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authorMarius "Teelevision" Neugebauer <marius@teele.eu>2014-04-02 20:57:44 +0200
committerMarius "Teelevision" Neugebauer <marius@teele.eu>2014-04-02 20:57:44 +0200
commit5198861147eef7d2610a9ddca19441c3d7b832b9 (patch)
tree636e5273634b3b7537bbfc88a5323f0267d9178e /src
parent85a79f61a3dedeedeaf864617c77476399d02aa9 (diff)
downloadzcatch-5198861147eef7d2610a9ddca19441c3d7b832b9.tar.gz
zcatch-5198861147eef7d2610a9ddca19441c3d7b832b9.zip
make the bot message to admins more visible
Diffstat (limited to 'src')
-rw-r--r--src/game/server/gamecontext.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp
index 5ad268cb..01e289cf 100644
--- a/src/game/server/gamecontext.cpp
+++ b/src/game/server/gamecontext.cpp
@@ -601,8 +601,14 @@ void CGameContext::OnTick()
 				char aBuf[128];
 				str_format(aBuf, sizeof(aBuf), "'%s' might be botting", Server()->ClientName(i));
 				for(int j = 0; j < MAX_CLIENTS; ++j)
+				{
 					if(Server()->IsAuthed(j))
+					{
+						SendChatTarget(j, "### @ADMIN ###");
 						SendChatTarget(j, aBuf);
+						SendChatTarget(j, "##############");
+					}
+				}
 			}
 			
 			// reduce once every 2 seconds (tolerance)