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-rw-r--r--src/engine/client/snd.cpp2
-rw-r--r--src/game/server/game_server.cpp6
2 files changed, 6 insertions, 2 deletions
diff --git a/src/engine/client/snd.cpp b/src/engine/client/snd.cpp
index 52cb9dc5..23e20d4c 100644
--- a/src/engine/client/snd.cpp
+++ b/src/engine/client/snd.cpp
@@ -391,7 +391,7 @@ int snd_load_wav(const char *filename)
 	}
 
 	if(id >= 0)
-		dbg_msg("sound/wav", "loaded %s, sustain start: %d end: %d", filename, sounds[id].sound.sustain_start, sounds[id].sound.sustain_end);
+		dbg_msg("sound/wav", "loaded %s", filename);
 	else
 		dbg_msg("sound/wav", "failed to load %s", filename);
 
diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp
index 3d7280e0..cf8cea90 100644
--- a/src/game/server/game_server.cpp
+++ b/src/game/server/game_server.cpp
@@ -616,6 +616,7 @@ void player::handle_weapons()
 				switch(active_weapon)
 				{
 					case WEAPON_HAMMER:
+						create_sound(pos, SOUND_HAMMER_FIRE);
 						break;
 
 					case WEAPON_GUN:
@@ -626,6 +627,7 @@ void player::handle_weapons()
 							100,
 							this,
 							1, 0, 0, -1, WEAPON_GUN);
+						create_sound(pos, SOUND_GUN_FIRE);
 						break;
 					case WEAPON_ROCKET:
 						new projectile(WEAPON_PROJECTILETYPE_ROCKET,
@@ -634,7 +636,8 @@ void player::handle_weapons()
 							direction*15.0f,
 							100,
 							this,
-							1, projectile::PROJECTILE_FLAGS_EXPLODE, 0, -1, WEAPON_ROCKET);						
+							1, projectile::PROJECTILE_FLAGS_EXPLODE, 0, SOUND_ROCKET_EXPLODE, WEAPON_ROCKET);
+						create_sound(pos, SOUND_ROCKET_FIRE);
 						break;
 					case WEAPON_SHOTGUN:
 						for(int i = -2; i <= 2; i++)
@@ -650,6 +653,7 @@ void player::handle_weapons()
 								this,
 								1, 0, 0, -1, WEAPON_SHOTGUN);
 						}
+						create_sound(pos, SOUND_SHOTGUN_FIRE);
 						break;
 				}