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-rw-r--r--data/gui_buttons.pngbin0 -> 13232 bytes
-rw-r--r--datasrc/content.py9
-rw-r--r--src/game/client/components/menus.h2
-rw-r--r--src/game/client/components/menus_demo.cpp14
-rw-r--r--src/game/client/components/menus_ingame.cpp33
5 files changed, 39 insertions, 19 deletions
diff --git a/data/gui_buttons.png b/data/gui_buttons.png
new file mode 100644
index 00000000..3593569f
--- /dev/null
+++ b/data/gui_buttons.png
Binary files differdiff --git a/datasrc/content.py b/datasrc/content.py
index accc9010..712bba70 100644
--- a/datasrc/content.py
+++ b/datasrc/content.py
@@ -228,6 +228,7 @@ image_browseicons = Image("browseicons", "browse_icons.png")
 image_emoticons = Image("emoticons", "emoticons.png")
 image_demobuttons = Image("demobuttons", "demo_buttons.png")
 image_fileicons = Image("fileicons", "file_icons.png")
+image_guibuttons = Image("guibuttons", "gui_buttons.png")
 
 container.images.Add(image_null)
 container.images.Add(image_game)
@@ -240,6 +241,7 @@ container.images.Add(Image("console_bg", "console.png"))
 container.images.Add(Image("console_bar", "console_bar.png"))
 container.images.Add(image_demobuttons)
 container.images.Add(image_fileicons)
+container.images.Add(image_guibuttons)
 
 container.pickups.Add(Pickup("health"))
 container.pickups.Add(Pickup("armor"))
@@ -253,6 +255,7 @@ set_browseicons = SpriteSet("browseicons", image_browseicons, 4, 1)
 set_emoticons = SpriteSet("emoticons", image_emoticons, 4, 4)
 set_demobuttons = SpriteSet("demobuttons", image_demobuttons, 5, 1)
 set_fileicons = SpriteSet("fileicons", image_fileicons, 8, 1)
+set_guibuttons = SpriteSet("guibuttons", image_guibuttons, 16, 2)
 
 container.spritesets.Add(set_particles)
 container.spritesets.Add(set_game)
@@ -261,6 +264,7 @@ container.spritesets.Add(set_browseicons)
 container.spritesets.Add(set_emoticons)
 container.spritesets.Add(set_demobuttons)
 container.spritesets.Add(set_fileicons)
+container.spritesets.Add(set_guibuttons)
 
 container.sprites.Add(Sprite("part_slice", set_particles, 0,0,1,1))
 container.sprites.Add(Sprite("part_ball", set_particles, 1,0,1,1))
@@ -383,6 +387,11 @@ container.sprites.Add(Sprite("file_folder", set_fileicons, 2,0,1,1))
 container.sprites.Add(Sprite("file_map1", set_fileicons, 5,0,1,1))
 container.sprites.Add(Sprite("file_map2", set_fileicons, 6,0,1,1))
 
+container.sprites.Add(Sprite("guibutton_chatoff", set_guibuttons, 0,0,4,2))
+container.sprites.Add(Sprite("guibutton_chaton", set_guibuttons, 4,0,4,2))
+container.sprites.Add(Sprite("guibutton_friendadd", set_guibuttons, 8,0,4,2))
+container.sprites.Add(Sprite("guibutton_friendrem", set_guibuttons, 12,0,4,2))
+
 
 anim = Animation("base")
 anim.body.frames.Add(AnimKeyframe(0, 0, -4, 0))
diff --git a/src/game/client/components/menus.h b/src/game/client/components/menus.h
index f9a0fea1..6441573c 100644
--- a/src/game/client/components/menus.h
+++ b/src/game/client/components/menus.h
@@ -38,7 +38,7 @@ class CMenus : public CComponent
 
