controls == Sterowanie -Creates a new color envelope -== Tworzy nowy kolor animacji - -Creates a new map -== Tworzy nową mapę - -Creates a new pos envelope -== Tworzy nową pozycję animacji - -Creates a new quad layer -== Tworzy nową warstwę quad - -Creates a new tile layer -== Tworzy nową warstwę tile - Current == Aktualnie @@ -145,33 +73,12 @@ Current version: %s Custom colors == Własne kolory -Decrease -== Zmniejsz - -Decrease animation speed -== Zmniejsz prędkość animacji - Delete == Usuń -Delete group -== Usuń grupę - -Delete layer -== Usuń warstwę - -Deletes the current quad -== Usuwa bieżący quad - -Deletes the layer -== Usuwa warstwę - Demos == Dema -Detail -== Szczegóły - Disconnect == Rozłącz @@ -190,36 +97,18 @@ Draw! Dynamic Camera == Dynamiczna kamera -Embed -== Zintegruj - -Embedded -== Zintegrowany - -Embeds the image into the map file. -== Integruje obrazek z plikiem mapy. - Emoticon == Emotikonka Enter == Wejdź -Envelopes -== Animacje - Error == Błąd Error loading demo == Błąd przy ładowaniu demo -Exits from the editor -== Wyjście z edytora - -External -== Zewnętrzny - FSAA samples == próbki FSAA (anti-aliasing) @@ -232,12 +121,6 @@ Favorites Feet == Stopy -File -== Plik - -Filename: -== Nazwa pliku: - Filter == Filtr @@ -274,21 +157,12 @@ Graphics Grenade == Granatnik -Group -== Grupa - -HD -== HD - Hammer == Młot Has people playing == Nie pokazuj pustych -Height -== Wysokość - High Detail == Wysoka jakość obrazu @@ -301,18 +175,6 @@ Host address Hue == Kolor -Image -== Obrazek - -Images -== Obrazki - -Increase -== Zwiększ - -Increase animation speed -== Zwiększ prędkość animacji - Info == Info @@ -340,30 +202,15 @@ LAN Language == Język -Layers -== Warstwy - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== Lewy przycisk myszy aby się poruszać. Przytrzymaj Shift aby przesuwać oś. Przytrzymaj Ctrl aby obrócić. - -Left mouse button to move. Hold shift to move the texture. -== Lewy przycisk myszy aby się poruszać. Przytrzymaj Shift aby przesuwać teksturę. - Lht. == Jasn. -Load a new image to use in the map -== Wybierz nowy obrazek do tej mapy: - Loading == Ładowanie MOTD == Wiadomość dnia -Make external -== Użyj jako zewnętrzny - Map == Mapa @@ -391,18 +238,9 @@ Mute when not active Name == Nick -Name: -== Nazwa: - -New -== Nowy - News == News -Next Envelope -== Następna animacja - Next weapon == Następna broń @@ -421,27 +259,12 @@ No servers found No servers match your filter criteria == Nie znaleziono serwerów spełniających twoje kryteria -None -== Brak - -Normal animation speed -== Normalna prędkość animacji - Ok == OK Open == Otwórz -Opens a map and adds everything from that map to the current one -== Otwiera mapę i dodaje wszystko z tamtej mapy do bieżącej. - -Opens a map for editing -== Otwiera mapę do edycji - -Order -== Kolejność - Password == Hasło @@ -466,27 +289,9 @@ Players Please balance teams! == Konieczne wyrównanie drużyn! -Pos. Env -== Pos. Env - -Pos. TO -== Pos. TO - -Pos.+ -== Poz.+ - -Press right mouse button to create a new point -== Prawy przycisk myszy aby utworzyć nowy punkt - Prev. weapon == Poprzednia broń -Previous Envelope -== Poprzednia animacja - -Proof -== Test - Quality Textures == Szczegółowe tekstury @@ -511,24 +316,6 @@ Refreshing master servers Remote console == Zdalna konsola -Remove -== Usuń - -Removes the image from the map -== Usuwa obrazek z mapy - -Removes the image from the map file. -== Usuwa obrazek z pliku mapy. - -Replace -== Zamień - -Replace Image -== Zamień obrazek - -Replaces the image with a new one -== Zamienia obrazek na nowy - Reset filter == Domyślne filtry @@ -547,21 +334,6 @@ Sample rate Sat. == Nasyc. -Save -== Zapisz - -Save As -== Zapisz jako - -Save map -== Zapisz mapę - -Saves the current map -== Zapisuje bieżącą mapę - -Saves the current map under a new name -== Zapisuje bieżącą mapę pod nową nazwą - Score == Wynik @@ -577,15 +349,6 @@ Scoreboard Screenshot == Screenshot -Select group. Right click for properties. -== Wybierz grupę. Prawy przycisk myszy da więcej informacji. - -Select image -== Wybierz obrazek - -Select layer. Right click for properties. -== Wybierz warstwę. Prawy przycisk myszy da więcej informacji. - Server details == Szczegóły serwera @@ -625,12 +388,6 @@ Spectate Spectators == Obserwatorzy -Square -== Kwadrat - -Squares the current quad -== Zmienia bieżący quad w kwadrat - Standard gametype == Standardowy typ gry @@ -640,12 +397,6 @@ Standard map Sudden Death == Nagła śmierć -Switch between images and layers managment. -== Przełącz pomiędzy widokiem obrazków i warstw. - -Switch curve type -== Przełącz typ krzywej - Switch weapon on pickup == Zmień broń po podniesieniu @@ -667,15 +418,6 @@ The server is running a non-standard tuning on a pure game type. Time limit == Limit czasu -Toggle group visibility -== Zmień widzialność grupy - -Toggle layer visibility -== Przełącz widoczność warstwy - -Toggles the envelope editor. -== Włącza edytor animacji. - Try again == Ponów próbę @@ -685,12 +427,6 @@ Type UI Color == Kolor menu -Use left mouse button to drag and create a brush. -== Lewy przycisk myszy aby przesuwać i tworzyć pędzel. - -Use left mouse button to paint with the brush. Right button clears the brush. -== Lewy przycisk myszy aby malować bieżącym pędzlem. Prawy przycisk myszy czyści pędzel. - Use sounds == Włącz dźwięki @@ -718,9 +454,6 @@ Weapon Welcome to Teeworlds == Witaj w Teeworlds -Width -== Szerokość - Yes == Tak @@ -730,42 +463,6 @@ You must restart the game for all settings to take effect. Your skin == Twój wygląd -ZI -== Przybliż - -ZO -== Oddal - -[M] Flip brush vertical -== [M] Obróć pędzel pionowo - -[N] Flip brush horizontal -== [N] Obróć pędzel poziomo - -[NumPad*] Zoom to normal and remove editor offset -== [NumPad*] Normalny rozmiar - -[NumPad+] Zoom in -== [NumPad+] Przybliż - -[NumPad-] Zoom out -== [NumPad-] Oddal - -[R] Rotates the brush counter clockwise -== [R] Obraca pędzel odwrotnie do wskazówek zegara - -[T] Rotates the brush clockwise -== [T] Obraca pędzel zgodnie ze wskazówkami zegara - -[ctrl+h] Toggle High Detail -== [Ctrl+H] Przełącz jakość obrazu - -[ctrl+m] Toggle animation -== [Ctrl+M] Przełącz animacje - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== [Ctrl+P] Przełącza granice testowania. Te granice pokazują, ile najwięcej może zobaczyć gracz. - ##### needs translation ##### %d Bytes @@ -789,55 +486,19 @@ ZO -Page %d- == -Adds border tiles -== - -Alpha value of the envelope -== - Are you sure that you want to delete the demo? == -Aspect ratio -== - Automatically record demos == Automatically take game over screenshot == -Blue value of the envelope -== - Clan == -Clean-up game tiles -== - -Clear -== - -Clip H -== - -Clip W -== - -Clip X -== - -Clip Y -== - -Collision -== - -Color -== - -Constructs game tiles from this layer +Count players only == Country @@ -849,63 +510,24 @@ Crc: Created: == -Death -== - Delete demo == -Delete this envelope -== - Demo details == -Down -== - -Enable/disable group for saving -== - -Enable/disable layer for saving -== - -Exit -== - -File: %s -== - Folder == Free-View == -Game tiles -== - -Green value of the envelope -== - Invalid Demo == -Left -== - -Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. -== - Length: == -Load -== - -Load map -== - Map: == @@ -921,9 +543,6 @@ Name plates size Netversion: == -New folder -== - New name: == @@ -933,27 +552,12 @@ Next Page %d of %d == -Para X -== - -Para Y -== - Parent Folder == -Pos X -== - -Pos Y -== - Prev == -Quads -== - REC %3d:%02d == @@ -963,42 +567,18 @@ Reason: Record demo == -Red value of the envelope -== - -Refocus -== - -Removes game tiles that aren't based on a layer -== - Rename == Rename demo == -Resizes the current Quad based on the aspect ratio of the image -== - -Right -== - -Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. -== - -Rotation of the envelope -== - Server address: == Server filter == -Shift -== - Size: == @@ -1011,9 +591,6 @@ Stop record The audio device couldn't be initialised. == -Tiles -== - Time limit: %d min == @@ -1026,36 +603,9 @@ Unable to delete the demo Unable to rename the demo == -Unhookable -== - -Up -== - -Use Clipping -== - -Use left mouse button to drag and change the color value. Hold shift to be more precise. -== - -Use left mouse button to drag and change the value. Hold shift to be more precise. -== - Version: == -X-axis of the envelope -== - -Y-axis of the envelope -== - -[HOME] Restore map focus -== - -[ctrl+i] Show tile informations -== - no limit == diff --git a/data/languages/portuguese.txt b/data/languages/portuguese.txt index ab704e09..914e4283 100644 --- a/data/languages/portuguese.txt +++ b/data/languages/portuguese.txt @@ -477,115 +477,22 @@ Your skin %i seconds left == -%s Right click for context menu. -== - -Page %d- == -Add -== - -Add Image -== - -Add Quad -== - -Add group -== - -Add quads layer -== - -Add tile layer -== - -Adds a new group -== - -Adds a new quad -== - -Adds border tiles -== - -Alpha value of the envelope -== - -Anim -== - -Append -== - -Append map -== - Are you sure that you want to delete the demo? == -Aspect ratio -== - Automatically record demos == Automatically take game over screenshot == -Blue value of the envelope -== - -Border -== - -CCW -== - -CW -== - -Cancel -== - Clan == -Clean-up game tiles -== - -Clear -== - -Clip H -== - -Clip W -== - -Clip X -== - -Clip Y -== - -Collision -== - -Color -== - -Color Env -== - -Color TO -== - -Color+ -== - -Constructs game tiles from this layer +Count players only == Country @@ -597,162 +504,27 @@ Crc: Created: == -Creates a new color envelope -== - -Creates a new map -== - -Creates a new pos envelope -== - -Creates a new quad layer -== - -Creates a new tile layer -== - -Death -== - -Decrease -== - -Decrease animation speed -== - Delete == Delete demo == -Delete group -== - -Delete layer -== - -Delete this envelope -== - -Deletes the current quad -== - -Deletes the layer -== - Demo details == -Detail -== - -Down -== - -Embed -== - -Embedded -== - -Embeds the image into the map file. -== - -Enable/disable group for saving -== - -Enable/disable layer for saving -== - -Envelopes -== - -Exit -== - -Exits from the editor -== - -External -== - -File -== - -File: %s -== - -Filename: -== - Folder == Free-View == -Game tiles -== - -Green value of the envelope -== - -Group -== - -HD -== - -Height -== - -Image -== - -Images -== - -Increase -== - -Increase animation speed -== - Invalid Demo == -Layers -== - -Left -== - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== - -Left mouse button to move. Hold shift to move the texture. -== - -Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. -== - Length: == -Load -== - -Load a new image to use in the map -== - -Load map -== - -Make external -== - Map: == @@ -765,87 +537,27 @@ Max demos Name plates size == -Name: -== - Netversion: == -New -== - -New folder -== - New name: == Next == -Next Envelope -== - -None -== - -Normal animation speed -== - Open == -Opens a map and adds everything from that map to the current one -== - -Opens a map for editing -== - -Order -== - Page %d of %d == -Para X -== - -Para Y -== - Parent Folder == -Pos X -== - -Pos Y -== - -Pos. Env -== - -Pos. TO -== - -Pos.+ -== - -Press right mouse button to create a new point -== - Prev == -Previous Envelope -== - -Proof -== - -Quads -== - REC %3d:%02d == @@ -855,123 +567,33 @@ Reason: Record demo == -Red value of the envelope -== - -Refocus -== - -Remove -== - -Removes game tiles that aren't based on a layer -== - -Removes the image from the map -== - -Removes the image from the map file. -== - Rename == Rename demo == -Replace -== - -Replace Image -== - -Replaces the image with a new one -== - -Resizes the current Quad based on the aspect ratio of the image -== - -Right -== - -Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. -== - -Rotation of the envelope -== - -Save -== - -Save As -== - -Save map -== - -Saves the current map -== - -Saves the current map under a new name -== - -Select group. Right click for properties. -== - -Select image -== - -Select layer. Right click for properties. -== - Server address: == Server filter == -Shift -== - Size: == Sound error == -Square -== - -Squares the current quad -== - Stop record == -Switch between images and layers managment. -== - -Switch curve type -== - The audio device couldn't be initialised. == -Tiles -== - Time limit: %d min == -Toggle group visibility -== - -Toggle layer visibility -== - -Toggles the envelope editor. -== - Type: == @@ -981,81 +603,9 @@ Unable to delete the demo Unable to rename the demo == -Unhookable -== - -Up -== - -Use Clipping -== - -Use left mouse button to drag and change the color value. Hold shift to be more precise. -== - -Use left mouse button to drag and change the value. Hold shift to be more precise. -== - -Use left mouse button to drag and create a brush. -== - -Use left mouse button to paint with the brush. Right button clears the brush. -== - Version: == -Width -== - -X-axis of the envelope -== - -Y-axis of the envelope -== - -ZI -== - -ZO -== - -[HOME] Restore map focus -== - -[M] Flip brush vertical -== - -[N] Flip brush horizontal -== - -[NumPad*] Zoom to normal and remove editor offset -== - -[NumPad+] Zoom in -== - -[NumPad-] Zoom out -== - -[R] Rotates the brush counter clockwise -== - -[T] Rotates the brush clockwise -== - -[ctrl+h] Toggle High Detail -== - -[ctrl+i] Show tile informations -== - -[ctrl+m] Toggle animation -== - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== - no limit == diff --git a/data/languages/romanian.txt b/data/languages/romanian.txt index 1f1e4d63..484d40eb 100644 --- a/data/languages/romanian.txt +++ b/data/languages/romanian.txt @@ -22,60 +22,21 @@ %i seconds left == %i secunde rămase -%s Right click for context menu. -== %s Clic dreapta pentru meniul contextual. - Abort == Anulează -Add -== Adaugă - -Add Image -== Adaugă o imagine - -Add Quad -== Adaugă quad - -Add group -== Adaugă un grup - -Add quads layer -== Adaugă strat quad-uri - -Add tile layer -== Adaugă strat cu plăci - Address == Adresa -Adds a new group -== Adaugă un grup nou - -Adds a new quad -== Adaugă un nou quad - All == Toți Alpha == Alfa -Alpha value of the envelope -== Valoarea alfa a plicului - Always show name plates == Afișează întotdeauna pseudonimele -Anim -== Anim. - -Append -== Adaugă - -Append map -== Adaugă unei hărți - Are you sure that you want to delete the demo? == Sigur vrei să ștergi demo-ul? @@ -85,9 +46,6 @@ Are you sure that you want to quit? As this is the first time you launch the game, please enter your nick name below. It's recommended that you check the settings to adjust them to your liking before joining a server. == Aceasta fiind prima lansare a jocului, te rog introdu-ți pseudonimul mai jos. E recomandat să verifici setările și să le ajustezi cum vrei înainte să intri pe un server. -Aspect ratio -== Rația de aspect - Automatically record demos == Înregistrează automat demo-uri @@ -100,57 +58,18 @@ Blue team Blue team wins! == Echipa albastră a câștigat! -Blue value of the envelope -== Valoarea albastră a plicului - Body == Corp -Border -== Bordură - -CCW -== ST - -CW -== DR - Call vote == Votează -Cancel -== Anulează - Chat == Chat -Clip H -== Î clip - -Clip W -== L clip - -Clip X -== X clip - -Clip Y -== Y clip - Close == Închide -Color -== Culoare - -Color Env -== Culoare Env - -Color TO -== Culoare TO - -Color+ -== Culoare+ - Compatible version == Versiune compatibilă @@ -169,21 +88,6 @@ Console Controls == Controale -Creates a new color envelope -== Creează un plic într-o culoare nouă - -Creates a new map -== Creează o hartă nouă - -Creates a new pos envelope -== Creează un nou plic poz - -Creates a new quad layer -== Creează un nou strat quad - -Creates a new tile layer -== Creează un nou strat de plăci - Current == Curent @@ -193,39 +97,15 @@ Current version: %s Custom colors == Culori personalizate -Decrease -== Redu - -Decrease animation speed -== Redu viteza animațiilor - Delete == Șterge Delete demo == Șterge demonstrația -Delete group -== Șterge grupul - -Delete layer -== Șterge stratul - -Delete this envelope -== Șterge acest plic - -Deletes the current quad -== Șterge acest quad - -Deletes the layer -== Șterge stratul - Demos == Demo -Detail -== Detalii - Disconnect == Deconectare @@ -235,9 +115,6 @@ Disconnected Display Modes == Moduri de afișare -Down -== Jos - Downloading map == Se descarcă harta @@ -247,45 +124,18 @@ Draw! Dynamic Camera == Cameră dinamică -Embed -== Integrează - -Embedded -== Integrat - -Embeds the image into the map file. -== Integrează imaginea în fișierul hărții. - Emoticon == Figurine -Enable/disable group for saving -== Comută salvarea grupului - -Enable/disable layer for saving -== Comută salvarea stratului - Enter == Intră -Envelopes -== Plicuri - Error == Eroare Error loading demo == Eroare la încărcarea demo-ului -Exit -== Ieșire - -Exits from the editor -== Închide editorul - -External -== Extern - FSAA samples == Eșantioane FSAA @@ -298,15 +148,6 @@ Favorites Feet == Picioare -File -== Fișier - -File: %s -== Fișier : %s - -Filename: -== Numele fișierului: - Filter == Filtre @@ -343,27 +184,15 @@ General Graphics == Grafică -Green value of the envelope -== Valoarea verde a plicului - Grenade == Grenade -Group -== Grup - -HD -== HD - Hammer == Ciocan Has people playing == Are jucători activi -Height -== Înălțime - High Detail == Detalii înalte @@ -376,18 +205,6 @@ Host address Hue == Tentă -Image -== Imagine - -Images -== Imagini - -Increase -== Mărește - -Increase animation speed -== Mărește viteza animației - Info == Informații @@ -418,42 +235,15 @@ LAN Language == Limba -Layers -== Straturi - -Left -== Stânga - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== Clic stânga pentru mutare. Ține Shift pentru mutare pibot. Ține Ctrl pentru rotire. - -Left mouse button to move. Hold shift to move the texture. -== Clic stânga pentru mutare. Ține Shift pentru mutarea texturii. - -Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. -== Clic stânga pentru tragere. Ține Ctrl pentru precizie. Ține Shift pentru modificarea timpului. Clic dreapta pentru ștergere. - Lht. == Lum. -Load -== Încarcă - -Load a new image to use in the map -== Încarcă o imagine pentru utilizarea pe hartă - -Load map -== Încarcă o hartă - Loading == Se încarcă MOTD == Mesajul zilei -Make external -== Fă-o externă - Map == Hartă @@ -490,21 +280,9 @@ Name Name plates size == Dimensiune nume placă -Name: -== Nume: - -New -== Nou - -New folder -== Dosar nou - News == Știri -Next Envelope -== Plicul următor - Next weapon == Arma următoare @@ -523,33 +301,12 @@ No servers found No servers match your filter criteria == Nici un server nu corespunde criteriilor -None -== Niciunul - -Normal animation speed -== Viteza normală a animațiilor - Ok == Bine Open == Deschide -Opens a map and adds everything from that map to the current one -== Deschide o hartă și adaugă totul de pe ea pe cea curentă - -Opens a map for editing -== Deschide o hartă pentru editare - -Order -== Ordine - -Para X -== Para X - -Para Y -== Para Y - Parent Folder == Dosarul părinte @@ -577,36 +334,9 @@ Players Please balance teams! == Echilibrați echipele! -Pos X -== Poz X - -Pos Y -== Poz Y - -Pos. Env -== Poz Env - -Pos. TO -== Poz TO - -Pos.+ -== Pos.+ - -Press right mouse button to create a new point -== Clic-dreapta pentru crearea unui punct nou - Prev. weapon == Arma precedentă -Previous Envelope -== Plicul anterior - -Proof -== Negativ - -Quads -== Quad-uri - Quality Textures == Texturi de înaltă calitate @@ -631,12 +361,6 @@ Red team Red team wins! == Echipa roșie a câștigat! -Red value of the envelope -== Valoarea roșie a plicului - -Refocus -== Refocus - Refresh == Reîncarcă @@ -646,45 +370,15 @@ Refreshing master servers Remote console == Consolă server -Remove -== Elimină - -Removes the image from the map -== Elimină imaginea din hartă - -Removes the image from the map file. -== Elimină imaginea din fișierul hărții. - -Replace -== Înlocuiește - -Replace Image -== Înlocuiește imaginea - -Replaces the image with a new one -== Înlocuiește imaginea cu una nouă - Reset filter == Filtru implicit Reset to defaults == Setări implicite -Resizes the current Quad based on the aspect ratio of the image -== Redimensionează quad-ul curent în baza rației de aspect a imaginii - Rifle == Mitralieră -Right -== Dreapta - -Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. -== Rotația pensulei în grade. Folosește butonul stânga al mausului pentru a trage și modifica valoarea. Ține Shift pentru precizie. - -Rotation of the envelope -== Rotirea plicului - Round == Runda @@ -694,21 +388,6 @@ Sample rate Sat. == Sat. -Save -== Salvează - -Save As -== Salvează ca - -Save map -== Salvează harta - -Saves the current map -== Salvează harta curentă - -Saves the current map under a new name -== Salvează harta curentă sub un nume nou - Score == Scor @@ -724,15 +403,6 @@ Scoreboard Screenshot == Captură de ecran -Select group. Right click for properties. -== Alege un grup. Clic-dreapta pentru proprietăți. - -Select image -== Alege o imagine - -Select layer. Right click for properties. -== Alege un strat. Clic-dreapta pentru prorpietăți. - Server details == Detalii server @@ -745,9 +415,6 @@ Server not full Settings == Setări -Shift -== Shift - Shotgun == Pușcă @@ -778,12 +445,6 @@ Spectate Spectators == Spectatori -Square -== Pătrat - -Squares the current quad -== Fă pătrat quad-ul curent - Standard gametype == Jocuri standard @@ -796,12 +457,6 @@ Stop record Sudden Death == Moarte subită -Switch between images and layers managment. -== Comută între gestiune imagini și straturi. - -Switch curve type -== Comută tipul de curbă - Switch weapon on pickup == Schimbă arma la găsire @@ -823,24 +478,12 @@ The audio device couldn't be initialised. The server is running a non-standard tuning on a pure game type. == Serverul folosește parametri ne-standard într-un joc standard. -Tiles -== Plăci - Time limit == Timp limită Time limit: %d min == Timp limită : %d min -Toggle group visibility -== Comută vizibilitatea grupului - -Toggle layer visibility -== Comută vizibilitatea stratului - -Toggles the envelope editor. -== Comută editorul de plicuri. - Try again == Reîncearcă @@ -853,24 +496,6 @@ UI Color Unable to delete the demo == Nu pot șterge demo-ul -Up -== Sus - -Use Clipping -== Folosește decuparea - -Use left mouse button to drag and change the color value. Hold shift to be more precise. -== Folosește butonul stâng al mausului pentru a trage și schimba valoarea culorii. Ține Shift pentru precizie. - -Use left mouse button to drag and change the value. Hold shift to be more precise. -== Folosește butonul stâng al mausului pentru a trage și schimba valoarea. Ține Shift pentru precizie. - -Use left mouse button to drag and create a brush. -== Folosește butonul stâng al mausului pentru a trage și crea o pensulă. - -Use left mouse button to paint with the brush. Right button clears the brush. -== Folosește butonul stâng al mausului pentru a picta cu pensula. Clic dreapta curăță pensula. - Use sounds == Folosește sunetul @@ -898,15 +523,6 @@ Weapon Welcome to Teeworlds == Bun venit în Teeworlds -Width -== Lățime - -X-axis of the envelope -== Axa-X a plicului - -Y-axis of the envelope -== Axa-Y a plicului - Yes == Da @@ -916,45 +532,6 @@ You must restart the game for all settings to take effect. Your skin == Costumul tău -ZI -== MA - -ZO -== MI - -[HOME] Restore map focus -== [HOME] Restaurează focusul hărții - -[M] Flip brush vertical -== [M] Întoarce pe verticală - -[N] Flip brush horizontal -== [N] Întoarce pe orizontală - -[NumPad*] Zoom to normal and remove editor offset -== [NumPad*] Focalizare normală și eliminare deplasament editor - -[NumPad+] Zoom in -== [Numeric+] Mărire - -[NumPad-] Zoom out -== [Numeric-] Micșorare - -[R] Rotates the brush counter clockwise -== [R] Rotește peria spre stânga - -[T] Rotates the brush clockwise -== [T] Rotește peria spre dreapta - -[ctrl+h] Toggle High Detail -== [Ctrl+H] Comută detaliile înalte - -[ctrl+m] Toggle animation -== [Ctrl+M] Comută animația - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== [Ctrl+P] Comută bordurile negativului. Aceste borduri reprezintă maximul vizibil jucătorilor. - no limit == fără limită @@ -966,22 +543,10 @@ no limit -Page %d- == -Adds border tiles -== - Clan == -Clean-up game tiles -== - -Clear -== - -Collision -== - -Constructs game tiles from this layer +Count players only == Country @@ -993,18 +558,12 @@ Crc: Created: == -Death -== - Demo details == Free-View == -Game tiles -== - Length: == @@ -1026,9 +585,6 @@ Page %d of %d Prev == -Removes game tiles that aren't based on a layer -== - Rename == @@ -1050,14 +606,8 @@ Type: Unable to rename the demo == -Unhookable -== - Version: == -[ctrl+i] Show tile informations -== - ##### old translations ##### diff --git a/data/languages/russian.txt b/data/languages/russian.txt index ccf1b25f..8e7c7a4d 100644 --- a/data/languages/russian.txt +++ b/data/languages/russian.txt @@ -10,39 +10,12 @@ %ds left == осталось %d сек. -%s Right click for context menu. -== %s Правая кнопка мыши для контекстного меню - Abort == Отмена -Add -== Добавить - -Add Image -== Добавить изображение - -Add Quad -== Добавить квад - -Add group -== Добавить группу - -Add quads layer -== Добавить слой квадов - -Add tile layer -== Добавить слой тайлов - Address == Адрес -Adds a new group -== Добавить новую группу - -Adds a new quad -== Добавить новый квад - All == Все @@ -52,15 +25,6 @@ Alpha Always show name plates == Всегда показывать ники игроков -Anim -== Аним. - -Append -== Вставить - -Append map -== Вставить карту в текущую - Are you sure that you want to quit? == Вы действительно желаете выйти? @@ -76,36 +40,15 @@ Blue team wins! Body == Тело -Border -== Создать края - -CCW -== CCW - -CW -== CW - Call vote == Голосовать -Cancel -== Отмена - Chat == Чат Close == Закрыть -Color Env -== Цвет. крив. - -Color TO -== Цвет. TO - -Color+ -== Цвет+ - Compatible version == Совместимая версия @@ -124,21 +67,6 @@ Console Controls == Управление -Creates a new color envelope -== Создать новую кривую цвета - -Creates a new map -== Создать новую карту - -Creates a new pos envelope -== Создать новую кривую позиции - -Creates a new quad layer -== Создать новый слой квадов - -Creates a new tile layer -== Создать новый слой тайлов - Current == Текущий @@ -148,33 +76,12 @@ Current version: %s Custom colors == Свои цвета -Decrease -== Уменьшить - -Decrease animation speed -== Уменьшить скорость анимации - Delete == Удалить -Delete group -== Удалить группу - -Delete layer -== Удалить слой - -Deletes the current quad -== Удалить текущий квад - -Deletes the layer -== Удалить слой - Demos == Демо -Detail -== Детальный - Disconnect == Отключить @@ -193,39 +100,18 @@ Draw! Dynamic Camera == Динамическая камера -Embed -== Встроить - -Embedded -== Встроенные - -Embeds the image into the map file. -== Встроить изображение в саму карту - Emoticon == Эмоция Enter == Вход -Envelopes -== Кривые - Error == Ошибка Error loading demo == ошибка при загрузке демо -Exit -== Выход - -Exits from the editor -== Выход из редактора - -External -== Внешние - FSAA samples == Сэмплов FSAA @@ -238,12 +124,6 @@ Favorites Feet == Ноги -File -== Файл - -Filename: -== Имя файла: - Filter == Фильтр @@ -280,21 +160,12 @@ Graphics Grenade == Граната -Group -== Группа - -HD -== HD - Hammer == Молоток Has people playing == Сервер не пустой -Height -== Высота - High Detail == Высокая детализация @@ -307,18 +178,6 @@ Host address Hue == Оттенок -Image -== Изображение - -Images -== Изображения - -Increase -== Увеличить - -Increase animation speed -== Увеличить скорость анимации - Info == Инфо @@ -346,33 +205,15 @@ LAN Language == Язык -Layers -== Слои - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== Левая кнопка мыши для перемещения. Зажмите Shift для перемещения опоры. Зажмите Ctrl для поворота. - -Left mouse button to move. Hold shift to move the texture. -== Левая кнопка мыши для перемещения. Зажмите Shift для перемещения текстуры. - Lht. == Яркость -Load -== Загрузить - -Load a new image to use in the map -== Загрузить новое изображение для использования его в карте - Loading == Загрузка MOTD == MOTD -Make external -== Сделать внешним - Map == Карта @@ -400,18 +241,9 @@ Mute when not active Name == Имя -Name: -== Имя: - -New -== Новый - News == Новости -Next Envelope -== Следуюая кривая - Next weapon == След. оружие @@ -430,27 +262,12 @@ No servers found No servers match your filter criteria == Нет серверов, отвечающих вашим критериям -None -== Ничего - -Normal animation speed -== Нормальная скорость анимации - Ok == Ок Open == Открыть -Opens a map and adds everything from that map to the current one -== Открыть карту и добавить из нее все в текущую - -Opens a map for editing -== Открыть карту для редактирования - -Order -== Порядок - Password == Пароль @@ -475,27 +292,9 @@ Players Please balance teams! == Сбалансируйте команды! -Pos. Env -== Поз. крив. - -Pos. TO -== Поз. TO - -Pos.