diff options
| author | Teetime <TeetimeTW@yahoo.de> | 2013-03-24 01:15:32 +0100 |
|---|---|---|
| committer | Teetime <TeetimeTW@yahoo.de> | 2013-03-24 01:15:32 +0100 |
| commit | b22f178e0f0a639c3dcd2323b076fb9da5888b14 (patch) | |
| tree | 7f5208a5917dc682c4d6059b2a3862a4ad05b305 /src | |
| parent | eb505ddebf407fc81b3132714159e1009696063c (diff) | |
| download | zcatch-b22f178e0f0a639c3dcd2323b076fb9da5888b14.tar.gz zcatch-b22f178e0f0a639c3dcd2323b076fb9da5888b14.zip | |
changed mute-system a bit
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/server/gamecontext.cpp | 106 | ||||
| -rw-r--r-- | src/game/server/gamecontext.h | 9 |
2 files changed, 63 insertions, 52 deletions
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index 0b27960b..e08f1b44 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -40,7 +40,7 @@ void CGameContext::Construct(int Resetting) m_pVoteOptionHeap = new CHeap(); for(int i = 0; i < MAX_MUTES; i++) - m_aMutes[i].m_IP[0] = 0; + m_aMutes[i].m_aIP[0] = 0; } CGameContext::CGameContext(int Resetting) @@ -701,26 +701,6 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) return; pPlayer->m_LastChat = Server()->Tick(); - - //Check if the player is muted - char aAddrStr[NETADDR_MAXSTRSIZE] = {0}; - Server()->GetClientAddr(ClientID, aAddrStr, sizeof(aAddrStr)); - int Pos; - if((Pos = Muted(aAddrStr)) > -1) - { - char aBuf[128]; - int Expires = (m_aMutes[Pos].m_Expires - Server()->Tick())/Server()->TickSpeed(); - str_format(aBuf, sizeof(aBuf), "You are muted for %d minutes and %d seconds.", Expires/60, Expires%60); - SendChatTarget(ClientID, aBuf); - return; - } - //mute the player if he's spamming - else if(g_Config.m_SvMuteDuration && ((pPlayer->m_ChatTicks += g_Config.m_SvChatValue) > g_Config.m_SvChatThreshold)) - { - AddMute(ClientID, g_Config.m_SvMuteDuration); - pPlayer->m_ChatTicks = 0; - return; - } // check for invalid chars unsigned char *pMessage = (unsigned char *)pMsg->m_pMessage; @@ -756,7 +736,27 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) else if(!str_comp_num("/", pMsg->m_pMessage, 1)) SendChatTarget(ClientID, "Unknown command."); else + { + //Check if muted + int Pos; + if((Pos = Muted(ClientID)) > -1) + { + char aBuf[128]; + int Expires = (m_aMutes[Pos].m_Expires - Server()->Tick())/Server()->TickSpeed(); + str_format(aBuf, sizeof(aBuf), "You are muted for %d minutes and %d seconds.", Expires/60, Expires%60); + SendChatTarget(ClientID, aBuf); + return; + } + //mute the player if he's spamming + else if(g_Config.m_SvMuteDuration && ((pPlayer->m_ChatTicks += g_Config.m_SvChatValue) > g_Config.m_SvChatThreshold)) + { + AddMute(ClientID, g_Config.m_SvMuteDuration, true); + pPlayer->m_ChatTicks = 0; + return; + } + SendChat(ClientID, Team, pMsg->m_pMessage); + } /* end zCatch */ } else if(MsgID == NETMSGTYPE_CL_CALLVOTE) @@ -1099,7 +1099,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) char aOldName[MAX_NAME_LENGTH]; str_copy(aOldName, Server()->ClientName(ClientID), sizeof(aOldName)); Server()->SetClientName(ClientID, pMsg->m_pName); - if(str_comp(aOldName, Server()->ClientName(ClientID)) != 0) + if(str_comp(aOldName, Server()->ClientName(ClientID)) != 0 && Muted(ClientID) == -1) { char aChatText[256]; str_format(aChatText, sizeof(aChatText), "'%s' changed name to '%s'", aOldName, Server()->ClientName(ClientID)); @@ -1157,22 +1157,22 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) } } -void CGameContext::AddMute(const char* IP, int Secs) +void CGameContext::AddMute(const char* pIP, int Secs) { - int Pos = Muted(IP); + int Pos = Muted(pIP); if(Pos > -1) m_aMutes[Pos].m_Expires = Server()->TickSpeed() * Secs + Server()->Tick(); // overwrite mute else for(int i = 0; i < MAX_MUTES; i++) // find free slot - if(!m_aMutes[i].m_IP[0]) + if(!m_aMutes[i].m_aIP[0]) { - str_copy(m_aMutes[i].m_IP, IP, sizeof(m_aMutes[i].m_IP)); + str_copy(m_aMutes[i].m_aIP, pIP, sizeof(m_aMutes[i].m_aIP)); m_aMutes[i].m_Expires = Server()->TickSpeed() * Secs + Server()->Tick(); break; } } -void CGameContext::AddMute(int ClientID, int Secs) +void CGameContext::AddMute(int ClientID, int Secs, bool Auto) { char aAddrStr[NETADDR_MAXSTRSIZE] = {0}; Server()->GetClientAddr(ClientID, aAddrStr, sizeof(aAddrStr)); @@ -1180,20 +1180,21 @@ void CGameContext::AddMute(int ClientID, int Secs) char aBuf[128]; if(Secs > 0) - str_format(aBuf, sizeof(aBuf), "%s has been muted for %d seconds.", Server()->ClientName(ClientID), Secs); + str_format(aBuf, sizeof(aBuf), "%s