 
 	int DoButton_DemoPlayer(const void *pID, const char *pText, int Checked, const CUIRect *pRect);
-	int DoButton_DemoPlayer_Sprite(const void *pID, int SpriteId, int Checked, const CUIRect *pRect);
+	int DoButton_Sprite(const void *pID, int ImageID, int SpriteID, int Checked, const CUIRect *pRect);
 	int DoButton_Menu(const void *pID, const char *pText, int Checked, const CUIRect *pRect);
 	int DoButton_MenuTab(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Corners);
 	int DoButton_PageMenu(const void *pID, const char *pText, int Checked, bool Active, const CUIRect *pRect, int Corners);
diff --git a/src/game/client/components/menus_demo.cpp b/src/game/client/components/menus_demo.cpp
index 94b315d7..3970590d 100644
--- a/src/game/client/components/menus_demo.cpp
+++ b/src/game/client/components/menus_demo.cpp
@@ -26,10 +26,10 @@ int CMenus::DoButton_DemoPlayer(const void *pID, const char *pText, int Checked,
 	return UI()->DoButtonLogic(pID, pText, Checked, pRect);
 }
 
-int CMenus::DoButton_DemoPlayer_Sprite(const void *pID, int SpriteID, int Checked, const CUIRect *pRect)
+int CMenus::DoButton_Sprite(const void *pID, int ImageID, int SpriteID, int Checked, const CUIRect *pRect)
 {
 	RenderTools()->DrawUIRect(pRect, vec4(1,1,1, Checked ? 0.10f : 0.5f)*ButtonColorMul(pID), CUI::CORNER_ALL, 5.0f);
-	Graphics()->TextureSet(g_pData->m_aImages[IMAGE_DEMOBUTTONS].m_Id);
+	Graphics()->TextureSet(g_pData->m_aImages[ImageID].m_Id);
 	Graphics()->QuadsBegin();
 	RenderTools()->SelectSprite(SpriteID);
 	IGraphics::CQuadItem QuadItem(pRect->x, pRect->y, pRect->w, pRect->h);
@@ -147,12 +147,12 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
 		static int s_PlayPauseButton = 0;
 		if(!pInfo->m_Paused)
 		{
-			if(DoButton_DemoPlayer_Sprite(&s_PlayPauseButton, SPRITE_DEMOBUTTON_PAUSE, pInfo->m_Paused, &Button))
+			if(DoButton_Sprite(&s_PlayPauseButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_PAUSE, pInfo->m_Paused, &Button))
 				DemoPlayer()->Pause();
 		}
 		else
 		{
-			if(DoButton_DemoPlayer_Sprite(&s_PlayPauseButton, SPRITE_DEMOBUTTON_PLAY, !pInfo->m_Paused, &Button))
+			if(DoButton_Sprite(&s_PlayPauseButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_PLAY, !pInfo->m_Paused, &Button))
 				DemoPlayer()->Unpause();
 		}
 		
@@ -161,7 +161,7 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
 		ButtonBar.VSplitLeft(Margins, 0, &ButtonBar);
 		ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
 		static int s_ResetButton = 0;
-		if(DoButton_DemoPlayer_Sprite(&s_ResetButton, SPRITE_DEMOBUTTON_STOP, false, &Button))
+		if(DoButton_Sprite(&s_ResetButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_STOP, false, &Button))
 		{
 			m_pClient->OnReset();
 			DemoPlayer()->Pause(); 
@@ -172,14 +172,14 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
 		ButtonBar.VSplitLeft(Margins, 0, &ButtonBar);
 		ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
 		static int s_SlowDownButton = 0;
-		if(DoButton_DemoPlayer_Sprite(&s_SlowDownButton, SPRITE_DEMOBUTTON_SLOWER, 0, &Button) || Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN))
+		if(DoButton_Sprite(&s_SlowDownButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_SLOWER, 0, &Button) || Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN))
 			DecreaseDemoSpeed = true;
 		
 		// fastforward
 		ButtonBar.VSplitLeft(Margins, 0, &ButtonBar);
 		ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
 		static int s_FastForwardButton = 0;
-		if(DoButton_DemoPlayer_Sprite(&s_FastForwardButton, SPRITE_DEMOBUTTON_FASTER, 0, &Button))
+		if(DoButton_Sprite(&s_FastForwardButton, IMAGE_DEMOBUTTONS, SPRITE_DEMOBUTTON_FASTER, 0, &Button))
 			IncreaseDemoSpeed = true;
 