+ -== Поз.+ - -Press right mouse button to create a new point -== Нажмите правую кнопку мыши для создания новой точки - Prev. weapon == Пред. оружие -Previous Envelope -== Предыдущая кривая - -Proof -== Границы - Quality Textures == Качественные текстуры @@ -514,9 +313,6 @@ Red team Red team wins! == Красные победили! -Refocus -== Вернуть фокус - Refresh == Обновить @@ -526,24 +322,6 @@ Refreshing master servers Remote console == Консоль сервера -Remove -== Удалить - -Removes the image from the map -== Удалить изображение из карты - -Removes the image from the map file. -== Удалить изображение из файла с картой - -Replace -== Заменить - -Replace Image -== Заменить изображение - -Replaces the image with a new one -== Заменить это изображение другим - Reset filter == Сбросить фильтры @@ -562,21 +340,6 @@ Sample rate Sat. == Контраст. -Save -== Сохранить - -Save As -== Сохранить как - -Save map -== Сохранить карту - -Saves the current map -== Сохранить текущую карту - -Saves the current map under a new name -== Сохранить текущую карту под новым названием - Score == Очки @@ -592,15 +355,6 @@ Scoreboard Screenshot == Скриншот -Select group. Right click for properties. -== Выберите группу. Правый клик открывает свойства. - -Select image -== Выберите изображение - -Select layer. Right click for properties. -== Выберите слой. Правый клик открывает свойства. - Server details == Детали сервера @@ -640,12 +394,6 @@ Spectate Spectators == Наблюдатели -Square -== Квадрат - -Squares the current quad -== Преобразовать текущий квад в квадрат - Standard gametype == Стандартный тип игры @@ -655,12 +403,6 @@ Standard map Sudden Death == Быстрая смерть -Switch between images and layers managment. -== Переключиться между управлением слоями и изображениями - -Switch curve type -== Изменить тип кривой - Switch weapon on pickup == Переключать оружие при подборе @@ -682,15 +424,6 @@ The server is running a non-standard tuning on a pure game type. Time limit == Лимит -Toggle group visibility -== Переключить видимость группы - -Toggle layer visibility -== Переключить видимость слоя - -Toggles the envelope editor. -== Показать или скрыть редактор кривых - Try again == Попробовать снова @@ -700,12 +433,6 @@ Type UI Color == Цвет интерфейса -Use left mouse button to drag and create a brush. -== Используйте левую кнопку мыши для перемещения и создания кисти - -Use left mouse button to paint with the brush. Right button clears the brush. -== Используйте левую кнопку мыши для рисования кистью. Правая кнопка мыши очищает кисть. - Use sounds == Использовать звуки @@ -733,9 +460,6 @@ Weapon Welcome to Teeworlds == Добро пожаловать в Teeworlds! -Width -== Ширина - Yes == Да @@ -745,42 +469,6 @@ You must restart the game for all settings to take effect. Your skin == Ваш скин -ZI -== Z+ - -ZO -== Z- - -[M] Flip brush vertical -== [M] Зеркалировать кисть по вертикали - -[N] Flip brush horizontal -== [N] Зеркалировать кисть по горизонтали - -[NumPad*] Zoom to normal and remove editor offset -== [NumPad*] Установить нормальное увеличение и убрать смещение редактора - -[NumPad+] Zoom in -== [ClavierNum+] Увеличить - -[NumPad-] Zoom out -== [ClavierNum-] Уменьшить - -[R] Rotates the brush counter clockwise -== [R] Повернуть кисть против часовой стрелки - -[T] Rotates the brush clockwise -== [T] Повернуть кисть по часовой стрелке - -[ctrl+h] Toggle High Detail -== [ctrl+h] Переключить высокую детализацию - -[ctrl+m] Toggle animation -== [ctrl+m] Переключить анимацию - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== [ctrl+p] Показать или скрыть границы, в пределах которых игрок может видеть карту - ##### needs translation ##### %d Bytes @@ -801,55 +489,19 @@ ZO -Page %d- == -Adds border tiles -== - -Alpha value of the envelope -== - Are you sure that you want to delete the demo? == -Aspect ratio -== - Automatically record demos == Automatically take game over screenshot == -Blue value of the envelope -== - Clan == -Clean-up game tiles -== - -Clear -== - -Clip H -== - -Clip W -== - -Clip X -== - -Clip Y -== - -Collision -== - -Color -== - -Constructs game tiles from this layer +Count players only == Country @@ -861,57 +513,24 @@ Crc: Created: == -Death -== - Delete demo == -Delete this envelope -== - Demo details == -Down -== - -Enable/disable group for saving -== - -Enable/disable layer for saving -== - -File: %s -== - Folder == Free-View == -Game tiles -== - -Green value of the envelope -== - Invalid Demo == -Left -== - -Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. -== - Length: == -Load map -== - Map: == @@ -927,9 +546,6 @@ Name plates size Netversion: == -New folder -== - New name: == @@ -939,66 +555,30 @@ Next Page %d of %d == -Para X -== - -Para Y -== - Parent Folder == -Pos X -== - -Pos Y -== - Prev == -Quads -== - REC %3d:%02d == Record demo == -Red value of the envelope -== - -Removes game tiles that aren't based on a layer -== - Rename == Rename demo == -Resizes the current Quad based on the aspect ratio of the image -== - -Right -== - -Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. -== - -Rotation of the envelope -== - Server address: == Server filter == -Shift -== - Size: == @@ -1011,9 +591,6 @@ Stop record The audio device couldn't be initialised. == -Tiles -== - Time limit: %d min == @@ -1026,36 +603,9 @@ Unable to delete the demo Unable to rename the demo == -Unhookable -== - -Up -== - -Use Clipping -== - -Use left mouse button to drag and change the color value. Hold shift to be more precise. -== - -Use left mouse button to drag and change the value. Hold shift to be more precise. -== - Version: == -X-axis of the envelope -== - -Y-axis of the envelope -== - -[HOME] Restore map focus -== - -[ctrl+i] Show tile informations -== - no limit == diff --git a/data/languages/serbian.txt b/data/languages/serbian.txt index f4ec0c7e..bf61f7c2 100644 --- a/data/languages/serbian.txt +++ b/data/languages/serbian.txt @@ -480,115 +480,22 @@ Your skin %i seconds left == -%s Right click for context menu. -== - -Page %d- == -Add -== - -Add Image -== - -Add Quad -== - -Add group -== - -Add quads layer -== - -Add tile layer -== - -Adds a new group -== - -Adds a new quad -== - -Adds border tiles -== - -Alpha value of the envelope -== - -Anim -== - -Append -== - -Append map -== - Are you sure that you want to delete the demo? == -Aspect ratio -== - Automatically record demos == Automatically take game over screenshot == -Blue value of the envelope -== - -Border -== - -CCW -== - -CW -== - -Cancel -== - Clan == -Clean-up game tiles -== - -Clear -== - -Clip H -== - -Clip W -== - -Clip X -== - -Clip Y -== - -Collision -== - -Color -== - -Color Env -== - -Color TO -== - -Color+ -== - -Constructs game tiles from this layer +Count players only == Country @@ -600,159 +507,24 @@ Crc: Created: == -Creates a new color envelope -== - -Creates a new map -== - -Creates a new pos envelope -== - -Creates a new quad layer -== - -Creates a new tile layer -== - -Death -== - -Decrease -== - -Decrease animation speed -== - Delete demo == -Delete group -== - -Delete layer -== - -Delete this envelope -== - -Deletes the current quad -== - -Deletes the layer -== - Demo details == -Detail -== - -Down -== - -Embed -== - -Embedded -== - -Embeds the image into the map file. -== - -Enable/disable group for saving -== - -Enable/disable layer for saving -== - -Envelopes -== - -Exit -== - -Exits from the editor -== - -External -== - -File -== - -File: %s -== - -Filename: -== - Folder == Free-View == -Game tiles -== - -Green value of the envelope -== - -Group -== - -HD -== - -Height -== - -Image -== - -Images -== - -Increase -== - -Increase animation speed -== - Invalid Demo == -Layers -== - -Left -== - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== - -Left mouse button to move. Hold shift to move the texture. -== - -Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. -== - Length: == -Load -== - -Load a new image to use in the map -== - -Load map -== - -Make external -== - Map: == @@ -765,87 +537,27 @@ Max demos Name plates size == -Name: -== - Netversion: == -New -== - -New folder -== - New name: == Next == -Next Envelope -== - -None -== - -Normal animation speed -== - Open == -Opens a map and adds everything from that map to the current one -== - -Opens a map for editing -== - -Order -== - Page %d of %d == -Para X -== - -Para Y -== - Parent Folder == -Pos X -== - -Pos Y -== - -Pos. Env -== - -Pos. TO -== - -Pos.+ -== - -Press right mouse button to create a new point -== - Prev == -Previous Envelope -== - -Proof -== - -Quads -== - REC %3d:%02d == @@ -855,123 +567,33 @@ Reason: Record demo == -Red value of the envelope -== - -Refocus -== - -Remove -== - -Removes game tiles that aren't based on a layer -== - -Removes the image from the map -== - -Removes the image from the map file. -== - Rename == Rename demo == -Replace -== - -Replace Image -== - -Replaces the image with a new one -== - -Resizes the current Quad based on the aspect ratio of the image -== - -Right -== - -Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. -== - -Rotation of the envelope -== - -Save -== - -Save As -== - -Save map -== - -Saves the current map -== - -Saves the current map under a new name -== - -Select group. Right click for properties. -== - -Select image -== - -Select layer. Right click for properties. -== - Server address: == Server filter == -Shift -== - Size: == Sound error == -Square -== - -Squares the current quad -== - Stop record == -Switch between images and layers managment. -== - -Switch curve type -== - The audio device couldn't be initialised. == -Tiles -== - Time limit: %d min == -Toggle group visibility -== - -Toggle layer visibility -== - -Toggles the envelope editor. -== - Type: == @@ -981,81 +603,9 @@ Unable to delete the demo Unable to rename the demo == -Unhookable -== - -Up -== - -Use Clipping -== - -Use left mouse button to drag and change the color value. Hold shift to be more precise. -== - -Use left mouse button to drag and change the value. Hold shift to be more precise. -== - -Use left mouse button to drag and create a brush. -== - -Use left mouse button to paint with the brush. Right button clears the brush. -== - Version: == -Width -== - -X-axis of the envelope -== - -Y-axis of the envelope -== - -ZI -== - -ZO -== - -[HOME] Restore map focus -== - -[M] Flip brush vertical -== - -[N] Flip brush horizontal -== - -[NumPad*] Zoom to normal and remove editor offset -== - -[NumPad+] Zoom in -== - -[NumPad-] Zoom out -== - -[R] Rotates the brush counter clockwise -== - -[T] Rotates the brush clockwise -== - -[ctrl+h] Toggle High Detail -== - -[ctrl+i] Show tile informations -== - -[ctrl+m] Toggle animation -== - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== - no limit == diff --git a/data/languages/spanish.txt b/data/languages/spanish.txt index 46c14845..107eb10a 100644 --- a/data/languages/spanish.txt +++ b/data/languages/spanish.txt @@ -22,60 +22,21 @@ %i seconds left == %i segundos faltan -%s Right click for context menu. -== %s click derecho para ver menu. - Abort == Cancelar -Add -== Agregar - -Add Image -== Agregar imagen - -Add Quad -== Agregar campo - -Add group -== Agregar grupo - -Add quads layer -== Agregar campo capa - -Add tile layer -== Agregar capa de suelo - Address == Dirección -Adds a new group -== Agregar nuevo grupo - -Adds a new quad -== Agregar nuevo campo - All == Todos Alpha == Alpha -Alpha value of the envelope -== Valor alpha de la envoltura - Always show name plates == Siempre mostrar apodos -Anim -== Animación - -Append -== Anexar - -Append map -== Anexar mapa - Are you sure that you want to delete the demo? == Seguro de eliminar la demo? @@ -85,9 +46,6 @@ Are you sure that you want to quit? As this is the first time you launch the game, please enter your nick name below. It's recommended that you check the settings to adjust them to your liking before joining a server. == Como es la primera vez que abre el juego, por favor, entre con su apodo. Es recomendable que verifique su configuración y ajuste las preferencias antes de entrar en un servidor. -Aspect ratio -== Relación de aspecto - Automatically record demos == Registro automático en demos @@ -100,57 +58,18 @@ Blue team Blue team wins! == Equipo azul gana! -Blue value of the envelope -== Valor azul de la envoltura - Body == Cuerpo -Border -== Bordes - -CCW -== CCW - -CW -== CW - Call vote == Votación -Cancel -== Cancelar - Chat == Charla -Clip H -== Clip H - -Clip W -== Clip W - -Clip X -== Clip X - -Clip Y -== Clip Y - Close == Cerrar -Color -== Color - -Color Env -== Color Env - -Color TO -== Color TO - -Color+ -== Color+ - Compatible version == Versión compatible @@ -169,21 +88,6 @@ Console Controls == Controles -Creates a new color envelope -== Crear nuevo color de envoltura - -Creates a new map -== Crear nuevo mapa - -Creates a new pos envelope -== Crear nueva envoltura - -Creates a new quad layer -== Crear nueva capa de campo - -Creates a new tile layer -== Crear nueva capa de suelo - Current == Actualmente @@ -193,39 +97,15 @@ Current version: %s Custom colors == Colores personalizados -Decrease -== Reducir - -Decrease animation speed -== Reducir velocidad de animación - Delete == Borrar Delete demo == Borrar demo -Delete group -== Borrar grupo - -Delete layer -== Borrar capa - -Delete this envelope -== Borrar envoltura - -Deletes the current quad -== Borrar el campo actual - -Deletes the layer -== Borrada la capa - Demos == Demos -Detail -== Detalles - Disconnect == Desconectar @@ -235,9 +115,6 @@ Disconnected Display Modes == Modos de exibición -Down -== Abajo - Downloading map == Bajando mapa @@ -247,45 +124,18 @@ Draw! Dynamic Camera == Cámara dinámica -Embed -== Integrar - -Embedded -== Embebido - -Embeds the image into the map file. -== Integrar la imagen en el mapa - Emoticon == Emoticon -Enable/disable group for saving -== Activar/Desactivar guardar grupo - -Enable/disable layer for saving -== Activar/Desactivar guardar capa - Enter == Entrar -Envelopes -== Envolturas - Error == Error Error loading demo == Error al cargar demo -Exit -== Salir - -Exits from the editor -== Salir del editor - -External -== Exterior - FSAA samples == Muestras FSAA @@ -298,15 +148,6 @@ Favorites Feet == Pies -File -== Archivo - -File: %s -== Archivo: %s - -Filename: -== Archivo: - Filter == Filtro @@ -343,27 +184,15 @@ General Graphics == Gráficos -Green value of the envelope -== Valor verde de la envoltura - Grenade == Granada -Group -== Grupo - -HD -== HD - Hammer == Martillo Has people playing == Hay gente jugando -Height -== Alto - High Detail == Mas detalles (HD) @@ -376,18 +205,6 @@ Host address Hue == Matiz -Image -== Imagen - -Images -== Imagenes - -Increase -== Incrementar - -Increase animation speed -== Incrementar velocidad animación - Info == Info. @@ -418,42 +235,15 @@ LAN Language == Lenguaje -Layers -== Capas - -Left -== Izquierda - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== Izquierdo del ratón para mover. Mantenga mayúsculas para pivotar. Mantenga control para rotar. - -Left mouse button to move. Hold shift to move the texture. -== Izquierdo del ratón para mover. Mantenga mayúsculas para mover la textura. - -Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. -== Izquierdo del ratón para arrastrar. Mantén pulsado Ctrl para ser más precisos. Mantenga mayúsculas para modificar el tiempo también. Derecho del ratón para eliminar. - Lht. == Luz -Load -== Carga - -Load a new image to use in the map -== Carga nueva imagen para usar en el mapa - -Load map -== Cargar mapa - Loading == Cargando MOTD == MOTD -Make external -== Fabricar exterior - Map == Mapa @@ -490,21 +280,9 @@ Name Name plates size == Tamaño del nombre de placas -Name: -== Nombre: - -New -== Nuevo - -New folder -== Nueva carpeta - News == Notícia -Next Envelope -== Nueva encoltura - Next weapon == Próxima arma @@ -523,33 +301,12 @@ No servers found No servers match your filter criteria == Ningún servidor corresponde a los critérios de filtro -None -== Ninguno - -Normal animation speed -== Velocidad de animación normal - Ok == Ok Open == Abrir -Opens a map and adds everything from that map to the current one -== Abrir mapa y añade todo desde otro mapa al actual - -Opens a map for editing -== Abrir mapa para editar - -Order -== Pedir - -Para X -== Para X - -Para Y -== Para Y - Parent Folder == Carpeta superior @@ -577,36 +334,9 @@ Players Please balance teams! == Por favor, equilibre los equipos! -Pos X -== Pos X - -Pos Y -== Pos Y - -Pos. Env -== Pos. Env - -Pos. TO -== Pos. TO - -Pos.+ -== Pos.+ - -Press right mouse button to create a new point -== Pulse el botón derecho del ratón para crear un nuevo punto - Prev. weapon == Arma anterior -Previous Envelope -== Envoltura anterior - -Proof -== Prueba - -Quads -== Campos - Quality Textures == Texturas de calidad @@ -631,12 +361,6 @@ Red team Red team wins! == Equipo rojo gana! -Red value of the envelope -== Valor rojo de la envoltura - -Refocus -== Reorientar - Refresh == Actualizar @@ -646,45 +370,15 @@ Refreshing master servers Remote console == Consola remota -Remove -== Remover - -Removes the image from the map -== Remover la imagen de este mapa - -Removes the image from the map file. -== Remover la imagen para este archivo de mapa. - -Replace -== Reemplazar - -Replace Image -== Reemplazar Imagen - -Replaces the image with a new one -== Reemplazar imagen con una nueva - Reset filter == Resetar filtro Reset to defaults == Resetar por defecto -Resizes the current Quad based on the aspect ratio of the image -== Redimensionar el actual campo según la dimensión de imagen - Rifle == Laser -Right -== Derecha - -Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. -== Rotación del pincel en grados. Utilice el botón izquierdo del ratón para arrastrar y cambiar el valor. Mantenga mayúsculas para ser más precisos. - -Rotation of the envelope -== Rotacion de la envoltura - Round == Ronda @@ -694,21 +388,6 @@ Sample rate Sat. == Sat. -Save -== Guardar - -Save As -== Guardar como - -Save map -== Guardar mapa - -Saves the current map -== Guardar el mapa actual - -Saves the current map under a new name -== Guardar el mapa actual en un nuevo juego - Score == Puntos @@ -724,15 +403,6 @@ Scoreboard Screenshot == Captura da pantalla -Select group. Right click for properties. -== Seleccionar grupo. Botón derecho para propiedades. - -Select image -== Seleccionar imagen - -Select layer. Right click for properties. -== Seleccionar capa. Botón derecho para propiedades. - Server details == Detalles del server @@ -745,9 +415,6 @@ Server not full Settings == Config. -Shift -== Mayúscula - Shotgun == Escopeta @@ -778,12 +445,6 @@ Spectate Spectators == Observadores -Square -== Cuadro - -Squares the current quad -== Cuadros del campo actual - Standard gametype == Tipo de juego normal @@ -796,12 +457,6 @@ Stop record Sudden Death == Muerte Súbita -Switch between images and layers managment. -== Cambiar entre las imágenes y la gestión de capas. - -Switch curve type -== Interruptor tipo curva - Switch weapon on pickup == Cambiar de arma @@ -823,24 +478,12 @@ The audio device couldn't be initialised. The server is running a non-standard tuning on a pure game type. == El servidor está ejecutando una afinación no estándar en un tipo de juego puro. -Tiles -== Suelos - Time limit == Tiempo máx. Time limit: %d min == Tiempo limite: %d min -Toggle group visibility -== Cambiar la visibilidad del grupo - -Toggle layer visibility -== Alternar la visibilidad de capa - -Toggles the envelope editor. -== Cambia el editor de envoltura. - Try again == Probar de nuevo @@ -853,24 +496,6 @@ UI Color Unable to delete the demo == No se puede eliminar la demo -Up -== Arriba - -Use Clipping -== Usar Tijretazo - -Use left mouse button to drag and change the color value. Hold shift to be more precise. -== Utilice el botón izquierdo del ratón para arrastrar y cambiar el valor del color. Mantenga cambio para ser más precisos. - -Use left mouse button to drag and change the value. Hold shift to be more precise. -== Utilice el botón izquierdo del ratón para arrastrar y cambiar el valor. Mantenga cambio para ser más precisos. - -Use left mouse button to drag and create a brush. -== Utilice el botón izquierdo del ratón para arrastrar y crear un pincel. - -Use left mouse button to paint with the brush. Right button clears the brush. -== Utilice el botón izquierdo del ratón para pintar con el pincel. Botón derecho despeja el pincel. - Use sounds == Usar sonidos @@ -898,15 +523,6 @@ Weapon Welcome to Teeworlds == Bienvenido a Teeworlds! -Width -== Ancho - -X-axis of the envelope -== eje-X de la envoltura - -Y-axis of the envelope -== eje-Y de la encoltura - Yes == Si @@ -916,45 +532,6 @@ You must restart the game for all settings to take effect. Your skin == Tu skin -ZI -== ZI - -ZO -== ZO - -[HOME] Restore map focus -== [HOME] Restaurar mapa - -[M] Flip brush vertical -== [M] Flip pincel vertical - -[N] Flip brush horizontal -== [N] Flip pincel horizontal - -[NumPad*] Zoom to normal and remove editor offset -== [NumPad*] Zoom a la normalidad y eliminar editor de desplazamiento - -[NumPad+] Zoom in -== [NumPad+] Acercar Zoom - -[NumPad-] Zoom out -== [NumPad-] Alejar Zoom - -[R] Rotates the brush counter clockwise -== [R] Rotar a la izquierda el pincel - -[T] Rotates the brush clockwise -== [T] Rotar a la derecha el pincel - -[ctrl+h] Toggle High Detail -== [ctrl+h] Activar detalle alto - -[ctrl+m] Toggle animation -== [ctrl+m] Activar animación - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== [ctrl+p] Alterna bordes de prueba. Estas fronteras representan lo que un jugador puede ver máximo. - no limit == sin límite @@ -966,22 +543,10 @@ no limit -Page %d- == -Adds border tiles -== - Clan == -Clean-up game tiles -== - -Clear -== - -Collision -== - -Constructs game tiles from this layer +Count players only == Country @@ -993,18 +558,12 @@ Crc: Created: == -Death -== - Demo details == Free-View == -Game tiles -== - Length: == @@ -1026,9 +585,6 @@ Page %d of %d Prev == -Removes game tiles that aren't based on a layer -== - Rename == @@ -1050,14 +606,8 @@ Type: Unable to rename the demo == -Unhookable -== - Version: == -[ctrl+i] Show tile informations -== - ##### old translations ##### diff --git a/data/languages/swedish.txt b/data/languages/swedish.txt index e637615f..e2cb4140 100644 --- a/data/languages/swedish.txt +++ b/data/languages/swedish.txt @@ -450,118 +450,25 @@ You must restart the game for all settings to take effect. %i seconds left == -%s Right click for context menu. -== - -Page %d- == -Add -== - -Add Image -== - -Add Quad -== - -Add group -== - -Add quads layer -== - -Add tile layer -== - -Adds a new group -== - -Adds a new quad -== - -Adds border tiles -== - -Alpha value of the envelope -== - -Anim -== - -Append -== - -Append map -== - Are you sure that you want to delete the demo? == -Aspect ratio -== - Automatically record demos == Automatically take game over screenshot == -Blue value of the envelope -== - -Border -== - -CCW -== - -CW -== - -Cancel -== - Clan == -Clean-up game tiles -== - -Clear -== - -Clip H -== - -Clip W -== - -Clip X -== - -Clip Y -== - -Collision -== - -Color -== - -Color Env -== - -Color TO -== - -Color+ -== - Connection Problems... == -Constructs game tiles from this layer +Count players only == Country @@ -573,102 +480,21 @@ Crc: Created: == -Creates a new color envelope -== - -Creates a new map -== - -Creates a new pos envelope -== - -Creates a new quad layer -== - -Creates a new tile layer -== - -Death -== - -Decrease -== - -Decrease animation speed -== - Delete == Delete demo == -Delete group -== - -Delete layer -== - -Delete this envelope -== - -Deletes the current quad -== - -Deletes the layer -== - Demo details == -Detail -== - -Down -== - -Embed -== - -Embedded -== - -Embeds the image into the map file. -== - -Enable/disable group for saving -== - -Enable/disable layer for saving -== - -Envelopes -== - Error == Error loading demo == -Exit -== - -Exits from the editor -== - -External -== - -File -== - -File: %s -== - -Filename: -== - Folder == @@ -678,66 +504,12 @@ Force vote Free-View == -Game tiles -== - -Green value of the envelope -== - -Group -== - -HD -== - -Height -== - -Image -== - -Images -== - -Increase -== - -Increase animation speed -== - Invalid Demo == -Layers -== - -Left -== - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== - -Left mouse button to move. Hold shift to move the texture. -== - -Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. -== - Length: == -Load -== - -Load a new image to use in the map -== - -Load map -== - -Make external -== - Map: == @@ -750,90 +522,30 @@ Max demos Name plates size == -Name: -== - Netversion: == -New -== - -New folder -== - New name: == Next == -Next Envelope -== - -None -== - -Normal animation speed -== - Open == -Opens a map and adds everything from that map to the current one -== - -Opens a map for editing -== - -Order -== - Page %d of %d == -Para X -== - -Para Y -== - Parent Folder == Please balance teams! == -Pos X -== - -Pos Y -== - -Pos. Env -== - -Pos. TO -== - -Pos.