has been %smuted for %d min and %d sec.", Server()->ClientName(ClientID), Auto ? "auto-" : "", Secs/60, Secs%60); else str_format(aBuf, sizeof(aBuf), "%s has been unmuted.", Server()->ClientName(ClientID)); + Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "Server", aBuf); SendChatTarget(-1, aBuf); } -int CGameContext::Muted(const char* IP) -{ +int CGameContext::Muted(const char *pIP) +{ CleanMutes(); int Pos = -1; - if(!IP[0]) + if(!pIP[0]) return -1; for(int i = 0; i < MAX_MUTES; i++) - if(!str_comp_num(IP, m_aMutes[i].m_IP, sizeof(m_aMutes[i].m_IP))) + if(!str_comp_num(pIP, m_aMutes[i].m_aIP, sizeof(m_aMutes[i].m_aIP))) { Pos = i; break; @@ -1201,11 +1202,18 @@ int CGameContext::Muted(const char* IP) return Pos; } +int CGameContext::Muted(int ClientID) +{ + char aIP[NETADDR_MAXSTRSIZE] = {0}; + Server()->GetClientAddr(ClientID, aIP, sizeof(aIP)); + return Muted(aIP); +} + void CGameContext::CleanMutes() { for(int i = 0; i < MAX_MUTES; i++) if(m_aMutes[i].m_Expires < Server()->Tick()) - m_aMutes[i].m_IP[0] = 0; + m_aMutes[i].m_aIP[0] = 0; } void CGameContext::ConTuneParam(IConsole::IResult *pResult, void *pUserData) @@ -1631,9 +1639,9 @@ void CGameContext::ConMute(IConsole::IResult *pResult, void *pUserData) CGameContext *pSelf = (CGameContext *)pUserData; int CID = pResult->GetInteger(0); if(CID < 0 || CID >= MAX_CLIENTS || !pSelf->m_apPlayers[CID]) - return; - - pSelf->AddMute(CID, pResult->GetInteger(1)); + pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "Server", "Invalid ClientID"); + else + pSelf->AddMute(CID, pResult->GetInteger(1)); } void CGameContext::ConMutes(IConsole::IResult *pResult, void *pUserData) @@ -1644,11 +1652,11 @@ void CGameContext::ConMutes(IConsole::IResult *pResult, void *pUserData) pSelf->CleanMutes(); for(int i = 0; i < MAX_MUTES; i++) { - if(pSelf->m_aMutes[i].m_IP[0] == 0) + if(pSelf->m_aMutes[i].m_aIP[0] == 0) continue; Sec = (pSelf->m_aMutes[i].m_Expires - pSelf->Server()->Tick())/pSelf->Server()->TickSpeed(); - str_format(aBuf, sizeof(aBuf), "#%d: %s for %d minutes and %d sec", i, pSelf->m_aMutes[i].m_IP, Sec/60, Sec%60); + str_format(aBuf, sizeof(aBuf), "#%d: %s for %d minutes and %d sec", i, pSelf->m_aMutes[i].m_aIP, Sec/60, Sec%60); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "Server", aBuf); Count++; } @@ -1661,8 +1669,11 @@ void CGameContext::ConUnmuteID(IConsole::IResult *pResult, void *pUserData) CGameContext *pSelf = (CGameContext *)pUserData; int CID = pResult->GetInteger(0); if(CID < 0 || CID >= MAX_CLIENTS || !pSelf->m_apPlayers[CID]) - return; - pSelf->AddMute(CID, 0); + { + pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "Server", "Invalid ClientID"); + } + else + pSelf->AddMute(CID, 0); } void CGameContext::ConUnmuteIP(IConsole::IResult *pResult, void *pUserData) @@ -1671,17 +1682,16 @@ void CGameContext::ConUnmuteIP(IConsole::IResult *pResult, void *pUserData) int MuteID = pResult->GetInteger(0); char aBuf[128]; - if(MuteID < 0 || MuteID >= MAX_MUTES) - return; - - if(pSelf->Muted(pSelf->m_aMutes[MuteID].m_IP) > -1) + if(MuteID < 0 || MuteID >= MAX_MUTES || pSelf->Muted(pSelf->m_aMutes[MuteID].m_aIP) == -1) { - str_format(aBuf, sizeof(aBuf), "unmuted %s", pSelf->m_aMutes[MuteID].m_IP); - pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "Server", aBuf); - pSelf->AddMute(pSelf->m_aMutes[MuteID].m_IP, 0); + pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "Server", "mute not found"); } else - pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "Server", "mute not found"); + { + str_format(aBuf, sizeof(aBuf), "unmuted %s", pSelf->m_aMutes[MuteID].m_aIP); + pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "Server", aBuf); + pSelf->AddMute(pSelf->m_aMutes[MuteID].m_aIP, 0); + } } void CGameContext::OnConsoleInit() diff --git a/src/game/server/gamecontext.h b/src/game/server/gamecontext.h index 683a1696..eb634a87 100644 --- a/src/game/server/gamecontext.h +++ b/src/game/server/gamecontext.h @@ -145,14 +145,15 @@ public: struct CMutes { - char m_IP[NETADDR_MAXSTRSIZE]; + char m_aIP[NETADDR_MAXSTRSIZE]; int m_Expires; }; CMutes m_aMutes[MAX_MUTES]; // helper functions - void AddMute(const char* IP, int Secs); - void AddMute(int ClientID, int Secs); - int Muted(const char* IP); + void AddMute(const char* pIP, int Secs); + void AddMute(int ClientID, int Secs, bool Auto = false); + int Muted(const char *pIP); + int Muted(int ClientID); void CleanMutes(); // network |