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-rw-r--r--src/game/client/components/chat.cpp12
-rw-r--r--src/game/client/components/console.cpp12
2 files changed, 4 insertions, 20 deletions
diff --git a/src/game/client/components/chat.cpp b/src/game/client/components/chat.cpp
index c8d09ba8..5f897ece 100644
--- a/src/game/client/components/chat.cpp
+++ b/src/game/client/components/chat.cpp
@@ -210,11 +210,7 @@ bool CChat::OnInput(IInput::CEvent Event)
 			m_pHistoryEntry = m_History.Last();
 
 		if (m_pHistoryEntry)
-		{
-			unsigned int Len = str_length(m_pHistoryEntry);
-			if (Len < sizeof(m_Input) - 1) // TODO: WTF?
-				m_Input.Set(m_pHistoryEntry);
-		}
+			m_Input.Set(m_pHistoryEntry);
 	}
 	else if (Event.m_Flags&IInput::FLAG_PRESS && Event.m_Key == KEY_DOWN)
 	{
@@ -222,11 +218,7 @@ bool CChat::OnInput(IInput::CEvent Event)
 			m_pHistoryEntry = m_History.Next(m_pHistoryEntry);
 
 		if (m_pHistoryEntry)
-		{
-			unsigned int Len = str_length(m_pHistoryEntry);
-			if (Len < sizeof(m_Input) - 1) // TODO: WTF?
-				m_Input.Set(m_pHistoryEntry);
-		}
+			m_Input.Set(m_pHistoryEntry);
 		else
 			m_Input.Clear();
 	}
diff --git a/src/game/client/components/console.cpp b/src/game/client/components/console.cpp
index 5bc2eadd..2f5c49ad 100644
--- a/src/game/client/components/console.cpp
+++ b/src/game/client/components/console.cpp
@@ -127,11 +127,7 @@ void CGameConsole::CInstance::OnInput(IInput::CEvent Event)
 				m_pHistoryEntry = m_History.Last();
 
 			if (m_pHistoryEntry)
-			{
-				unsigned int Len = str_length(m_pHistoryEntry);
-				if (Len < sizeof(m_Input) - 1) // TODO: WTF?
-					m_Input.Set(m_pHistoryEntry);
-			}
+				m_Input.Set(m_pHistoryEntry);
 			Handled = true;
 		}
 		else if (Event.m_Key == KEY_DOWN)
@@ -140,11 +136,7 @@ void CGameConsole::CInstance::OnInput(IInput::CEvent Event)
 				m_pHistoryEntry = m_History.Next(m_pHistoryEntry);
 
 			if (m_pHistoryEntry)
-			{
-				unsigned int Len = str_length(m_pHistoryEntry);
-				if (Len < sizeof(m_Input) - 1) // TODO: WTF?
-					m_Input.Set(m_pHistoryEntry);
-			}
+				m_Input.Set(m_pHistoryEntry);
 			else
 				m_Input.Clear();
 			Handled = true;