+ -== - -Press right mouse button to create a new point -== - Prev == -Previous Envelope -== - -Proof -== - -Quads -== - REC %3d:%02d == @@ -843,84 +555,18 @@ Reason: Record demo == -Red value of the envelope -== - -Refocus -== - -Remove -== - -Removes game tiles that aren't based on a layer -== - -Removes the image from the map -== - -Removes the image from the map file. -== - Rename == Rename demo == -Replace -== - -Replace Image -== - -Replaces the image with a new one -== - -Resizes the current Quad based on the aspect ratio of the image -== - -Right -== - -Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. -== - -Rotation of the envelope -== - -Save -== - -Save As -== - -Save map -== - -Saves the current map -== - -Saves the current map under a new name -== - -Select group. Right click for properties. -== - -Select image -== - -Select layer. Right click for properties. -== - Server address: == Server filter == -Shift -== - Show chat == @@ -930,42 +576,18 @@ Size: Sound error == -Square -== - -Squares the current quad -== - Stop record == Sudden Death == -Switch between images and layers managment. -== - -Switch curve type -== - The audio device couldn't be initialised. == -Tiles -== - Time limit: %d min == -Toggle group visibility -== - -Toggle layer visibility -== - -Toggles the envelope editor. -== - Type: == @@ -975,87 +597,15 @@ Unable to delete the demo Unable to rename the demo == -Unhookable -== - -Up -== - -Use Clipping -== - -Use left mouse button to drag and change the color value. Hold shift to be more precise. -== - -Use left mouse button to drag and change the value. Hold shift to be more precise. -== - -Use left mouse button to drag and create a brush. -== - -Use left mouse button to paint with the brush. Right button clears the brush. -== - Version: == Warmup == -Width -== - -X-axis of the envelope -== - -Y-axis of the envelope -== - Your skin == -ZI -== - -ZO -== - -[HOME] Restore map focus -== - -[M] Flip brush vertical -== - -[N] Flip brush horizontal -== - -[NumPad*] Zoom to normal and remove editor offset -== - -[NumPad+] Zoom in -== - -[NumPad-] Zoom out -== - -[R] Rotates the brush counter clockwise -== - -[T] Rotates the brush clockwise -== - -[ctrl+h] Toggle High Detail -== - -[ctrl+i] Show tile informations -== - -[ctrl+m] Toggle animation -== - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== - no limit == diff --git a/data/languages/ukrainian.txt b/data/languages/ukrainian.txt index 4c081d59..7ec29d08 100644 --- a/data/languages/ukrainian.txt +++ b/data/languages/ukrainian.txt @@ -10,39 +10,12 @@ %ds left == залишилось %d сек. -%s Right click for context menu. -== %s Права кнопка миші для контекстного меню - Abort == Відміна -Add -== Додати - -Add Image -== Додати зображення - -Add Quad -== Додати квад - -Add group -== Додати групу - -Add quads layer -== Додати шар квадів - -Add tile layer -== Додати шар тайлів - Address == Адреса -Adds a new group -== Додати нову групу - -Adds a new quad -== Додати новий квад - All == Всі @@ -52,15 +25,6 @@ Alpha Always show name plates == Завжди показувати ніки гравців -Anim -== Анім. - -Append -== Вставити - -Append map -== Вставити карту в поточну - Are you sure that you want to delete the demo? == Ви впевнені, що хочете видалити демо? @@ -70,9 +34,6 @@ Are you sure that you want to quit? As this is the first time you launch the game, please enter your nick name below. It's recommended that you check the settings to adjust them to your liking before joining a server. == Так як це ваш перший запуск гри, будь ласка, введіть свій нік у полі нижче. Також рекомендуємо перевірити налаштування гри і змінити деякі з них, перед тим, як почати грати. -Aspect ratio -== Співвідношення сторін - Blue team == Сині @@ -82,36 +43,15 @@ Blue team wins! Body == Тіло -Border -== Створити межі - -CCW -== CCW - -CW -== CW - Call vote == Голосувати -Cancel -== Відміна - Chat == Чат Close == Закрити -Color Env -== Колір. Env. - -Color TO -== Колір. TO - -Color+ -== Колір+ - Compatible version == Сумісна версія @@ -130,21 +70,6 @@ Console Controls == Управління -Creates a new color envelope -== Створити нову криву кольору - -Creates a new map -== Створити нову карту - -Creates a new pos envelope -== Створити нову криву позиції - -Creates a new quad layer -== Створити новий шар квадів - -Creates a new tile layer -== Створити новий шар тайлів - Current == Поточний @@ -154,33 +79,12 @@ Current version: %s Custom colors == Особистий колір -Decrease -== Зменшити - -Decrease animation speed -== Зменшити швидкість анімації - Delete == Видалити -Delete group -== Видалити групу - -Delete layer -== Видалити шар - -Deletes the current quad -== Видалити поточний квад - -Deletes the layer -== Видалити шар - Demos == Демо -Detail -== Детальний - Disconnect == # Відключитись @@ -190,9 +94,6 @@ Disconnected Display Modes == Режими дисплея -Down -== Вниз - Downloading map == Завантаження карти @@ -202,45 +103,18 @@ Draw! Dynamic Camera == Динамічна камера -Embed -== Вбудувати - -Embedded -== Вбудовані - -Embeds the image into the map file. -== Вмонтувати зображення в саму карту - Emoticon == Емоція -Enable/disable group for saving -== Включити / виключити групу для збереження - -Enable/disable layer for saving -== Включити / виключити шар для збереження - Enter == Вхід -Envelopes -== Криві - Error == Помилка Error loading demo == Помилка при завантаженні демо -Exit -== Вихід - -Exits from the editor -== Вихід з редактора - -External -== зовнішні - FSAA samples == Семплів FSAA @@ -253,12 +127,6 @@ Favorites Feet == Ноги -File -== Файл - -Filename: -== Назва файлу: - Filter == Фільтр @@ -298,21 +166,12 @@ Graphics Grenade == Граната -Group -== Група - -HD -== HD - Hammer == Молоток Has people playing == Сервер не порожній -Height -== Висота - High Detail == Висока деталізація @@ -325,18 +184,6 @@ Host address Hue == Відтінок -Image -== Зображення - -Images -== Зображення - -Increase -== Збільшити - -Increase animation speed -== Збільшити швидкість анімації - Info == Інфо @@ -367,36 +214,15 @@ LAN Language == Мова -Layers -== Шари - -Left -== Вліво - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== Ліва кнопка миші для переміщення. Затисніть Shift для переміщення опори. Затисніть Ctrl для повороту. - -Left mouse button to move. Hold shift to move the texture. -== Ліва кнопка миші для переміщення. Затисніть Shift для переміщення текстури. - Lht. == Яскравість -Load -== Завантажити - -Load a new image to use in the map -== Завантажити нове зображення для використання його в карті - Loading == Завантиження MOTD == MOTD -Make external -== Зробити зовнішнім - Map == Карта @@ -424,21 +250,9 @@ Mute when not active Name == Імя -Name: -== Ім'я: - -New -== Новий - -New folder -== нова папка - News == Новини -Next Envelope -== Наступна крива - Next weapon == Наступ. зброя @@ -457,27 +271,12 @@ No servers found No servers match your filter criteria == Не знайдено ні одного сервара, який би відповідав вашим критеріям -None -== Нічого - -Normal animation speed -== Нормальна швидкість анімації - Ok == Ок Open == Відкрити -Opens a map and adds everything from that map to the current one -== Відкрити карту і додати з неї все в поточну - -Opens a map for editing -== Відкрити карту для редагування - -Order -== ордер - Password == Пароль @@ -502,27 +301,9 @@ Players Please balance teams! == Збалансуйте команди! -Pos. Env -== Поз. крив. - -Pos. TO -== Поз. TO - -Pos.+ -== Поз.+ - -Press right mouse button to create a new point -== Натисніть праву кнопку миші для створення нової точки - Prev. weapon == Попер. зброя -Previous Envelope -== Попередня крива - -Proof -== Межі - Quality Textures == Якісні текстури @@ -544,9 +325,6 @@ Red team Red team wins! == Червоні перемогли! -Refocus -== Повернути фокус - Refresh == Оновити @@ -556,42 +334,15 @@ Refreshing master servers Remote console == Консоль сервера -Remove -== Видалити - -Removes the image from the map -== Видалити зображення з карти - -Removes the image from the map file. -== Видалити зображення з файлу з картою - -Replace -== Замінити - -Replace Image -== Замінити зображення - -Replaces the image with a new one -== Замінити це зображення нове - Reset filter == Сикнути фільтри Reset to defaults == Скинути налаштування -Resizes the current Quad based on the aspect ratio of the image -== Змінює поточний квад на основі пропорції зображення - Rifle == Лазер -Right -== Право - -Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. -== Обертання щітки в градусах. Використовуйте ліву кнопку миші щоб перетягнути і змінити його значення. Утримуйте Shift більшої точності##### - Round == Раунд @@ -601,21 +352,6 @@ Sample rate Sat. == Контраст. -Save -== Зберегти - -Save As -== Зберегти як - -Save map -== Зберегти карту - -Saves the current map -== Зберегти поточну карту - -Saves the current map under a new name -== Зберегти поточну карту під новою назвою - Score == Очки @@ -631,15 +367,6 @@ Scoreboard Screenshot == Скріншот -Select group. Right click for properties. -== Виберіть групу. Правий клік відкриває властивості. - -Select image -== Виберіть зображення - -Select layer. Right click for properties. -== Виберіть шар. Правий клік відкриває властивості. - Server details == Деталі сервера @@ -679,12 +406,6 @@ Spectate Spectators == Спостерігачі -Square -== Квадрат - -Squares the current quad -== Перетворити поточний квад в квадрат - Standard gametype == Стандартний тип гри @@ -697,12 +418,6 @@ Stop record Sudden Death == Швидка смерть -Switch between images and layers managment. -== Переключитися між управлінням шарами і зображеннями - -Switch curve type -== Змінити тип кривої - Switch weapon on pickup == Перемикати зброю при підборі @@ -721,24 +436,12 @@ Texture Compression The server is running a non-standard tuning on a pure game type. == Сервер запущено з нестандартними налаштуваннями на стандартному типі гри. -Tiles -== Тайли - Time limit == Ліміт часу Time limit: %d min == Ліміт часу: %d хв -Toggle group visibility -== Переключити видимість групи - -Toggle layer visibility -== Переключити видимість шару - -Toggles the envelope editor. -== Показати або приховати редактор кривих - Try again == Спробувати знову @@ -748,18 +451,6 @@ Type UI Color == колір інтерфейсу -Use left mouse button to drag and change the color value. Hold shift to be more precise. -== Використовуйте ліву кнопку миші щоб перетягнути або змінити значення кольору. Утримуйте Shift для більшої точності - -Use left mouse button to drag and change the value. Hold shift to be more precise. -== Використовуйте ліву кнопку миші щоб перетягувати і змінювати його значення. Утримуйте Shift для більшої точності. - -Use left mouse button to drag and create a brush. -== Використовуйте ліву кнопку миші для переміщення і створення кисті - -Use left mouse button to paint with the brush. Right button clears the brush. -== Використовуйте ліву кнопку миші для малювання пензлем. Права кнопка миші очищає кисть. - Use sounds == Використовувати звуки @@ -787,9 +478,6 @@ Weapon Welcome to Teeworlds == Ласкаво просимо в Teeworlds! -Width -== Ширина - Yes == Так @@ -799,42 +487,6 @@ You must restart the game for all settings to take effect. Your skin == Ваш скін -ZI -== Z+ - -ZO -== Z- - -[M] Flip brush vertical -== [M] Віддзеркалювати кисть по вертикалі - -[N] Flip brush horizontal -== [N] Віддзеркалювати кисть по горизонталі - -[NumPad*] Zoom to normal and remove editor offset -== [NumPad*] Встановити нормальне збільшення і прибрати зсув редактора - -[NumPad+] Zoom in -== [ClavierNum+] Збільшити - -[NumPad-] Zoom out -== [ClavierNum-] Зменшити - -[R] Rotates the brush counter clockwise -== [R] Повернути кисть проти годинникової стрілки - -[T] Rotates the brush clockwise -== [T] Повернути кисть по годинниковій стрілці - -[ctrl+h] Toggle High Detail -== [ctrl+h] Переключити на високу деталізацію - -[ctrl+m] Toggle animation -== [ctrl+m] Переключити анімацію - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== [ctrl+p] Показати або приховати межі, в яких гравець може бачити карту##### - ##### needs translation ##### %d Bytes @@ -855,49 +507,16 @@ ZO -Page %d- == -Adds border tiles -== - -Alpha value of the envelope -== - Automatically record demos == Automatically take game over screenshot == -Blue value of the envelope -== - Clan == -Clean-up game tiles -== - -Clear -== - -Clip H -== - -Clip W -== - -Clip X -== - -Clip Y -== - -Collision -== - -Color -== - -Constructs game tiles from this layer +Count players only == Country @@ -909,39 +528,18 @@ Crc: Created: == -Death -== - Delete demo == -Delete this envelope -== - Demo details == -File: %s -== - Free-View == -Game tiles -== - -Green value of the envelope -== - -Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. -== - Length: == -Load map -== - Map: == @@ -966,54 +564,27 @@ Next Page %d of %d == -Para X -== - -Para Y -== - Parent Folder == -Pos X -== - -Pos Y -== - Prev == -Quads -== - REC %3d:%02d == -Red value of the envelope -== - -Removes game tiles that aren't based on a layer -== - Rename == Rename demo == -Rotation of the envelope -== - Server address: == Server filter == -Shift -== - Size: == @@ -1032,30 +603,9 @@ Unable to delete the demo Unable to rename the demo == -Unhookable -== - -Up -== - -Use Clipping -== - Version: == -X-axis of the envelope -== - -Y-axis of the envelope -== - -[HOME] Restore map focus -== - -[ctrl+i] Show tile informations -== - no limit == diff --git a/src/game/editor/ed_editor.cpp b/src/game/editor/ed_editor.cpp index 323df8b1..5420b9a2 100644 --- a/src/game/editor/ed_editor.cpp +++ b/src/game/editor/ed_editor.cpp @@ -622,7 +622,7 @@ void CEditor::DoToolbar(CUIRect ToolBar) // ctrl+o to open if(Input()->KeyDown('o') && (Input()->KeyPressed(KEY_LCTRL) || Input()->KeyPressed(KEY_RCTRL))) - InvokeFileDialog(IStorage::TYPE_ALL, FILETYPE_MAP, Localize("Load map"), Localize("Load"), "maps", "", CallbackOpenMap, this); + InvokeFileDialog(IStorage::TYPE_ALL, FILETYPE_MAP, "Load map", "Load", "maps", "", CallbackOpenMap, this); // ctrl+s to save if(Input()->KeyDown('s') && (Input()->KeyPressed(KEY_LCTRL) || Input()->KeyPressed(KEY_RCTRL))) @@ -630,13 +630,13 @@ void CEditor::DoToolbar(CUIRect ToolBar) if(m_aFileName[0] && m_ValidSaveFilename) CallbackSaveMap(m_aFileName, IStorage::TYPE_SAVE, this); else - InvokeFileDialog(IStorage::TYPE_SAVE, FILETYPE_MAP, Localize("Save map"), Localize("Save"), "maps", "", CallbackSaveMap, this); + InvokeFileDialog(IStorage::TYPE_SAVE, FILETYPE_MAP, "Save map", "Save", "maps", "", CallbackSaveMap, this); } // detail button TB_Top.VSplitLeft(30.0f, &Button, &TB_Top); static int s_HqButton = 0; - if(DoButton_Editor(&s_HqButton, Localize("HD"), m_ShowDetail, &Button, 0, Localize("[ctrl+h] Toggle High Detail")) || + if(DoButton_Editor(&s_HqButton, "HD", m_ShowDetail, &Button, 0, "[ctrl+h] Toggle High Detail") || (Input()->KeyDown('h') && (Input()->KeyPressed(KEY_LCTRL) || Input()->KeyPressed(KEY_RCTRL)))) { m_ShowDetail = !m_ShowDetail; @@ -647,7 +647,7 @@ void CEditor::DoToolbar(CUIRect ToolBar) // animation button TB_Top.VSplitLeft(40.0f, &Button, &TB_Top); static int s_AnimateButton = 