 		// speed meter
diff --git a/src/game/client/components/menus_ingame.cpp b/src/game/client/components/menus_ingame.cpp
index 27c2875b..007842f8 100644
--- a/src/game/client/components/menus_ingame.cpp
+++ b/src/game/client/components/menus_ingame.cpp
@@ -121,11 +121,11 @@ void CMenus::RenderGame(CUIRect MainView)
 		if(!m_pClient->m_Snap.m_paPlayerInfos[i] || i == m_pClient->m_Snap.m_LocalClientID)
 			continue;
 
-		Options.HSplitTop(25.0f, &ButtonBar, &Options);
+		Options.HSplitTop(28.0f, &ButtonBar, &Options);
 		ButtonBar.VSplitRight(200.0f, &Player, &ButtonBar);
 
 		// player info
-		Player.VSplitLeft(25.0f, &Button, &Player);
+		Player.VSplitLeft(28.0f, &Button, &Player);
 		CTeeRenderInfo Info = m_pClient->m_aClients[i].m_RenderInfo;
 		Info.m_Size = Button.h;
 		RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, EMOTE_NORMAL, vec2(1.0f, 0.0f), vec2(Button.x+Button.h/2, Button.y+Button.h/2));
@@ -142,19 +142,30 @@ void CMenus::RenderGame(CUIRect MainView)
 		TextRender()->TextEx(&Cursor, m_pClient->m_aClients[i].m_aClan, -1);
 
 		// ignore button
-		ButtonBar.VSplitMid(&Button, &ButtonBar);
-		Button.VSplitRight(10.0f, &Button, 0);
-		if(DoButton_CheckBox(&s_aPlayerIDs[i][0], Localize("Ignore"), m_pClient->m_aClients[i].m_ChatIgnore, &Button))
-			m_pClient->m_aClients[i].m_ChatIgnore ^= 1;
+		ButtonBar.VSplitLeft(10.0f, 0, &ButtonBar);
+		ButtonBar.VSplitLeft(ButtonBar.h*2.0f, &Button, &ButtonBar);
+		if(m_pClient->m_aClients[i].m_ChatIgnore)
+		{
+			if(DoButton_Sprite(&s_aPlayerIDs[i][0], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_CHATON, m_pClient->m_aClients[i].m_ChatIgnore, &Button))
+				m_pClient->m_aClients[i].m_ChatIgnore = 0;
+		}
+		else
+		{
+			if(DoButton_Sprite(&s_aPlayerIDs[i][0], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_CHATOFF, !m_pClient->m_aClients[i].m_ChatIgnore, &Button))
+				m_pClient->m_aClients[i].m_ChatIgnore = 1;
+		}
 
 		// friend button
-		ButtonBar.VSplitMid(&Button, &ButtonBar);
-		Button.VSplitLeft(10.0f, 0, &Button);
-		if(DoButton_CheckBox(&s_aPlayerIDs[i][1], Localize("Friend"), m_pClient->m_aClients[i].m_Friend, &Button))
+		ButtonBar.VSplitLeft(10.0f, 0, &ButtonBar);
+		ButtonBar.VSplitLeft(ButtonBar.h*2.0f, &Button, &ButtonBar);
+		if(m_pClient->m_aClients[i].m_Friend)
 		{
-			if(m_pClient->m_aClients[i].m_Friend)
+			if(DoButton_Sprite(&s_aPlayerIDs[i][1], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_FRIENDREM, m_pClient->m_aClients[i].m_Friend, &Button))
 				m_pClient->Friends()->RemoveFriend(m_pClient->m_aClients[i].m_aName, m_pClient->m_aClients[i].m_aClan);
-			else
+		}
+		else
+		{
+			if(DoButton_Sprite(&s_aPlayerIDs[i][1], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_FRIENDADD, !m_pClient->m_aClients[i].m_Friend, &Button))
 				m_pClient->Friends()->AddFriend(m_pClient->m_aClients[i].m_aName, m_pClient->m_aClients[i].m_aClan);
 		}
 	}