diff options
| -rw-r--r-- | data/maps/ctf2.map | bin | 0 -> 10566 bytes | |||
| -rw-r--r-- | src/game/client/gc_render.cpp | 6 |
2 files changed, 4 insertions, 2 deletions
diff --git a/data/maps/ctf2.map b/data/maps/ctf2.map new file mode 100644 index 00000000..5cbd404b --- /dev/null +++ b/data/maps/ctf2.map Binary files differdiff --git a/src/game/client/gc_render.cpp b/src/game/client/gc_render.cpp index 6e001bd1..45503c8c 100644 --- a/src/game/client/gc_render.cpp +++ b/src/game/client/gc_render.cpp @@ -159,7 +159,7 @@ void render_tee(animstate *anim, tee_render_info *info, int emote, vec2 dir, vec gfx_quads_setrotation(anim->body.angle*pi*2); // draw body - gfx_setcolor(info->color_body.r, info->color_body.g, info->color_body.b, info->color_body.a); + gfx_setcolor(info->color_body.r, info->color_body.g, info->color_body.b, 1.0f); vec2 body_pos = position + vec2(anim->body.x, anim->body.y)*animscale; select_sprite(outline?SPRITE_TEE_BODY_OUTLINE:SPRITE_TEE_BODY, 0, 0, 0); gfx_quads_draw(body_pos.x, body_pos.y, basesize, basesize); @@ -196,7 +196,7 @@ void render_tee(animstate *anim, tee_render_info *info, int emote, vec2 dir, vec } // draw feet - gfx_setcolor(info->color_feet.r, info->color_feet.g, info->color_feet.b, info->color_feet.a); + gfx_setcolor(info->color_feet.r, info->color_feet.g, info->color_feet.b, 1.0f); select_sprite((outline||!info->got_airjump)?SPRITE_TEE_FOOT_OUTLINE:SPRITE_TEE_FOOT, 0, 0, 0); keyframe *foot = f ? &anim->front_foot : &anim->back_foot; @@ -210,6 +210,8 @@ void render_tee(animstate *anim, tee_render_info *info, int emote, vec2 dir, vec } gfx_quads_end(); + + } static void calc_screen_params(float amount, float wmax, float hmax, float aspect, float *w, float *h) |