0; - if(DoButton_Editor(&s_AnimateButton, Localize("Anim"), m_Animate, &Button, 0, Localize("[ctrl+m] Toggle animation")) || + if(DoButton_Editor(&s_AnimateButton, "Anim", m_Animate, &Button, 0, "[ctrl+m] Toggle animation") || (Input()->KeyDown('m') && (Input()->KeyPressed(KEY_LCTRL) || Input()->KeyPressed(KEY_RCTRL)))) { m_AnimateStart = time_get(); @@ -659,7 +659,7 @@ void CEditor::DoToolbar(CUIRect ToolBar) // proof button TB_Top.VSplitLeft(40.0f, &Button, &TB_Top); static int s_ProofButton = 0; - if(DoButton_Editor(&s_ProofButton, Localize("Proof"), m_ProofBorders, &Button, 0, Localize("[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.")) || + if(DoButton_Editor(&s_ProofButton, "Proof", m_ProofBorders, &Button, 0, "[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.") || (Input()->KeyDown('p') && (Input()->KeyPressed(KEY_LCTRL) || Input()->KeyPressed(KEY_RCTRL)))) { m_ProofBorders = !m_ProofBorders; @@ -670,7 +670,7 @@ void CEditor::DoToolbar(CUIRect ToolBar) // tile info button TB_Top.VSplitLeft(40.0f, &Button, &TB_Top); static int s_TileInfoButton = 0; - if(DoButton_Editor(&s_TileInfoButton, Localize("Info"), m_ShowTileInfo, &Button, 0, Localize("[ctrl+i] Show tile informations")) || + if(DoButton_Editor(&s_TileInfoButton, "Info", m_ShowTileInfo, &Button, 0, "[ctrl+i] Show tile informations") || (Input()->KeyDown('i') && (Input()->KeyPressed(KEY_LCTRL) || Input()->KeyPressed(KEY_RCTRL)))) { m_ShowTileInfo = !m_ShowTileInfo; @@ -681,12 +681,12 @@ void CEditor::DoToolbar(CUIRect ToolBar) // zoom group TB_Top.VSplitLeft(30.0f, &Button, &TB_Top); static int s_ZoomOutButton = 0; - if(DoButton_Ex(&s_ZoomOutButton, Localize("ZO"), 0, &Button, 0, Localize("[NumPad-] Zoom out"), CUI::CORNER_L) || Input()->KeyDown(KEY_KP_MINUS)) + if(DoButton_Ex(&s_ZoomOutButton, "ZO", 0, &Button, 0, "[NumPad-] Zoom out", CUI::CORNER_L) || Input()->KeyDown(KEY_KP_MINUS)) m_ZoomLevel += 50; TB_Top.VSplitLeft(30.0f, &Button, &TB_Top); static int s_ZoomNormalButton = 0; - if(DoButton_Ex(&s_ZoomNormalButton, "1:1", 0, &Button, 0, Localize("[NumPad*] Zoom to normal and remove editor offset"), 0) || Input()->KeyDown(KEY_KP_MULTIPLY)) + if(DoButton_Ex(&s_ZoomNormalButton, "1:1", 0, &Button, 0, "[NumPad*] Zoom to normal and remove editor offset", 0) || Input()->KeyDown(KEY_KP_MULTIPLY)) { m_EditorOffsetX = 0; m_EditorOffsetY = 0; @@ -695,7 +695,7 @@ void CEditor::DoToolbar(CUIRect ToolBar) TB_Top.VSplitLeft(30.0f, &Button, &TB_Top); static int s_ZoomInButton = 0; - if(DoButton_Ex(&s_ZoomInButton, Localize("ZI"), 0, &Button, 0, Localize("[NumPad+] Zoom in"), CUI::CORNER_R) || Input()->KeyDown(KEY_KP_PLUS)) + if(DoButton_Ex(&s_ZoomInButton, "ZI", 0, &Button, 0, "[NumPad+] Zoom in", CUI::CORNER_R) || Input()->KeyDown(KEY_KP_PLUS)) m_ZoomLevel -= 50; TB_Top.VSplitLeft(10.0f, 0, &TB_Top); @@ -703,17 +703,17 @@ void CEditor::DoToolbar(CUIRect ToolBar) // animation speed TB_Top.VSplitLeft(30.0f, &Button, &TB_Top); static int s_AnimFasterButton = 0; - if(DoButton_Ex(&s_AnimFasterButton, "A+", 0, &Button, 0, Localize("Increase animation speed"), CUI::CORNER_L)) + if(DoButton_Ex(&s_AnimFasterButton, "A+", 0, &Button, 0, "Increase animation speed", CUI::CORNER_L)) m_AnimateSpeed += 0.5f; TB_Top.VSplitLeft(30.0f, &Button, &TB_Top); static int s_AnimNormalButton = 0; - if(DoButton_Ex(&s_AnimNormalButton, "1", 0, &Button, 0, Localize("Normal animation speed"), 0)) + if(DoButton_Ex(&s_AnimNormalButton, "1", 0, &Button, 0, "Normal animation speed", 0)) m_AnimateSpeed = 1.0f; TB_Top.VSplitLeft(30.0f, &Button, &TB_Top); static int s_AnimSlowerButton = 0; - if(DoButton_Ex(&s_AnimSlowerButton, "A-", 0, &Button, 0, Localize("Decrease animation speed"), CUI::CORNER_R)) + if(DoButton_Ex(&s_AnimSlowerButton, "A-", 0, &Button, 0, "Decrease animation speed", CUI::CORNER_R)) { if(m_AnimateSpeed > 0.5f) m_AnimateSpeed -= 0.5f; @@ -739,7 +739,7 @@ void CEditor::DoToolbar(CUIRect ToolBar) // flip buttons TB_Top.VSplitLeft(30.0f, &Button, &TB_Top); static int s_FlipXButton = 0; - if(DoButton_Ex(&s_FlipXButton, "X/X", Enabled, &Button, 0, Localize("[N] Flip brush horizontal"), CUI::CORNER_L) || Input()->KeyDown('n')) + if(DoButton_Ex(&s_FlipXButton, "X/X", Enabled, &Button, 0, "[N] Flip brush horizontal", CUI::CORNER_L) || Input()->KeyDown('n')) { for(int i = 0; i < m_Brush.m_lLayers.size(); i++) m_Brush.m_lLayers[i]->BrushFlipX(); @@ -747,7 +747,7 @@ void CEditor::DoToolbar(CUIRect ToolBar) TB_Top.VSplitLeft(30.0f, &Button, &TB_Top); static int s_FlipyButton = 0; - if(DoButton_Ex(&s_FlipyButton, "Y/Y", Enabled, &Button, 0, Localize("[M] Flip brush vertical"), CUI::CORNER_R) || Input()->KeyDown('m')) + if(DoButton_Ex(&s_FlipyButton, "Y/Y", Enabled, &Button, 0, "[M] Flip brush vertical", CUI::CORNER_R) || Input()->KeyDown('m')) { for(int i = 0; i < m_Brush.m_lLayers.size(); i++) m_Brush.m_lLayers[i]->BrushFlipY(); @@ -767,12 +767,12 @@ void CEditor::DoToolbar(CUIRect ToolBar) s_RotationAmount = max(90, (s_RotationAmount/90)*90); break; } - s_RotationAmount = UiDoValueSelector(&s_RotationAmount, &Button, "", s_RotationAmount, TileLayer?90:1, 359, TileLayer?90:1, TileLayer?10.0f:2.0f, Localize("Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise.")); + s_RotationAmount = UiDoValueSelector(&s_RotationAmount, &Button, "", s_RotationAmount, TileLayer?90:1, 359, TileLayer?90:1, TileLayer?10.0f:2.0f, "Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise."); TB_Top.VSplitLeft(5.0f, &Button, &TB_Top); TB_Top.VSplitLeft(30.0f, &Button, &TB_Top); static int s_CcwButton = 0; - if(DoButton_Ex(&s_CcwButton, Localize("CCW"), Enabled, &Button, 0, Localize("[R] Rotates the brush counter clockwise"), CUI::CORNER_L) || Input()->KeyDown('r')) + if(DoButton_Ex(&s_CcwButton, "CCW", Enabled, &Button, 0, "[R] Rotates the brush counter clockwise", CUI::CORNER_L) || Input()->KeyDown('r')) { for(int i = 0; i < m_Brush.m_lLayers.size(); i++) m_Brush.m_lLayers[i]->BrushRotate(-s_RotationAmount/360.0f*pi*2); @@ -780,7 +780,7 @@ void CEditor::DoToolbar(CUIRect ToolBar) TB_Top.VSplitLeft(30.0f, &Button, &TB_Top); static int s_CwButton = 0; - if(DoButton_Ex(&s_CwButton, Localize("CW"), Enabled, &Button, 0, Localize("[T] Rotates the brush clockwise"), CUI::CORNER_R) || Input()->KeyDown('t')) + if(DoButton_Ex(&s_CwButton, "CW", Enabled, &Button, 0, "[T] Rotates the brush clockwise", CUI::CORNER_R) || Input()->KeyDown('t')) { for(int i = 0; i < m_Brush.m_lLayers.size(); i++) m_Brush.m_lLayers[i]->BrushRotate(s_RotationAmount/360.0f*pi*2); @@ -796,7 +796,7 @@ void CEditor::DoToolbar(CUIRect ToolBar) CLayerQuads *pQLayer = (CLayerQuads *)GetSelectedLayerType(0, LAYERTYPE_QUADS); //CLayerTiles *tlayer = (CLayerTiles *)get_selected_layer_type(0, LAYERTYPE_TILES); - if(DoButton_Editor(&s_NewButton, Localize("Add Quad"), pQLayer?0:-1, &Button, 0, Localize("Adds a new quad"))) + if(DoButton_Editor(&s_NewButton, "Add Quad", pQLayer?0:-1, &Button, 0, "Adds a new quad")) { if(pQLayer) { @@ -822,7 +822,7 @@ void CEditor::DoToolbar(CUIRect ToolBar) static int s_BorderBut = 0; CLayerTiles *pT = (CLayerTiles *)GetSelectedLayerType(0, LAYERTYPE_TILES); - if(DoButton_Editor(&s_BorderBut, Localize("Border"), pT?0:-1, &Button, 0, Localize("Adds border tiles"))) + if(DoButton_Editor(&s_BorderBut, "Border", pT?0:-1, &Button, 0, "Adds border tiles")) { if(pT) DoMapBorder(); @@ -834,7 +834,7 @@ void CEditor::DoToolbar(CUIRect ToolBar) // refocus button TB_Bottom.VSplitLeft(50.0f, &Button, &TB_Bottom); static int s_RefocusButton = 0; - if(DoButton_Editor(&s_RefocusButton, Localize("Refocus"), m_WorldOffsetX&&m_WorldOffsetY?0:-1, &Button, 0, Localize("[HOME] Restore map focus")) || Input()->KeyDown(KEY_HOME)) + if(DoButton_Editor(&s_RefocusButton, "Refocus", m_WorldOffsetX&&m_WorldOffsetY?0:-1, &Button, 0, "[HOME] Restore map focus") || Input()->KeyDown(KEY_HOME)) { m_WorldOffsetX = 0; m_WorldOffsetY = 0; @@ -945,7 +945,7 @@ void CEditor::DoQuad(CQuad *q, int Index) ms_pUiGotContext = pID; Graphics()->SetColor(1,1,1,1); - m_pTooltip = Localize("Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate."); + m_pTooltip = "Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate."; if(UI()->MouseButton(0)) { @@ -1088,7 +1088,7 @@ void CEditor::DoQuadPoint(CQuad *pQuad, int QuadIndex, int V) ms_pUiGotContext = pID; Graphics()->SetColor(1,1,1,1); - m_pTooltip = Localize("Left mouse button to move. Hold shift to move the texture."); + m_pTooltip = "Left mouse button to move. Hold shift to move the texture."; if(UI()->MouseButton(0)) { @@ -1280,9 +1280,9 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar) if(UI()->HotItem() == s_pEditorID) { if(m_Brush.IsEmpty()) - m_pTooltip = Localize("Use left mouse button to drag and create a brush."); + m_pTooltip = "Use left mouse button to drag and create a brush."; else - m_pTooltip = Localize("Use left mouse button to paint with the brush. Right button clears the brush."); + m_pTooltip = "Use left mouse button to paint with the brush. Right button clears the brush."; if(UI()->ActiveItem() == s_pEditorID) { @@ -1622,12 +1622,12 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIDs, int * RenderTools()->DrawUIRect(&Shifter, vec4(1,1,1,0.5f), 0, 0.0f); UI()->DoLabel(&Shifter, aBuf, 10.0f, 0, -1); - if(DoButton_ButtonDec(&pIDs[i], 0, 0, &Dec, 0, Localize("Decrease"))) + if(DoButton_ButtonDec(&pIDs[i], 0, 0, &Dec, 0, "Decrease")) { *pNewVal = pProps[i].m_Value-1; Change = i; } - if(DoButton_ButtonInc(((char *)&pIDs[i])+1, 0, 0, &Inc, 0, Localize("Increase"))) + if(DoButton_ButtonInc(((char *)&pIDs[i])+1, 0, 0, &Inc, 0, "Increase")) { *pNewVal = pProps[i].m_Value+1; Change = i; @@ -1637,12 +1637,12 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIDs, int * { CUIRect No, Yes; Shifter.VSplitMid(&No, &Yes); - if(DoButton_ButtonDec(&pIDs[i], Localize("No"), !pProps[i].m_Value, &No, 0, "")) + if(DoButton_ButtonDec(&pIDs[i], "No", !pProps[i].m_Value, &No, 0, "")) { *pNewVal = 0; Change = i; } - if(DoButton_ButtonInc(((char *)&pIDs[i])+1, Localize("Yes"), pProps[i].m_Value, &Yes, 0, "")) + if(DoButton_ButtonInc(((char *)&pIDs[i])+1, "Yes", pProps[i].m_Value, &Yes, 0, "")) { *pNewVal = 1; Change = i; @@ -1650,7 +1650,7 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIDs, int * } else if(pProps[i].m_Type == PROPTYPE_INT_SCROLL) { - int NewValue = UiDoValueSelector(&pIDs[i], &Shifter, "", pProps[i].m_Value, pProps[i].m_Min, pProps[i].m_Max, 1, 1.0f, Localize("Use left mouse button to drag and change the value. Hold shift to be more precise.")); + int NewValue = UiDoValueSelector(&pIDs[i], &Shifter, "", pProps[i].m_Value, pProps[i].m_Min, pProps[i].m_Max, 1, 1.0f, "Use left mouse button to drag and change the value. Hold shift to be more precise."); if(NewValue != pProps[i].m_Value) { *pNewVal = NewValue; @@ -1666,7 +1666,7 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIDs, int * for(int c = 0; c < 4; c++) { int v = (pProps[i].m_Value >> s_aShift[c])&0xff; - NewColor |= UiDoValueSelector(((char *)&pIDs[i])+c, &Shifter, s_paTexts[c], v, 0, 255, 1, 1.0f, Localize("Use left mouse button to drag and change the color value. Hold shift to be more precise."))<<s_aShift[c]; + NewColor |= UiDoValueSelector(((char *)&pIDs[i])+c, &Shifter, s_paTexts[c], v, 0, 255, 1, 1.0f, "Use left mouse button to drag and change the color value. Hold shift to be more precise.")<<s_aShift[c]; if(c != 3) { @@ -1686,7 +1686,7 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIDs, int * { char aBuf[64]; if(pProps[i].m_Value < 0) - str_copy(aBuf, Localize("None"), sizeof(aBuf)); + str_copy(aBuf, "None", sizeof(aBuf)); else str_format(aBuf, sizeof(aBuf),"%s", m_Map.m_lImages[pProps[i].m_Value]->m_aName); @@ -1714,22 +1714,22 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIDs, int * Shifter.VSplitRight(10.0f, &Shifter, &Down); RenderTools()->DrawUIRect(&Shifter, vec4(1,1,1,0.5f), 0, 0.0f); UI()->DoLabel(&Shifter, "Y", 10.0f, 0, -1); - if(DoButton_ButtonDec(&pIDs[i], "-", 0, &Left, 0, Localize("Left"))) + if(DoButton_ButtonDec(&pIDs[i], "-", 0, &Left, 0, "Left")) { *pNewVal = 1; Change = i; } - if(DoButton_ButtonInc(((char *)&pIDs[i])+3, "+", 0, &Right, 0, Localize("Right"))) + if(DoButton_ButtonInc(((char *)&pIDs[i])+3, "+", 0, &Right, 0, "Right")) { *pNewVal = 2; Change = i; } - if(DoButton_ButtonDec(((char *)&pIDs[i])+1, "-", 0, &Up, 0, Localize("Up"))) + if(DoButton_ButtonDec(((char *)&pIDs[i])+1, "-", 0, &Up, 0, "Up")) { *pNewVal = 4; Change = i; } - if(DoButton_ButtonInc(((char *)&pIDs[i])+2, "+", 0, &Down, 0, Localize("Down"))) + if(DoButton_ButtonInc(((char *)&pIDs[i])+2, "+", 0, &Down, 0, "Down")) { *pNewVal = 8; Change = i; @@ -1802,17 +1802,17 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View) { LayersBox.HSplitTop(12.0f, &Slot, &LayersBox); Slot.VSplitLeft(12, &VisibleToggle, &Slot); - if(DoButton_Ex(&m_Map.m_lGroups[g]->m_Visible, m_Map.m_lGroups[g]->m_Visible?"V":"H", 0, &VisibleToggle, 0, Localize("Toggle group visibility"), CUI::CORNER_L)) + if(DoButton_Ex(&m_Map.m_lGroups[g]->m_Visible, m_Map.m_lGroups[g]->m_Visible?"V":"H", 0, &VisibleToggle, 0, "Toggle group visibility", CUI::CORNER_L)) m_Map.m_lGroups[g]->m_Visible = !m_Map.m_lGroups[g]->m_Visible; Slot.VSplitRight(12.0f, &Slot, &SaveCheck); - if(DoButton_Ex(&m_Map.m_lGroups[g]->m_SaveToMap, "S", m_Map.m_lGroups[g]->m_SaveToMap, &SaveCheck, 0, Localize("Enable/disable group for saving"), CUI::CORNER_R)) + if(DoButton_Ex(&m_Map.m_lGroups[g]->m_SaveToMap, "S", m_Map.m_lGroups[g]->m_SaveToMap, &SaveCheck, 0, "Enable/disable group for saving", CUI::CORNER_R)) if(!m_Map.m_lGroups[g]->m_GameGroup) m_Map.m_lGroups[g]->m_SaveToMap = !m_Map.m_lGroups[g]->m_SaveToMap; str_format(aBuf, sizeof(aBuf),"#%d %s", g, m_Map.m_lGroups[g]->m_pName); if(int Result = DoButton_Ex(&m_Map.m_lGroups[g], aBuf, g==m_SelectedGroup, &Slot, - BUTTON_CONTEXT, Localize("Select group. Right click for properties."), 