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| author | Olle Rosenquist <phobos99@gmail.com> | 2007-07-23 17:51:52 +0000 |
|---|---|---|
| committer | Olle Rosenquist <phobos99@gmail.com> | 2007-07-23 17:51:52 +0000 |
| commit | 9e70f710548a0590d4186f3c5c72c031ba92e65d (patch) | |
| tree | 6fb86a491a8e1279e157d3a0b15e0e13bab16b49 /src | |
| parent | cdcc774b029c41026fb97a01eaa10cd46b74488a (diff) | |
| download | zcatch-9e70f710548a0590d4186f3c5c72c031ba92e65d.tar.gz zcatch-9e70f710548a0590d4186f3c5c72c031ba92e65d.zip | |
Ninja powerup shouldn't spawn directly
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/client/game_client.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/game_client.cpp b/src/game/client/game_client.cpp index 0d265b1c..f253909f 100644 --- a/src/game/client/game_client.cpp +++ b/src/game/client/game_client.cpp @@ -627,7 +627,7 @@ static void render_powerup(obj_powerup *prev, obj_powerup *current) gfx_quads_begin(); float angle = 0.0f; float size = 64.0f; - if (current->type == POWERUP_TYPE_WEAPON) + if (current->type == POWERUP_WEAPON) { angle = 0; //-pi/6;//-0.25f * pi * 2.0f; select_sprite(data->weapons[current->subtype%data->num_weapons].sprite_body); |