0)) + BUTTON_CONTEXT, "Select group. Right click for properties.", 0)) { m_SelectedGroup = g; m_SelectedLayer = 0; @@ -1840,17 +1840,17 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View) Slot.VSplitLeft(12.0f, 0, &Button); Button.VSplitLeft(15, &VisibleToggle, &Button); - if(DoButton_Ex(&m_Map.m_lGroups[g]->m_lLayers[i]->m_Visible, m_Map.m_lGroups[g]->m_lLayers[i]->m_Visible?"V":"H", 0, &VisibleToggle, 0, Localize("Toggle layer visibility"), CUI::CORNER_L)) + if(DoButton_Ex(&m_Map.m_lGroups[g]->m_lLayers[i]->m_Visible, m_Map.m_lGroups[g]->m_lLayers[i]->m_Visible?"V":"H", 0, &VisibleToggle, 0, "Toggle layer visibility", CUI::CORNER_L)) m_Map.m_lGroups[g]->m_lLayers[i]->m_Visible = !m_Map.m_lGroups[g]->m_lLayers[i]->m_Visible; Button.VSplitRight(12.0f, &Button, &SaveCheck); - if(DoButton_Ex(&m_Map.m_lGroups[g]->m_lLayers[i]->m_SaveToMap, "S", m_Map.m_lGroups[g]->m_lLayers[i]->m_SaveToMap, &SaveCheck, 0, Localize("Enable/disable layer for saving"), CUI::CORNER_R)) + if(DoButton_Ex(&m_Map.m_lGroups[g]->m_lLayers[i]->m_SaveToMap, "S", m_Map.m_lGroups[g]->m_lLayers[i]->m_SaveToMap, &SaveCheck, 0, "Enable/disable layer for saving", CUI::CORNER_R)) if(m_Map.m_lGroups[g]->m_lLayers[i] != m_Map.m_pGameLayer) m_Map.m_lGroups[g]->m_lLayers[i]->m_SaveToMap = !m_Map.m_lGroups[g]->m_lLayers[i]->m_SaveToMap; - str_format(aBuf, sizeof(aBuf),"#%d %s ", i, Localize(m_Map.m_lGroups[g]->m_lLayers[i]->m_pTypeName)); // Localize("Game");Localize("Quads");Localize("Tiles"); + str_format(aBuf, sizeof(aBuf),"#%d %s ", i, m_Map.m_lGroups[g]->m_lLayers[i]->m_pTypeName); if(int Result = DoButton_Ex(m_Map.m_lGroups[g]->m_lLayers[i], aBuf, g==m_SelectedGroup&&i==m_SelectedLayer, &Button, - BUTTON_CONTEXT, Localize("Select layer. Right click for properties."), 0)) + BUTTON_CONTEXT, "Select layer. Right click for properties.", 0)) { m_SelectedLayer = i; m_SelectedGroup = g; @@ -1873,7 +1873,7 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View) LayersBox.HSplitTop(12.0f, &Slot, &LayersBox); static int s_NewGroupButton = 0; - if(DoButton_Editor(&s_NewGroupButton, Localize("Add group"), 0, &Slot, 0, Localize("Adds a new group"))) + if(DoButton_Editor(&s_NewGroupButton, "Add group", 0, &Slot, 0, "Adds a new group")) { m_Map.NewGroup(); m_SelectedGroup = m_Map.m_lGroups.size()-1; @@ -1962,7 +1962,7 @@ int CEditor::PopupImage(CEditor *pEditor, CUIRect View) static int s_ExternalButton = 0; if(pImg->m_External) { - if(pEditor->DoButton_MenuItem(&s_ExternalButton, Localize("Embed"), 0, &Slot, 0, Localize("Embeds the image into the map file."))) + if(pEditor->DoButton_MenuItem(&s_ExternalButton, "Embed", 0, &Slot, 0, "Embeds the image into the map file.")) { pImg->m_External = 0; return 1; @@ -1970,7 +1970,7 @@ int CEditor::PopupImage(CEditor *pEditor, CUIRect View) } else { - if(pEditor->DoButton_MenuItem(&s_ExternalButton, Localize("Make external"), 0, &Slot, 0, Localize("Removes the image from the map file."))) + if(pEditor->DoButton_MenuItem(&s_ExternalButton, "Make external", 0, &Slot, 0, "Removes the image from the map file.")) { pImg->m_External = 1; return 1; @@ -1979,15 +1979,15 @@ int CEditor::PopupImage(CEditor *pEditor, CUIRect View) View.HSplitTop(10.0f, &Slot, &View); View.HSplitTop(12.0f, &Slot, &View); - if(pEditor->DoButton_MenuItem(&s_ReplaceButton, Localize("Replace"), 0, &Slot, 0, Localize("Replaces the image with a new one"))) + if(pEditor->DoButton_MenuItem(&s_ReplaceButton, "Replace", 0, &Slot, 0, "Replaces the image with a new one")) { - pEditor->InvokeFileDialog(IStorage::TYPE_ALL, FILETYPE_IMG, Localize("Replace Image"), Localize("Replace"), "mapres", "", ReplaceImage, pEditor); + pEditor->InvokeFileDialog(IStorage::TYPE_ALL, FILETYPE_IMG, "Replace Image", "Replace", "mapres", "", ReplaceImage, pEditor); return 1; } View.HSplitTop(10.0f, &Slot, &View); View.HSplitTop(12.0f, &Slot, &View); - if(pEditor->DoButton_MenuItem(&s_RemoveButton, Localize("Remove"), 0, &Slot, 0, Localize("Removes the image from the map"))) + if(pEditor->DoButton_MenuItem(&s_RemoveButton, "Remove", 0, &Slot, 0, "Removes the image from the map")) { delete pImg; pEditor->m_Map.m_lImages.remove_index(pEditor->m_SelectedImage); @@ -2078,9 +2078,9 @@ void CEditor::RenderImages(CUIRect ToolBox, CUIRect ToolBar, CUIRect View) ToolBox.HSplitTop(15.0f, &Slot, &ToolBox); if(e == 0) - UI()->DoLabel(&Slot, Localize("Embedded"), 12.0f, 0); + UI()->DoLabel(&Slot, "Embedded", 12.0f, 0); else - UI()->DoLabel(&Slot, Localize("External"), 12.0f, 0); + UI()->DoLabel(&Slot, "External", 12.0f, 0); } ImageCur += 15.0f; @@ -2106,7 +2106,7 @@ void CEditor::RenderImages(CUIRect ToolBox, CUIRect ToolBar, CUIRect View) ToolBox.HSplitTop(12.0f, &Slot, &ToolBox); if(int Result = DoButton_Editor(&m_Map.m_lImages[i], aBuf, m_SelectedImage == i, &Slot, - BUTTON_CONTEXT, Localize("Select image"))) + BUTTON_CONTEXT, "Select image")) { m_SelectedImage = i; @@ -2147,8 +2147,8 @@ void CEditor::RenderImages(CUIRect ToolBox, CUIRect ToolBar, CUIRect View) static int s_NewImageButton = 0; ToolBox.HSplitTop(10.0f, &Slot, &ToolBox); ToolBox.HSplitTop(12.0f, &Slot, &ToolBox); - if(DoButton_Editor(&s_NewImageButton, Localize("Add"), 0, &Slot, 0, Localize("Load a new image to use in the map"))) - InvokeFileDialog(IStorage::TYPE_ALL, FILETYPE_IMG, Localize("Add Image"), Localize("Add"), "mapres", "", AddImage, this); + if(DoButton_Editor(&s_NewImageButton, "Add", 0, &Slot, 0, "Load a new image to use in the map")) + InvokeFileDialog(IStorage::TYPE_ALL, FILETYPE_IMG, "Add Image", "Add", "mapres", "", AddImage, this); } @@ -2239,7 +2239,7 @@ void CEditor::RenderFileDialog() if(m_FileDialogStorageType == IStorage::TYPE_SAVE) { static int s_FileBoxID = 0; - UI()->DoLabel(&FileBoxLabel, Localize("Filename:"), 10.0f, -1, -1); + UI()->DoLabel(&FileBoxLabel, "Filename:", 10.0f, -1, -1); if(DoEditBox(&s_FileBoxID, &FileBox, m_aFileDialogFileName, sizeof(m_aFileDialogFileName), 10.0f)) { // remove '/' and '\' @@ -2335,7 +2335,7 @@ void CEditor::RenderFileDialog() CUIRect Button; ButtonBar.VSplitRight(50.0f, &ButtonBar, &Button); bool IsDir = m_FilesSelectedIndex >= 0 && m_FileList[m_FilesSelectedIndex].m_IsDir; - if(DoButton_Editor(&s_OkButton, IsDir ? Localize("Open") : m_pFileDialogButtonText, 0, &Button, 0, 0) || m_aFileDialogActivate) + if(DoButton_Editor(&s_OkButton, IsDir ? "Open" : m_pFileDialogButtonText, 0, &Button, 0, 0) || m_aFileDialogActivate) { m_aFileDialogActivate = false; if(IsDir) // folder @@ -2377,14 +2377,14 @@ void CEditor::RenderFileDialog() ButtonBar.VSplitRight(40.0f, &ButtonBar, &Button); ButtonBar.VSplitRight(50.0f, &ButtonBar, &Button); - if(DoButton_Editor(&s_CancelButton, Localize("Cancel"), 0, &Button, 0, 0) || Input()->KeyPressed(KEY_ESCAPE)) + if(DoButton_Editor(&s_CancelButton, "Cancel", 0, &Button, 0, 0) || Input()->KeyPressed(KEY_ESCAPE)) m_Dialog = DIALOG_NONE; if(m_FileDialogStorageType == IStorage::TYPE_SAVE) { ButtonBar.VSplitLeft(40.0f, 0, &ButtonBar); ButtonBar.VSplitLeft(70.0f, &Button, &ButtonBar); - if(DoButton_Editor(&s_NewFolderButton, Localize("New folder"), 0, &Button, 0, 0)) + if(DoButton_Editor(&s_NewFolderButton, "New folder", 0, &Button, 0, 0)) { if(*m_aFileDialogFileName) { @@ -2458,8 +2458,8 @@ void CEditor::RenderModebar(CUIRect View) View.VSplitLeft(65.0f, &Button, &View); Button.HSplitTop(30.0f, 0, &Button); static int s_Button = 0; - const char *pButName = m_Mode == MODE_LAYERS ? Localize("Layers") : Localize("Images"); - if(DoButton_Tab(&s_Button, pButName, 0, &Button, 0, Localize("Switch between images and layers managment."))) + const char *pButName = m_Mode == MODE_LAYERS ? "Layers" : "Images"; + if(DoButton_Tab(&s_Button, pButName, 0, &Button, 0, "Switch between images and layers managment.")) { if(m_Mode == MODE_LAYERS) m_Mode = MODE_IMAGES; @@ -2476,7 +2476,7 @@ void CEditor::RenderStatusbar(CUIRect View) CUIRect Button; View.VSplitRight(60.0f, &View, &Button); static int s_EnvelopeButton = 0; - if(DoButton_Editor(&s_EnvelopeButton, Localize("Envelopes"), m_ShowEnvelopeEditor, &Button, 0, Localize("Toggles the envelope editor."))) + if(DoButton_Editor(&s_EnvelopeButton, "Envelopes", m_ShowEnvelopeEditor, &Button, 0, "Toggles the envelope editor.")) m_ShowEnvelopeEditor = (m_ShowEnvelopeEditor+1)%4; if(m_pTooltip) @@ -2484,7 +2484,7 @@ void CEditor::RenderStatusbar(CUIRect View) if(ms_pUiGotContext && ms_pUiGotContext == UI()->HotItem()) { char aBuf[512]; - str_format(aBuf, sizeof(aBuf), Localize("%s Right click for context menu."), m_pTooltip); + str_format(aBuf, sizeof(aBuf), "%s Right click for context menu.", m_pTooltip); UI()->DoLabel(&View, aBuf, 10.0f, -1, -1); } else @@ -2514,13 +2514,13 @@ void CEditor::RenderEnvelopeEditor(CUIRect View) ToolBar.VSplitRight(50.0f, &ToolBar, &Button); static int s_New4dButton = 0; - if(DoButton_Editor(&s_New4dButton, Localize("Color+"), 0, &Button, 0, Localize("Creates a new color envelope"))) + if(DoButton_Editor(&s_New4dButton, "Color+", 0, &Button, 0, "Creates a new color envelope")) pNewEnv = m_Map.NewEnvelope(4); ToolBar.VSplitRight(5.0f, &ToolBar, &Button); ToolBar.VSplitRight(50.0f, &ToolBar, &Button); static int s_New2dButton = 0; - if(DoButton_Editor(&s_New2dButton, Localize("Pos.+"), 0, &Button, 0, Localize("Creates a new pos envelope"))) + if(DoButton_Editor(&s_New2dButton, "Pos.+", 0, &Button, 0, "Creates a new pos envelope")) pNewEnv = m_Map.NewEnvelope(3); // Delete button @@ -2529,7 +2529,7 @@ void CEditor::RenderEnvelopeEditor(CUIRect View) ToolBar.VSplitRight(10.0f, &ToolBar, &Button); ToolBar.VSplitRight(50.0f, &ToolBar, &Button); static int s_DelButton = 0; - if(DoButton_Editor(&s_DelButton, Localize("Delete"), 0, &Button, 0, Localize("Delete this envelope"))) + if(DoButton_Editor(&s_DelButton, "Delete", 0, &Button, 0, "Delete this envelope")) { m_Map.DeleteEnvelope(m_SelectedEnvelope); if(m_SelectedEnvelope >= m_Map.m_lEnvelopes.size()) @@ -2562,18 +2562,18 @@ void CEditor::RenderEnvelopeEditor(CUIRect View) UI()->DoLabel(&Shifter, aBuf, 10.0f, 0, -1); static int s_PrevButton = 0; - if(DoButton_ButtonDec(&s_PrevButton, 0, 0, &Dec, 0, Localize("Previous Envelope"))) + if(DoButton_ButtonDec(&s_PrevButton, 0, 0, &Dec, 0, "Previous Envelope")) m_SelectedEnvelope--; static int s_NextButton = 0; - if(DoButton_ButtonInc(&s_NextButton, 0, 0, &Inc, 0, Localize("Next Envelope"))) + if(DoButton_ButtonInc(&s_NextButton, 0, 0, &Inc, 0, "Next Envelope")) m_SelectedEnvelope++; if(pEnvelope) { ToolBar.VSplitLeft(15.0f, &Button, &ToolBar); ToolBar.VSplitLeft(35.0f, &Button, &ToolBar); - UI()->DoLabel(&Button, Localize("Name:"), 10.0f, -1, -1); + UI()->DoLabel(&Button, "Name:", 10.0f, -1, -1); ToolBar.VSplitLeft(80.0f, &Button, &ToolBar); @@ -2611,8 +2611,8 @@ void CEditor::RenderEnvelopeEditor(CUIRect View) }; const char *paDescriptions[2][4] = { - {Localize("X-axis of the envelope"), Localize("Y-axis of the envelope"), Localize("Rotation of the envelope"), ""}, - {Localize("Red value of the envelope"), Localize("Green value of the envelope"), Localize("Blue value of the envelope"), Localize("Alpha value of the envelope")}, + {"X-axis of the envelope", "Y-axis of the envelope", "Rotation of the envelope", ""}, + {"Red value of the envelope", "Green value of the envelope", "Blue value of the envelope", "Alpha value of the envelope"}, }; static int s_aChannelButtons[4] = {0}; @@ -2668,7 +2668,7 @@ void CEditor::RenderEnvelopeEditor(CUIRect View) f2fx(aChannels[2]), f2fx(aChannels[3])); } - m_pTooltip = Localize("Press right mouse button to create a new point"); + m_pTooltip = "Press right mouse button to create a new point"; } } @@ -2729,7 +2729,7 @@ void CEditor::RenderEnvelopeEditor(CUIRect View) "N", "L", "S", "F", "M" }; - if(DoButton_Editor(pID, paTypeName[pEnvelope->m_lPoints[i].m_Curvetype], 0, &v, 0, Localize("Switch curve type"))) + if(DoButton_Editor(pID, paTypeName[pEnvelope->m_lPoints[i].m_Curvetype], 0, &v, 0, "Switch curve type")) pEnvelope->m_lPoints[i].m_Curvetype = (pEnvelope->m_lPoints[i].m_Curvetype+1)%NUM_CURVETYPES; } } @@ -2852,7 +2852,7 @@ void CEditor::RenderEnvelopeEditor(CUIRect View) ColorMod = 100.0f; Graphics()->SetColor(1,0.75f,0.75f,1); - m_pTooltip = Localize("Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete."); + m_pTooltip = "Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete."; } if(UI()->ActiveItem() == pID || UI()->HotItem() == pID) @@ -2887,7 +2887,7 @@ int CEditor::PopupMenuFile(CEditor *pEditor, CUIRect View) CUIRect Slot; View.HSplitTop(2.0f, &Slot, &View); View.HSplitTop(12.0f, &Slot, &View); - if(pEditor->DoButton_MenuItem(&s_NewMapButton, Localize("New"), 0, &Slot, 0, Localize("Creates a new map"))) + if(pEditor->DoButton_MenuItem(&s_NewMapButton, "New", 0, &Slot, 0, "Creates a new map")) { pEditor->Reset(); pEditor->m_aFileName[0] = 0; @@ -2896,42 +2896,42 @@ int CEditor::PopupMenuFile(CEditor *pEditor, CUIRect View) View.HSplitTop(10.0f, &Slot, &View); View.HSplitTop(12.0f, &Slot, &View); - if(pEditor->DoButton_MenuItem(&s_OpenButton, Localize("Load"), 0, &Slot, 0, Localize("Opens a map for editing"))) + if(pEditor->DoButton_MenuItem(&s_OpenButton, "Load", 0, &Slot, 0, "Opens a map for editing")) { - pEditor->InvokeFileDialog(IStorage::TYPE_ALL, FILETYPE_MAP, Localize("Load map"), Localize("Load"), "maps", "", CallbackOpenMap, pEditor); + pEditor->InvokeFileDialog(IStorage::TYPE_ALL, FILETYPE_MAP, "Load map", "Load", "maps", "", CallbackOpenMap, pEditor); return 1; } View.HSplitTop(10.0f, &Slot, &View); View.HSplitTop(12.0f, &Slot, &View); - if(pEditor->DoButton_MenuItem(&s_AppendButton, Localize("Append"), 0, &Slot, 0, Localize("Opens a map and adds everything from that map to the current one"))) + if(pEditor->DoButton_MenuItem(&s_AppendButton, "Append", 0, &Slot, 0, "Opens a map and adds everything from that map to the current one")) { - pEditor->InvokeFileDialog(IStorage::TYPE_ALL, FILETYPE_MAP, Localize("Append map"), Localize("Append"), "maps", "", CallbackAppendMap, pEditor); + pEditor->InvokeFileDialog(IStorage::TYPE_ALL, FILETYPE_MAP, "Append map", "Append", "maps", "", CallbackAppendMap, pEditor); return 1; } View.HSplitTop(10.0f, &Slot, &View); View.HSplitTop(12.0f, &Slot, &View); - if(pEditor->DoButton_MenuItem(&s_SaveButton, Localize("Save"), 0, &Slot, 0, Localize("Saves the current map"))) + if(pEditor->DoButton_MenuItem(&s_SaveButton, "Save", 0, &Slot, 0, "Saves the current map")) { if(pEditor->m_aFileName[0] && pEditor->m_ValidSaveFilename) CallbackSaveMap(pEditor->m_aFileName, IStorage::TYPE_SAVE, pEditor); else - pEditor->InvokeFileDialog(IStorage::TYPE_SAVE, FILETYPE_MAP, Localize("Save map"), Localize("Save"), "maps", "", CallbackSaveMap, pEditor); + pEditor->InvokeFileDialog(IStorage::TYPE_SAVE, FILETYPE_MAP, "Save map", "Save", "maps", "", CallbackSaveMap, pEditor); return 1; } View.HSplitTop(2.0f, &Slot, &View); View.HSplitTop(12.0f, &Slot, &View); - if(pEditor->DoButton_MenuItem(&s_SaveAsButton, Localize("Save As"), 0, &Slot, 0, Localize("Saves the current map under a new name"))) + if(pEditor->DoButton_MenuItem(&s_SaveAsButton, "Save As", 0, &Slot, 0, "Saves the current map under a new name")) { - pEditor->InvokeFileDialog(IStorage::TYPE_SAVE, FILETYPE_MAP, Localize("Save map"), Localize("Save"), "maps", "", CallbackSaveMap, pEditor); + pEditor->InvokeFileDialog(IStorage::TYPE_SAVE, FILETYPE_MAP, "Save map", "Save", "maps", "", CallbackSaveMap, pEditor); return 1; } View.HSplitTop(10.0f, &Slot, &View); View.HSplitTop(12.0f, &Slot, &View); - if(pEditor->DoButton_MenuItem(&s_ExitButton, Localize("Exit"), 0, &Slot, 0, Localize("Exits from the editor"))) + if(pEditor->DoButton_MenuItem(&s_ExitButton, "Exit", 0, &Slot, 0, "Exits from the editor")) { g_Config.m_ClEditor = 0; return 1; @@ -2945,7 +2945,7 @@ void CEditor::RenderMenubar(CUIRect MenuBar) static CUIRect s_File /*, view, help*/; MenuBar.VSplitLeft(60.0f, &s_File, &MenuBar); - if(DoButton_Menu(&s_File, Localize("File"), 0, &s_File, 0, 0)) + if(DoButton_Menu(&s_File, "File", 0, &s_File, 0, 0)) UiInvokePopupMenu(&s_File, 1, s_File.x, s_File.y+s_File.h-1.0f, 120, 150, PopupMenuFile, this); /* @@ -2962,7 +2962,7 @@ void CEditor::RenderMenubar(CUIRect MenuBar) MenuBar.VSplitLeft(40.0f, 0, &MenuBar); char aBuf[128]; - str_format(aBuf, sizeof(aBuf), Localize("File: %s"), m_aFileName); + str_format(aBuf, sizeof(aBuf), "File: %s", m_aFileName); UI()->DoLabel(&MenuBar, aBuf, 10.0f, -1, -1); } diff --git a/src/game/editor/ed_layer_quads.cpp b/src/game/editor/ed_layer_quads.cpp index 0aa58ac5..c1b36661 100644 --- a/src/game/editor/ed_layer_quads.cpp +++ b/src/game/editor/ed_layer_quads.cpp @@ -223,7 +223,7 @@ int CLayerQuads::RenderProperties(CUIRect *pToolBox) }; CProperty aProps[] = { - {Localize("Image"), m_Image, PROPTYPE_IMAGE, -1, 0}, + {"Image", m_Image, PROPTYPE_IMAGE, -1, 0}, {0}, }; diff --git a/src/game/editor/ed_layer_tiles.cpp b/src/game/editor/ed_layer_tiles.cpp index e26d98bd..d679512d 100644 --- a/src/game/editor/ed_layer_tiles.cpp +++ b/src/game/editor/ed_layer_tiles.cpp @@ -365,7 +365,7 @@ int CLayerTiles::RenderProperties(CUIRect *pToolBox) if(InGameGroup) { static int s_ColclButton = 0; - if(m_pEditor->DoButton_Editor(&s_ColclButton, Localize("Game tiles"), 0, &Button, 0, Localize("Constructs game tiles from this layer"))) + if(m_pEditor->DoButton_Editor(&s_ColclButton, "Game tiles", 0, &Button, 0, "Constructs game tiles from this layer")) m_pEditor->PopupSelectGametileOpInvoke(m_pEditor->UI()->MouseX(), m_pEditor->UI()->MouseY()); int Result = m_pEditor->PopupSelectGameTileOpResult(); @@ -400,11 +400,11 @@ int CLayerTiles::RenderProperties(CUIRect *pToolBox) Color |= m_Color.a; CProperty aProps[] = { - {Localize("Width"), m_Width, PROPTYPE_INT_SCROLL, 1, 1000000000}, - {Localize("Height"), m_Height, PROPTYPE_INT_SCROLL, 1, 1000000000}, - {Localize("Shift"), 0, PROPTYPE_SHIFT, 0, 0}, - {Localize("Image"), m_Image, PROPTYPE_IMAGE, 0, 0}, - {Localize("Color"), Color, PROPTYPE_COLOR, 0, 0}, + {"Width", m_Width, PROPTYPE_INT_SCROLL, 1, 1000000000}, + {"Height", m_Height, PROPTYPE_INT_SCROLL, 1, 1000000000}, + {"Shift", 0, PROPTYPE_SHIFT, 0, 0}, + {"Image", m_Image, PROPTYPE_IMAGE, 0, 0}, + {"Color", Color, PROPTYPE_COLOR, 0, 0}, {0}, }; diff --git a/src/game/editor/ed_popups.cpp b/src/game/editor/ed_popups.cpp index c34a1b1b..d504bee6 100644 --- a/src/game/editor/ed_popups.cpp +++ b/src/game/editor/ed_popups.cpp @@ -89,7 +89,7 @@ int CEditor::PopupGroup(CEditor *pEditor, CUIRect View) // don't allow deletion of game group if(pEditor->m_Map.m_pGameGroup != pEditor->GetSelectedGroup()) { - if(pEditor->DoButton_Editor(&s_DeleteButton, Localize("Delete group"), 0, &Button, 0, Localize("Delete group"))) + if(pEditor->DoButton_Editor(&s_DeleteButton, "Delete group", 0, &Button, 0, "Delete group")) { pEditor->m_Map.DeleteGroup(pEditor->m_SelectedGroup); pEditor->m_SelectedGroup = max(0, pEditor->m_SelectedGroup-1); @@ -98,7 +98,7 @@ int CEditor::PopupGroup(CEditor *pEditor, CUIRect View) } else { - if(pEditor->DoButton_Editor(&s_DeleteButton, Localize("Clean-up game tiles"), 0, &Button, 0, Localize("Removes game tiles that aren't based on a layer"))) + if(pEditor->DoButton_Editor(&s_DeleteButton, "Clean-up game tiles", 0, &Button, 0, "Removes game tiles that aren't based on a layer")) { // gather all tile layers array<CLayerTiles*> Layers; @@ -138,7 +138,7 @@ int CEditor::PopupGroup(CEditor *pEditor, CUIRect View) View.HSplitBottom(10.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewQuadLayerButton = 0; - if(pEditor->DoButton_Editor(&s_NewQuadLayerButton, Localize("Add quads layer"), 0, &Button, 0, Localize("Creates a new quad layer"))) + if(pEditor->DoButton_Editor(&s_NewQuadLayerButton, "Add quads layer", 0, &Button, 0, "Creates a new quad layer")) { CLayer *l = new CLayerQuads; l->m_pEditor = pEditor; @@ -151,7 +151,7 @@ int CEditor::PopupGroup(CEditor *pEditor, CUIRect View) View.HSplitBottom(5.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewTileLayerButton = 0; - if(pEditor->DoButton_Editor(&s_NewTileLayerButton, Localize("Add tile layer"), 0, &Button, 0, Localize("Creates a new tile layer"))) + if(pEditor->DoButton_Editor(&s_NewTileLayerButton, "Add tile layer", 0, &Button, 0, "Creates a new tile layer")) { CLayer *l = new CLayerTiles(50, 50); l->m_pEditor = pEditor; @@ -176,17 +176,17 @@ int CEditor::PopupGroup(CEditor *pEditor, CUIRect View) }; CProperty aProps[] = { - {Localize("Order"), pEditor->m_SelectedGroup, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lGroups.size()-1}, - {Localize("Pos X"), -pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetX, PROPTYPE_INT_SCROLL, -1000000, 1000000}, - {Localize("Pos Y"), -pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetY, PROPTYPE_INT_SCROLL, -1000000, 1000000}, - {Localize("Para X"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxX, PROPTYPE_INT_SCROLL, -1000000, 1000000}, - {Localize("Para Y"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxY, PROPTYPE_INT_SCROLL, -1000000, 1000000}, - - {Localize("Use Clipping"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_UseClipping, PROPTYPE_BOOL, 0, 1}, - {Localize("Clip X"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipX, PROPTYPE_INT_SCROLL, -1000000, 1000000}, - {Localize("Clip Y"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipY, PROPTYPE_INT_SCROLL, -1000000, 1000000}, - {Localize("Clip W"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipW, PROPTYPE_INT_SCROLL, -1000000, 1000000}, - {Localize("Clip H"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipH, PROPTYPE_INT_SCROLL, -1000000, 1000000}, + {"Order", pEditor->m_SelectedGroup, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lGroups.size()-1}, + {"Pos X", -pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetX, PROPTYPE_INT_SCROLL, -1000000, 1000000}, + {"Pos Y", -pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetY, PROPTYPE_INT_SCROLL, -1000000, 1000000}, + {"Para X", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxX, PROPTYPE_INT_SCROLL, -1000000, 1000000}, + {"Para Y", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxY, PROPTYPE_INT_SCROLL, -1000000, 1000000}, + + {"Use Clipping", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_UseClipping, PROPTYPE_BOOL, 0, 1}, + {"Clip X", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipX, PROPTYPE_INT_SCROLL, -1000000, 1000000}, + {"Clip Y", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipY, PROPTYPE_INT_SCROLL, -1000000, 1000000}, + {"Clip W", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipW, PROPTYPE_INT_SCROLL, -1000000, 1000000}, + {"Clip H", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipH, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {0}, }; @@ -227,7 +227,7 @@ int CEditor::PopupLayer(CEditor *pEditor, CUIRect View) // don't allow deletion of game layer if(pEditor->m_Map.m_pGameLayer != pEditor->GetSelectedLayer(0) && - pEditor->DoButton_Editor(&s_DeleteButton, Localize("Delete layer"), 0, &Button, 0, Localize("Deletes the layer"))) + pEditor->DoButton_Editor(&s_DeleteButton, "Delete layer", 0, &Button, 0, "Deletes the layer")) { pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->DeleteLayer(pEditor->m_SelectedLayer); return 1; @@ -247,9 +247,9 @@ int CEditor::PopupLayer(CEditor *pEditor, CUIRect View) }; CProperty aProps[] = { - {Localize("Group"), pEditor->m_SelectedGroup, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lGroups.size()-1}, - {Localize("Order"), pEditor->m_SelectedLayer, PROPTYPE_INT_STEP, 0, pCurrentGroup->m_lLayers.size()}, - {Localize("Detail"), pCurrentLayer->m_Flags&LAYERFLAG_DETAIL, PROPTYPE_BOOL, 0, 1}, + {"Group", pEditor->m_SelectedGroup, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lGroups.size()-1}, + {"Order", pEditor->m_SelectedLayer, PROPTYPE_INT_STEP, 0, pCurrentGroup->m_lLayers.size()}, + {"Detail", pCurrentLayer->m_Flags&LAYERFLAG_DETAIL, PROPTYPE_BOOL, 0, 1}, {0}, }; @@ -294,7 +294,7 @@ int CEditor::PopupQuad(CEditor *pEditor, CUIRect View) // delete button View.HSplitBottom(12.0f, &View, &Button); static int s_DeleteButton = 0; - if(pEditor->DoButton_Editor(&s_DeleteButton, Localize("Delete"), 0, &Button, 0, Localize("Deletes the current quad"))) + if(pEditor->DoButton_Editor(&s_DeleteButton, "Delete", 0, &Button, 0, "Deletes the current quad")) { CLayerQuads *pLayer = (CLayerQuads *)pEditor->GetSelectedLayerType(0, LAYERTYPE_QUADS); if(pLayer) @@ -313,7 +313,7 @@ int CEditor::PopupQuad(CEditor *pEditor, CUIRect View) { View.HSplitBottom(12.0f, &View, &Button); static int s_AspectRatioButton = 0; - if(pEditor->DoButton_Editor(&s_AspectRatioButton, Localize("Aspect ratio"), 0, &Button, 0, Localize("Resizes the current Quad based on the aspect ratio of the image"))) + if(pEditor->DoButton_Editor(&s_AspectRatioButton, "Aspect ratio", 0, &Button, 0, "Resizes the current Quad based on the aspect ratio of the image")) { int Top = pQuad->m_aPoints[0].y; int Left = pQuad->m_aPoints[0].x; @@ -341,7 +341,7 @@ int CEditor::PopupQuad(CEditor *pEditor, CUIRect View) // square button View.HSplitBottom(12.0f, &View, &Button); static int s_Button = 0; - if(pEditor->DoButton_Editor(&s_Button, Localize("Square"), 0, &Button, 0, Localize("Squares the current quad"))) + if(pEditor->DoButton_Editor(&s_Button, "Square", 0, &Button, 0, "Squares the current quad")) { int Top = pQuad->m_aPoints[0].y; int Left = pQuad->m_aPoints[0].x; @@ -374,10 +374,10 @@ int CEditor::PopupQuad(CEditor *pEditor, CUIRect View) }; CProperty aProps[] = { - {Localize("Pos. Env"), pQuad->m_PosEnv+1, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lEnvelopes.size()+1}, - {Localize("Pos. TO"), pQuad->m_PosEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, - {Localize("Color Env"), pQuad->m_ColorEnv+1, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lEnvelopes.size()+1}, - {Localize("Color TO"), pQuad->m_ColorEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, + {"Pos. Env", pQuad->m_PosEnv+1, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lEnvelopes.size()+1}, + {"Pos. TO", pQuad->m_PosEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, + {"Color Env", pQuad->m_ColorEnv+1, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lEnvelopes.size()+1}, + {"Color TO", pQuad->m_ColorEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {0}, }; @@ -420,7 +420,7 @@ int CEditor::PopupPoint(CEditor *pEditor, CUIRect View) CProperty aProps[] = { - {Localize("Color"), Color, PROPTYPE_COLOR, -1, pEditor->m_Map.m_lEnvelopes.size()}, + {"Color", Color, PROPTYPE_COLOR, -1, pEditor->m_Map.m_lEnvelopes.size()}, {0}, }; @@ -469,7 +469,7 @@ int CEditor::PopupSelectImage(CEditor *pEditor, CUIRect View) if(i == -1) { - if(pEditor->DoButton_MenuItem(&pEditor->m_Map.m_lImages[i], Localize("None"), i==g_SelectImageCurrent, &Button)) + if(pEditor->DoButton_MenuItem(&pEditor->m_Map.m_lImages[i], "None", i==g_SelectImageCurrent, &Button)) g_SelectImageSelected = -1; } else @@ -513,8 +513,6 @@ static int s_GametileOpSelected = -1; int CEditor::PopupSelectGametileOp(CEditor *pEditor, CUIRect View) { - /* This is for scripts/update_localization.py to work, don't remove! - Localize("Clear"); Localize("Collision"); Localize("Death"); Localize("Unhookable"); */ static const char *s_pButtonNames[] = { "Clear", "Collision", "Death", "Unhookable" }; static unsigned s_NumButtons = sizeof(s_pButtonNames) / sizeof(char*); CUIRect Button; @@ -523,7 +521,7 @@ int CEditor::PopupSelectGametileOp(CEditor *pEditor, CUIRect View) { View.HSplitTop(2.0f, 0, &View); View.HSplitTop(12.0f, &Button, &View); - if(pEditor->DoButton_Editor(&s_pButtonNames[i], Localize(s_pButtonNames[i]), 0, &Button, 0, 0)) + if(pEditor->DoButton_Editor(&s_pButtonNames[i], s_pButtonNames[i], 0, &Button, 0, 0)) s_GametileOpSelected = i; } |